- YANTH WBW Update #4 - 14 March 2017
Hello ladies and gents! Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players. I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you. In regards to…
- YANTH WBW Update #4 - 14 March 2017
Hello ladies and gents! Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players. I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you. In regards to…
- YANTH WPW Update #3 - 17 February 2017
Hello ladies and gents! So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here: https://www.facebook.com/youarenotthehero/ I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment me…
- YANTH WPW Update #3 - 17 February 2017
Hello ladies and gents! So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here: https://www.facebook.com/youarenotthehero/ I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment me…
- YANTH WPW Update #2 - 26 January 2017
Hello ladies and gents! Welcome to 2017! I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous. Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable end…
- YANTH WPW Update #2 - 26 January 2017
Hello ladies and gents! Welcome to 2017! I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous. Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable end…
- YANTH WBW Update #1 - 25 December 2016
Happy Holidays ladies and gents! This begins the series of weekly/bi-weekly (WBW) updates for YANTH development. I wanted to make this update before the 25th, but my family celebrates on Christmas Eve instead so things got a bit busy quickly. Hopefully you're all out having a good time! I've primarily been working on bringing the Winged Zephyr to life since the last update by populating it with people, some backers, and special functions. I realized now's a good a time as any to introduce the various sections you'll be visiting in the Zephyr. The screenshots have been taken of a build where the walkable tiles are visible under the graphics, so please disregard them. The Deck This is the top level of the ship, one of two areas open to the environment. Although there's little function to be seen here, a lot tends to happen, and you may want to visit it from time to time during your journe…
- YANTH WBW Update #1 - 25 December 2016
Happy Holidays ladies and gents! This begins the series of weekly/bi-weekly (WBW) updates for YANTH development. I wanted to make this update before the 25th, but my family celebrates on Christmas Eve instead so things got a bit busy quickly. Hopefully you're all out having a good time! I've primarily been working on bringing the Winged Zephyr to life since the last update by populating it with people, some backers, and special functions. I realized now's a good a time as any to introduce the various sections you'll be visiting in the Zephyr. The screenshots have been taken of a build where the walkable tiles are visible under the graphics, so please disregard them. The Deck This is the top level of the ship, one of two areas open to the environment. Although there's little function to be seen here, a lot tends to happen, and you may want to visit it from time to time during your journe…
- 2016 Developer Update #1 - 5 January 2016
Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a…
- 2016 Developer Update #1 - 5 January 2016
Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a…
- Quick Status Update - 31 July 2015
Hey ladies and gents! Very sorry for the inactivity. This past month and a half has been pretty crazy, keeping me from working on YANTH for the most part. I've taken part in three separate moves: Moving back into my parents house temporarily, helping my parents, brother and his family (and myself, again) move to a new house, then finally moving into a new house myself. Being new construction, the new home doesn't have internet access and won't until they come to set it up next week leaving me to travel back to my parents house, find a starbucks (with crappy wifi) or go to the local library (which blocks Steam and its website. wtf?) to do my business online. That being said, I will have full access again by the end of next week so things should pick up shortly. Until then I'll be working on the project offline. Thanks for being understanding! Quick Note about Windows 10 Now that the late…
- Quick Status Update - 31 July 2015
Hey ladies and gents! Very sorry for the inactivity. This past month and a half has been pretty crazy, keeping me from working on YANTH for the most part. I've taken part in three separate moves: Moving back into my parents house temporarily, helping my parents, brother and his family (and myself, again) move to a new house, then finally moving into a new house myself. Being new construction, the new home doesn't have internet access and won't until they come to set it up next week leaving me to travel back to my parents house, find a starbucks (with crappy wifi) or go to the local library (which blocks Steam and its website. wtf?) to do my business online. That being said, I will have full access again by the end of next week so things should pick up shortly. Until then I'll be working on the project offline. Thanks for being understanding! Quick Note about Windows 10 Now that the late…
- Upcoming Build - 10 June 2015
Hey ladies and gents! Updates and changes have slowed down a bit since we launched into Early Access. This is because we're preparing a new build which includes the next part of the game. It includes obtaining the airship and access to the world map, which opens up a lot of the open-world content that isn't quite finished or polished. Here are some upcoming fixes that will be included in this next build which probably won't be fixed in the current build: Text Files will update every time you load as opposed to being broken for previous save files. Ghost boss modified to be a bit more forgiving. Version numbers will begin in the next build. Options window for changing volume, screen size, save repairs, etc. Fix for Petula spawning dead in the opening sequence of the game. I want to thank everyone who has supported us up to now. The feedback, bug reporting and activations have really help…
- Upcoming Build - 10 June 2015
Hey ladies and gents! Updates and changes have slowed down a bit since we launched into Early Access. This is because we're preparing a new build which includes the next part of the game. It includes obtaining the airship and access to the world map, which opens up a lot of the open-world content that isn't quite finished or polished. Here are some upcoming fixes that will be included in this next build which probably won't be fixed in the current build: Text Files will update every time you load as opposed to being broken for previous save files. Ghost boss modified to be a bit more forgiving. Version numbers will begin in the next build. Options window for changing volume, screen size, save repairs, etc. Fix for Petula spawning dead in the opening sequence of the game. I want to thank everyone who has supported us up to now. The feedback, bug reporting and activations have really help…
- 06/05/2015 Changelog - 6 June 2015
Changelog Added Healing Fountain at entrance to Hearth cave. Implemented load or go to title screen options in game over scene. Added clearer instructions in Greencliff Forest Bugs Fixed Major: Fixed item menu actions. Swinging shovel at guards or Fluffy crashes game. Talking to leon before sleeping disables transfer. Minor: Soldiers at camp spawning on screen. Exits at camp buggy. Left Click not working in menu. Re-entering Thrain's shop crashes you. Switch in Cell Block 4 is buggy. Impassable people in Hearth Village. Buying and Selling signs mixed up in shop. Guards Movements and collision redone.
- 06/05/2015 Changelog - 6 June 2015
Changelog Added Healing Fountain at entrance to Hearth cave. Implemented load or go to title screen options in game over scene. Added clearer instructions in Greencliff Forest Bugs Fixed Major: Fixed item menu actions. Swinging shovel at guards or Fluffy crashes game. Talking to leon before sleeping disables transfer. Minor: Soldiers at camp spawning on screen. Exits at camp buggy. Left Click not working in menu. Re-entering Thrain's shop crashes you. Switch in Cell Block 4 is buggy. Impassable people in Hearth Village. Buying and Selling signs mixed up in shop. Guards Movements and collision redone.
- 06/03/2015 Changelog - 4 June 2015
Changelog Implementing Achievements. Made changelog on main menu collapsible slight main menu UI changes. Bugs Fixed Major: Children stuck behind cell doors in Hearth Cave may freeze game. Exiting menu may crash often on train. (sprite dispose bug) Minor: Potions heal same amount as lesser potions (oops) Can jump over soldiers blocking your path in during evacuation. Save point prompt after graveyard sequence disallows saving. Other doors in Inn had strange collision problem. Lighthearted - Serious actions mixed up in cave. Multiple dialogue errors Leaving the mouse cursor on an item in the menu will make it stuck
- 06/03/2015 Changelog - 4 June 2015
Changelog Implementing Achievements. Made changelog on main menu collapsible slight main menu UI changes. Bugs Fixed Major: Children stuck behind cell doors in Hearth Cave may freeze game. Exiting menu may crash often on train. (sprite dispose bug) Minor: Potions heal same amount as lesser potions (oops) Can jump over soldiers blocking your path in during evacuation. Save point prompt after graveyard sequence disallows saving. Other doors in Inn had strange collision problem. Lighthearted - Serious actions mixed up in cave. Multiple dialogue errors Leaving the mouse cursor on an item in the menu will make it stuck
- Early Access Launch! - 2 June 2015
Hello ladies and gents! For those of you supporting us through Early Access, Kickstarter or Pre-Ordering through our website, I want to thank you for the bottom of my heart. Without your support none of this would be possible! For our initial release onto Early Access, we did our best to hunt the bugs scurrying about, but a small team can only do so much. Here are a few things to keep in mind: There are definitely bugs, some may crash the game. Save often! If you can screenshot where you encountered a bug, it would help greatly. I suggest using Gyazo for your screenshots. Currently there is only partial controller support. Certain actions are unavailable or more difficult if you use only a controller. Many areas are currently unaccessible through Early Access. These will usually have a sign denoting that. This initial release only includes Chapters 1 through 3 of the main storyline. Sho…
- Early Access Launch! - 2 June 2015
Hello ladies and gents! For those of you supporting us through Early Access, Kickstarter or Pre-Ordering through our website, I want to thank you for the bottom of my heart. Without your support none of this would be possible! For our initial release onto Early Access, we did our best to hunt the bugs scurrying about, but a small team can only do so much. Here are a few things to keep in mind: There are definitely bugs, some may crash the game. Save often! If you can screenshot where you encountered a bug, it would help greatly. I suggest using Gyazo for your screenshots. Currently there is only partial controller support. Certain actions are unavailable or more difficult if you use only a controller. Many areas are currently unaccessible through Early Access. These will usually have a sign denoting that. This initial release only includes Chapters 1 through 3 of the main storyline. Sho…