- Music & Gameplay patch - 24 June 2026
Hey everyone! This update was supposed to make Adam's ability to destroy shields more versatile. It will now hit for atk x 1.5 phys dmg with 20% swing in dmg and can crit hit. (Shatter Def has a 85% chance to inflict "Cripple Armor" and now removes a significant amount of defense buffs such as (Guard/Defensive Wall/Shield Allies/Barbed Mail/Def Incr/Evasion) from the target this will include taunting style effects from enemy tank mobs that force you to attack them. I also added in 21 more songs/beats into fights/battles/zones to add more enjoyment as players face the newer additions/rebalancing of content, which was introduced earlier this year. If you need any guides or like some of the songs that are in the game, you can find them available for free at my website. https://smirksmilegringames.com/ . Thanks for your continued support! Game On!-Dev
- Large Update - 22 November 2025
Hello all! The holidays are fast approaching and I have been grinding away on trying to figure out how to balance the combat and make it more challenging. This patch was an effort to bring more challenge and balance within the combat of the game! I did this in several ways and it's due to late game mechanics making some characters OP....which I'm fine with, as long as it's still fun. Combat Changes:Many mobs have had their hp armor/magic resist increased(too many to list and this includes bosses/mini bosses)More difficult encounters replaced some of the weaker encounters. I left a mix of both to allow weaker players to choose their fights if they need until they get stronger. Not every fight is hard and not every fight is a breeze.High level weapons were made slightly weaker. I threw out high numbers to see how they would do in the game but once they start to get amplified later...it be…
- Narration for Ericanskinsmonsters - 31 October 2025
Happy Halloween everyone! This patch adds narration done by myself for the starting storyline text within the rpg. I know my wife hates to read long text strings and I understand, so I made time to do some recordings. I hope you enjoy the changes. That's me playing the keyboard for the background music in the narrations as well! I am still learning, but I have learned so much building this game and continue to challenge myself. I still have plans on building a sequel, but I still love this game and plan on making future improvements when needed. This patch also fixed multiple infinite money loops that my wife found and kept exploiting to gear her self out in the shops, several dialogs, and I lowered the cooldown on "Enduring Blade" ability in the starting zone used by young Erica from 30 turns to 7 turns in order to speed up the training zone/story at the start. Thanks once again for yo…
- Map graphics touchup/Weapons balance - 28 June 2025
This patch fixed some noticed minor graphical errors in the starting forest along with rebalancing some drops/gun weapons which needed rebalance after implementing the abilities for several members to permanently scale damage. I'll be supporting this game with updates if recommendations for balance/bugs are found, or if there is something you would like to see that I just simply overlooked that would make the game more epic!
- Patch notes Apr 7th 2024 - 7 April 2025
Minor patch to correct some visuals, grammar errors, and several events. Boat is now not accessible as intended, after completing the maelstrom. Previously, boat was not relocated and allowed player to sail back into the maelstrom after completion. Several timers were extended by a second to allow a smoother transition into scenes when zoning into a new map. Several monsters experience and gold drops were increased along with change/reduction in the Shroomling's chance to flee combat. I'll be attempting to make a mobile version of game and will put out announcements when it's available for testing. If you are interested in being a tester then let me know! Until then.... Have fun and Game On! -Eric
- Quick fix - 20 March 2025
During my recent playthrough of Ericanskinsmonsters I noticed something which was conflicting with the lighting in certain dark maps. Goblin/Dwarf mine, spider caves, and all buildings using that lighting should all be corrected and showing a darkened atmosphere with lantern lighting.
- Update "bug fix" - 19 March 2025
I located the conflicting triggers which caused the despawn of the western forest mini bosses after interacting with the statue in the middle of the western maze. Now the forest guardians will spawn at the center fountain and then teleport to their hiding spots after dialog, as intended. When "Lucy" joins the party in the eastern part of the forest, she activated a trigger which caused the issue. This has been corrected and completely new triggers were assigned in order to eliminate any conflict. If you were experiencing this issue, load a save file sometime before meeting Lucy. I appreciate your patience and feedback, thank you. Game On! Eric
- Minor bug fixes! - 7 January 2025
I hope everyone had a great holiday. This patch just corrected a few things that I noticed while playing through the game. Below are the following fixes. - set shovel/church key/woodcutter's axe to be shown only in menu - corrected some dialog in scenes - fixed bug where when you back out of attempting the tower of trials using the save point before the boss, you now get teleported to the first room invisible and teleported back right away. Player should now be teleported back to the world map outside the dungeon and upon returning to the dungeon, they will be teleported back to the bottom floor. - fixed the bug where if you back out of dialog and leave the bottom floor of the tower of trials. Party should no longer be visible at the orb sealing the gate, until you reactivate the event. - more notification sound effects added to a scene where player receives rewards.
- Lvl 99 Update & Quick fix patch - 18 December 2024
I began another play through after launch and I happened to noticed some things that I wanted fixed as soon as possible and while doing so, I noticed a post of someone wishing there was more than 20 players lvls. Poof lvl 99 is the max lvl, but please do not feel you need to grind to enjoy this game if that is not your thing. If you are strategic in using counters to the mobs or have located the powerful hidden weapons/armor or purchased end game gear at merchants within the towns then you should be able to complete the game without grinding. This game has tons of hidden treasure chest/weapons/armor/gold/items and even some mobs/bosses drop great gear you can access through exploring dungeons/maps! Some players may enjoy to fight more encounters than others and get caught up in vibing to the music, and I certainly won't hinder players from enjoying the game the way they like it.... as l…
- Release in less than 3 hours! - 13 December 2024
Wow! It is almost here! Less than 3 hours till the launch of "ERICANSKINSMONSTERS"! This is my first game I am releasing...ever, and it has been a journey! I have spent countless hours crafting Ericanskinsmonsters and I've played it constantly over the last few months along with testers to try and elevate the gameplay in anyway I could possibly fathom! I can honestly say I have played every aspect of this game many times and each time I find something new and exciting to add to enhance a scene or a fight mechanic. I hope you enjoy the story and gameplay if you do decide to play and, I wish you all a happy holiday season! Thank you once again for your love and support!
- One Month Out - 14 November 2024
Hello! I have been working hard scrubbing the game for bugs and any imperfections that I am able to fix before launch. It has been good, but I noticed 1 more questline was needed to guide the player to some of the final content location, because it may not be clear. I have done my best to aid players as much as possible by providing tools such as the quest system which will tell you the direction/location within the quest log, interactive road signs to show town locations, and even added a mini map that will display the collision map in case you get lost in a maze. This game is long in the making and reflects a mixture of dark humor and pop-culture that ramble around in my brain. It is not suitable for all ages and has violence, adult language, minor 2-D blood, minor horror vibes with audio/music/jump scares. I made a lot of the music using a remix looping software and the game also fea…
- Large Patch and News Update - 25 October 2024
“Ericanskinsmonsters” Sets Launch Date for December 13th We're thrilled to announce that Ericanskinsmonsters will officially launch on December 13th! As we near release, I am personally playtesting the game to ensure it meets the vision and experience I’ve aimed to create. With each playthrough, I’m fine-tuning recent changes and ensuring that every detail runs smoothly for players. Feedback from testers has been invaluable throughout development, and I can’t wait to hear your thoughts as we bring this epic tale to life. Crafting Ericanskinsmonsters has been an incredible journey, and I hope you enjoy playing it as much as I have enjoyed creating it. Thank you for your interest and support, remember to smile:) -
- Quick patch! - 13 October 2024
I just finished working on instruction manual and I may incorporate a version in game for players, but that is not in this patch. I gave the whole team a little rework in some of their abilities to hopefully spice things up. I also reworked a lot of weapons and added new abilities/gear to the merchants for end game gear purchases. I added a whole new intro which shows a future glimpse of the team and their interaction along with more useful items/information for players to aid them as they start the game. I hope everyone has enjoyed the changes and I hope to hear from the testers! Thanks for playing/tuning in!
- Quick patch! - 25 September 2024
While making changes to tiles I messed with collisions and one caused a game breaking error that I had to quickly be patched. That is basically what this is and since I was going to patch, I quickly knocked out some nice game improvements that should enhance the play of the game. Fast changes are I made a food item at goblin banquet to do 100+ restore, changed some audios which were out of place, increased cost of food(might be a big one for some), added a path in woods, and fixed minor movements in dialog scenes that players may had not noticed. I hope everyone enjoys the changes and if there is something you feel is missing don't hesitate to reach out, and if it makes since and feasible/time worthy then I shall definitely add it! I hope to hear from more testers soon, but until then; GAME ON!
- Live Stream Ericanskinsmonsters Dev Testing Play Through - 22 September 2024
This will be the first of I imagine a few live stream playthroughs with the Dev, me(Eric) playing Ericanskinsmonsters on Steam. It is currently in testing and I will soon set a release date for December 13 I believe I marked down. This is a turn-based old school rpg with art and music by myself and other developer/artist on Steam. I solo developed this as my first project and it took me significantly longer than I imagined. Well I hope you enjoy watching and if you would like to see something in the game then reach out and contact me! Game On!
- New Map Today! Plans to stream game on Steam Soon! - 21 September 2024
I corrected a lot of dialog issues in this patch, added a large fire damage increase to a bunch of the undead(I'll recheck to see if I got all the ones I wanted) The biggest change noticeable is probably the minimap icon in the upper left which was requested and probably a good idea for people who need a little more help to not get lost. It's a basic map type that shows collision blocks/boundaries. Let me know what ya think. It is toggled zoom, by "Q" and I adjusted what I could to fit into the game. The map adjust with the size of the map you are currently on, so some maps will be much larger(my friend Brad said I've been typing map a lot the last couple days). I can have a switch to pull or something to toggle it completely off if you want but there are 2 events within the game that toggle it back on and you just have to toggle it back off and they should never happen again. It's late…
- Quality of life Merchant/Gear description Update! - 16 September 2024
Sorry for the rapid update but I am trying to implement large changes to game as soon as possible to give testers chances to try them out. Along with this patch is some minor errors/bug fixes. I also, imported more JS addons which really give merchants and gear information ideal information for players to decide what gear to buy. I am currently working on getting more things to sync game with Steam, which is another reason for this patch. Hopefully this does not cause any unforeseen errors, but I'll handle them when they pop up. Let me know what you think of the changes! I will be implementing possibly unannounced patches within the next couple days to fix more changes and continue troubleshooting!
- Large Audio and Scene Update - 15 September 2024
Hello everyone who has been following this game, I just want to say thank you for your support; especially the testers who are aiding in the sculpting of this game! I am pushing this pretty large update after a week of spamming updates and thought you should know what is going on. I noticed a need for more audio variety and imported more audio into the game by Karugamo, as well as more updated audio from RPG Maker MV. To go with the dark comedy feel of the game I have incorporating more dark vibes and I even tossed in some dialed down jump scares. Not making a horror game and don't need people spilling their coffee, but they might get ya lol. I'm working on more animations/abilities while trying to balance the combat system to give the team the most insane arsenal imaginable as they advance through their adventure, but everyone likes a challenge. The amazing art in this game is by 8 tal…
- Game Release Date Pushback - 14 April 2024
Hello everyone my name is Eric and I'm the solo developer for SMIRKSMILEGRIN GAMES! This is notification of a pushback for the release of ERICANSKINSMONSTERS. I really haven't had much community involvement, but allow me to toss some information that may shed some light on this game. So why the game name? Well 8 years ago I met my wife and got her into gaming. The first game she really ever played on PC was Elder Scrolls Online. Until then she was playing Nintendo 64 in her studio. Her first character she ever named in ESO was Ericanskinsmonsters and it has remained her main character for 8 years. She doesn't know why she came up with that name she just winged it and liked it. Since this was my first game I'd be releasing I thought why not start with a simpler engine and come up with a back story for the name Ericanskinsmonsters and make it an old school rpg. Well I have made a lot of r…