Borderline Enigma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2699650
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperEyüp Korkmaz
- PublisherEyüp Korkmaz
- Parent gameNot available
Genres: Adventure, Indie, Simulation
Company pages: Developer: Eyüp KorkmazPublisher: Eyüp Korkmaz
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Borderline Enigma Steam news
Borderline Enigma news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- MEET THE BORDERLINE STATION - 6 December 2023
While creating the main environment plans for a space station that was far from Earth or any human supply center, I always imagined a poor environment. As it is the main space for our planet Ukknar, the station had to had last gen equipment. But that never meant it would be comfortable for an operators daily needs. Modules designed for the operator(s) were old and and used to the last line. Well, the mission comes first after all, right? The modules are slightly modified for use in space, but still, most of them were used on other colonies for years before they became what they are today. It never offers more than the mission as an operator demands. Workshop Energy Distribution Life Support Reactors Storage Living Quarter(s) Kitchen Operation Center Tower Control Chamber What more does it need? After all, you can't have an arcade room orbiting a planet that is commonly known with its mi…
- ATTENTION OPERATORS! - 28 November 2023
Hey everyone, Welcome to my first weekly development news post! I'm thrilled to share the current state and future plans for Borderline Enigma. In this initial community post for my debut title, I'd like to share a bit about myself and bring you up to speed on the development process. As a solo developer, I hold high expectations for the future. My journey began in the summer of 2022 as I immersed myself in learning Unreal Engine until June 2023, when I began crafting the first elements of Borderline Enigma. During this period, the game primarily focused on core features, drawing inspiration from Tin Can. But at the end, it turned out I was inspired more from games like Papers Please and Not For Broadcast. Over the following months, I experimented with various ideas and prototyped numerous mechanics, although not all made it to the semi-final development stage. Simultaneously, progress…
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