SPSTEAMPULSELIVE ANALYTICS
Arcane Worlds

Arcane Worlds Steam metadata

Ranmantaru Games | Jan 28, 2014 | game

Released

0players observed · 23 September 2026 - 13:34:45 UTC

ActionAdventureEarly AccessIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)12,658
  • Revenue (VGI)$89,731
  • Review score45% positive

Arcane Worlds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)12,658
  • Revenue (VGI)$89,731
  • Review score45% positive
  • Total reviews238
  • Release dateJan 28, 2014
  • DeveloperRanmantaru Games
  • PublisherRanmantaru Games

Genres: Action, Adventure, Early Access, Indie, Strategy

Company pages: Developer: Ranmantaru GamesPublisher: Ranmantaru Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Arcane Worlds Steam metadata

Arcane Worlds metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/269610/metadata
Steam Storehttps://store.steampowered.com/app/269610/
Steam Communityhttps://steamcommunity.com/app/269610
PCGamingWiki search
IGDB searchSearch IGDB for Arcane Worlds

Reviews, pricing, and metadata

Review summary

Mixed

45% positive, 107 positive, 131 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 January 2014

Latest Steam announcements

  • Update 0.46 - 21 December 2020

    Generated models for trees and stones, and some bug fixes. It's been one hell of a year, so I'm taking a couple of weeks off. Have a nice holidays! Change log: Tree and small stone models are now generated using a new Orb script. Buildings (including your castle) are now damaged by water and lava. Fixed camera jerking after selecting a spell.

  • Update 0.45 - 16 July 2020

    The worlds are twice larger now, 4 times the area. With optimizations, it looks like they'll be fine for the multiplayer. Change log: Game worlds are now 4 times the area than before. Fog range is the same, so you can only see about quarter of the world around you now. Optimized fluid simulation. Many optimizations in world generation. Added (slightly) animated loading screen, long tasks like world generation now run in background. Added anonymous game analytics. For now it only records simple events like starting a new game, and sends crash logs to the developer.

  • Update 0.44 - 11 June 2020

    This took a long time, and it's a rather boring update from your point of view. There are likely weird new bugs too. Huge rewrite of game code in preparation for the multi-player. Switched to FMOD sound engine. Game simulation and rendering are in different threads now, resulting in smoother frame rate. Some parts of game code were optimized to use multi-threading. Spells are now scripted, so potentially mod-able. Global resources are removed for now, so no crafting, you find spells directly in story mode. Gatherers and birds are not animated for now. Some minor features are missing for now.

  • Update 0.43 - 17 April 2019

    I had some health issues, so this update took way longer than expected. I'm much better now though. The main thing in this update is the new boss fight mode. Also, I switched to DirectX 9 ex, which might cause issues on some systems, so let me know if there are any weird bugs or problems starting the game. Change log: Added initial boss fight game mode. Switched to DirectX 9 ex, requires Windows Vista or newer. Player now collides with static objects. Gatherers now ignore mana that is in the castle limits. Fixed a mouse input bug. Using a different font (more localization-friendly). Switched to Visual C 2017. Added IK animation system. Added voxel-based model generation system. Added a bunch of developer tools.

  • Update 0.42 - 21 April 2018

    I added support for spline-based deformation to point cloud models, and switched wyvern and caterpillar monsters to point clouds. Also a bunch of improvements and optimizations. Change log: Wyvern and caterpillar monsters now use point cloud models. Various quality improvements for point cloud models. Fixed a bug that made gatherers fight over mana. Optimized some AI-related code. Integrated easy_profiler (dev stuff, you likely don't care about it). Support the development on Patreon!

  • Update 0.41 - 22 January 2018

    A small patch to fix Windows 10 mouse issues: Fixed mouse issues in Windows 10 (using raw mouse input for looking in 3D now). Added mouse sensitivity slider in control options.

  • Update 0.41 - 22 January 2018

    A small patch to fix Windows 10 mouse issues: Fixed mouse issues in Windows 10 (using raw mouse input for looking in 3D now). Added mouse sensitivity slider in control options.

  • Update 0.40 - 12 November 2017

    I'm sorry for the long wait this time, but here's the new update finally. Change log: Destructible buildings (the castle and guard towers). Guard tower is now customizable via script. Increased contact damage range for birds and wyverns.

  • Update 0.40 - 12 November 2017

    I'm sorry for the long wait this time, but here's the new update finally. Change log: Destructible buildings (the castle and guard towers). Guard tower is now customizable via script. Increased contact damage range for birds and wyverns.

  • Update 0.39 - 3 July 2017

    Not a big update this time, mainly transparent effects and building editor overhaul. The next one will be destructible castle, since a lot of gameplay stuff depends on that. Transparent effects overhaul (much better performance). Added glow post-processing effect. New building editor UI and improvements. Improved dithering.

  • Update 0.39 - 3 July 2017

    Not a big update this time, mainly transparent effects and building editor overhaul. The next one will be destructible castle, since a lot of gameplay stuff depends on that. Transparent effects overhaul (much better performance). Added glow post-processing effect. New building editor UI and improvements. Improved dithering.

  • Update 0.38 - 5 March 2017

    This update brings some optimizations and a new world type (mountains). The game now uses vertex shader textures, so I had to drop support for some old Radeon cards that don't support this feature. Change log: New world type: mountains. Using vertex shader textures for height map and water foam flow (moving some calculations to GPU). Smoother nearby land (clamped bicubic interpolation). Culling out-of-view land, water and lava. Fixed guard tower shooting at mana gatherers. Various minor improvements.

  • Update 0.38 - 5 March 2017

    This update brings some optimizations and a new world type (mountains). The game now uses vertex shader textures, so I had to drop support for some old Radeon cards that don't support this feature. Change log: New world type: mountains. Using vertex shader textures for height map and water foam flow (moving some calculations to GPU). Smoother nearby land (clamped bicubic interpolation). Culling out-of-view land, water and lava. Fixed guard tower shooting at mana gatherers. Various minor improvements.

  • Update 0.37 - 11 January 2017

    I'm sorry for the long wait, but the update is finally here. This is a major rewrite of AI code, making mobs modular and customizable both for me and for the modders. You can script AI behaviors now. I'll use it to add more variety to the enemies in the next updates. In other news, some people contacted me about cooperation on the game, they want to remake graphics (they have artists) and run a Kickstarter campaign to judge if the game is popular enough to invest money and time in finishing it together with me. I'm not sure if it'll work out with them yet, but I'm going to give it a try. Change log: A big rewrite of AI and actor code (separating actors and behaviors, modular scripted AI etc.) Enemy missiles are now visible on the map. Fixed trees disappearing after loading a saved game. More developer / debugging stuff via imgui.

  • Update 0.37 - 11 January 2017

    I'm sorry for the long wait, but the update is finally here. This is a major rewrite of AI code, making mobs modular and customizable both for me and for the modders. You can script AI behaviors now. I'll use it to add more variety to the enemies in the next updates. In other news, some people contacted me about cooperation on the game, they want to remake graphics (they have artists) and run a Kickstarter campaign to judge if the game is popular enough to invest money and time in finishing it together with me. I'm not sure if it'll work out with them yet, but I'm going to give it a try. Change log: A big rewrite of AI and actor code (separating actors and behaviors, modular scripted AI etc.) Enemy missiles are now visible on the map. Fixed trees disappearing after loading a saved game. More developer / debugging stuff via imgui.

  • Update 0.36 - 11 June 2016

    This is a small update before I start overhauling AI which I have mostly planned out already. I integrated "dear imgui" library and made log viewer / script console with it. It's quite good for quickly building developer tools, so eventually I'll bind it to script to make it available for modders and for script analytics and debugging. Added log viewer / script console (accessed with F5 if you have dev. tools on in options). Added gloss maps for building textures. Mana threshold is displayed now on the castle mana bar in the progress mode. If you like what I do, you can support me on Patreon!

  • Update 0.36 - 11 June 2016

    This is a small update before I start overhauling AI which I have mostly planned out already. I integrated "dear imgui" library and made log viewer / script console with it. It's quite good for quickly building developer tools, so eventually I'll bind it to script to make it available for modders and for script analytics and debugging. Added log viewer / script console (accessed with F5 if you have dev. tools on in options). Added gloss maps for building textures. Mana threshold is displayed now on the castle mana bar in the progress mode. If you like what I do, you can support me on Patreon!

  • Update 0.35 - 17 May 2016

    The main feature of this update is shading overhaul, which changes how light interacts with materials. It allows for glossy materials now, and thanks to rendering pipeline changes, I have place for extra material parameter in the G-buffer which I might use later. If you're interested in technical details, it's inspired by Disney's BRDF, but adjusted for real-time non-photorealistic rendering. And some hacks to make stuff that doesn't have normals (like foliage) look good. Major overhaul of shading and lighting. Ranmantaru logo in first loading screen. Blurred background for loading screen. Fixed minor shadow issue. If you like what I do, you can support me on Patreon!

  • Update 0.35 - 17 May 2016

    The main feature of this update is shading overhaul, which changes how light interacts with materials. It allows for glossy materials now, and thanks to rendering pipeline changes, I have place for extra material parameter in the G-buffer which I might use later. If you're interested in technical details, it's inspired by Disney's BRDF, but adjusted for real-time non-photorealistic rendering. And some hacks to make stuff that doesn't have normals (like foliage) look good. Major overhaul of shading and lighting. Ranmantaru logo in first loading screen. Blurred background for loading screen. Fixed minor shadow issue. If you like what I do, you can support me on Patreon!

  • Update 0.34 - 17 April 2016

    This is a minor update, but it adds a new game mode, called "progression". It's going to be like the original Magic Carpet, a linear sequence of challenges without a story. It's just one world so far, but I'll add more in the next updates, and this game mode will likely change a lot with future updates. Added initial progression mode (just one world so far). Fixed missiles not hitting stone cups. If you like what I do, you can support me on Patreon!

Patch notes and updates

S.noRelease datePatch nameGID number
117 April 2019Update 0.432434668385542995850
222 January 2018Update 0.413819571572131100261
312 November 2017Update 0.403819571572131100374
43 July 2017Update 0.393819571572131100481
55 March 2017Update 0.383819571572131100663
611 January 2017Update 0.373819571572131100814
711 June 2016Update 0.363819571572131100925
817 May 2016Update 0.353819571572131101037
917 April 2016Update 0.343819571572131101140
109 April 2016Update 0.333819571572131101237
1121 January 2016Update 0.323819571572131101339
1227 November 2015Update 0.313819571572131101447
132 November 2015Update 0.303819571572131101557
1424 October 2015Update 0.293819571572131101668
1531 August 2015Update 0.283819571572131101763
1620 June 2015Update 0.273819571572131101869
177 March 2015Update 0.26: new shadows3819571572131101981

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID269610
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 28, 2014
DeveloperRanmantaru Games
PublisherRanmantaru Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent45%
Positive reviews107
Negative reviews131
Total reviews238
Steam recommendationsNot available
AchievementsNot available
Average playtime forever44 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/269610/

Short description

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

About this game

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Arcane Worlds's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Arcane Worlds's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Arcane Worlds at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$9.99$9.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.