- Midtris Released! - 18 June 2025
Midtris has been just released on Steam! Midtris is sequel for Centrist with modern mechanics such as wall kicks and block holding. User interface has been reworked and 2 new game modes has been added! Learn more about new features here:
- New sequel in development! - 27 January 2025
Lot of people have been suggesting more modern rules like wall kicks and block holding, but i didn't want to change Centrist too much, so i decided to start working on sequel called Midtris. How will Midtris differ from Centrist? SRS (Wall kicks) Block holding More pieces shown in next block displayer UI rework New game modes / game mode reworks Score rework (extra points for combos etc.) New music Lot of other improvements If you have any features you would like to see in Midtris let me know.
- Hard Drop Update - Centrist (V1.25) - 8 December 2024
Hard drop has been feature that some people have been asking for, so here it is! Options page was running out of space so i decided to create separate pages for audio, controls and graphics options. Added hard drop (X on keyboard by default) Added separate option pages for controls, graphics and audio Moved language page to options menu Changed drop with mouse controls from soft drop to hard drop Changed default rotate button to C Changed default music volume to 50% Removed black background from options when viewing mouse controls
- Centrist (V1.24) - 2 December 2024
Fixed shockwave bomb sometimes affecting blocks outside it's range
- Menu & UI Update - Centrist (V1.23) - 28 October 2024
Tried to make menu background and UI look bit more stylish. Changed menu background Changed UI background Added shading to green menu buttons Increased thickness of spawning lines and next block displayer border Fixed unlock message sometimes showing incorrect message when game was paused Fixed detonating bomb as it was falling off the board spawning 2 pieces at the same time
- Centrist (V1.22) - 17 October 2024
7 new blocks and challenges has been added to the game! I included some easier challenges so more people could unlock at least some of them. The blocks are now sorted so that the similiar challenges are next to each other. Added 7 new blocks and challenges Changed smiley and spooky block unlock requirements Changed block positions in block menu Changed cactus clearing effect Changed default restart for button for gamepad to R1 Fixed "œ" not working in french translation
- Centrist (V1.21) - 8 October 2024
Small update fixing some grammar mistakes. I also heard that the game is fully functional with Steam Deck if anyone is wondering. Fixed some grammar mistakes in block descriptions Fixed block selection squares not being fully visible with smaller screen sizes
- Centrist (V1.20) - 15 September 2024
Replaced apple and potato with 2 new mystery blocks Changed cube unlock requirements Added new spin effect for rubik blocks Fixed shockwave bombs sometimes affecting blocks outside it's radius Adjusted grid position
- Particle Effect Update - Centrist (V1.19) - 29 August 2024
New particle effects have been added to the game! Clearing layers should now feel even more satisfying. Also since there has been lot of changes, i thought it would be about time to create new trailer. Added particle effects when clearing layers Added option for effects Added 6 new blocks and challenges
- Centrist (V1.18) - 20 May 2024
Added bag system for block selection, meaning each block type is guaranteed to appear eventually. This should make playthroughs feel more consistent and reduce situations where you were stuck waiting for specific piece. Added bag system for block selection (Bombs are still purely random) Increased gap between leaderboards (Just in case of longer user names)
- Centrist (V1.17) - 12 May 2024
Fixed score on global leaderboard being overwritten by lower score if you were playing on different computer Fixed unlock messages not showing up properly when restarting game
- Centrist (V1.16) - 4 May 2024
There is now new hard mode that starts the game from difficulty 10. (4 x speed compared to difficulty 1) Dirt blocks were not particularly interesting so they have been replaced with firecracker blocks. Added hard mode (You must reach difficulty 10 to unlock hard mode) Added new leaderboards for hard mode Changed dirt blocks to firecracker blocks Swapped brick and firecracker block unlock requirements
- Centrist (V1.15) - 6 April 2024
Fixed unlock message not showing up properly when game was paused Fixed being able to move bombs while dead Fixed unlock message sometimes appearing too far left Fixed empty board achievement not unlocking when playing on bombastic mode Changed zipper sound effect
- Centrist (V1.14) - 27 March 2024
One last addition of new blocks. There are now a total of 36 blocks to unlock. Added 6 more blocks and challenges Redrew Electric blocks Fixed 4 layer clear challenge not being achieved when clearing 5 layers at once
- Centrist (V1.13) - 24 March 2024
Just came up with cool idea for challenge so i had to make quick update. Added 5 more blocks and challenges Fixed using mega beam unlocking wrong block Fixed some translations Adjusted block menu positions
- Block Update - Centrist(V1.12) - 22 March 2024
New blocks and challenges! There is now total 25 different block styles to unlock! Each block comes with unique clearing sound. I included some extra hard challenges that go beyond steam achievements.
- Centrist (V1.11) - 12 March 2024
Some people did not like default keybindings for gamepad so gamepad controls are now rebindable. "A" will remain as selection button even if you change rotate button to something else. First song didn't have much time play compared to other songs since difficulties change much faster during early game so second song now starts slightly later. Also difficulty 7 didn't feel fast enough to match intensivity of 3rd song so it will now starts at difficulty 8. Gamepad controls are now rebindable Added restart button as rebindable button Second song now starts at difficulty 5 instead of 4 Third song now starts at difficulty 8 instead of 7 Fixed healthbar outline
- Centrist (V1.10) - 21 February 2024
Quick follow up update addressing some issues that have been brought up. Scores are now displayed in form "123,456" instead of "123456". I tried out with space between numbers, but i ended up liking comma style more. Scores are now displayed with comma to make them more easily readable Cursor is now hidden if you don't move mouse for 5 second (Unless you are playing with mouse controls or game is paused) Fixed incorrect rotate button displayed in game mode selection when playing with gamepad
- Centrist (V1.09) - 20 February 2024
In classic mode collapse mechanic often shuffled blocks in unexpected ways and there wasn't any time to react since blocks started falling immediately after layers were cleared. Falling timer is now resetted after layers are cleared to give player some time to react to changes. Added quit and restart buttons to game over screen. There is small delay before buttons can be pressed. (Mainly to prevent accidental selections when playing with mouse controls or gamepad) Falling timer is now resetted after layers are cleared Added quit and restart buttons to game over screen Fixed steam community screenshots not working (screenshot can be taken with F12) Fixed difficulty not updating after using flame Previously played game mode is now selected as first option in game mode selection and leaderboards
- Centrist (V1.08) - 12 February 2024
Small update preventing any accidental overlapping key bindings. Key bindings can no longer be selected if key is already used by other function. (Added error sound and overlapping key will appear as red) Arrow keys can no longer be selected as key bindings unless it matches direction Restart button is now changed if R is used as key binding for other functions Fixed translations with "Press R to restart" and "Blocks can be rotated with Space"