- Multiplayer Test Branch! - 6 September 2026
Hello everyone!The first version of the multiplayer beta test branch is now live!To switch to the multiplayer branch, do the following:Right-click on Runehaven in the Steam library and go to the "Properties" .Select the "Game Versions & Betas" tab.Check the "multiplayer-beta-test" branch.Have fun!Hosting a gameIn the main menu, go to Multiplayer -> Host game.Set the visiblity to FriendsOnly if you want friends to be able to join without an invite. Select Private if you only want invited friends to be able to join your game.The rest works the same way as creating a new game in singleplayer.Joining a gameThis works similarly to other Steam games. The host can invite you or you can join the friend directly via the Steam friend list. You need to have the game running when doing this, I will work on making it possible to join a game when the game is closed.Almost the entire codebase has been…
- Runehaven Roadmap 2026 - 1 July 2026
Hi everyone,I hope you're having a good summer! I thought I'd share a rough roadmap of the planned features for this year. I'm currently working on implementing multiplayer for the game. It's something that has been pretty requested so I'm excited to share that update with you in the future.MultiplayerJoin friends on Steam and play co-op.Character creator for styling your own avatar where you can switch out body/clothing parts and change their color.Modding SupportUpload, search and download mods from the Steam workshop easily.Extended scripting support using the MiniScript language.TranslationsImplement a translation system so the game can easily be translated to different languages.Begin translating the game to a few selected languages.Magic System ImprovementsMake the rune drawing order affect the spell behavior.Improve and flesh out the magic elemental system more.World GenerationMo…
- Runehaven v1.1.2 - 12 June 2026
Added rope sequence to tutorial. It is now possible to attach ropes to walls. Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached. Improved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length. Updated rope item tooltip by removing incorrect fields and adding a short description on using the rope. Optimized the chunk generation code by using multi-threading more to get a smoother framerate. Optimized the map generation code to reduce the risk of lag spikes for a smoother framerate. Fixed memory leak related to creating voxel particle systems. Improved sound loading performance. Improved texture memory efficieny by using more suitable texture formats. Made tunnels a bit shorter. Decreased ravine spawn rate a bit.
- Runehaven v1.1.1 - 2 June 2026
Changes Added a new jewel box prop. Added multiple secret areas in the world containing jewel boxes. Fixes & Tweaks Fixed issue where pressing F to dual-wield a weapon repeatedly would duplicate the weapon. Small changes to the cave entrance zone. Increased max length of ropes a bit. Fixed incorrect wood material being used in village and some treasure rooms. Modding You can now adjust the spawn rate of ravines in the world JSON file by editing the ravine_settings field. Demo-related Fixed issue where the demo end portal could be destroyed (only visible in demo). Uploaded a new demo build.
- Runehaven v1.1 - Amulets, rings, boss! - 1 June 2026
Hello everyone! Runehaven v1.1 is now released!ContentAdded a new early boss battle.Added a new ‘ring’ item type that has its own dedicated slot in the inventory.Added a new 'amulet' item type that has its own dedicated slot in the inventory.Added four different amulet items.Added five different ring items.Added support for generating procedural underground ravines. This setting can be toggled in the world settings.There is now a chance that you can find rings and amulets to buy from merchants.Fixes & TweaksIt is now possible to throw ropes while climbing.Fixed issue where you could parry poison.Fixed issue where you could parry fall damage.Fixed issue where exploding terrain could sometimes leave holes in terrain.Fixed issue where weapons would remain invisible when letting go of rope by crouching.Increased spell fire cooldown for the rune of rain a bit.Stone floor spikes are now based…
- Runehaven v1.0.6 - 14 May 2026
Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons. Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run. Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the performance in cases where there are many spells active at the same time or if you just prefer less visual noise. This currently does not affect particles that have already been spawned. Some additions to mine layer including a new secret area. Added some more functions to the scripting API: getPlayerDirection(), hasItem(string id), dot(float3 a, float3 b) and cross(float3 a, float3 b).
- Runehaven v1.0.5 - 8 May 2026
Fixed issue where model JSON field was not being used properly for loading the weapon model. Fixed issue where the runes JSON field did not apply to staff weapons properly. Added more script functions for custom mobs: hurtSphere, fireProjectile, addItem and spawnItem.
- Runehaven v1.0.4 - 7 May 2026
Added a key for clearing runes. The default key is currently V. There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional. Fixed issue where summoned elemental could hurt player. Fixed issue where summoned elemental did not give player xp. Increased navigation surface generation speed. This should speed up the world generation speed. Added 'save' console command for saving the game. Added mob count to world settings for adjusting the number of mobs to spawn during world generation. The available options are (very low, low, normal, high, very high). Optimized chunk generation with better use of multi-threading and better memory efficiency. This should decrease the risk of microstutters. It is now possible to load MiniScript scripts from modpack…
- Runehaven v1.0.3 - 2 May 2026
It is now possible to cancel the bow by right-clicking or pressing left trigger on gamepad. Added a new enemy mob to the game. Added option for auto-save every 5 minutes in general settings. It is off by default currently. Added permadeath toggle to world settings. Updates to the world generation such as cases where the zone/floor exit was too close to the entrance. The world should also be more consistent in its size for each world size option. Updated the default crouch key to be C which is more standard. Because of that change, the default character stats key has been changed to Q (used to be C). This can also be remapped in the controls settings if you prefer the old layout. Some adjustments to the wake up sequence for the first boss. It is now also possible to let go off the rope (without jumping) by pressing the crouch key. Added runestone save points to the world. Decreased beart…
- Thank you! - 26 April 2026
Thank you all for playing the game and for all of your input! I have read all of your reviews and taken notes. It has been really fun hearing your thoughts on the game!Right now I'm focusing mostly on bug fixing, QoL features and writing guides for modding. I also see that you are interested in more content, that is something I will also work on!If you find any issues, feel free to contact me at any time.Have a good one! :)
- Runehaven v1.0.2 - Fixes - 26 April 2026
Damage balancing for scatter rune. Improved the hitboxes for various mobs. Balancing for second boss by increasing health a bit. Fixed issue where you could pick up prop while drawing runes causing the player to get stuck. Fixed issue where seek rune did not work properly for one of the boss battles (spoiler). Fixed issue where summoned elemental would attack player after loading a save. Fixed issue where seek rune would target friendly NPCs. Fixed issue related to loading a world from a mod where two mods had the same world ID. You can now also load biomes directly from modpacks instead of only loading biomes from the StreamingAssets/biomes folder. Added example biome to example modpack. Updated mod loader so that it expects the mod JSON file to be named mod.json instead of *.json to avoid confusion and accidentally reading another json file. Added more validation when loading modpacks…
- Runehaven v1.0.1 - Small Patches - 21 April 2026
Increased the health a bit for final boss.Added some more areas to the cave zone.Added missing code for loading props in modpacks.Added an example prop for the modpack example.Increased robustness for resetting the player position if the player falls out of the map to avoid the possible scenario where the player ends up in a bouncing loop.Small tweaks to dungeon generation algorithm.
- Runehaven is now released! - 20 April 2026
Runehaven is now released on Steam! ːsteamhappyː I want to thank everyone that has played the demo and given feedback throughout the development, it has been invaluable.I also wanted to take the opportunity to share the future plans for the game. This is a rough roadmap for the updates in the near future:Balancing, bug fixes and polish.Investigate how feasible multiplayer would be to implement.Continue developing the rune magic system and add more runes.Continue developing the world generation algorithm to allow for other interesting structures.I really hope you enjoy the game!
- Demo updates - 9 April 2026
Secret notification text that pops up when finding a secret area.Show found secrets in run stats.Improved handling of chunks/gibs.Added timeout to magic barriers.Shader optimizations.Camera shake effect is now optional and can be toggled in the general settings.Downscaling effect is now optional and can be adjusted in the graphics settings.Fixed issue where demo end portal could be destroyed.User experience improvements for dropdowns in menus.Tweaked damage for harvestman mob.
- Demo patches v1.0.0.1 - v1.0.0.2 - 7 April 2026
Added toggle for random respawning mobs in the world settings.Added missing rope item in demo.Added toggle for changing directional combat swing mode. The default value is set to automatic.Added theme support.Improved map marker functionality. The default key for creating map markers is now N.Fixed issue where critical strike text style would not show up.Fixed issue where it was possible to place an invalid item into the off-hand slot in inventory when the gamepad was used.Added option for toggling visibility of crosshair and melee swing direction indicators.Added magic barriers around boss battle arena.Added possibility for closing dropdowns using the gamepad.Added back character naming.Added a small screen keyboard for settings name and world seed that shows up if a gamepad is connected.It is now possible to identify runes more easily in the runebook by simply clicking on them.Added p…
- New Runehaven Demo and other info! - 25 March 2026
Hello everyone!After a lot of work, there's finally a new update for the demo. I have looked at your requests and suggestions and tried to address most them in this version. Thanks for all the feedback! This is the final demo before the game is released. Feel free to try it out and let me know what you think! :)The only thing left on the table now is playtesting, tweaking and balancing before the game is released. I have looked at finding a good release window for the game and I estimate the release will be somewhere around the end of April.Changes to full version:Added a new unique ranged weapon. I won't spoil it here but I'll say that it's related to fire! :-)Finished up remaining work for the modding system. It is now possible to load the mods directly in-game using the built-in mod manager.Added a boss to the demo.Added a secret ending to the demo.Added another rune.Added several ne…
- Release Status Update - 27 November 2025
Hello everyone!I thought I would give a status update regarding the release. I'm currently finishing the last remaining content before I will shift focus to balancing, polishing and fixing the remaining bugs that you have kindly reported as well as creating a gameplay trailer. This means that I won't be able to release the game this year unfortunately. I'm very sorry for the delay. I underestimated the time this would take to finish. I want to make sure that the game reaches a more polished state before I release it.
- Runehaven v0.12.6 - Ultrawide screen support, pickaxe improvements, etc - 19 October 2025
SummaryImprove issue with runes not exploding walls.Fix issue where removing weapon from off-hand slot causing rune preview to clear. Now, only the runes of the righthand weapon (main weapon) is shown.Show seed and position in debug info panel (F3).Fix issue with UI when using ultrawide screen resolutions.Fix issue where some sounds ignore master volume slider.Added individual mana costs to runes and show the mana cost in the tooltip when hovering over runes.Fix issue where bats make flying noises after death.Pickaxes can now destroy terrain.Added smoke to bomb explosion.Fixed memory leak when meshing.Fixed crash that happened sometimes when toggling the minimap.Fixed issue where the terrain sometimes would have small or medium sized holes.Various other small tweaks and changes.
- Runehaven v0.12.5 - Unity vulnerability fix - 11 October 2025
SummaryPatched the demo to include Unity's fix for the "CVE-2025-59489" security vulnerability.
- Runehaven v0.12.4 - Fixes, improvements, etc - 10 October 2025
SummaryFix issue where thrown prop goes through ceiling or walls.If you pick up a prop, it gets faded a little so it doesn’t block the screen as much.Updated magic grid when crafting spells.The runes bound to the current weapon are now shown under the hotbar.Level editor improvements.Added map toggle to key binding menu.Added show/hide runebook to key binding menu.Fixed issue where world was not loaded when tabbing to another window by allowing the game to run in the background.Made it possible to change display mode in graphics settings. You can choose between fullscreen, maximized windowed and windowed.Increased world size a bit.Updated collision detection of items to prevent them from falling through ground.Decreased mob spawn rate a bit.Added harvestman (jumping spider) mob.Replaced slime mob with jumping flea mob.Improved robustness of explosion voxel destruction.Decreased mob spaw…