SPSTEAMPULSELIVE ANALYTICS
The Void Project

The Void Project Steam metadata

Silver Demon Studios | Oct 31, 2024 | game

Released

0players observed · 22 September 2026 - 07:38:07 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

The Void Project metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews13
  • Release dateOct 31, 2024
  • DeveloperSilver Demon Studios
  • PublisherSilver Demon Studios

Genres: Action, Indie

Company pages: Developer: Silver Demon StudiosPublisher: Silver Demon Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Void Project Steam metadata

The Void Project metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2681270/metadata
Steam Storehttps://store.steampowered.com/app/2681270/
Steam Communityhttps://steamcommunity.com/app/2681270
PCGamingWiki search
IGDB searchSearch IGDB for The Void Project

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 11 positive, 2 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Camera Comfort, Chat Text-to-speech, Color Alternatives, Custom Volume Controls

Achievements

23

Platform releases
  • Steam 31 October 2024

Latest Steam announcements

  • The Void Project Patch v1.7 - 18 September 2025

    Updated Game Engine to Godot 4.5 and with it added some performance fixes.

  • The Void Project Patch v1.6 - 8 May 2025

    Improved User Interface: Removed redundant buttons on the computer screen for a cleaner and more streamlined experience. Applied various UI fixes in the settings screen to enhance usability. Enhanced visual feedback for button interactions to improve player experience. Save System Enhancements: Changed the save file location to better align with our upcoming game release. Updated save file format from INI Config to JSON for improved compatibility and performance. Security and Cloud Integration: Removed offline score storage to mitigate cheating risks. Fixed an issue where Steam Cloud was not properly fetching and loading game settings. Encrypted our Game builds for possible Hacking AI and Gameplay Balancing: Rebalanced AI difficulty scaling to provide a more consistent challenge across levels. Adjusted enemy spawn rates to reduce difficulty spikes. Enhanced enemy pathfinding to prevent…

  • Patch Notes v1.5a - 23 December 2024

    whats fixed - Hellhound shrinking bug - stairs now disappear after u grab the tape in Dying Breath mode - skulls sanity recharge nerfed to balance the game design - glitch screen effect bugs out if sanity is low, making it forever stuck there known issues: - achievements are still bugged Additions: - Game Files have been encrypted with the key to prevent cheaters from decompiling the game.

  • The Void Project Update 1.5 is OUT NOW!! - 19 December 2024

    Hello, everyone! Welcome to another development update. Over the past few weeks, we've been working diligently to bring you this exciting update. We've received plenty of feedback asking for more content, and we’re thrilled to deliver a free update for both the Main Game and the Demo (note: the demo includes revamped level design and UI improvements). New Game Modes Tutorial Mode: Accessible anytime now. Endless Mode: Test your skills in an infinite challenge. Dying Breath: A thrilling new mode to explore. New Enemy Spinner: A fresh challenge to overcome. Lore Drop Monsterpedia (In Game Wiki for Game Monsters Logs of previous Subjects (who came before you in THE VOID PROJECT) Level Design Revamped levels for each of the game modes so u can enjoy more of the VOID instead of just plain ground and walls Bug Fixes Hellhound Invincibility Issue (possible fix) Hellhound becoming smol Issue BG…

  • Major Content Update Launching Soon! - 6 December 2024

    We're having a Next Big Update after the release, we hear you.. content was way too short, a mistake on our part.. Just wait a big more :-) Big Revamp from the old title you know.. u can call it TVP 2.0 but lets not go that far right now. - Now you are not limited to only playing One Game Mode. - Terminal finally have a use-case - Lore drop!!?? - few more stuff under the wraps for now ETA: 19th Dec. 2024 // that's it folks

  • Update v1.0.7 - 9 November 2024

    What's Changed: Fixed Urdu Localization in Win Screen. Fixed slyme death causing delay. Fixed Leaderboard Urdu layout in win screen. Fixed hellhound shooting while dying or teleporting. Fixed enemies not dying in tutorial.

  • Patch Note 1.0.6 (Part 2) - 4 November 2024

    some more achievement fixes

  • Update v1.0.6 - 4 November 2024

    - Fixed high score text always visible on win screen regardless of the score - Fixed some achievements not working

  • Update 1.0.5 - 3 November 2024

    New Additions Added “Who Killed Player” info on the Death Screen. Introduced a Leaderboard Screen on the Win Screen. Changes Revamped UI for both Death and Win Screens. Modified Damage Popups to appear only after enemy death (can be toggled in settings). Re added achievements and some of them have changed to make it more challenging Bug Fixes Fixed issue with Skull spawn timer counting down multiple times before spawning. Fixed multiple counting for Skull kills. Adjusted button placements in the menu. Cached Hellhound for reduced stuttering. Resolved issue with achievements auto-unlocking.

  • Devlog #5: Game Release and What to Expect in Future - 31 October 2024

    Hey everyone, It's been a long time since the development of TVP. we are finally here at the RELEASE DAY. TVP has finally been released but it's not the end of the road. Let's begin with the devlog... Demo Update We're with the game, constantly updating it with the base Game. Our main goal is to keep the demo fresh with the game so it doesnt feel outdated at all. Enemies would remain the same with 3, But the main release will be having more enemies in the future, with the addition of a Final Boss. Future Roadmap https://media.discordapp.net/attachments/1136763835680833627/1301493460750303333/Frame_69.png?ex=6724adbd&is=67235c3d&hm=b189ee30bbdf6c7143d6d570c52fd7ac51f2606904d6d2603df506561379b241&=&format=webp&quality=lossless&width=364&height=701 ok this was a short one, didnt have time to really delve deep into the devlog due to game release.. See You in the Game

  • We're Participating in Steam's October Next Fest - 5 October 2024

    Hey everyone, it’s been quite a while since the last devlog. But this is not the devlog tho, it's more of an announcement post about Steam Next Fest! Starting Oct. 14th, at 10 AM PDT / 10 PM PKT What's New ✨ 🎉 The entire UI/UX has been revamped and completely changed from the previous demo version! 🎨 We've added a new option called "Customizer" in the menu, allowing you to create your own unique art style for the game. 🔧 A lot more accessibility features have been included in the settings, which you can toggle on/off to completely change the game's look! 📖 A tutorial scene has been added, complete with an English voice-over to guide you. 🌫️ Visuals have received an upgrade, featuring volumetric fog and Screen Space Ambient Occlusion (SAO). 👾 Enemies have been refreshed with new AI and visuals for a better challenge! 💪 The overall game feel has been drastically improved! 🔫 Weapon…

  • Devlog #4: Significant Game Design & User Interaction Changes - 31 July 2024

    Hey everyone, it’s been quite a while since the last devlog. Before we begin, let me thank you all for supporting us. We have almost 500 wishlists right now. I know it's not much, but we are grateful that 500 individuals think our game is worth checking out.

  • Devlog #3: Demo is out Now! What to know before diving in - 10 June 2024

    Hey everyone, it's going to be a short one.. some stuff about demo, tips and tricks Demo vs Final Build There will be some major changes to the final build like New Enemies, New Maps, Ability to change game's whole art style, UI Changes, Mechanics and alot of new stuff. We'll be updating demo with the final build of main game too.. like less stuff but up to date with the main game. to give everyone a chance to try before purchasing and supporting.. Tips and Tricks We've added 4 sign boards for tips in the game so there's that.. for beating the timer fast? yea i dont think there is.. try to beat it without any glitch hehe... (clickbait intensifies) ok i think thats it for this devlog.. it was just here for the demo announcement.. Enjoy, Good Luck and Have Fun :D Play Demo

  • Devlog #2: Game Updates and Current Progress - 20 May 2024

    Hey everyone, it’s been a while since our first devlog. I’ve been busy with real-life stuff, but now we’re back with Devlog #2! In this update, I’ll share our progress, game updates, and the main goal of the game. Also, get ready for the third devlog, which will come out with the demo. Let’s dive straight in! Wave System and the Game's Objective We're adding a twist to arena shooters! Typically, these games have endless waves of enemies until you die. While our game is also an arena shooter, it’s not endless. Instead, you’ll face only 5 waves of enemies (3 in the demo). You start in an arena like usual, but the key difference is in how you play. The goal is to clear these 5 waves as fast as you can. When you start a run, a timer begins with the first wave. It's all about speed and efficiency. As you progress, each wave presents new challenges, and you’ll need to be quick and strategic t…

  • Devlog #1: Final Art Style, How and Why! - 1 May 2024

    Welcome to Devlog #1, well the second devlog to be exact.. this devlog will be more focused on how we achieved this pixelated dual-tone art style for our game. Note: this shader was not entirely ours as we vastly expanded upon a similar in nature shader with CC0 License. Here's a breakdown for the shader.. Understanding the Foundations At its core, achieving that retro look comes down to three key elements: Pixelation: We deliberately reduce the resolution to make the image blocky. Think of the iconic chunky pixels of early game characters! Color Banding: The smooth gradients that we take for granted today simply weren't possible. Colors transition in distinct bands, creating a bold, almost posterized effect. Dithering: To soften the harshness of the color banding, old games use dithering. This involves strategically placing pixels of different colors from the palette near each other, t…

  • Devlog #0: Playtesting to Release - 1 May 2024

    it's a reupload from playtest community page (yea i accidentally posted it there oopsie) To our incredible playtesters & supporters: we couldn't have made this game, this special without you! Your feedback, enthusiasm, and support mean the world to us. And of course, thank you to our families and friends for always believing in us. Let’s move on to the devlog! Playtesting Update Playtesting phase has ended and with that we were able to fix and modify alot of stuff that was not annoying to us but to others.. this playtest helped us identify all those cracks and fix it. First playtesting was a disaster with almost 80% users couldn't play the game.. we fixed this by migrating to a new project as it was some Godot Engine's bug that made it occur. then the playtesting went fine.. well it was joined by many but all of us know not everyone is dedicated and are there just for fun of it.. we had…

Patch notes and updates

S.noRelease datePatch nameGID number
118 September 2025The Void Project Patch v1.71811138915398505
28 May 2025The Void Project Patch v1.61799088287831122
323 December 2024Patch Notes v1.5a1786573930754161
49 November 2024Update v1.0.76148070194801654848
54 November 2024Patch Note 1.0.6 (Part 2)6146943657174036266
64 November 2024Update v1.0.66146943657174034823
73 November 2024Update 1.0.56146943657174004722

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2681270
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 31, 2024
DeveloperSilver Demon Studios
PublisherSilver Demon Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews11
Negative reviews2
Total reviews13
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2681270/

Short description

Fight through relentless demon hordes in a fast-paced and retro-inspired arena shooter, where mastering speed, strategy, and precision will push you to the top of the leaderboard.

About this game

IMPORTANT AF ROADMAP BELOW ⇓ Future Roadmap About the Game The Race against the clock in this retro-inspired arena shooter, where waves of demons and a ticking timer test your speed and precision. Master swift movement and weapons to climb the leaderboard and prove how far you can go. Take on unique and bone-chilling monsters. Many Game Modes to choose from, all with their own leaderboards. and their own Difficulty Style A Lore to keep you engage in theories (fr) Kill Demons, Power up your Secondary Weapon and clear the arena in a style. Master different demons' patterns, Beat the timer of top players from the Leaderboard. Make your Own Art Style with in-game customizer Jump and Dash your way through the Arena. Intense arena-based combat inspired by OGs like Devil Daggers & Hyper Demon Smooth Gameplay with fast movement. No Micro Transactions or Paid DLCs.

Supported languages

English, German, Russian, Urdu

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
73Chat Text-to-speech
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
69Stereo Sound
65Subtitle Options
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
pegi15Violence
bbfc15Violence
oflcma15Violence
nzoflcma15Violence
cerocViolence
kgrb15Violence
dejus14Violência
mdaAA16Violence
fpb13Violence
csrrC15Violence
crl16Violence
agcom16Violenza
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

The Void Project's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Void Project's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Void Project at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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