- The New Game+ Update (1.10) is now live on Stable! - 29 August 2025
The New Game+ Update is now the default version and will be delivered to all players! In New Game+, you'll be able to continue playing on a character that's seen the game's true ending, with many gameplay shenanigans introduced!The update also introduces "Custom Game", which will also unlock after beating the true ending. This allows you to start a brand new character with various changes to the gameplay. You can make things easier, or you can make things harder - or both!We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest. For more patch notes and more information, please check the Frontline post below! Additional Patch NotesVersion 1.10k (September 6, Bugfix & Change patch) ChangesRegular enemies now have a chance to drop…
- [Frontline Patch] NewGame+ Update (1.10) is out on Frontline! - 27 June 2025
Frontline only! Click here for Frontline instructions Patch Info Summary Players can now restart the game from a True Ending into New Game+, or fine tune their challenge with a Custom Game! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks!Important note: While old save files are of course compatible with this new version, the new version's save files can't be loaded in an older version of the game. So if you switch to Frontline, it's advised that you wait until the Stable (default) branch has been updated before switching back! About the patchNew Game+ New Game+ will let players who have beaten the game's True Ending restart the game! You trans…
- Launch Anniversary, Daily Deal and What's Beyond - 28 February 2025
Dear Collectors, Our scientists and theologians alike have been hard at work to figure out whether our anniversary should be today or tomorrow - we did release the game on February 29th after all! After much heated debate it was decided that since 365 days have passed today, February 28th was the more fitting option! Therefore, to celebrate, the game is 20% off between today and March 7th! We're sending out a huge ball of gratitude to all those who've played the game, and those who have it wishlisted for a rainy day! What has happened since launch? Since the launch there have been two notable updates, with the first being the Difficulty Update, where we added two new difficulties, as well as tweaking many unfair-feeling mechanics. The second was the Clarity Update which improved gameplay readability, reduced clutter, and most importantly added aquariums as housing items! And what's next…
- The Clarity Update (1.03b) is now live on Stable! - 12 August 2024
The Clarity Update is now the default version and will be delivered to all players! We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest. For more patch notes and more information, please check out the Frontline post below! https://steamcommunity.com/games/269770/announcements/detail/4334236563128954185 Version 1.03c (August 14, Bugfix Patch) Bug Fixes Fixed a bug where a certain headgear would disappear if removed from a Hat Display Fixed a rare crash when attempting to change hairstyles of a randomized character
- [Frontline Patch] Clarity Update (1.03) is out on Frontline! - 31 July 2024
Frontline only! Click here for Frontline instructions Patch Info Summary Bug fixes, improved visual clarity and... aquariums! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks! Details About the patch Clarity Improvements Another one of the things we really felt like we wanted to address in the game is the clarity/readability of the action. That is, to reduce the risk of the character “getting lost” in the playfield. This is especially common when playing in multiplayer, and playing with summons. The amount of moving things on the screen can reach quite ridiculous levels, and sometimes it’s hard to keep track of where you are, and where threats…
- The Difficulty Update (1.02c) is now live on Stable! - 16 May 2024
The Difficulty Update is now the default version and will be delivered to all players! We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest. For more patch notes and more information, please check out the Frontline post below! https://steamcommunity.com/games/269770/announcements/detail/4207002269545222582
- [Frontline Patch] Difficulty Update is out on Frontline! - 9 May 2024
Frontline only! Click here for Frontline instructions Patch Info Summary A load of bugfixes, some QoL improvements and more difficulty options! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks! Details About the patch After watching a lot of streams and reading a lot of feedback, we've come to realize that the difficulty options in the game are a bit limited, and there are two seemingly pretty big groups that is affected: people looking for something a bit less demanding, and people who'd like to face a greater challenge than Normal but don't appreciate the current Hard Mode. The patch contains a couple of new difficulty settings hoping to impr…
- 1.01a is now live on Stable! - 20 March 2024
Summary The 1.01a patch is now on the default branch/Stable! If you are already playing on Frontline, you already have this patch, and the below information is redundant! Patch Notes Changes The game now asks for player confirmation before a rebind of the confirm button goes through Players can no longer sell the unique seeds that are required for the Master Gardener achievement When failing to establish a multiplayer connection, the game tries to provide error context The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly Bug Fixes When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift Defeating the final boss of Arcade Mode now actually grants score! Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload Fixed a visual bu…
- [Frontline Bugfix Patch] Version 1.01a is out on Frontline! - 8 March 2024
Frontline only! Click here for Frontline instructions Patch Info Summary We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments! Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes! This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch! Patch Notes Changes The game now asks for player confirmation before a rebind of the confirm button goes through Players can no longer sell the unique seeds that are required for…
- Secrets of Grindea Finally Leaves Early Access! - 29 February 2024
Wow! Is This A Dream? We sure hope not! Even (especially?) for us it feels a bit surreal that this day has finally arrived! Thanks to everyone who have been with us on this crazy journey, and for all the encouragement and feedback we've been given to make this game what it is now - after a total of 13 years (!!) in development - and thanks and welcome to all the new player who will join in shaping it into what it will eventually become! Wait, 13 years?! Yep! We've been in Early Access for nine, but before that we were making this game on the side while going to school! Thirteen years became the grand total oven time for this brightly colored bun. It's quite insane when you put it like that, but we're very grateful for being able to create this game the way we wanted And now? Bug fixes! Then the first big post-release thing we will tackle is a New Game+! So, without further ado... thanks…
- 'Finale'-Update (version 0.99xx) is out on Stable! - 22 February 2024
Patch Info Attention - this is not a drill! The Story Mode and Arcade Mode endings that have been live on Frontline can now be accessed by all players! Oh, and Secrets of Grindea 1.0 officially launches February 29! Story Mode Endings The game's two Story Mode endings are now available on the Stable version! This also includes a huge amount of bug fixes, QOL-changes, minor world updates, menu improvements and also a post-end world state to explore for players who beat the game! Arcade Mode Arcade Mode is now also beatable, not to mention that Stable users now have access to the new event rooms and revamped challenges! Official Release Is On February 29! You (probably) heard it here first: the game will finally release on February 29! A chance like that only comes along every 4 years, so as avid Collectors we just had to have that rare treasure. Thanks everyone so, so, so freaking much f…
- Patch 0.99h is out on Frontline! - 20 December 2023
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses! Details About the patch This patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high! Also note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet! This last portion of the game has been a final boss in itself for us to produce, but we are happy with the quality of the content, and hope you guys will be too! Some useful chat commands for testing purposes: /towerreset - resets the whole tower /finalereset - resets the final battles To add/remove…
- Patch 0.949a is out on Frontline! - 25 February 2022
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story! Details About the patch This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs! Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode. Patch Notes Additions The two final floors have been added to Arcade Mode Beating all Arcad…
- 'The Loose Ends'-Update is out on Stable! - 2 June 2021
Patch Info Recommended Level: N/A Summary Be it wiggling plants, that giant desert tree or Marino's family relations - this update ties up the pieces of partially finished content throughout the game! Details about the patch For every step closer we've gotten to finishing™ the story, the "loose ends" of Story Mode have become more and more of an eye sore. With loose ends I mean teased but unreachable areas, unfinished features (looking at you, memory room) and other unresolved stuff that makes the world feel incomplete to our standards. With the final dungeon being all that remains between Roger Lyke and the credit roll, we realized we've reached the point where pushing this major task to the side no longer made sense! So over a number of Frontline updates, we've made a ton of additions and improvements to the game as a whole. Let's list some of them! Marino's Mansion After beating Mari…
- Patch 0.912a is out on Frontline! - 9 April 2021
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: 30+ Summary With this patch, we're now pretty satisfied with the amount of side-content in Story Mode! Details About the patch Unlike the recent patches, this one actually ties in to the main story in a significant way, by introducing some end-game "challenges". These are optional, but their rewards will serve a purpose at the final portion (which is yet to come). We've also moved boss battles to the arena instead of the Memory Room, and you can now refight all the bosses in the game! Also, some more bosses have been given drops, which will be handed out retroactively to characters that have already beaten said bosses in Story Mode. For those of you with a bazillion unused silver points, there has opened up a new service in the Collectors HQ that you might want to check out! Since the content is quite sp…
- Patch 0.897h is out on Frontline! - 18 December 2020
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary Some more of Story Mode's dead ends in the world have been filled! Details About the patch Like the previous patch, this one makes the game a bit fatter by filling in some "holes" in the world (and in some cases just adding more stuff)! Since the content is quite spread out, the easiest way to find it is to use the completion tracker on the world map! With this patch, we've now almost reached the point we've been aiming for in terms of side-content. There will be one more Frontline-patch of this kind, and then we'll move on to finishing (?!) both Arcade Mode and Story Mode! Happy holidays, everyone! Patch Notes Hotfix Patch 0.897h Changes When playing Fark's minigame, the music volume is automatically lowered to make it easier to hear the sounds Beating Fark's minigame now gives you a proper…
- Patch 0.893d is out on Frontline! - 17 October 2020
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary Some of Story Mode's dead ends in the world have been filled! Details About the patch So you know how there is a bunch of stuff in the game that teases content but you can't really get there? Well, this is the first of two (perhaps three) updates where we aim to iron out those things! This update in particular is mainly focused on the little sprouts you've seen around the world and wondered how the heck you make them grow. The answer is here, and it's Super Fertilizer! Oh, and you can now enter Marino's Mansion and hang out with his wholesome dad... This update basically makes the game a little "fatter", adding 14 new NPCs, 5 quests, and some new areas with secrets within! We initially wanted to release a smaller patch faster, but the sprouts was so heavily connected with other content needin…
- New Arcade Mode is out on Stable! - 17 July 2020
Patch Info Recommended Level: N/A Summary Arcade Mode additions + changes, and enemy balance changes Details About the patch Arcade Mode used to be a hellish and monotone experience for most players - even those who usually enjoy roguelites. One might've beaten Story Mode on Hard and then struggled to make it past Pumpkin Woods in Arcade Mode. While we do think the toughest challenges of Arcade Mode should be brutal (and Triple Catalyst runs with curses surely still are), we needed to do a better job of easing people into the pain, like frogs being boiled slowly alive. Wait, what were we talking about? Anyways, the base difficulty of the mode has been lowered, and a lot of unfair situations mitigated! By beating the mode (currently this means beating Tai Ming), you'll unlock the higher difficulties. As for addressing the feeling of every run being the same, we've introduced a mechanic c…
- Patch 0.889e is out on Frontline! - 7 July 2020
Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary Arcade Mode additions + changes, and enemy balance changes Details About the patch So while Fred and Vilya have been making graphics for the upcoming Story Mode polish phase (wrapping up loose ends in the game world), the programming budget has been put towards a last push at making Arcade Mode a more pleasant experience, and in the process improving some enemy behavior for both Arcade and Story. If you've been on the fence about Arcade Mode before, please do give it a try to see if you enjoy it more now! Enemy Changes A bunch of enemies have received changes of differing magnitude, and the shield has become stronger in general - especially shielding without perfect guarding. All these changes are basically "quality of life" changes that remove certain jank scenarios, especially for people pl…
- The Lost Ship is out on Stable! - 2 April 2020
Patch Info Recommended Level: 26-30 Summary Now everyone can get wet and scared on the Lost Ship! Details (This patch basically moves the Frontline content to the Stable branch - so Frontline players don't need to read this) Players on the Stable branch can finally access the Lost Ship and the surrounding extra content! Something to note: this release might be a bit less stable than regular Stable updates, since I've fixed a lot of bugs that hasn't passed through Frontline (and sometimes fixing a bug might lead to unintended behavior elsewhere - we have all seen the classic programming movie Butterfly Effect). The reason is because I added a pretty big feature to the Translation Tools that I realized would break the game for all those who play with translations if not everyone got their game updated at the same time. I apologize in advance, and will be keeping a close eye on things so I…