- EA_v0.71 - Workaround to make Steam cloud actually work work new players - 30 September 2025
Apparently save files on brand new profiles are deleted by Steam Cloud (Steam replace the newly created file with the non existing one on the Cloud... don't tell me why, but that's how it is... ). Anyway, with a simple trick I made it possiible for brand new profiles to play. And that's it :d
- Patch Notes EA_v0.7 - Leaderboards, Cloud Saves and... The Thulan Invasion! - 27 September 2025
Greetings, Aspiring Dark Mages! The time has come—it’s finally time to embrace a world of (mild?) competition in The Dark Horde with version 0.7!Leaderboards have arrived: your performance in both DECK and DRAFT modes is now tracked. At the moment there is no distinction between difficulties ( but with future updates I will include difficulty selection for DECK runs, and with that feature having separate leaderboards might have more sense).👉 To check your performance against other players, simply log in at least once! 👈But that’s not all... This patch brings new decks, fresh mechanics, the long-awaited Codex, UI improvements, and much more!🔥 NEW FEATURES 🔥- Leaderboards: Show the world how wickedly good you are! Who rules DECK mode? Who has reached the deepest levels of DRAFT mode? Now you’ll know.- Cloud Saves: finally? :D- Codex 1.0: The first step toward a complete in-game encycl…
- Patch Notes EA_v0.632 - Old and New cards updated - 21 May 2025
Greetings, Aspiring Dark Mages! This patch is a spicy one—while it includes a few minor tweaks, it also brings some serious updates to the Keen-Eye Tribe deck (yes, again!) and the long-neglected Zombie Lord deck. Oh, and good riddance to a pretty useless card—I've replaced it with something far more exciting! Let’s dive into the state of the game... ⚖️ GAME BALANCE ⚖️ - Heroic Souls will now be collected when time runs out, as long as they were harvested and en route to the Dark Tower. - Cold mechanics during the Day: Cold now drops faster during an Icestorm. Previously, players lost 5 Cold every 5 TUs. With this update, you now lose 1 extra Cold per Icestorm level: If Cold ≥ 40: lose 6 Cold every 5 TUs If Cold ≥ 60: lose 7 Cold every 5 TUs If Cold ≥ 80: lose 8 Cold every 5 TUs 🃏 CARDS BALANCE 🃏 - Burning Shard has been removed! I'm beginning to phase out elemental cards (waiting for…
- Patch Notes EA_v0.63 - The Cold before the Storm. - 14 April 2025
Greetings, Aspiring Dark Mages! I’ve added some cool updates to Frost—literally. Things are a bit tougher, a lot more immersive, and way more fun as you climb the ranks of icy badassery. Go check below what’s new! ⚖️ GAME BALANCE ⚖️ -- Keen-Eye Starter Deck: The entire deck has been revamped! Every single card has been rebalanced or redesigned. Test it out and discover how the new changes play out! - Ice Shards: Now generates 1 Cold every 6 TUs for a total duration of 30 TUs. Cold will no longer decrease at the end of Ice Shards life cycle. - Ice Storm: The effects of this spell have been significantly overhauled and now scale better with Cold! Each Villager will suffer the following effects every 5 TUs if Cold reaches these thresholds: Cold 40+: Each Villager receives Slow 1. Cold 60+: Each Villager receives Slow 2 and -1 Attack Damage. Cold 80+: Each Villager receives Slow 3, -1 Attac…
- Patch Notes EA_v0.63 - Bigger on the inside! - 10 March 2025
Hello Aspiring Dark Mages! This new patch is a weird one... it was supposed to be a routinary patch to fix the usual small bugs that arise here and there and it slowly became a game-changer! You'll notice a longer than usual list of changes and updates! Some core mechanics are impacted aswell, hopefully for the best! Without further ado, here is the list of what is new in game! 🛠️ NEW CONTENT 🛠️ - Rulebook: the Rules for the game can now be conveniently accessed both from the Main Menu and in the Shop, in case you wish to review some mechanics of the game before purchasing new cards or upgrades... - Miracles: the new Miracles introduced with the big Frost game update were... Boring? Bad? Wards were particularly nasty, as they were either useless or devastating, based on your deck build. They were just un-funny, hence I redesigned almost each of the "Rune" Miracles. Just check the Libr…
- Patch EA_v0.62 - Tiiiiiny fixes - 12 February 2025
Hello aspiring Dark Mages! This patch is just to correct a couple small errors you might not even noticed. Here is the list of fixes: - Keen-Eye Invoker: stats are now correctly applied - Spectre in the Ruin: stats are now correctly applied. - Cryomaster Achievemt: a handfull of Frostbite cards were not accounted in this achievement. Those cards will be now totaled for unlocking the Achievement.
- Some plowing, now the snow has settled: patch EA_v0.61 - 31 January 2025
Hello aspiring Dark Mages! Today are just minor fixes, nothing (too?) fancy! 🛠️ NEW CONTENT 🛠️ - added a handler for Card Library to rapidly scroll with your mouse ⚖️ GAME BALANCE ⚖️ - "It's raining Dead Men" is now a Rare card - "Tainted Blade Champion" is now an Epic card - "Incubus" renamed into "Terrormane" (it seems Incubus is a misleading name for a nightmarish horse!) 🃏 CARDS BALANCE 🃏 - "The Things in the Ice": added a small cooldown (1 TU) between each trigger to avoid loops with some interactions. - "Living after Midnight": added a small random delay before Goblin is spawned to avoid stacking goblins on top of each other in case of multiple istances of this card in your hand. - "Avalance": damage is dealt only once for its full amount (depends on the day). -"Skeletal Deathwish"/"Skeletal Skeletal Deathspeaker": warcry health bonus halved. 🐛 BUGS 🐛 - "Skeletal Honor Guard…
- Time to freeze the World in The Dark Horde! - 20 January 2025
Hello, aspiring Dark Mages! It is finally time to expand the game with the long awaited fourth Domain: Frost! The dead city of Imlan has finally opened its gates: which secrets are hidden beneath this frozen landscape? Meet the Moon worshipping Keen-Eye tribe, dominate the Ostearch legions and unleash the monstrosities dwelling the ice covered forests unto the enemy! Here is the list of the content of this patch! 🛠️ NEW CONTENT 🛠️ - Level cap raised to 24, Frost content is progressively unlocked as you level up. - 5 Frost Starter decks: the first starter deck is unlocked at level 18. - 52 unlockable cards for Frost domain: new card mechanics are introduced that will alter the way you build your decks. - Cold/Icestorm/Iceshards mechanics: as Cold raise, a furious storm will torment hapless Villagers! - Updated UI to include the new Cold meter - 2 new unlockable Skills: Icying on the Ca…
- Patch Notes EA_v0.2 - 3 November 2024
Hello, aspiring Dark Mages! With this patch there are many new features in the game: a card library, a deck button, a screen to recap your performance! Also 12 new cards, while some others have (temporarily?) left the game, waiting for the right moment to come back! Also, some pesky bugs have been solved, one still tied to the despicable "Immortal Village" of the last month... Without further ado, here is the list of what is new in game! 🛠️ NEW CONTENT 🛠️ - 12 new cards! The last remaining cards for Death, Destruction and Corruption domains enter the fray! Each domain received 3 new Rare cards and 1 Epic card. These cards will be unlocked at level 18 and, oh boy, there are some powerful ones to explore! For Death the spotlight goes to the Surviving Vampire who is invulnerable during the Night. Destruction received a new powerful Pyromancy: Fire Trap! If you have trouble dealing with t…
- EA_v0.21 - Weekly cleanup - 17 October 2024
Hello, aspiring Dark Mages! Today a small patch that solves a couple bugs and adjust some cards and upgrades. ⚖️ GAME BALANCE ⚖️ - Goblin Commandos Blood Throne upgrade: chance to summon a Goblin Paratrooper increased from 10% to 25% - Final Score: Dark Gems are worth 2 points (was 1). Heroic souls are worth 5 points (was 2!) 🃏 CARDS BALANCE 🃏 - Blackest Lotus: card has changed: it now awards 3 Dark Gems if it is in your hand at the end of the round (if victorious of course!). 🐛 BUGS 🐛 - Dance Macabre/Endless Dance: Death Minions will no longer play their "Comes into Play" sound effect. - Card Removal: the parameters of cards eligible for removal where not filled correctly. - Cost of Forges: a regression with last patch prices change introduced a bug where the level cap was not set at 4.
- The Immortal Village Bug is solved. - 10 October 2024
Hello aspiring Dark Mages! Many might have "noticed" that sometimes and unpredictably the Village became immortal, not allowing the round to be completed. Many found this pretty annoying! How could a Village refuse to submit to might of the armies of Evil??? As per title, the Synod of Dark Mages finally found how to stop this non-sense. No more will a Village resist eternally when razed by a legion of undeads! No more will a Village deflect Pyromancies! No more will a Village resist an invasion of Plague Rats! No more! this patch solves the annoying Immortal Village bug. Should something bad happen again, please inform me!
- Patch Notes EA_v0.2 - 8 October 2024
Hello, aspiring Dark Mages! For the first time, new content has arrived for The Dark Horde! Also, I have changed some prices here and there (Mirror's Overseer, I'm talking to you!) and solved a bug that involved the Draft Mode. Finally, newcomers will have an easier way beating the early game as zero Skulls runs will no longer clog the players' decks with those pesky Miracles... Here comes the list of evrything new in the game! 🛠️ NEW CONTENT 🛠️ - Blood Throne completely reworked! End game will be completely different now, as Dark Mages who managed to collect 1 or more Blood Skulls will have new opportunities to spend their precious Skulls! In particular, at the cost of 4 Blood Skulls, you can now purchase Limited Edition cards! - 9 New Cards: 3 cards for each Domain in the game, with new powerful cards like the Incubus, the Ritual of Fire or the Swallowing Mass! Each Domain has 2 new…
- EA_v011: Cards Balance, Draw mechanic redesigned and some bugs fixed - 23 September 2024
Hello, aspiring Dark Mages! After 2 weeks it is time for the first patch that revolves mostly on the balancing of a few selected cards deemed too powerful or too weak/unfit. But there is another important change that noone will probably notice: the Draw system has been redesigned, mostly to avoid conflicts between multiple istances of Card Drawing effects and Miracle discards. No need to go into details, but from now on there won't be issues (hopefully) while Drawing cards like Eternal Knowledge is in you hand. The bug was mostly evident when Iconoclasm was played and the Eternal Knowledge effect triggered aswell. Also the change resolves rare bugs on Miracle's unleash countdown when cards where discarded (The Magician miracle or Iconoclasm). CARD BALANCE Farewell to Arms/Tear and Rip: damage reduced but now if there are 9+/7+ corpses on the battlefield, you draw a card. Orc Drummer: no…
- Yet another tiny patch for EA_v0.11 - 20 September 2024
Here is the last fixes for the game. Thank you for the awesome support from the community/players for their help in finding issues! BUGS - fixed a conflict at the end of the round when a player had a Mega Goblin in play while in possession of the Vacuum Cleaner upgrade. - fixed a bug where the upgraded Monstrous Transformation card gave a Rotten Zombie instead - fixed a conflic when a player casts Dance Macabre or Chaaarge! (or their upgraded versions) while the Avatar of Death was on the battlefield - moved a couple TUs after the start of the Round the Sacrifice gain from Destruction Boon to avoid conflicts with other upgrades (this is still under investigation as the bug hasn't been replicated yet) That is all for now. If you find a bug, or think you've found one, do not esitate to write about it on the forum or Discord server!
- Emergency Fix 2 for patch EA_v0.11 - 18 September 2024
With a silent deploy of a fix I introduce a regression on a major component of the game that caused the Harvest Souls Action and Harvest Souls triggered effect to no longer collect Heroic Souls. This is quick tiny patch fix this undesired behaviour. While I was there I also fixed the Rat Emperor whose ability wasn't working properly.
- Emergency Patch for Patch EA_v0.11 - 17 September 2024
Quick emergency patch to resolve a bug introduced inadvertently while adding the Card Reroll feature! - Mirror's Overseer: patch EA_v0.11 broke this trader. The precious services of the Overseer are available again! - Fixed tooltip for Mega Goblin - Fixed typos
- Patch Notes EA_v0.11 - 16 September 2024
Aspiring Dark Mages, this is the first patch for The Dark Horde! I will list below all the medium/small changes in the game and the fixes to bugs found during its first week. All these were simple changes requested by players. There are a couple things that will require more effort, the Card Library being of top of the Most Request features. It will be there. Just not "soon". 🛠️ NEW FEATURES 🛠️ - Card Rerolls: the cards found in a booster can now be rerolled at the cost of 1 Dark Gem. - Pause Button: a button to access pause menus have been added to the Main Menu, the Shop and the Round scenes. - Miracle Rerolls: now rerolled miracles are saved and not reverted to the original Miracle(s) if you retry the Round. - Restart Options: now you can Restart a Round anytime from the pause menu. And the option the retry the Round will be offered in the recap screen even if you were victorious,…
- The Dark Horde OUT NOW! - 9 September 2024
🌞👑 Aspiring Dark Mages, the wait is over! 👑🌝 You can officially dive into the action. You can now begin laying waste on puny humans: earn xp, level up, unlock cards and upgrades, conquer the world! I'm super excited to see how you will vanquish the forces of Good. Who will build the most destructive deck? 🔥🔥 Early Access Launch Discount: 20% Off! 🔥🔥 To celebrate the launch, I'm offering a special 20% discount for a limited time! It’s the perfect opportunity to jump into The Dark Horde at a great price. Don’t miss out on this chance—grab the game now and join the fun! 🧟♂️🧟♂️ Join my Discord to be part of the game! 🧟♂️🧟♂️ There is so much content still in development! If you want to contribute with your ideas, suggestions and even card design, join my DISCORD server! 🌕🌖🌗🌘 THANK 🌑 YOU 🌒🌓🌔! Thank you for believing in The Dark Horde! I think you will have a wonderful…
- DEVLOG #3.5 - Since I had the time... here is a demo update! - 18 August 2024
Hello Aspiring Dark Mages! Just a few days ago I posted the last DEVLOG update before the Early Access release. But then I realized that many things were updated in the actual game and the demo was left behind on balancing cards, UI update and many small things... Since I won't ever remove the demo (so people will have a clear idea if The Dark Horde is the game for them or not BEFORE committing to it...), I guess it is better to just update the few things that changed! Some players might notice that some of their favourite cards have received this rebalancing. Most notably, a few costs have been increased or reduced but the greatest impact has been for the Shambling Flesh: I added more HP to the nasty beast but I decresed the Trample value from 2 to 1. Trust me, this impacts greatly how deadly the Shambling Flesh minion impact the battlefield... Anyway, for all the new players that will…
- Devlog #3 - Early Acces (probably) ready and Roadmap for future content! - 14 August 2024
Hello, Aspiring Dark Mages! This is it. The 9th of September the game will be live and you will finally have access to the game in its... Early Access. Ehm. I think I have assembled evrything I had planned for the Early access release of The Dark Horde! As usual I invite you to join my Discord server HERE: I'd love to hear your feedback or your suggestions/ideas for The Dark Horde! Actually, many things for the game changed after some awesome Demo-Players gave me their opinions on various topics! As the solo developer behind this project, I need those feedbacks like I need air! Many things have changed a bit from what you've seen (or you are seeing) in the demo: some cards have been nerfed, some received a boost, some UI changes. Not a big deal, the game core is the same! At least now I have a definitive list of what will be in the Early Access version: Two game modes: Deck and Draft. I…