- Alpha 1.1.1 Patch Notes - 12 January 2015
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.
- Alpha 1.1.1 Patch Notes - 12 January 2015
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playing. Fixed a bug that caused the Track List to not update when travelling between Dungeons. Fixed a bug that caused the wrong Track List to be loaded when loading a saved game. Fixed a bug that allowed the player to skip a boss using a Scroll of Teleportation.
- Alpha 1.1.0_02 Patch Notes - 11 January 2015
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.
- Alpha 1.1.0_02 Patch Notes - 11 January 2015
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correctly. I will continue to search for a better solution.
- Alpha 1.1.0_01 Patch Notes - 10 January 2015
GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of their parent's stats, down from 25%. BUG FIXES Fixed a graphical glitch caused when using Knife in the Dark from Stealth. Fixed a bug which allowed Necromancers to Sacrifice and Resurrect inanimate objects.
- Alpha 1.1.0_01 Patch Notes - 10 January 2015
GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage, and Scaling reduced. Squish is no longer Thick Skinned. Illusions now have 20% of their parent's stats, down from 25%. BUG FIXES Fixed a graphical glitch caused when using Knife in the Dark from Stealth. Fixed a bug which allowed Necromancers to Sacrifice and Resurrect inanimate objects.
- Alpha 1.1.0 Patch Notes - 9 January 2015
HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of Blessing. New World Object: Tombs. Enemies who have no logical way of opening doors have lost the ability. Instead, these enemies will now take up to 3 turns to break doors down. Reduced the spawn rate of all Spellbook sources. CHARACTER CREATION Added Female Hairstyles. ENEMIES New Enemy: Pile of Grave Worms. New Enemy: Phantom Spooker. New Enemy: Hellbat. New Enemy: Ancient Mummy. New Enemy: Necromancer. Illusions now spawn with remaining health proportionate to their parent. SKILLS Fortify now correctly uses Stacks instead of Turns. ITEMS New Item Type: Cursed. Added Weapon and Armour Tier Appearances. New Item: Scroll of Curse Removal. New Item: Scroll of Enhancement. Added Chance to Fear W…
- Alpha 1.1.0 Patch Notes - 9 January 2015
HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of Blessing. New World Object: Tombs. Enemies who have no logical way of opening doors have lost the ability. Instead, these enemies will now take up to 3 turns to break doors down. Reduced the spawn rate of all Spellbook sources. CHARACTER CREATION Added Female Hairstyles. ENEMIES New Enemy: Pile of Grave Worms. New Enemy: Phantom Spooker. New Enemy: Hellbat. New Enemy: Ancient Mummy. New Enemy: Necromancer. Illusions now spawn with remaining health proportionate to their parent. SKILLS Fortify now correctly uses Stacks instead of Turns. ITEMS New Item Type: Cursed. Added Weapon and Armour Tier Appearances. New Item: Scroll of Curse Removal. New Item: Scroll of Enhancement. Added Chance to Fear W…
- A Long Delayed News Post - 18 December 2014
Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd like to say a huge thanks to everyone who's continued to support both me and Claustrophobia even while I appeared to vanish off the face of the Earth. Recently I had to take a small hiatus from Claustrophobia in favour of my University coursework, which has pretty much dominated my life these past few months. Thankfully, I have nearly finished this work and can return to Claustrophobia soon. Which leads me nicely onto what's next for the game! Firstly, Claustrophobia now has an artist, Kyle Sun. Kyle joined the project a couple of months ago, and has been working hard to pick up from where I left off. With graphics in his capable hands, I can focus entirely on content and feature creation. So wha…
- A Long Delayed News Post - 18 December 2014
Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd like to say a huge thanks to everyone who's continued to support both me and Claustrophobia even while I appeared to vanish off the face of the Earth. Recently I had to take a small hiatus from Claustrophobia in favour of my University coursework, which has pretty much dominated my life these past few months. Thankfully, I have nearly finished this work and can return to Claustrophobia soon. Which leads me nicely onto what's next for the game! Firstly, Claustrophobia now has an artist, Kyle Sun. Kyle joined the project a couple of months ago, and has been working hard to pick up from where I left off. With graphics in his capable hands, I can focus entirely on content and feature creation. So wha…
- Alpha 1.0.4 Patch Notes - 29 October 2014
HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential. GAMEPLAY Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. Likewise, undiscovered enemies will no longer scale up when they are below the player's current level. Preparations made for upcoming new content. MUSIC Added the final mix of Light6. ENEMIES Added Modifier: Illusionist Greatly increased Elite, Champion, and Hellish enemies Health. XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing. Enemies now have increased Hit Rate at greater levels. STATS XP scaling is now exponential. Hit Rating and Defence Rating now suffer Diminishing Retu…
- Alpha 1.0.4 Patch Notes - 29 October 2014
HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponential. GAMEPLAY Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. Likewise, undiscovered enemies will no longer scale up when they are below the player's current level. Preparations made for upcoming new content. MUSIC Added the final mix of Light6. ENEMIES Added Modifier: Illusionist Greatly increased Elite, Champion, and Hellish enemies Health. XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing. Enemies now have increased Hit Rate at greater levels. STATS XP scaling is now exponential. Hit Rating and Defence Rating now suffer Diminishing Retu…
- Alpha 1.0.3 Patch Notes - 11 October 2014
HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY Added the Ability to throw potions. Added Wide Doorways fitted with double doors. UI Added the Option to load your last Character's appearance when creating a new Character. Altered the colouring of the minimap for easier visability. Leaderboard entries made before major balance changes now have an outdated tag, and will be overridden by all new entries. Added a warning message that will display When attempting to load a save file that is no longer compatible with the current build. ENEMIES Elite, Champion, and Hellish enemies now have buffs to their base damage. Elite, Champion, and Hellish enemies no longer have buffs to their Hit Rating. Elite, Champion, and Hellish enemies awarded XP reduce…
- Alpha 1.0.3 Patch Notes - 11 October 2014
HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY Added the Ability to throw potions. Added Wide Doorways fitted with double doors. UI Added the Option to load your last Character's appearance when creating a new Character. Altered the colouring of the minimap for easier visability. Leaderboard entries made before major balance changes now have an outdated tag, and will be overridden by all new entries. Added a warning message that will display When attempting to load a save file that is no longer compatible with the current build. ENEMIES Elite, Champion, and Hellish enemies now have buffs to their base damage. Elite, Champion, and Hellish enemies no longer have buffs to their Hit Rating. Elite, Champion, and Hellish enemies awarded XP reduce…
- Alpha 1.0.2_02 Patch Notes - 27 September 2014
BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right clicked.
- Alpha 1.0.2_02 Patch Notes - 27 September 2014
BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right clicked.
- Alpha 1.0.2_01 Patch Notes - 26 September 2014
ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarity. STATS Critical Chance from Dexterity reduced to 1% every 5 points. BUG FIXES Fixed a major bug causing Sword Damage to scale incorrectly. Fixed Keys Vanishing from the Inventory when Right-Clicked. Fixed a bug causing the second Comparison Tooltip to become uncoupled. The Tooltip for Strength now displays the correct information.
- Alpha 1.0.2_01 Patch Notes - 26 September 2014
ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarity. STATS Critical Chance from Dexterity reduced to 1% every 5 points. BUG FIXES Fixed a major bug causing Sword Damage to scale incorrectly. Fixed Keys Vanishing from the Inventory when Right-Clicked. Fixed a bug causing the second Comparison Tooltip to become uncoupled. The Tooltip for Strength now displays the correct information.
- Alpha 1.0.2 Patch Notes - 26 September 2014
HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key Q). CONTROLS Slightly reworked movement controls to reduce the chance of accidentally moving more cells than intended at a time. UI Added a Fullscreen Map, complete with tooltips and movement (Default Key M). Comparison Tooltips will now display all equipped alternatives when the item in question can be equipped to multiple slots. Doors are now shown on the minimap. ENEMIES Enemy Health Scaling reworked. Enemy Defence Rating reworked. Enemy Damage Scaling reworked. SKILLS Shield Bash's Stun Duration reduced to 2 turns, down from 5. ITEMS Two Handed Swords now scale correctly. STATS You now gain 1 Armour for every 2 points of Strength. Armour Efficiency gain from Constitution increased to 20%, f…
- Alpha 1.0.2 Patch Notes - 26 September 2014
HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key Q). CONTROLS Slightly reworked movement controls to reduce the chance of accidentally moving more cells than intended at a time. UI Added a Fullscreen Map, complete with tooltips and movement (Default Key M). Comparison Tooltips will now display all equipped alternatives when the item in question can be equipped to multiple slots. Doors are now shown on the minimap. ENEMIES Enemy Health Scaling reworked. Enemy Defence Rating reworked. Enemy Damage Scaling reworked. SKILLS Shield Bash's Stun Duration reduced to 2 turns, down from 5. ITEMS Two Handed Swords now scale correctly. STATS You now gain 1 Armour for every 2 points of Strength. Armour Efficiency gain from Constitution increased to 20%, f…