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Magnavody

Magnavody Steam news

Classyk Games | Dec 5, 2023 | game

Released

0players observed · 25 September 2026 - 15:21:22 UTC

ActionCasualSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Magnavody news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateDec 5, 2023
  • DeveloperClassyk Games
  • PublisherClassyk Games

Genres: Action, Casual, Sports

Company pages: Developer: Classyk GamesPublisher: Classyk Games

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Magnavody Steam news

Magnavody news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Submarine Attack and more - 18 July 2026

    Hi everyone,I'm back with some nice updates for Magnavody!Full list below but the big changes are:A new (old) game! Magnavody Submarine Attack. This is a homage to the original Submarine game that was bundled with the Magnavox Odyssey in 1972.Improved UI scaling. This makes the fonts MUCH more readable and everything a lot cleaner.3D console animation when you do quick start on a game (just more fun presentation).Submarine is an interesting game. I chose to recreate it for a couple of reasons. I think the concept is really exciting. The gameplay is also fairly elegant for a Odyssey game (they can get very arcane but Submarine keeps it simple). It also does not use any physical components (just the overlay and maybe pen and paper for scoring). It also uses Card #5 which has some interesting effects on the console. Holding reset makes the Player 2 spot disappear. Something I really came t…

  • Update notes for 9 September 2025 - 9 September 2025

    Hi everyone,A nice update to add onscreen keyboard and gamepad glyphs to the control units. Now when you have the UI enabled it will show the keyboard or gamepad layout and how it maps to the Odyssey controller. I really want Magnavody to be super accessible and pick-up-and-play and this makes it a lot more usable!Regards,Luke

  • Update notes for 24 January 2025 - 24 January 2025

    Hi everyone, The Odyssey doesn't have game cartridges but it does have something that looks similar, cards (sometimes called carts). One of the first "head-trips" when encountering the console is that these cards are not games but rather pluggable circuit boards that change the behaviour of the console and controllers. There are about 12 cards for the system and all the games use them. Today's update brings Card 6 emulation to Magnavody. During development I uncovered a whole aspect to the console that I had not been aware of. The RESET button on each controller has TWO states: Pressed down and released. Up until Card 6 I was treating the RESET button as a single event, "pressed". That worked pretty well for the other cards and the games I knew about but for Card 6, holding down the RESET button is an important element of gameplay. It hides the player's spot. How cool is that? I'm aware…

  • Update notes for 21st May 2024 - 21 May 2024

    Hi everyone, While I was making a retro game of my own last year, I went on a deep journey into retro gaming. I thought I knew all the main players -- from the Amiga, the PC, Nintendo, Atari, Sega -- but there were a few I had not heard of: The ZX Spectrum, a marvellous little machine from the early 1980s in the UK. The unbelievably cool Vectrex, a vertical vector-based console, also from the early 80s. And finally, the Magnavox Odyssey, the grand dame of all home video consoles, from 1972. It's just been the most amazing voyage of discovery getting to know this console, its history and how it works. Its whole approach to game design -- that the electronic component is just one element of a larger physical game -- is so interesting to me. Hybrid games are a hot topic in game design TODAY. Table top games that have mobile apps or computer controlled pieces are popular at the moment, as i…

  • Update notes for 21st April 2024 - 21 April 2024

    Hi everyone! Now the foundation for Magnavody is in place after the last few updates, we're finally getting to the good stuff! This version includes a big piece of what makes the Odyssey such an interesting puzzle -- overlays! Odyssey can only draw four spots on screen -- two player blobs, a wall and a ball-type object. It can't render different sprites or colours like later consoles -- BUT did you know that Odyssey can achieve higher fidelity graphics and colours than any console from the next 20 years?!? How did they do it? By the simple but genius idea of including plastic overlays with the console that players stuck to their TV screens. With these overlays Odyssey is able to deliver finely grained and colourful graphics at a high resolution. Of course it is extremely limited technically and the frame rate (how quickly you can peel and replace the overlay) is terrible! Arguably thoug…

  • Update notes for 3rd March 2024 - 3 March 2024

    Hi everyone! Here's an update for Magnavody. More games is a priority for this project, followed closely by making it as "pick up and play" as possible, and this release is decent step forward. I'm serious about making something really authentic but also fun. Today's update adds support for "Card 5". Odyssey is so unbelievably cool in the way its cards/cartridges work. Instead of containing game code, each card reconfigures the hardware to do different things. The most widely understood is Card 1, which makes the Odyssey work like a basic "table tennis" game (we don't mention "pong" here thank-you). Card 5 was used with three games: Submarine, Invasion and Wipeout. With this update, Magnavody should be capable of playing those games (if you have the pieces). I'm still working on the best way to recreate the pieces and overlays digitally. When plugged in, Card 5 has the following effects…

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