SPSTEAMPULSELIVE ANALYTICS
You Are Not The Hero

You Are Not The Hero Steam metadata

ToMorning Productions | Jun 2, 2015 | game

Released

0players observed · 23 September 2026 - 22:29:13 UTC

AdventureIndieRPGEarly AccessRPGMakerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,785
  • Revenue (VGI)$21,174
  • Review score23% positive

You Are Not The Hero metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,785
  • Revenue (VGI)$21,174
  • Review score23% positive
  • Total reviews40
  • Release dateJun 2, 2015
  • DeveloperToMorning Productions
  • PublisherToMorning Productions

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: ToMorning ProductionsPublisher: ToMorning Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

You Are Not The Hero Steam metadata

You Are Not The Hero metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/268970/metadata
Steam Storehttps://store.steampowered.com/app/268970/
Steam Communityhttps://steamcommunity.com/app/268970
PCGamingWiki search
IGDB searchSearch IGDB for You Are Not The Hero

Reviews, pricing, and metadata

Review summary

Mostly Negative

23% positive, 9 positive, 31 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Captions available, Partial Controller Support, Family Sharing

Achievements

7

Platform releases
  • Steam 2 June 2015

Latest Steam announcements

  • YANTH WBW Update #4 - 14 March 2017

    Hello ladies and gents! Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players. I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you. In regards to…

  • YANTH WBW Update #4 - 14 March 2017

    Hello ladies and gents! Since the last update I've pushed out a new build onto Steam for you all to try out. It's opened up the world map, the winged zephyr, and the magic academy. It's also enabled multiple new achievements, and allowed access to three of the main endings you can achieve early on. The complicated nature of the airship has led to quite a lot of debugging with the help of some of you guys and some early access players. I've gotten into the rhythm of pushing out a new build after squishing multiple bugs. You can see some back and forth bug hunting if you visit the steam community forum for YANTH. Apart from that, I've been working on a lot of pixel art for the elven village Ein Toer, and fleshing out the main plotline for the area. There isn't too much to talk about at the moment, so I'll leave it at that and just upload a few pixel money shots here for you. In regards to…

  • YANTH WPW Update #3 - 17 February 2017

    Hello ladies and gents! So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here: https://www.facebook.com/youarenotthehero/ I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment me…

  • YANTH WPW Update #3 - 17 February 2017

    Hello ladies and gents! So for the past few weeks I've been working on polishing the magic academy, fixing holes, animating large gears, and implementing some features I'll talk about later in the post. I've also been brainstorming on how to go about the elven city and the final chapter at Enox. I've managed to populate the facebook page with a consistent stream of... streaming game dev if you haven't checked that out lately. I tend to only show art/animation, eventing, and scene creation/playtesting since dialogue and thinking aren't very fun to watch. You can always find them here: https://www.facebook.com/youarenotthehero/ I wanted to elaborate on something I decided to implement a while ago. Usually in RPGs, when you die you get a big fat "game over" screen with an option to start over or load. Well, it's basically true for every game, but why stop there? This is an entertainment me…

  • YANTH WPW Update #2 - 26 January 2017

    Hello ladies and gents! Welcome to 2017! I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous. Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable end…

  • YANTH WPW Update #2 - 26 January 2017

    Hello ladies and gents! Welcome to 2017! I'm over a (few) week(s) late for this update, I do apologize. I really wanted to finish up this build and push it through to Steam early access, but I kept finding things to fix, particularly for the Winged Zephyr in regards to player transfers, making sure the player doesn't get stranded if you land at this dock and the Zephyr decides to screw with you. The inside of the ship isn't any easier, what with it being a constant presence once you acquire it. Making sure all the NPCs are in the right area at any given point in the game, and making sure all the events in the ship don't mess with each other gets pretty arduous. Over the past several days I've been rigorously playtesting while fixing/patching things as I go along. Most recently it's been all about a rather complicated event that happens on the Zephyr that could lead to an unfavorable end…

  • YANTH WBW Update #1 - 25 December 2016

    Happy Holidays ladies and gents! This begins the series of weekly/bi-weekly (WBW) updates for YANTH development. I wanted to make this update before the 25th, but my family celebrates on Christmas Eve instead so things got a bit busy quickly. Hopefully you're all out having a good time! I've primarily been working on bringing the Winged Zephyr to life since the last update by populating it with people, some backers, and special functions. I realized now's a good a time as any to introduce the various sections you'll be visiting in the Zephyr. The screenshots have been taken of a build where the walkable tiles are visible under the graphics, so please disregard them. The Deck This is the top level of the ship, one of two areas open to the environment. Although there's little function to be seen here, a lot tends to happen, and you may want to visit it from time to time during your journe…

  • YANTH WBW Update #1 - 25 December 2016

    Happy Holidays ladies and gents! This begins the series of weekly/bi-weekly (WBW) updates for YANTH development. I wanted to make this update before the 25th, but my family celebrates on Christmas Eve instead so things got a bit busy quickly. Hopefully you're all out having a good time! I've primarily been working on bringing the Winged Zephyr to life since the last update by populating it with people, some backers, and special functions. I realized now's a good a time as any to introduce the various sections you'll be visiting in the Zephyr. The screenshots have been taken of a build where the walkable tiles are visible under the graphics, so please disregard them. The Deck This is the top level of the ship, one of two areas open to the environment. Although there's little function to be seen here, a lot tends to happen, and you may want to visit it from time to time during your journe…

  • 2016 Developer Update #1 - 5 January 2016

    Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a…

  • 2016 Developer Update #1 - 5 January 2016

    Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a…

  • Quick Status Update - 31 July 2015

    Hey ladies and gents! Very sorry for the inactivity. This past month and a half has been pretty crazy, keeping me from working on YANTH for the most part. I've taken part in three separate moves: Moving back into my parents house temporarily, helping my parents, brother and his family (and myself, again) move to a new house, then finally moving into a new house myself. Being new construction, the new home doesn't have internet access and won't until they come to set it up next week leaving me to travel back to my parents house, find a starbucks (with crappy wifi) or go to the local library (which blocks Steam and its website. wtf?) to do my business online. That being said, I will have full access again by the end of next week so things should pick up shortly. Until then I'll be working on the project offline. Thanks for being understanding! Quick Note about Windows 10 Now that the late…

  • Quick Status Update - 31 July 2015

    Hey ladies and gents! Very sorry for the inactivity. This past month and a half has been pretty crazy, keeping me from working on YANTH for the most part. I've taken part in three separate moves: Moving back into my parents house temporarily, helping my parents, brother and his family (and myself, again) move to a new house, then finally moving into a new house myself. Being new construction, the new home doesn't have internet access and won't until they come to set it up next week leaving me to travel back to my parents house, find a starbucks (with crappy wifi) or go to the local library (which blocks Steam and its website. wtf?) to do my business online. That being said, I will have full access again by the end of next week so things should pick up shortly. Until then I'll be working on the project offline. Thanks for being understanding! Quick Note about Windows 10 Now that the late…

  • Upcoming Build - 10 June 2015

    Hey ladies and gents! Updates and changes have slowed down a bit since we launched into Early Access. This is because we're preparing a new build which includes the next part of the game. It includes obtaining the airship and access to the world map, which opens up a lot of the open-world content that isn't quite finished or polished. Here are some upcoming fixes that will be included in this next build which probably won't be fixed in the current build: Text Files will update every time you load as opposed to being broken for previous save files. Ghost boss modified to be a bit more forgiving. Version numbers will begin in the next build. Options window for changing volume, screen size, save repairs, etc. Fix for Petula spawning dead in the opening sequence of the game. I want to thank everyone who has supported us up to now. The feedback, bug reporting and activations have really help…

  • Upcoming Build - 10 June 2015

    Hey ladies and gents! Updates and changes have slowed down a bit since we launched into Early Access. This is because we're preparing a new build which includes the next part of the game. It includes obtaining the airship and access to the world map, which opens up a lot of the open-world content that isn't quite finished or polished. Here are some upcoming fixes that will be included in this next build which probably won't be fixed in the current build: Text Files will update every time you load as opposed to being broken for previous save files. Ghost boss modified to be a bit more forgiving. Version numbers will begin in the next build. Options window for changing volume, screen size, save repairs, etc. Fix for Petula spawning dead in the opening sequence of the game. I want to thank everyone who has supported us up to now. The feedback, bug reporting and activations have really help…

  • 06/05/2015 Changelog - 6 June 2015

    Changelog Added Healing Fountain at entrance to Hearth cave. Implemented load or go to title screen options in game over scene. Added clearer instructions in Greencliff Forest Bugs Fixed Major: Fixed item menu actions. Swinging shovel at guards or Fluffy crashes game. Talking to leon before sleeping disables transfer. Minor: Soldiers at camp spawning on screen. Exits at camp buggy. Left Click not working in menu. Re-entering Thrain's shop crashes you. Switch in Cell Block 4 is buggy. Impassable people in Hearth Village. Buying and Selling signs mixed up in shop. Guards Movements and collision redone.

  • 06/05/2015 Changelog - 6 June 2015

    Changelog Added Healing Fountain at entrance to Hearth cave. Implemented load or go to title screen options in game over scene. Added clearer instructions in Greencliff Forest Bugs Fixed Major: Fixed item menu actions. Swinging shovel at guards or Fluffy crashes game. Talking to leon before sleeping disables transfer. Minor: Soldiers at camp spawning on screen. Exits at camp buggy. Left Click not working in menu. Re-entering Thrain's shop crashes you. Switch in Cell Block 4 is buggy. Impassable people in Hearth Village. Buying and Selling signs mixed up in shop. Guards Movements and collision redone.

  • 06/03/2015 Changelog - 4 June 2015

    Changelog Implementing Achievements. Made changelog on main menu collapsible slight main menu UI changes. Bugs Fixed Major: Children stuck behind cell doors in Hearth Cave may freeze game. Exiting menu may crash often on train. (sprite dispose bug) Minor: Potions heal same amount as lesser potions (oops) Can jump over soldiers blocking your path in during evacuation. Save point prompt after graveyard sequence disallows saving. Other doors in Inn had strange collision problem. Lighthearted - Serious actions mixed up in cave. Multiple dialogue errors Leaving the mouse cursor on an item in the menu will make it stuck

  • 06/03/2015 Changelog - 4 June 2015

    Changelog Implementing Achievements. Made changelog on main menu collapsible slight main menu UI changes. Bugs Fixed Major: Children stuck behind cell doors in Hearth Cave may freeze game. Exiting menu may crash often on train. (sprite dispose bug) Minor: Potions heal same amount as lesser potions (oops) Can jump over soldiers blocking your path in during evacuation. Save point prompt after graveyard sequence disallows saving. Other doors in Inn had strange collision problem. Lighthearted - Serious actions mixed up in cave. Multiple dialogue errors Leaving the mouse cursor on an item in the menu will make it stuck

  • Early Access Launch! - 2 June 2015

    Hello ladies and gents! For those of you supporting us through Early Access, Kickstarter or Pre-Ordering through our website, I want to thank you for the bottom of my heart. Without your support none of this would be possible! For our initial release onto Early Access, we did our best to hunt the bugs scurrying about, but a small team can only do so much. Here are a few things to keep in mind: There are definitely bugs, some may crash the game. Save often! If you can screenshot where you encountered a bug, it would help greatly. I suggest using Gyazo for your screenshots. Currently there is only partial controller support. Certain actions are unavailable or more difficult if you use only a controller. Many areas are currently unaccessible through Early Access. These will usually have a sign denoting that. This initial release only includes Chapters 1 through 3 of the main storyline. Sho…

  • Early Access Launch! - 2 June 2015

    Hello ladies and gents! For those of you supporting us through Early Access, Kickstarter or Pre-Ordering through our website, I want to thank you for the bottom of my heart. Without your support none of this would be possible! For our initial release onto Early Access, we did our best to hunt the bugs scurrying about, but a small team can only do so much. Here are a few things to keep in mind: There are definitely bugs, some may crash the game. Save often! If you can screenshot where you encountered a bug, it would help greatly. I suggest using Gyazo for your screenshots. Currently there is only partial controller support. Certain actions are unavailable or more difficult if you use only a controller. Many areas are currently unaccessible through Early Access. These will usually have a sign denoting that. This initial release only includes Chapters 1 through 3 of the main storyline. Sho…

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 201506/05/2015 Changelog519384546589768364
26 June 201506/05/2015 Changelog3819571572130919376
34 June 201506/03/2015 Changelog519384546582425255
44 June 201506/03/2015 Changelog3819571572130919496
52 June 2015Early Access Launch!3819571572130919607

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID268970
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 2, 2015
DeveloperToMorning Productions
PublisherToMorning Productions
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent23%
Positive reviews9
Negative reviews31
Total reviews40
Steam recommendationsNot available
Achievements7
Average playtime forever20 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/268970/

Short description

A new action platform RPG, inspired by all the people the heroes always ended up screwing over. Stupid heroes...

About this game

Early Beta Access Welcome to Early Access! For those of you jumping right in, keep a few things in mind: Controls are strictly keyboard or controller. Mouse support is available for most menus. Achievements and Trading Cards will be implemented soon! Many areas are unavailable off the path of the main storyline. There's about a 10% chance of an error occurring after saving or loading. The save file is still fine. Throughout development we'll constantly add more content, improvements and patches. We're planning on allowing restricted access to certain areas to test out mechanics and minigames. We're a small team so we may not get to everyone's questions or concerns. We will be reading everything though. About the Game When was the last time you played a game, any game really, where you walked into someone's home, nonchalantly opened drawers, cabinets, picked locks, upturned a bed and talked to the freaking homeowner in hopes of finding something you could loot? Oh, right before this game? Yeah I thought so. Aside from more humble games like Skyrim, where you had to steal items instead of taking them, every game that has item management lets you play the bad guy without being the bad guy. Let me tell you something: NPCs hate your guts, they just can't say it to your face! Just cleared a forest of roving bandits? Well they were the only ones keeping a population of meerkats in check. The local farms can't keep them at bay and you've just triggered the worst national food shortage in the past decade. Good job, hero! I think it's time for some payback. You Are Not The Hero is a 2D Action Platform RPG that ditches the battle system to focus on richer RPG gameplay elements. Instead of playing a traditional hero that saves the world, you're playing a bystander swept into the affairs of heroes and villains alike. You play as Petula, an unemployed, emotionally charged, ill-tempered, otherwise average young woman. With the royal army hot on their heels, the heroes have made their way to your village where they begin scavenging for supplies in everyone's homes. After you confront them for stealing your pendant, they rush off to continue their quest, giving you a qu…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
13Captions available
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

You Are Not The Hero's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

You Are Not The Hero's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records You Are Not The Hero at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$14.99$14.99No discountSteam Store

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Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Graveyard Keeper 235,38023 September 2026 - 22:35:36 UTC49,484Not availableLazy Bear Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
VRChat35,72323 September 2026 - 22:04:32 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds22,75923 September 2026 - 21:26:51 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
PUBG: BATTLEGROUNDS99,34823 September 2026 - 23:11:17 UTC3,236,0272,744,193PUBG Corporation
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Grand Theft Auto V Legacy35,98923 September 2026 - 21:56:30 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Wallpaper Engine39,78123 September 2026 - 22:38:55 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

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