.Forty-Five news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 24 September 2026 - 17:40:03 UTC
- SteamPulse tracked peak356
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews985
- Release dateMar 24, 2024
- DeveloperMicrowave Studios
- PublisherMicrowave Studios
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: Microwave StudiosPublisher: Microwave Studios
.Forty-Five Steam news
.Forty-Five news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- .Forty-Five: Reloaded, a new frontier - 4 May 2026
Howdy Outlaws, long time no see! We thank you for your patience over the past year while weʼve been figuring out where to take Forty-Five. We know youʼve all been waiting for an update from us, and while it has taken some time, weʼre finally ready to reveal more about the future of our game! When we first started working on the next iteration of Forty-Five, we believed that it would be a massive update that would introduce new content to the game. In hindsight, massive was perhaps an understatement. Over the last year, Forty-Five has grown and evolved into something far larger than we had initially imagined, and it all started with Crested Fox becoming a co-developer on the project. So, who are Crested Fox? Like us, they are a student founded game studio, and theyʼve been helping us turn Forty-Five into the best version of itself. With their help, the original scope of the game has expa…
- Community Bullet Update - 3 December 2024
Howdy Outlaws! About a month and a half ago, we started the Community Bullet Contest. Now, after lots of suggesting, picking out, drawing and programming, we present: the Community Bullet Contest Winners! Dice Bullet: Suggested by user “hiverakani_kiv_empor”, this Bullet throws the dice whenever it is drawn. The original suggested name for this Bullet was ”Mystery Bullet”, but was changed for flavor reasons. Excalibullet: suggested by user “killgorndigrogen”. Gets stronger, the more unique cards are in your stack. The effect was changed slightly to allow for more synergies. Hopefully it isn't stuck in a stone… The third bullet was suggested by user “kengored” and can be responsible for alot of mischief, thats all im gonna say… 4 additional Bullets from the Community Bullet Contest will find its way into the game at a later date. Thank you all for participating! It was the first time we…
- Community Bullet Contest - 2 October 2024
Community Bullet Contest Howdy Outlaws! It’s now been a few months since Forty-Five was released. Many of you have been playing the game daily, and some of you have even taken to making your own content for the game. As such, we thought it’d be cool to give you the chance to have your ideas officially added into the game! We have decided to hold a community contest that’ll give you the chance to leave your permanent mark on Forty-Five. Starting today, the 2nd of October, you will have 7 days, up until the 9th of October, to submit your bullet ideas to the designated discord channel. At the end of the 7 days, we will select some of our favorites and create a community poll to select a winner. The development team will also separately vote for a bullet that will be implemented into the game alongside the poll winner. Every community member can submit up to 3 different bullet ideas. The su…
- .FORTY-FIVE Bullet-in 2 - 12 September 2024
Howdy Outlaws! On the new Update We have good news, we are in fact not dead! Over the past few months we have been busy working on a new major update for the game. Sadly, this update will remain in development for a few more months and we won’t announce a release date yet, but we are working hard to get it out as soon as possible. To give you a better idea on why it’s taking so long, here is a short list of changes the new update will bring: a complete revamp of some internal systems, improving the performce of the significantly and making the ui less glitchy a new biome! a new enemy type new map generation a collection ui, showing you which cards you already collected, in this and previous runs a complete rebalancing of the game major changes to encounter gameplay (that we won’t spoil yet) a bunch of new cards, encounter modifiers and effects As we approach the release of this update,…
- Patch - 22 June 2024
Fixed bug where right clicking a card in the backpack would crash the game
- Weekly Update - 13 June 2024
Howdy Outlaws! This week's update adds a new NPC to the game. You can find him in Salem and he might spill some interesting tea... Additionally, we are adding two new bullets, which were inspired by some ideas from "LeEpicH" on the Discord. Broken Arrow is... well, it's a broken arrow. What more can I say about it? I guess two arrows are better than one tho, even if one is broken... The second bullet definitely goes well with those arrows, whether they are broken or not! This update also brings a change to DISINTEGRATION. To help your memory a little bit, bullets with disintegration loose 1 dmg on rotate. With this update, they will also destroy themselves once they have 0 damage left. It's a small change, but it opens up some possibilities with destroy and further reinforces the mindset of having to strategically place your bullets to prevent them from dying. However, the mystery bulle…
- Weekly Update - 27 May 2024
Howdy Outlaws! Todays update introduces Long Lost Bullet: This bullet has some neat effects, but they only activate while the enemy has poison, so you have to ensure poison remains active as long as possible. Meanwhile, we are still hard at work on the major update (Be prepared for some teasers coming up). We also have some important exams ahead of us, which means we are currently spending a lot of time studying and unfortunately couldn't work much on the game. But this will hopefully change in the summer, where the game will see some meaningfull progress. See you in the Frontier!
- Weekly Update - 20 May 2024
Howdy Outlaws! This week's update introduces two new bullets. The Doodle Bullet is designed to provide support for all those 0 cost bullets and introduces a new keyword: SEARCH. For those familiar with card game terminology, SEARCH is used as a tutor. As the name suggests, it searches for a card in your deck, meeting a certain requirement. In the case of Doodle Bullet, it searches for a random bullet in your deck that costs 0 reserves, buffing it in the process. By the way, Doodle Bullet was doodled in Sardinia, on a trip, in a car, with my laptop. So, if that's not a flavor win, I don't know what is. Because that's the cool thing about doodling; it doesn't matter the age, skill, place, or equipment, everyone can doodle. Whats next We are currently testing early versions of some new features; however, it will still take a while to bring them to a place where they are release-ready. If y…
- Patch - 14 May 2024
Fixed some bullets having the wrong images in the description
- Weekly Update - 13 May 2024
Howdy Outlaws! We are still working on the rework, and all the new bullets and content will be coming with the next big update. A new bullet, as well as some strange writing, has appeared all over the frontier this week... Other Changes mysterious writing has started to appear on a few Bullets... corrected a mistake with Bull et Community Content Alexio560 completed his Extra Bullet Modpack. It turned out really cool! If you want to try it out for yourself, stop by the Discord Server in #modding: https://discord.gg/2caBPyXK9B See you in the Frontier!
- Weekly Update - 6 May 2024
Howdy Outlaws! This weeks update brings Backup and the possibility to disable time-based encounter modifiers. Backup Bullet does exactly what its name suggests. It provides backup in times where it's needed the most. Speaking of times, we have added the option to disable real-time-based encounter modifiers. We understand that a lot of people don’t want real-time elements in their turn-based game. However, there are also a lot of people who like the added challenge that comes with the time limit. So the team decided that adding an option to disable it would be the best solution. If you don’t like time these mechanics, you can now go to the settings and set “Realtime based mechanics” to “disabled”. Community Content We would also like to showcase some of the things y’all have created. The player with the Discord handle “alexio560” shared two Bullets he made. Pretty cool! If you're also in…
- Weekly Update - 30 April 2024
Howdy Outlaws! This week's and next week's updates will be a little bit on the smaller side, because we are pretty busy with our upcoming final exams. This week, we are adding a new bullet and making some balancing changes to the destroy archetype. Carnage Bullet destroys another Bullet on-shot. This week's update is a preparation update for an overhaul of the destroy archetype, which will come at a later date in the next major update. For now though, the changes include: changed the cost of Bloodcraving Bullet from 3 to 2 and rephrased its description buffed the dmg gain when destroying Sacrifical Bullet nerfed the on-leave dmg gain of Undead Bullet nerfed the on-rotate dmg dealt by Bull et from 5 dmg to 4 dmg, changed the dmg value of Bull et to 5 from 7 buffed the dmg gain of Gravediggers Bullet only two silver bullets can now be found instead of three buffed the damage value of Purg…
- Weekly Update - 22 April 2024
Howdy Outlaws! This weeks update unearthes a new Bullet. You might have drawn the connection already, but shovel Bullet is another handy tool for the goldigger, but with a unique twist. Shovel Bullet draws a card form underneath your deck instead of from the top. Pretty neat, lets see what y’all come up with. The next few weeks the team will be quite busy due to the finals coming up, however, we still plan on releasing at least one new bullet in the weekly update. Speaking of updates, progress on the “little” rework we are currently working on is good, here is a little sneak peek: We are currently testing a build with the cards-save-feature removed. The plan right now is to shorten runs and make the game feel more like a rogue-like. Don’t worry tho, we want to keep the backtracking. What are your thoughts on the topic? See you in the frontier!
- Weekly Update - 15 April 2024
Howdy Outlaws! This weeks update brings a new bullet and a change to goldiggers bullet. As some of you might have noticed, over the last two weeks or so, there was a bit of a gold rush happening in the frontier. More specifically a combo, which uses Goldiggers Bullet and the different cards that draw cards to create an infinite combo. Goldiggers Change & the new bullet Over the span of the last week we thought a lot about what to do with the "Goldrush Combo". Here is what we came up with: Golddiggers Bullet will now only give reserves when two or more cards are drawn. The player gains half as many reserves as the number of cards drawn, rounded down. This means, that placing Silver Bullet won’t give you reserves anymore, however for example placing Diamond Bullet will give you 1 reserve. To not completely kill the goldrush combo, we are introducing a new card in order to keep the gold ru…
- Weekly Update - 8 April 2024
Howdy Outlaws! This week's update will bring a new Bullet and quite a few bug fixes with it. Patch Notes fixed revolver turning when both the bewitched status effect and the frost encounter modifier are active fixed text on the statusbar buttons looking weird in the encounter new texture for the settings background new texture for the popups on the tile screen updated ui for putting cards back under the deck updated description of the burning status effect fixed spelling error on the lose screen Thank you to everyone who reports these bugs, keep it coming! Whats next We are currently still working on the rework, so you'll have to wait a bit longer. We are not only completely reworking the Map Generation, but also changing the balancing of the entire game, including new enemy behaviour, shops, etc. Behind the scenes (Hilfe = help) This is one of our designers working on Molotov Bullet 😭…
- Weekly Update - 1 April 2024
Howdy Outlaws! This weeks update includes two bullets, both should help make destroy decks more viable. One of the cards is Vengeance Bullet. Vengeance is a dish best served cold, so avenge your destroyed cards and let the enemies pay for what ... you did. Buuuut Vengeance Bullet doesn't have to know this, so psssst... As for the second Bullet, I guess you have to play the game and find out what it is cuz I'm not gonna tell you what it is... On another topic, we are currently working on a difficulty rebalancing, since we think the game is just too easy ;). If you have feedback or thoughts on the topic, please let us know. See you in the Frontier!
- Roadmap & Future Plans - 25 March 2024
Howdy Outlaws! Welcome to the first issue of the “.Forty-Five Bullet-in”! This is our way to communicate with you, the players, in order to give insights into the development process, share behind the scenes content and announce whats to come. As you may have noticed playing the game, we are not 100% finished yet. We decided to release anyway, mainly to gather feedback. But that also means that there is still a lot of work ahead of us, which is why we are presenting our plans for the game in this issue of the “.Forty-Five Bullet-in”. Roadmap Weekly Content Updates In order to keep the game interesting, we want to provide (hopefully) weekly content updates including new bullets, new effects, new insights into the story of .Forty-Five or even new enemy types. Here is a little sneak peek of what's coming sometime soon… Quality of Life Updates & Bug Fixes We’ve already received a lot of fee…
- Day 1 Patch - 25 March 2024
Fixes 'Add to Backpack' not appearing sometimes in the shop Fixes Settings being in the background in the shop adds popup when the player first opens the game
- .Forty-Five is out now! - 24 March 2024
Howdy outlaws! Two years ago, we had the idea of a deckbuilding card game set in the wild west. A lot of tears, sweat, and what feels like 1000 meetings later, it is finally time to open the gates to the frontier! https://youtu.be/tHcUkfya7nE .Forty-five was developed as a diploma thesis by 5 students from the Higher Technical School "HTL Rennweg" in Vienna, Austria. Now that the diploma thesis is complete, we can finally release our game. Please note that the game is not 100% finished yet and that we would like to rework some aspects of the game that don’t work well yet. However, we still wanted to release, mainly to gather usefull feedback. What's next? For us, this launch is just the beginning. We've got a lot of things planned and we are thrilled to share them with you. So, keep your eyes peeled for the first issue of the ".Forty-Five Bullet-in", where we share insights on the futur…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 June 2024 | Patch | 5759622039983812719 |
| 2 | 14 May 2024 | Patch | 5768625435413091815 |
| 3 | 25 March 2024 | Day 1 Patch | 5686430301732231448 |
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