SPSTEAMPULSELIVE ANALYTICS
The Memory of Eldurim

The Memory of Eldurim Steam metadata

Liminal Games | Feb 7, 2014 | game

Released

0players observed · 23 September 2026 - 13:34:30 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)14,217
  • Revenue (VGI)$145,000
  • Review score39% positive

The Memory of Eldurim metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)14,217
  • Revenue (VGI)$145,000
  • Review score39% positive
  • Total reviews249
  • Release dateFeb 7, 2014
  • DeveloperLiminal Games
  • PublisherLiminal Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Liminal GamesPublisher: Liminal Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Memory of Eldurim Steam metadata

The Memory of Eldurim metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/268670/metadata
Steam Storehttps://store.steampowered.com/app/268670/
Steam Communityhttps://steamcommunity.com/app/268670
PCGamingWiki search
IGDB searchSearch IGDB for The Memory of Eldurim

Reviews, pricing, and metadata

Review summary

Mostly Negative

39% positive, 98 positive, 151 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 8 February 2014

Latest Steam announcements

  • Update: Controller Support, Balance Changes, Additional Options, and More! - 29 January 2016

    Hey everyone, This update brings controller support (for the Xbox 360/X1 controllers, Steam controller mappings to come soon), balance changes, more options in the video and gameplay settings, and lots of bug fixes. http://i.imgur.com/QuyCIsv.png We have a bunch of new quests in the works, and though they didn't quite make it into this update, they will be available in a few short weeks. You can now turn off "sticky sprint" in the options, as well as configuring your chromatic aberration and depth of field settings. Many bugs have been fixed, but as always, if you encounter any, please post about them in the bug forums, or let us know at [email protected] If you're wondering why the update is so large, that's because we are working on some big things that we'll be showing previews of very shortly. You guys are the best! Stay tuned for big things coming soon.

  • Update: Character Customization - 20 December 2015

    Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. http://i.imgur.com/Qa1Y5Zm.jpg There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin. Some exciting things are coming into the game soon. We are taking a little time off for Christmas but we will see you guys very soon. We hope you enjoy the new changes. Merry Christmas from Liminal Games!

  • Update: Character Customization - 20 December 2015

    Hey Everyone! We are excited to release the beginnings of our character customization system. There's still some work to do to make it more complete but there are some good options to get the system up and going. http://i.imgur.com/Qa1Y5Zm.jpg There is another update coming very soon that will open up the pathway to the temple and the beginning to the over-arching story line will begin. Some exciting things are coming into the game soon. We are taking a little time off for Christmas but we will see you guys very soon. We hope you enjoy the new changes. Merry Christmas from Liminal Games!

  • Huge Fall Update - 19 November 2015

    Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. http://i.imgur.com/JmyWGaC.jpg The changes are numerous but some big ones include: -Furthering the main story quest line. -New large area. -New Boss. -New Enemies. -New Loot and items. -New Weapons. -Large area overhauls. -More dialogue and new NPCs -Optimizations and bug fixes. -Tons more. We know a lot of people have been waiting to explore the Archives and now you can. It's a large area with many secrets. Make sure to check out our new trailer on Youtube: https://youtu.be/axEKbysY338 Join us on the forums and let us know what you think: http://steamcommunity.com/app/268670/discussions/

  • Huge Fall Update - 19 November 2015

    Hey guys, We are pleased to announce that our update is released. A lot of work has gone into this update and it adds in the long awaited Archives. Complete with a new boss, new enemies, and new loot. http://i.imgur.com/JmyWGaC.jpg The changes are numerous but some big ones include: -Furthering the main story quest line. -New large area. -New Boss. -New Enemies. -New Loot and items. -New Weapons. -Large area overhauls. -More dialogue and new NPCs -Optimizations and bug fixes. -Tons more. We know a lot of people have been waiting to explore the Archives and now you can. It's a large area with many secrets. Make sure to check out our new trailer on Youtube: https://youtu.be/axEKbysY338 Join us on the forums and let us know what you think: http://steamcommunity.com/app/268670/discussions/

  • New Launcher, New Video Options, Optimizations, Keybinds, and More - 11 July 2015

    http://i.imgur.com/dwnhWSA.png Hey everyone, This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine. As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine. The archives are nearing completion, and will soon be ready to be explored and conquered, so stay tuned! As always, let us know about any problems with the game or the new launcher in the forums. You guys are the best!

  • Update: New Area, New NPCs, New Lights - 25 June 2015

    Hello! We have an update out for you and we think you will enjoy it. http://i.imgur.com/06DZxA0.jpg With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly. We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas. Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close. More story line work has been done. We will soon be able to adv…

  • Update: New Area, New NPCs, New Lights - 25 June 2015

    Hello! We have an update out for you and we think you will enjoy it. http://i.imgur.com/06DZxA0.jpg With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more. We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly. We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas. Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close. More story line work has been done. We will soon be able to adv…

  • Large back end update and town additions. - 4 June 2015

    Hello! We have been working hard and have a large update for you. http://i.imgur.com/KgjGJzF.jpg As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up. Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas. We hope you guys enjoy it! The changelog for this week is a little ambiguous but a WHOLE lot was done. -Town improvements and rework. -Many Changes to the environment and many updated models. -Large Performance improvements (this will effect new areas and gets us close to the archive interior area)…

  • Large back end update and town additions. - 4 June 2015

    Hello! We have been working hard and have a large update for you. http://i.imgur.com/KgjGJzF.jpg As we have been discussing on our forums and in our streams, we have been working hard on this update and it is finally ready. While this update does not add a lot of new content directly to the game it does pave the way for us to make some good changes coming up. Now that this big update is out we are going to turn our attention to getting back on our weekly update cycle. It is our hope that we can rapidly implement some content that will directly add gameplay hours with new quests and new areas. We hope you guys enjoy it! The changelog for this week is a little ambiguous but a WHOLE lot was done. -Town improvements and rework. -Many Changes to the environment and many updated models. -Large Performance improvements (this will effect new areas and gets us close to the archive interior area)…

  • Small Update - 2 May 2015

    Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.

  • Small Update - 2 May 2015

    Hey guys we pushed out a small update to fix a few values that were off because of the balancing update. Mostly we fixed some values and made a few back end changes. See you guys soon.

  • The Memory of Eldurim Update. - 25 April 2015

    Hello everyone! It took a bit longer but we have our update out and ready to go. http://i.imgur.com/LFM0vvQ.jpg This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in. We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer. Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system. Let us know what you think on our forums and keep in…

  • The Memory of Eldurim Update. - 25 April 2015

    Hello everyone! It took a bit longer but we have our update out and ready to go. http://i.imgur.com/LFM0vvQ.jpg This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in. We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer. Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system. Let us know what you think on our forums and keep in…

  • Weekly Update: 3/31/2015 - 31 March 2015

    We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. http://i.imgur.com/eXISNr4.jpg Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield greatswords. -New Idle animation. -New art and environment assets added to the Archives (all outdoor) -Additional performance increases -Fixed multiple bugs. -Fixed some graphical issues. The new weapon in the game makes for some good fun. It's pretty powerful right now. The balancing update is coming along nicely. The new update will bring in a host of changes that will impact nearly every aspect of the game in at least a small way. We'll be seeing you soon.

  • Weekly Update: 3/31/2015 - 31 March 2015

    We have set up our office in a new location and have been busy developing. This week brings in some pretty good new stuff. http://i.imgur.com/eXISNr4.jpg Changelog: -Added in a new weapon type: Greatswords. -Bandits can wield greatswords. -New Idle animation. -New art and environment assets added to the Archives (all outdoor) -Additional performance increases -Fixed multiple bugs. -Fixed some graphical issues. The new weapon in the game makes for some good fun. It's pretty powerful right now. The balancing update is coming along nicely. The new update will bring in a host of changes that will impact nearly every aspect of the game in at least a small way. We'll be seeing you soon.

  • Weekly Update 3/18/2015: New Spells, New Weapon, New Area - 18 March 2015

    http://i.imgur.com/dcRvebY.jpg This week's update brings the first phase of the archives. The exterior can be freely explored, but the interior is blocked off for now. We are working hard to add the new enemies, bosses, puzzles, and challenges that will populate this new area. With the new area also comes some layer streaming, which should greatly improve the performance of the game for many. An old artifact, The Agrestal Blade, has found it's way back into the game, and can be obtained by defeating the Arboreal Warden. This weekend we will be moving cities, but we've got a lot set up at our new office, and we will be back to work on Monday. As always, feel free to join the discussion over at the forums. Thanks! Changelog: -New Area: Archives Phase 1 -New Legendary Weapon: Agrestal Blade -New Spell: Fireball -New Spell: Lightning -Layer Streaming (Should Provide a Significant Performanc…

  • The Memory of Eldurim with CRYENGINE at GDC 2015 - 9 March 2015

    Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. http://i.imgur.com/Z4vL4Iv.jpg We had a lot of people swarming our booth getting to try out our latest build. We issued a challenge for anyone to beat the first boss on their first try without getting killed would get a free copy of the game. Only 2 people actually completed the challenge. http://i.imgur.com/N5LZhUt.jpg We also got to present at CryTek's booth. You can see 4 of us in this shot. We are the ones in the grey shirts presenting. From left to right is: Ekcell (programmer), Asgard (our artist), RaB!D (lead programmer), and Bentley (our writer). Taking the picture is pwntree, another programmer. http://i.imgur.com/U2vImYj.jpg It was a great experience and our thanks to CryTek for the invitation. We also…

  • The Memory of Eldurim with CRYENGINE at GDC 2015 - 9 March 2015

    Hey guys! We had a great week and we hope you did too. We were with CryTek in San Francisco showing off the Memory of Eldurim and getting to talk to tons of really cool people. http://i.imgur.com/Z4vL4Iv.jpg We had a lot of people swarming our booth getting to try out our latest build. We issued a challenge for anyone to beat the first boss on their first try without getting killed would get a free copy of the game. Only 2 people actually completed the challenge. http://i.imgur.com/N5LZhUt.jpg We also got to present at CryTek's booth. You can see 4 of us in this shot. We are the ones in the grey shirts presenting. From left to right is: Ekcell (programmer), Asgard (our artist), RaB!D (lead programmer), and Bentley (our writer). Taking the picture is pwntree, another programmer. http://i.imgur.com/U2vImYj.jpg It was a great experience and our thanks to CryTek for the invitation. We also…

  • Weekly Update: February 28, 2015. - 1 March 2015

    Hey guys! We got some good changes into the game this week. We think it really improves certain aspects of game play. http://i.imgur.com/6dHMAsm.jpg Changelog: -Enemies and bosses re-spawn and get full health when the player dies. -Parrying added. Press TAB key to parry. Parried enemies take 2x damage when attacked immediately following a successful parry. -Dodging/rolling greatly improved. The player can now dodge in every direction. Player can now dodge enemy attacks and some spells if timed correctly. -Battle music added. -Day/Night cycle reworked. Day time lasts longer, night time is shorter. -Starting player health increased. -Many small balancing tweaks, less health on all AI (this is not the balance update, just a general tweak before the big balance update) -Multiple Bug fixes. More work was done this week on a few upcoming features. We are attending the GDC next week. We will s…

Patch notes and updates

S.noRelease datePatch nameGID number
127 February 20142-26-14 Patch Notes920163060500445269

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID268670
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateFeb 7, 2014
DeveloperLiminal Games
PublisherLiminal Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Negative
Positive review percent39%
Positive reviews98
Negative reviews151
Total reviews249
Steam recommendations195
AchievementsNot available
Average playtime forever252 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/268670/

Short description

Begin a quest for long-lost truth on your vivid journey through a new fantasy world. This open world action RPG requires and rewards your original choices. It starts with your character, includes creativity in combat, and ends with the cultures, cities, and fate of the world.

About this game

Follow the Indie RPG Spirit in Search of The Memory of Eldurim You know the feeling of setting sail beyond the edge of the map, beyond the boundaries of knowledge? So do we. One reason we love video games is that they offer fresh lands to discover. Discover a new world, its adventures, and its haunting story as you play The Memory of Eldurim. As Liminal Games, an indie studio, we make games specifically for people with their own indie spirit. People like you--those who long to discover. Cash in your creativity. Fighting isn’t so much spam-clicking. It’s more of a dance. You will need to recognize openings and to strike in particular ways. You have to think to fight. At least, if you want to win. Shape a civilization. Save a town from eradication--or eradicate one yourself. Purge a city of thieves--or foment anarchy through political assassinations. Lead or abandon an exodus. Fund a town hall, troubadour’s guild, refugee district...or buy your own estate. Cultivate alliances...or the opposite. Change the game through the forums. We listen to your input because we believe that you, like us, deserve to be heard. One day, you might tell your friends about how your comment changed the magic system. As proof, you might show them the relic you received in thanks. A communal development strategy should be exciting for all. Explore an expansive and intricate world. The CRYENGINE makes for some stunning visual scenes. Experience them through your travels across this new world--its sleepy forests, blistering deserts, glittering tundra, submarine ruins, and more. Seek the Memory of Eldurim. Everyone is missing something, but most cannot remember what it is. It is their only hope against darkness. Seek the Tree of Light on your quest to save the world, rule it, or destroy it. Count on RPG essentials. We didn’t discard the strengths of the Open World, RPG genre, we simply took them as our starting point. The vision detailed above (that you can add to on the forums) stands on solid RPG essentials. For example, of course your character can level up, but not through a cliche system.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

The Memory of Eldurim's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Memory of Eldurim's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Memory of Eldurim at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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Baldur's Gate 334,33123 September 2026 - 12:26:03 UTC875,343836,282Larian Studios
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,383,29223 September 2026 - 13:40:12 UTC1,818,3689,826,471Valve
Dota 2746,70923 September 2026 - 13:41:04 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS706,52223 September 2026 - 13:41:04 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™193,21223 September 2026 - 12:22:19 UTC624,4731,047,228Respawn
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Warframe57,25023 September 2026 - 12:52:05 UTC181,509676,031Digital Extremes
Team Fortress 250,37923 September 2026 - 08:59:40 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid45,99823 September 2026 - 13:31:05 UTC122,811467,999The Indie Stone
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS706,52223 September 2026 - 13:41:04 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™193,21223 September 2026 - 12:22:19 UTC624,4731,047,228Respawn
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Valheim73,65723 September 2026 - 08:59:38 UTC498,478533,888Iron Gate AB
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
Rust66,08123 September 2026 - 11:18:07 UTC259,6461,359,516Facepunch Studios
Palworld63,42523 September 2026 - 13:10:47 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced38,09323 September 2026 - 08:59:40 UTC161,805217,159Rockstar North
Don't Starve Together38,08023 September 2026 - 13:23:17 UTC122,662531,182Klei Entertainment
Grand Theft Auto V Legacy35,24423 September 2026 - 08:59:40 UTC360,7612,058,145Rockstar North
Baldur's Gate 334,33123 September 2026 - 12:26:03 UTC875,343836,282Larian Studios
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.

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