- Fix to weekly challenge - 26 October 2025
The weekly challenge was broken (and there were a couple other broken ones). This should be fixed. I also upgraded the game to run on a much newer version of Unity so please let me know if any platforms have issues
- Suika Shapes 1 Year Release Anniversary - 28 November 2024
It's Suika Shapes' one year Steam Anniversary! Thank you everyone for supporting the game! Suika Shapes was first released on itch.io a couple months before Steam, and due to its popularity I continued to develop it and brought it to Steam. After that, I added all sorts of new shapes up to the current count of ... about 26?, multiplayer modes, different gamemodes and stages, and cosmetic items. All standard shape modes have been cleared at this point aside from the S&Z pieces, and transformation randomizer! Well done to all clearers. Additionally, Suika Shapes has been played for about 37,000 hours total on Steam, with an average playtime of about 12 hours, and a median of 2 hours. Steam trading cards and emotes are on the way within the next month, so keep an eye out for those. Also if you're interested in participating in a versus tournament, please visit the discord, I am currently g…
- Economy update - Drop Trail Effects and Bug fixes - 14 August 2024
Inventory & Drop Trails An inventory has been added to the game, where you can equip different effects that play when you drop shapes in game. Drop trails usually will have a random color applied to them. Drop trails also work in online play In today's update, 5 trails were added to the game. Trails can be received as a random drop every couple days if you have an hour of playtime and submit a score above a certain threshold of points. Of the 5 trails added in this update, there are two Legendary tier trails that are significantly more rare, the Suika trail (no color variations currently) and Sakura trail (random color). The common trails added were circles, magical runes, and flower trails. The inventory can be opened by clicking the backpack icon in the pause menu. As of right now, there is only a slot for drop trails, but additional item types may be added in the future. Plan for the…
- Local versus, bots, and 3D physics - 7 May 2024
3D Physics Modifier If you're familiar with the most popular Suika Game, you might think Suika Shapes' physics are a bit lacking in some ways in comparison. There are reasons the game works like it does though, if you're interested, I made a video going over the difference between 3D and 2D physics in Suika Shapes: In summary, 2D physics are much more stable and potentially allow for more shape types, which was the focus of Suika Shapes. Playing in 3D means shapes in the box are much more dynamic, but they can also jump out of bounds at times, or get stuck inside each other (more complex shape types). I put in a lot of effort to make sure 3D works with all stages and multiplayer modes, so if you enjoy this modifier let me know and I can continue porting more shapes into it. Right now the preview does not work perfectly for some 3D shapes, and I'll have to write some custom logic for tha…
- Sale, Clovers, new shape pack, bug fixes - 26 April 2024
Fixes and minor changes Camera is only zoomed out on versus now for resolutions with an aspect ratio less than 16:9 (steam deck) Fixes to local and online co-op, I think there were a couple issues with the share mod. Share mod is now on by default for online co-op since I think it is better for the first three stages, local co-op still has to select it manually though Fixed a couple bugs with matchmaking (it would rejoin a lobby for a game that has ended sometimes), player names now are shown in game too. There aren't many players so if you want to play versus, you probably have to invite a friend or you can post on the discord Added a tooltip to the All gamemode saying that leaderboards are often changed for this mode The base downward force of instant drop's hard drop was increased slightly (20%) Rating is no longer shown on versus, there aren't enough players and the system isn't imp…
- Versus bug fixes - 22 April 2024
-Versus selection screen should now correctly show your selected mode, and the opponent's selected mode and ready status -Fixed the floor rate for versus being constant, it now correctly gets faster over time. I made it slower to start by 2 minutes worth of speed, so it reaches the old starting speed at 2 minutes into the match and then increases in speed from there
- Online versus beta - and new shape Bananas - 21 April 2024
Online Versus Beta Online versus is here! I am declaring it as "beta" because the rating should be seen as temporary, it has to be switched to a new system and will be reset soon, so don't get too attached to your rank. Matchmaking is currently set to worldwide and it just grabs the first player it can from the queue, no skill based matchmaking. If in the future there arises a need for a real matchmaking system I will add it, but not many people play the game currently so I didn't want to make you wait in the queue if there is someone to match with. Currently this mode is restricted to either queueing or inviting a friend and selecting it from stage select (unranked), you can't play it locally yet. Versus mode runs on a stage that is essentially the speed stage with some new added rules: If the floor would have been moved below the bottom of the screen, the other player's floor moves up…
- New Gamemode, shape, modifier, weekly challenge system, new graphics - 24 March 2024
New Graphics and additional customization Suika Shapes has a new look! I took the time to draw some shading and highlights and re-did some of the colors for the shapes to match the cover art. The smallest shape's color has also been changed to cyan because it was previously causing a lot of confusion. The old style can still be used if you choose the "Classic" Shape Style in the graphic settings. The white outlines setting still affects the face colors, and white outlines is on by default. Shape colors, outlines, shading, particle colors, and more can all be customized now. Additionally, the custom faces should be working better, and you can choose to only replace specific faces now instead of all of them. You can also provide a custom background image as well if you'd like to. The readme in the Skin folder has also been updated, so check that out in your install directory for the full…
- Local co-op (beta), Right Triangles, improvements - 1 March 2024
Right Triangles There are actually quite a few different types of triangles that exist, and with Triangles - Classic recently being cleared (by BluePluto with 6558 points - Congrats!) I though it would be a good time to add another into the game. Right triangles make a lot of interesting geometric patterns when stacked together, but can get messy quickly. From what I've played of them, I suspect they will require a significant amount of skill to complete. Local Co-op beta Local co-op has been added to the game as a checkbox under the options menu, I am labeling this as a beta for now because I don't actually have two controllers, just my mouse/keyboard and one controller so I only was able to test this sort of setup. Please post in the discussions, or on discord if you run into any issues. Misc Screen shake effects have been added, mostly for large combos or merging of large shapes. Thi…
- Hearts added to Random - All - 15 February 2024
Hearts seem to be stable enough so I've added the to random -all. Because of this, new leaderboards have been generated for random - all. The previous leaderboards can still be accessed by enabling custom combinations, and unchecking hearts. Shoutout to the top 10 scores for Random All - Classic, including 500am who managed to clear it
- Valentine's day update - 14 February 2024
A new shape has been added to the game: Hearts They look similar to teardrops, however play quite differently. They haven't been added to all random yet, but will be at some point in the future (I want to be sure they are not too unstable first) Shoutout to Trilobyte for the top score in Transformation Randomizer: In the next post I'll be highlighting scores on Hearts - Classic mode. If you have any preferences regarding what gets focused on next, please leave a comment. Stages and shapes or small changes/fixes are best, since I am currently mainly working on other projects. If you haven't already, check out the other game I'm developing - Sklime: https://store.steampowered.com/app/1380970/Sklime/ It's a difficult climbing game made for controllers specifically Join the community discord:
- Transformation randomizer, unbinding and rebinding fixes, additional languages - 7 February 2024
Transformation Randomizer Mode A new mode, transformation randomizer has been added. You can now play transformation mode with a random configuration of shapes. To continue playing with the current shape order, retry normally. To get a new shape order, press play from the mode select panel. I'd like to add more control in the future. Unbinding and rebinding update Some bugs with rebinding should be fixed, and now you can unbind things you do not want to be bound. There may still be issues so let me know if there are any problems. You should be able to navigate this panel on controller now as well. Additional Language support Support for the following languages has been added: Polish German Russian French Ukranian A Demo for my game Sklime is now available If you're interested in games like Getting Over It, you may be interested in my upcoming game Sklime, a brutally difficult twin-stick…
- Online Co-op and New Stages - 13 January 2024
Online Co-op Arrives in Suika Shapes Invite a friend from the Main Menu, then have the host select a mode and you can play together with a friend in Suika Shapes. Each player gets their own shape pool, and each player by default gets their own half of the box New Stage - Wheel But that's not all of course, with another player helping you combine shapes, I wanted to add some larger stages for co-op mode. Stages are made to be playable with separate leaderboards for both co-op as well as single player. The first new stage is Wheel, it is in a large T shaped box and it has a wheel in the center that changes direction when a shape is dropped. If you aren't careful and build up too many shapes in the center, the wheel pushes really hard on them and can send one out of bounds, so build carefully! Overall, Wheel has softer co-op elements and allows both players to play rather independently. Bo…
- Small patch - 13 December 2023
-Adjusted the rotation hint on alternative resolutions -Added a sound for slow drop -Fixed an issue with text outlines being the wrong color in some cases -The game now defaults to confining the cursor to the game window, this can be disabled in the gameplay settings if you don't like this -Testing adding additional localizations, with chinese to start however I've only quality controlled some of it so far so there are likely errors. More to come soon -Mode select panel is bigger again in preparation for the future I also forgot to commemorate the top scorers for the previous iteration of the All Random difficulty, so I will do that here instead: Congrats to everyone who made the top 10
- New Shape Pack, enhanced customizability, and slow drop rework - 11 December 2023
4 New shapes and Random Pack 4 Finally some more round shapes Capsules -> I chose to make these slightly less long so they wouldn't play too similarly to rectangles, and because circles is really popular. Hopefully these provide a fun alternative gamemode to try out Double Diamonds -> This shape is brutal, it gets stuck all over the place. Be careful when merging Ovals -> this one ends up playing a good amount like rectangles, but they are pointier and can reach narrower spaces when dropped vertically. In reality it's a squashed octagon shape because octagons have stable physics Tears -> Tears are easily my favorite of the bunch. They fit together in all sorts of visually appealing ways, wobble and topple over in comedic sequences, have a very sharp pointed edge to reach shapes underneath, and their roundness allows them to be pushed around in many ways. Give them a try! Enhanced Slow D…
- 4:3 aspect ratio monitor support, bug fixes and visual changes - 7 December 2023
-Various fixes related to 4:3 aspect ratio monitors, the rules display will show along the top instead -UI visuals, a lot of places were not using the correct colors until now -Pausing is now allowed after losing -Fixed tooltips sometimes not hiding on mode select close -Fixed a bug where ui was not interactable after viewing the instructions -Added an option to hide the drop line (though I don't suggest using this) -Added a persistent "Quit Game" button on the corner of the options menu -Fixed setting the drop preview to disabled in the options menu not saving New shapes will be coming soon, you can see a preview of them on the menu screen My next priority is likely improving key rebinding and adding an alternative set of faces optimized for colorblind recognizability
- New Shape + Gameplay/Menus controller support - 5 December 2023
A new Shape - Stairs is here! Climb your way up the leaderboards of this wonderful new shape. As always, achievements have been added for 3k points and a double suika clear. I haven't decided exactly what pace to add new shapes at, but they will be added periodically especially if there aren't any other gameplay changes going on at the time, with a goal of eventually reaching 32 or so total shapes. Every 5 new shapes added, a new pack mode will be made with persistent leaderboards for the latest 5 shapes. Regarding All Random: Since shapes are still being added to the game, this unfortunately means the all random gamemode's leaderboards will also change with each shape added. If you'd like to view the previous leaderboard, just choose "Custom" shape selection and select all the shapes that were part of all random for the update you want to view. (It will say no leaderboard available, bu…
- Transformation mode, alternative pop sounds, tooltips to explain modes/mods - 29 November 2023
Transformation mode Each color is tied to a specific shape in this mode, so you can't pick custom shapes if you enable it. Shapes transform in this order: Triangle Square Rectangle Pentagon Corner T tetromino Tall T Plus W Circle This is apparently a mode a lot of people expected the base game to be, so I'm happy to add it, let me know what you think over on the discord! Sound options There are now 3 pop sound options that can be selected in the sound options menu, the default was changed but the old sound is still available Tooltips A tooltip system has been created so I can display descriptions for gamemodes and modifiers easily Merge Rules Updated When two shapes of different type merge, the prioritization has been updated slightly to make it more predictable. Previously it just became the shape that was moving faster in the collision, however during a chain merge, shapes would often…
- Update notes for 11/27 - 28 November 2023
-Fixed an issue that caused the Mac build to be unable to play -Fixed lose game panel alignment -Fixed gameplay options not fitting the scroll view -Fixed audio playing on the main menu when sound volume is 0% -Small music improvements