- Prologue Release! - 8 June 2024
STARTING ON JULY 22nd Players that don't own the game will be able to try the first few bosses and weapons of the game in the Smash and Bash Monsters: Prologue! by than, infinite Mode should also be out for the full version of the game! Just a reminder that Playtesting for it is now available for Infinite Mode, if you want to guarantee your spot, please join Our Discord Server and follow the instructions! Thank you all for playing! DuGringo
- New Game Icon and Infinite Mode Incoming! - 1 June 2024
Soon I'll be adding an Infinite mode to the game, after you beat ascension 0! The game mode is already done and is in it's testing phase. If you own the game and would like to be a tester please let me know in our Discord Server! when this update drops it will also be accompanied by some bug fixes and a couple translations mishaps. I'm also working on changing Steam art and the overall look of the Store page, as it hardly represents the current state of the game (and I did notice that, for some reason, the GIFs in there are slowed down. for the meantime, enjoy the new icon! oh, also, Steamcloud is now avaialble, so your saves will be saved to your Steam account, no matter where you play =) Again, thank you all for playing my game, it's a pleasure making it and we have almost 500 total players! 486 of you were crazy enough to give me a chance, and I hope it's being proven worth it. I app…
- Added autosave - 10 March 2024
Now your game auto saves every 10 minutes or every time you beat a boss. Also, items no longer get auto sold when you save. That was something that I added when was testing a long time ago and I'm not sure why I kept it there.... that was an oversight, but it's now added.
- GameBreaking bugs found and fixed - 10 March 2024
Couple game breaking bugs that I introduced last patch are now fixed: - You money is now properly displayed again - pressing F9 no longer loads a previous game (without updating items and etc) causing weird stats accumulation Thank you for the patience and sorry about that >
- Getting close to finishing with bug fixes, and getting ready to Move onto adding - 7 March 2024
Let's get straight to it: Bug Fixes: - Purple boss now properly appears at the end of purple bar, instead of in the middle. - Continuing a new game after starting a new game no longer creates a new game. If this happened to you, closing the game with alt F4 and opening it back again will bring your proper last save up. - Upgrades will no longer appear as it can be bought if you can't - Upgrades will no longer show as it can't be bought, when you can. - Language preferences are now properly loaded when continuing a game (including for items) - Tutorials will no longer show up on first and second ascension. To see the tutorial you have to play ascension 0 and toggle it on. - You can no longer buy an already bought upgrade, after reloading a game. - Money count now properly starts at 0 at new game, instead of counting down from your previous save. - The game will now start on whatever scre…
- More Bug fixes (and some more newfound bugs) - 1 March 2024
First of all, I'd like to thank everyone that didn't return the game. I understand there was a bunch of problems on Early Access launch, or maybe some people beat the game too fast, anyway, it ended up with us having a little over 20% return rate, which is not ideal. With that being said, I THANK YOU VERY MUCH for sticking with the game. Even with the numbers not looking great, I plan to honor everyone that put their trust in me, and eventually deliver a product that we are all satisfied with. That's to say, keep the bugs and ideas coming! The discord server is a great place to make that happen Now on to the update. Loadouts are back! And Saving/Load Integrations are getting better and better by the day. But before we start, a little patch note: -Blue Elites don't make enemies invulnerable anymore, instead they give it 80% damage reduction. -Blue Elites will appear more often. Before th…
- Even More bug Fixes - 26 February 2024
The show must go on. And for that to happen, I must provide bug fixes even during my birthday! Bug FIxes: - Achievement for ascension one being skipped and instead being awarded Ascension 2 during main menu. now you will be properly awarded achievements as you beat the ascensions - Red items possibly not scaling properly with ascension. Now unique Items will also get the benefit of being dropped during an Ascension - Playtime Messed up when loading a save. Now the game will properly save and load your playtime for each run. - Loading a save would turn your current ascension into Ascension 0. This no longer happens. - Equipping the Sucker after having bought the Ballista Size upgrade no longer make it HUGE. Again, I appreciate everyone that played my game, and all of the feedback and bugs reported. It helps a lot with getting it to a point where I'm confident releasing it! Now on to the…
- More Bug Fixes! - 24 February 2024
I had a few different report of bugs being cause by the loadout feature, because of its low importance/frequency players interact with it, I'm disabling it for now, until I can have a better look at it. if you already have it unlocked, please avoid using it for now (unless you don't mind doing some bug testing for me hahaha, but I've had reports of loosing all their items, and reports of it just not working at all). with that being said, here are the actual bug fixes: -Damage text no longer show over tutorial and popups -You can't get stuck on the control tab anymore, as it shows over the store, and you should be able to both open AND close it using the "keyboard and mouse" button. -Gadget type not being saved -> Unfortunately, previous saves will not be able to recover their previous gadgets, but every gadget you get from now on (even on older saves) will be properly recorded and load…
- Nerfing elites and one more bug fix - 24 February 2024
I Hear your feedback! Elite enemies buffing each other is soft locking people, and although closing and reopening the game solves it, its just annoying to deal with and halts progression by a lot. Now Elite enemies enemies can not buff each other anymore. They can't heal, they don't get double health, and they will never be invulnerable. Another quick tip to help dealing with them is equipping the Tool, it helps you locate them easily! Also I managed to fix the Ballistas growing too much bug. Please let me know if you find anything else! Remember to update your games to see these changes in effect!
- Couple more bug fixes! - 23 February 2024
-Fixed weapon size persisting between ascensions -Fixed upgraded inventory persisting between ascensions -Fixed Gadgets Upgrade Screen closing automatically - Added lock on the Pets label to show that they are not yet available in the game Knows bugs (not fixed yet): - In come machines, the game has no Icon on the applications bar - Possibly Ascension 1 achievement bugged and giving ascension 2 achievement instead (on main menu) - Some People can have more than 5 gadgets active at the same time (unknown how to reproduce, if you have more info please let me know!) - Sometimes the gadgets keep growing (Unknown how to reproduce, if you have more info, please let me know!) - There have been a report of Unique Items not scaling with ascension, this is still to be investigated. - Sometimes when dragging an item, if you right click in the main play area, a random item will be sold (Unknown how…
- Autosell Fixed for ascensions - 23 February 2024
The game is Out! And with it came a bug that I thought was fixed. AND NOW IT IS Autosell would persist between ascensions and make the game literally unbeatable. When you mix the new elite enemies with the lack of item and good weapons, its just almost impossible to progress. This should be fixed now. I apologize for the inconvenience, there is no need to restart your save or anything, but I would recommend starting a new game (you will still have access to the previous run items like you did the first time you got to ascension 1) but now without your items being autosold! Go smash some monsters!
- "Even More Satisfying" update! - 1 February 2024
Even More Satisfying! Let's start big, the game now has DAMAGE NUMBERS! This way you will feel your progress even more, as you upgrade your weapons and items! Item Wheel Another very requested feature was to make it so you don't have to take you left hand out of your pocket to play the game, and make the "selling/comparing/swapping" less confusing. The old way of doing this is still there, but now if you click an item, a little wheel comes up that you can sell your item, or quick swap it, with just a couple clicks! furthermore: -the tooltips should now be better to read, I changed the font for the whole game as well as made it smoother when the tooltip is showing up. -fixed the Pause menu layout, so that It will be organized in every language, not just english. -a few other bug fixes, and a crash Have I mentioned new gadget graphics??!! it's not in the new trailer but... OH YEAH, There…
- Added Languages and Graphic Overhaul - 23 January 2024
Smash and Bash Monsters can now be played in 14 different languages! Yep. You read it right. besides English, Ive implemented translation for Arabic Simplified Chinese Russian Polish Korean Japanese Dutch Czech Spanish - Spain Portuguese - BR French Italian German Arabic oh, and By the way: TOTAL UI OVERHAUL It started with some weapons and some of the monsters, now its time to show some love for the UI! Most of it is already implemented, only missing some of the pause menu and some tooltips backgrounds (that's to come before demo release), as well as the gadgets and possibly a few more enemies. I am very excited to show how the game looks now. And all of these to be able to have a more constant theme throughout the game. Let us know what you think!
- Now working on the early access version! - 1 January 2024
You read it right! If a few more touches to the visuals of the enemies and weapons, the demo version will now start seeing very few updates, which means I can focus on working on the early access version! Saving is now working properly, and I'm very excited to announce that I will soon have need to testers here on steam! Not a lot to say on this update, but it is HUGE news. Thank you for all your support once again! I am very excited for the near future =)
- First update annoucement - 19 December 2023
Hello SnB Monsters enthusiasts! I will try to make a habit of announcing here the changes I bring to the DEMO (before releasing it here on steam), as well as when I move on and start working on the full game! First I would like to thank the people that wishlisted and game and put their trust in me that I will provide a quality and fun product! As well as thank some of the people helping me with the project, more of that in the end of this post. Visuals New Sprite for the first enemy, also added some puddles for it! Just testing it out so please let me know what you think here or in our Discord Server! Here is the little guy: Bug Fixes Fixed buttons staying green despite you buying it out. Fixed Social media buttons showing on every pop up menu after you beat the game Hopefully fixed a bug that upscales enemies before the boss shows up, causing slowdowns (and looking ugly) Performance Ad…