- MASS INVASION ARRIVES IN 2026 - 25 December 2025
HEY EVERYONE, FIRST OF ALL MERRY CHRISTMAS AND HAPPY NEW YEAR TO ALL OF YOU! We know we’ve been quiet over the last six months. With only five of us tackling such massive tasks, we’ve had virtually no breathing room between development and our personal lives. However, as we approach the completion of our first build, we finally have both the content to share and the time to post about it. We sincerely apologize for the long silence. The sheer volume of content we’re packing into this game is an enormous undertaking for a team of our size. We’re progressing steadily, despite a few hiccups along the way. Game development is an incredibly complex journey, but we are finally ready to ship the game for its Early Access period! THE CONTENT We have a wide range of content, from survival mechanics to bunker maintenance. You won't just be scavenging to satisfy your hunger; you'll also be looking…
- NEW WEEKLY UPDATE CYCLE - 3 July 2025
Hello everyone! We apologize for the long silence. We know you've been eager for updates, and we truly appreciate your patience. Moving forward, we're excited to announce a new weekly developer update cycle.Developing something to a point where it's ready to showcase takes considerable time. Due to issues in the earlier development work, we found it necessary to rebuild several parts of the project to meet our current quality and functionality standards with the help of our new programmer, we've been able to effectively address and improve those areas.We usually prefer to share more complete updates, but sometimes waiting for perfection means sharing nothing at all for a long time and we believe keeping you in the loop matters more. That’s why we’re trying out this new way of sharing our progress, even if things aren’t fully polished yet. This week we got to share revamped version of so…
- MASS INVASION DELAYED - 11 March 2025
Hey everyone, thank you for your immense support. We are continuing to develop Mass Invasion every day. As per our previous community announcement, we have a decent programmer for the first time in the game's life cycle. It's going a bit slow due to the new programmer learning the existing code. The reason behind us not sharing new updates is that we are already aware of many bugs, and we do not want to fix one thing and let 99 other things sit there waiting for the next update. We want to release the updates in big bulks so there is much more to play for people who want to test our game through the demo version. Here are some of the things we accomplished over the past month. While we cannot share every single detail, we will highlight some of them. We have revamped and added many new locations to the first island. With this, we have completed the main elements of the first island. Whi…
- COMMUNITY UPDATE #1 - 13 February 2025
Hey everyone! We are excited to announce that we have added two programmers to our team! We've received praise for our map design, custom assets, and animations. However, we've faced challenges on the programming side. We've always had a great level designer, an amazing modeler, and a fantastic animator, but we've had bad luck with programmers who often couldn't fulfill their roles. As a result, our level designer tried to take on the programming role, and we are very thankful to him for his efforts. However, he can't manage two significant roles simultaneously, and his limited programming experience led to some errors, as those who played the demo have seen. Again, we are grateful to him for stepping up to save the day! Our updates might be delayed a bit as our new members sync with our work and get used to our tools. After that, expect significant improvements and fixes in our gamepla…
- Demo Patch Notes d.0.3 - 12 February 2025
Gameplay Changes & Fixes: FPS view is disabled until the feature is complete and animation fixes are applied. Fixed the water refinery repair elements. If the machine's condition drops to 50% or below, a repair display will appear, and the input will change to 'Fix the Refinery.' Fixed the air purifier repair elements. If the machine's condition drops to 50% or below, a repair display will appear, and the input will change to 'Fix the Purifier.' Fixed the flashlight going through the player. Added temporary functionality to bandages to stop tunnel vision and blur caused by pain. Fixed the issue where the zombie AI would stop when shot at. When a body part is at 0% health, bandages won't suffice. A surgical kit, which will be added in the next update, will heal it over time. Fixed collision of the AI zombies in the commercial area. Fixed an issue with the save system. Lumen can now be en…
- Demo Patch Notes d.0.2 - 8 February 2025
Additions: Added notice at the start of the game Gameplay Changes & Fixes: Changed the ammo type of M1911 to .45 APC Changed the ammo type of 44 Magnum to .44 Magnum Fixes the IK on B17 Gun Fixed the regular cars to be Lootable Fixed the Sheriff cars to be Lootable Fixes to M4 fast shooting Fixes on the animation of bandage and AFAK showing weapon while using Fixes on the Inventory UI Widget Fixes on Inventory Opening/Closing Audio Fixes on Main Menu Audi Playing Inventory Open/Closing Audio Map Changes & Fixes: Added New signs on the Gas Station Added New Motel Sign to the Gas Station Motel Fixed emissive on wheat crops Added randomized colors to regular cars Removed unnecessary models in the Sheriff's Office Building Known Issues Consuming Items are still in the hands of the player when used through the quick slot buttons T-Posing on movement when some items are equipped like an axe.…
- RELEASING THE MASS INVASION DEMO! - 7 February 2025
Hello everyone! We are excited to announce the release of the demo version of Mass Invasion today! We are a dedicated team of four indie developers who have been passionately working on this project for quite some time now. We acknowledge that the current version lacks content and has bugs, particularly in localization. Rest assured, we are aware of these issues and are committed to addressing them and fixing all bugs along the way. We wanted to release the demo version early on to start getting attention to our game. While it's just a demo, we will be diligently working to improve it and ensure it represents our game well. Thank you for your support! Please join our discord channel and share your feedback with us! https://discord.gg/WYAaK6dSU8
- Development Update #3: Food Animations - 11 December 2024
Hello everyone! Today's update is about our food animations. We have over 16 different types of food, each with 2 to 3 unique animations. Additionally, we've created over 100 brands and related products for players to consume. https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExbTdyMG05b2Z2dnhubzRmMGppa2tzb2ZicTB5MGxza3R5bDN5YWY0MiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/b4Fd2Pew698JPjgodn/giphy.gif We are focusing on creating detailed eating animations. Here's the biscuit animation: you can eat some biscuits and then put them back into your inventory to save for later. https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExa204cXNrMnVuYzl5ZHRiOTI4c3I5aGNtdGE0MzA1NHgwdjM0Mm4zbiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/UciwvHtJo2XHatBDiy/giphy.gif Some foods cannot be stored once opened. Here are two examples: emergency water packs and pop sodas. We've developed a variety of food animations to enhance you…
- Development Update #2: Gun Animations - 3 October 2024
Hello everyone today's update will be about our gun animations, what changes we have made, and what we plan for the future. M4 ANIMATION REWORK https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExbDU2azVrZDJlMTN5N3pscXp4enRheDNuYnV6aDJkMmhucGV6dXZ4byZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/qrrl1ClE8iVb9gj2h1/giphy-downsized-large.gif As seen in the gif here, we are making such changes to our weapon animations to make them look more satisfying but keep coherence and realism at bay. GUN ANIMATIONS https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExMXA2c2RncGd2dmwxNGlrdDBnNTFkbmF5M2E5djY5dmJkNDhvZWJidyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/TTZwdxv8SrADfTlUka/giphy.gif edit: made a slight mistake on the naming of the reload animations on this one, sorry. We have created different types of reloading animations. Some are tactical related and some are situational things. An example would be panicking whi…
- Development Update #1.1: Examples - 7 August 2024
In this update, we will be sharing examples from the previous article. The next updates will be bigger and will contain examples of the topics. So please look forward to it. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExMm5lczV4enNpcG93Nmdmb3BhcHhneGFzanBkNTZjYWQ4bnd1aHJzaSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/jo68sYjCv5bzYEDM1d/giphy.gif As previously said we are complete with the base online systems of Mass Invasion. Here is an example of an enemy, synced in both players' screens. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExc2R0ODRnZzIybHg5MWszNzJlOGZhZTJsdDl5bjJsbmMxcHE4czhkciZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/VbJRoFvik0Gr88RxrI/giphy-downsized-large.gif The movement system for enemies. As previously said zombies of our game can parkour like players. Please ignore the gun placement and mechanics since it's a placeholder to show off the movement system. https://media.…
- Development Update #1: Traversal - 31 July 2024
Sorry for not posting anything, we are continuing the work on the Mass Invasion. We are a tiny indie team, so we only focus on developing the game. Will try our best to update our community more often. We are currently finished with the base of the game related to multiplayer elements. Such as finding a game, and inviting friends on Steam to your game. Currently, we are working on the player's traversal of the map, and how enemies react to it. To give an example of "how enemies react", when players are elevated from the ground, melee enemies can not reach them. So enemies will have other options to attack player in ranged combat. Also, it's certain to say that our zombified humans will be parkouring similar to players. This will raise the game’s intensity and set a new pace for chases. https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExZDYxbHBrY3loZ29zaTQwdXo4MDJpZXdqZjV3bGVmZGN0amVieHV4c…
- WISHLIST OUR GAME AND FOLLOW OUR SOCIALS - 3 July 2024
https://store.steampowered.com/app/2691460 JOIN OUR COMMUNITY, STAY CONNECTED AND LET'S KEEP THE CONVERSATION GOING