- 4.3.4 - Unity 6.3 and Korean available on launcher - 30 June 2026
The Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean Discord
- 4.3.3 Hot fixes and community Korean localisation - 28 June 2026
Just some small hot fixes. Also worthy of mention is that Korean is now localised by volunteer localisers. Well done guys and thanks! Fixes Rigging, Fixed rigging sometimes getting reconnected to the wrong blocks. Korean community discord: Korean community discord
- 4.3.3 - Fixes and content updates - 15 June 2026
4.3.3 Additions: Warp drives - Added tooltip explaining warp behaviour. Fixes: Map - Fixed map going bright in certain areas and zoom levels. Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers. Sails - Sails now look much better when furled. Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some scenarios. Rigging - Fixed rigging losing colour after position change. Rigging - Fixed Rigging soft locking the game if deleted while in UI. Neter Frigatebird (DWG): New plane which replaces the Gotha; a large attack plane using APS turrets and L missiles. Skims on the sea when out of combat. Godly difficulty, adventure difficulty 30-40. Gotha (DWG): Retired. Paddlegun (DWG): Major overhaul but retains its general design concept. It's now much more durable with more active defenses. Difficulties…
- Stable 4.3.2 - 4 June 2026
From The Depths v4.3.2 — Stable ReleaseThe headline feature of this update is the new sail system created by Luxon after many months of work. A long list of fixes across missiles, fires, steam, APS and more have also been done during this extensive update period. Also in this update I (Sean) have implemented a huge optimisation for buoyancy which should no longer make airpumps the crazy lag machines they used to be. After this update goes live I'll be looking at some other ways to further optimise performance which I've already had the initial OK on. Some Neter updates didn't make it in time, they'll be added next week at some point in a patch. Thanks again to all campaign builders and bounty entrants! Enjoy! Ship by Odez using new sails.AdditionsSails 2.0 - Added a new system to create sails, having an origin block that you connect to special attachment points.Broadside 2.0- Added an o…
- Japanese language support + Christmas Campaign + bug fixes - 18 December 2025
Hey everyone! Thanks for another great year of FTD, the necromancy spells still hold and FTD is still going. We are working on a new game (and have been for over a year now) which is completely not builder game or FTD related and is more of a tactical game like x-com but 1st and 3rd person. We'll let you know more about that later in the year, stay tuned and keep in touch! Still more FTD plans in the works too! Moving on... Well this is a year late because of issues outside of our hands but Japanese is now supported in the game, I know we already have a rather large Japanese fan base and its great to FINALLY give them a localisation option. 皆さん、こんにちは! (I'm trying ok!) I did want to get you a sails update for Christmas but it is still in testing and still needs to be localised and I'd rather it was done right than rushed so it is coming, SOON! TM. Here's a picture from early testing. The…
- Small bunch of fixes - 9 December 2025
From the Depths - Additional Fixes🔧 FixesMissiles:Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a targetBreadboard:Fixed connection colours not being saved in breadboard prefabs.Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.Additional NaN (Not a Number) protections for missile breadboards.Fixed set target position and set target offset disabling guidance modules when active.UI:Fixed file selection menus breaking when a folder is deleted.🔄 ChangesBreadboard:Changed multiply component clamping to allow smaller numbers.Additional Vehicle UpdatesNeterDWG (Deep Water Guard)Flying SquirrelOverhauled propulsion/evasionPrice reduced without compromising evasionRiverhomeFixed clipping issue with frontal shield and smokestacksOW (Onyx Watch)PalisadeOverhauled; still retai…
- Stable v4.3.0 Breadboard UI Update and Missile breadboards - 3 December 2025
From the Depths - Version 4.3.0 Patch NotesRelease Date: December 3rd, 2025 Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it takes time. This also comes with a gigantic UI change to regular breadboards that includes prefabs, checkpoint based undo redo and command based undo redo as well as many new shortcuts, components etc. This has been done with a huge amount of back and forth from experienced bread bakers and a huge shout out goes to the testers who provided critical feedback on some very, very complex issues. Awesome community as usual thanks! Credit to Cornholio's breadthing mod that contained some of the ideas im…
- Hotfix for critical performance issue in breadboard - 29 October 2025
We discovered a critical memory issue within the breadboard system which is why some of you were reporting it as feeling slow. This patch fixes the problem. Please note the other work on breadboard I've mentioned previously and some of you on the discord have seen me working on is not this update, its now entering a test phase. I've had some reports following the security fix that people have lost access to their FTD profile. This is caused by antivirus it seems, you need to add exceptions to your AV.Thanks and happy building!
- Unity Major Security Vulnerability patch - 23 October 2025
This build updates unity to 6000.0.60f1 to fix a flaw in security discovered by a white hat hacker that Unity rolled out a critical patch for.
- Stable 4.2.8 - 22 October 2025
Stable 4.2.8Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs! Fixes Multiplayer, Fixes for control surface synchronisation in multiplayer.Multiplayer, Fixes for client/host aps shell editing in multiplayer.Multiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.Multiplayer, Paint sprayer now syncs properly in multiplayer.Multiplayer, Resource zone radius and growth rate is now properly synced in multiplayer.Multiplayer, Weapon status returns are now sent from the server to the client machines.Multiplayer, Drive syncing between players in multiplayer…
- Stable 4.2.7 - 7 August 2025
Bugfixes mostly.AdditionsControls, It is now possible to focus enemy craft through the AI control menu.ChangesGameplay, It is no longer possible to build within 75m of an enemy craft (In combat only).FixesPlates, Triangle plate mirroring fixedAPS, DIF (Direct-Input-Feed) cannon reloads can no longer be bypassed by changing the cannon gauge or using separators. (In combat only).Steam, Fixed the large steam boiler connector not properly connecting while rotated into a specific position.Flamethrower, Fixed the back connection flamethrower base, it no longer points south.Controls, Fixed a bug that made it impossible to focus on the adventure raft while using legacy controls.Missiles, Fixed bug that caused missile sync to fail unless they are set to full salvo.
- 4.2.6 Stable - QOL and Cosmetics (COLOURS!) - 24 June 2025
A Love Letter to Our Amazing Community 💙 AS WITH ALL UPDATES TO VANILLA, MODS MAY BREAK. PLEASE, IF YOU HAVE ANY PROBLEMS, DISABLE MODS FIRST BEFORE BOTHERING DEVELOPERS. Greetings, Builders and Commanders!We've been listening to your feedback, reading your suggestions, and watching your incredible creations, and we're thrilled to deliver another update packed with the features YOU asked for! This update is all about giving you more creative freedom, smoother building experiences, and those quality-of-life improvements that make designing your dream war machines even more enjoyable. I know some people think we don't listen but we've listened to your feedback following the camera update at Christmas time and Nick allowed Luxon (new dev) and Sean to go wild in the code. SO! You can now select different camera options along with simultaneous mode in the options to get your camera back to…
- Alphatest 4.2.5 - 22 January 2025
Alpha build Live 4.2.5 Access the alpha builds by going into the Steam library, find the game, right click on it and go to properties. Click on the betas tab and choose alphatest alphatesst Just remember that this doesn't always hold the latest version of the game and should only be used to test things. On a stable update always remember to swap back to stable. Fixes: Animation block, Removed errors when trying to spawn a locked avatar type. UI compass, Fixed the azimuth positions of enemy markers on the in game compass. UI, The screen no longer rotates when the mouse cursor is moved to a different screen/application. CRAM, New CRAM 2 way connector now connects front and down instead of right and down, as per other 'corner style' connector pieces/pipes. You'll need to replace any of these. Missiles, Fixed exceptions that can occur when gantry blocks are deleted in certain positions. LWC…
- Stable 4.2.4 - 20 January 2025
Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera mode. Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI. Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation. Construct camera, Reduced the smooth duration in the construct camera orbit distance scroller. Drills, Components of the drill system are now immune to impact damage like rubber to make them more viable. Fixes Regression, Fixed the UI issue in the width value of the prefab window. Saves, Construct saving now has a check to make…
- Stable 4.2.3 - 31 December 2024
Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive manner. Happy New Year to everyone when it comes and to those already in the future! 👽 Add Simultaneous mode option where UHJK (or any other combination) can be used for vehicles and WASD for the camera/build mode simultaneously with no need to toggle between vehicle controls on and off. See the Vehicle Key mapping tab of the UI for more details. Tutorials, Added a voice-over volume slider to the build guides (there is already one in the tutorials) Change Crosshair, Tidied up the drawing of the crosshair. It no longer appears in keyboard based building mode. Camera, Warping the avatar to a vehicle will make that vehicle the focus of the construct cam…
- 4.2.3 (minor patch) - 31 December 2024
Little update to the cross hair elements of the UI.. no cross hair is now shown in keyboard based building and none in general views when the mouse cursor is active. Fixed a bit of misleading UI text that stated incorrectly the purpose of left and right click when in mouse based building.
- 4.2.2 now live - 30 December 2024
Patch 4.2.2 address some of the feedback we received about the camera update. One of the most common complaints was the remapping of vehicle controls to WASD (etc) such that camera/build controls and vehicle controls share the same keyboard space and are toggled with CTRL. i.e. CTRL is pressed to swap between camera controls (and Q and E as interaction and fleet control UI) and vehicle controls. This patch addresses that issue by providing a button in the Vehicle Key Map tab of the options menu to rebind the vehicle to UHJK (etc). There is also a button to bind back to WASD (etc) if you wish. When the bindings are in UHJK (etc) the game has no conflicts between WASDQE for camera/UI/building and vehicle control and as such activates SIMULTANEOUS mode in which CTRL is unused and both camera/UI/building commands and vehicle commands are executable simultaneously- the way FTD has always bee…
- Christmas, Camera and Controls Stable Update 4.2 - 23 December 2024
HELLO DEPTHIANS. Wishing you all a great Holiday period! Before I begin... ALPHA TEST, BETA TEST AND EXPERIMENTAL BRANCH USERS. CHANGE TO STABLE. The Christmas Campaign is live and updated in this build. Thankyou to all of the Christmas builders! Microsoft OneDrive continues to be a royal pain. If you are experiencing issues like crashes or strange behaviours in game then please use the support system or go to the help channel in the discord or give me (Sean) a DM on there and I'll try to help! There is a workaround to bypass your Documents shell path if need be until we have a way to move the profile to avoid this in the future. Many people assume they don't have it when infact windows updates have stealth installed it and it has indeed hijacked a shell path. The issue is that it places file locks which prevents the game from being to access files it needs resulting in all manner of pr…
- v4.2.0 Alpha - "The Camera Update" - 10 December 2024
HELLO DEPTHIANS. The camera update is now in the alphatest build. Please note that by going into alphatest you fully accept that stuff can break and might be changed. Also this update has been in testing for a very long time, we've had it at gameshows, we've watched 10000 hour veterans and 0 hour noobs; Veterans, you will be fighting your muscle memory to begin with! Noobs, don't click around randomly! Experimental testers, thank you very much! You'll need to right click on any keymaps that have had their defaults changed in the options. Microsoft OneDrive continues to be a royal pain. If you are experiencing issues like crashes or strange behaviours in game then please use the support system or go to the help channel in the discord or give me (Sean) a DM on there and I'll try to help! There is a workaround to bypass your Documents shell path if need be until we have a way to move the p…
- 4.1.2 Bugfixes - 27 June 2024
Fixes: APS, APS ammo intakes are checked more frequently, reducing inaccuracy at low calibers in cases where intakes are the throughput limit. APS, Fixed builtin shells created by the client not showing up at the host in multiplayer games. Steam, Fixed steam crank generators connecting even when placed at a 90° rotation.