Omnimancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateJun 5, 2024
- DeveloperChilman, Gwiny
- PublisherChilman, Gwiny
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Chilman, GwinyPublisher: Chilman, Gwiny
Omnimancer Steam news
Omnimancer news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Development Update - The path ahead - 24 August 2024
Hi there, Chilman here! Wanted to bring a small update on the plans for the future. As you probably know, the game is still in a very early stage and there will be a lot of work ahead to reach the final shape that we want for Omnimancer, and for that nothing will be more important than time. How the game started What I imagine not a lot of people will know is that this game was originally developed as a final project for college, it was the final step in getting a degree, and gladly it was very well received and got an above passing grade, the build that was submitted was the First Official Build - Early Access 2.0 and while we had our regrets about things we wish we had not wasted time on or decisions that were not ideal we are still glad that we got to a state that was able to show most of the core of what this game can become. What we want We have lots of ideas of what features we wo…
- Update 1 - Early Access 2.1 - 24 August 2024
NEW FEATURES INITIAL PROGRESSION SYSTEM As development continues, more of the core mechanics are being developed, one of these is the overall saving and progression system for the game. For now, this is simply a functional version that we worked on to prove that it works, but of course there will be design work that goes into it for it's final version. Even tho it's in a very primitive version right now, it's important to show you that we are working on the game, as well as give some number to grind, while we don't have much more content in the game. Hub Area Right now this will be pretty empty, but you will see an area before getting into the dungeon, this is where progression systems, NPCs, and other out of run mechanics will exist. Character improvement For now, check out the temporary shady individual in the hub that can boost your damage, as long as you have some resources to trade…
- First Official Build - Early Access 2.0 - 5 July 2024
NEW FEATURES Introducing a new, ranged, enemy Introducing a new spell effect on a couple of spells, Knockback BUG FIXES Fixed rooms that could not be exited from Added the Credits menu Aim indicator does not move with player rotation anymore Spell slots UI now properly displays primary and secondary spells that are equipped BALANCE CHANGES Water spells damage have been reduced, they now have knockback effect. Also some hitbox changes Coup de Burst now has a bigger hitbox and knockback VISUAL UPDATES New element selection cards Improved spell icons Wall of fire redesign Now there is a visual representation that when enemies catch on fire Improved design of Initial, End and Power Up rooms More polished death screen Removed some clutter from the settings menu
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 July 2024 | First Official Build - Early Access 2.0 | 5842939267340046649 |
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