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Three Wishes

Three Wishes Steam news

Kyuppin | Aug 25, 2025 | game

Released

0players observed · 25 September 2026 - 15:03:17 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score99% positive

Three Wishes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score99% positive
  • Total reviews93
  • Release dateAug 25, 2025
  • DeveloperKyuppin
  • PublisherKyuppin

Genres: Casual, Indie, Simulation

Company pages: Developer: KyuppinPublisher: Kyuppin

Top Steam chartsTop 100 gamesGame directorySteam Store page

Three Wishes Steam news

Three Wishes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v8.1 Small Fixes - 10 January 2026

    Lots of people try to click the shooting star in the prologue. You can now!Fixed a glitch with the shooting star.Fixed some lines in the Portuguese scripts that missed translation.

  • Version 8 Update & French Localization! - 4 January 2026

    Another update so soon! The most notable thing being a New French language localization thanks to the persistent efforts of FunkyFight! Thank you so much for your efforts and contributions!Some other bug fixes and such as well:Fixed a bug that made some headpat events impossible to complete when on the Portuguese language.Fixed some other localization issues with character names.Added a new character interaction on the title screen.Some other very small dialogue fixes.

  • v7 Update - 28 December 2025

    This is another pretty big update, with the most notable thing being a Added Portuguese language localization thanks to the very hard work of Gamorou! Thank you so much for your efforts and contributions!Some other bug fixes and such as well:The headpat event softlock should now be fixed. (99.99% sure this time, for real)Updated the compression on character art. They should be much higher quality now.Headpat Events now spend more time on lines with more dialogue and less time on lines with less dialogue. Before, each line was split evenly through the headpat event. This should make reading everything while patting at a steady rate much more easy now.Updated the credits roll with pictures of the props so maybe it'll be a bit more fun to sit through now.Fixed the Headpat Tutorial popup showing up even if players were headpatting correctly. Now it will only show up if players miss the firs…

  • v6 Update - 30 November 2025

    This is the biggest update since release! It's just a bunch of bug fixes, quality of life changes, and some random improvements I've been wanting to make. If you've already beaten the game, nothing will change for you really. But hopefully new players get to experience an even better game!Lots of typos/grammar fixes submitted by players. (Thank you!)Updated the invisibility ending to add Mint's hat to her character when invisible.Fixed cheeks so they don't display when invisible anymore.Fixed the left cheek so it can be patted again.Made the cheek pokes work more like headpats so you don't let go until you release the mouse button.Added sounds to the cheek pokes.Updated a couple of lines of dialogue that help give better context (Nothing game changing).Changing the dialogue text size now also changes the text size for the quips.Fixed Virtual Kyuppin's eyebrows on the logo screen.Altered…

  • Linux Version and Small Patch - 13 September 2025

    A Linux version has now been added! Hopefully everything works correctly.I also fixed a couple of things I missed in the last v5 version (I left in an fps counter oops)

  • v5 Patch Notes - 13 September 2025

    -Fixed an issue where the screen would remain blurry after triggering a certain scene. -Fixed an issue where Emi's Headpat ending name would not be displayed. -Fixed an issue where Saty's headpat meter would not fills at a certain point. -Updated the Auto Mode so it functions better with certain events. -Updated the "Show More Text" arrow so it disappears in all scenarios of advancing dialogue when it isn't eneded. -Changed the naming scheme for versions to integers instead of 1.1, 1.2, etc.

  • v1.4 - 30 August 2025

    Fixed an audio bug with the main menu not adjusting volume levels in some situations. Fixed an issue with the headpat progress popups sometimes glitching positions. A few more typo fixes. Fixed how Steam achievements work so there's no more issues playing offline. Added a "more text" arrow for long dialogue lines that require clicking to read the rest.

  • v1.3 - 30 August 2025

    Fixed a glitch that could cause headpat events to not work (Hopefully!!)

  • v1.2 - 29 August 2025

    Fixed lots of typos. Made the headpat events much more noticeable and obvious that you need to do them for the true ending. Slightly altered the beginning of the true ending route so it flows nicer. Added headpat achievements. Added headpatting scene.

  • v1.1 Patch (Bug Fix) - 25 August 2025

    There was a bug in the v1.0 release where after one ending, the player would get stuck on the title screen. This has been patched. Thank you for your patience!

  • New Release Date: August 22, 2025 - 19 August 2025

    Hey everyone!Unfortunately, some last minute things have popped up that warrant a couple of extra days to make sure everything is in working order. I'd rather move release back a couple days to ensure I can release the game in its best shape than release the game as-is. So the new release date is August 22, 2025!I've reached out to Steam to try and change the official release date. I'm not quite sure how it works. But for now, the release is just going to say "August 2025" on the store page, as that's the best I can do on my end without them manually changing it. If they don't/can't change it, I'll still delay until the 22nd if I am able by not hitting the release button until then.Sorry for the inconvenience, but it has to be done to make sure I deliver something I'm 100% satisfied with! Thank you for understanding.Kyuppin

  • 🌟Fan Art Contest Winners!🌟 - 19 August 2025

    A big thank you to everyone who voted in the Fanart Contest!The three winning artworks are below! All three winners will receive a Limited Edition Box! All participants received a free steam key!1st Place, HyperCandyChan:2nd Place, Sunny:3rd Place, Miyuocamo

  • 🌟Fan Art Contest Voting Underway!🌟 - 6 August 2025

    A big thank you to everyone who submitted artworks for the Fanart Contest! In total, there were 7 submissions!Voting is now underway and our 3 winners will be announced soon! The deadline for voting is August 10th at 3:00 PM EST.You can vote here: https://docs.google.com/forms/d/e/1FAIpQLSeO53-wmPY9kfQ7uILOSeWvHZ1KTHAYBsFHIVLVtJtOyrTcMg/viewformTop 3 winners will receive a limited edition Three Wishes Box (WIP).Everyone will have their art featured in the game (with permission).For full information on the contest's rules, please check out http://kyuppin.com/TWFAC

  • 🌟Fan Art Contest!🌟 - 20 June 2025

    To celebrate the upcoming release of Three Wishes, I'm holding a fan art contest! The top 10 artworks will have the chance to be featured in the game! For full information, please check out http://kyuppin.com/TWFACThe deadline is August 3 at 3:00 PM. Submissions MUST be e-mailed to [email protected] to be considered.You can also post fanarts to the Steam Community pages or using the #ThreeWishesFanArt hashtag on other websites if you choose. An anonymous vote will be held between August 3-10 after which the winners will be announced.Top 3 winners will receive a limited edition Three Wishes Box (WIP).Top 10 winners will have their art featured in the game (with permission).Top 20 winners will receive a free copy of Three Wishes on Steam or Itchio.I ran a similar contest to this for my last game release, Lily's Night Off, and you can still see the fan arts featured in the main menu of tha…

  • Textures Hotfix - 12 June 2025

    I made a small oopsie woopsie when I released the demo. I accidentally forgot to compress the textures. Everything was left completely uncompressed in full 4096x4096, which, is kinda crazy, especially for a visual novel I suppose. ːlilypadwoahːThe game was actually using close to 4GB of VRAM because of this. (World's first AAA visual novel??) And I had one report of a crash when trying to load into the main scene.ːlilypaduguuːBut now everything is much more manageable. I went through every texture and added compression. Some individual textures went from 81MB to just 0.9MB which seems like magic to me. ːlilypadconfusedː Anyways, the game is now FEELS like it's running better than ever (probably placebo effect) but also the download size is less than half of what it was and VRAM usage is waaaaay down. ːlilypadhappyː You shouldn't even be able to notice a difference unless you're playing…

Patch notes and updates

S.noRelease datePatch nameGID number
110 January 2026v8.1 Small Fixes1821288646583518
230 November 2025v6 Update1817483467043753
313 September 2025Linux Version and Small Patch1810503566484104
413 September 2025v5 Patch Notes1810503566465842
530 August 2025v1.41809235871659164
630 August 2025v1.31809235871638277
729 August 2025v1.21809235871629029
825 August 2025v1.1 Patch (Bug Fix)1808601382587874
912 June 2025Textures Hotfix1802354289563816

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