- Stellar Log 12: Personality Core Constellation Preview - 4 May 2025
Hello everyone! Been a while since the last dev log, I just happen to finally have something to show so let's get into it! So a little bit of a detour I've been learning a lot from my workplace as a game developer. Been spending a lot of things to organize my database for easier tweak and balancing. Setting up tools and excels, and framework and everything. So I can easily change various values and input to the spreadsheet for the formula to update and tweak automatically with a simple button to download it back into the project. But yeah, now let's get back to the main topic of this dev log. Personality Core: Constellaion If you've played the demo before you'll see the interface teaser about this feature. So now I'm integrating constellation into the gameplay loop! I'll have to playtest this for more feedback but for now, let's take a look at the overview! You can unlock Personality Co…
- Stellar Log 11: Rework Update - 1 March 2025
Finally got some time to show for the major rework I’m working on! Sorry about the silence as I said in the previous update, I’ve been busy getting accustomed to my new work life. So let's get to the menu! Before I release this rework update, I wanted to have some significant content for player to experience even if its just a demo. Well, I think that the way to go, have the player taste all forms of content in the demo before I expand it further in full release. These are some features I’ve been cooking and that I’d like to share! Recap: Main Game mode, Odyssey I don’t remember how much I’ve explained about the new game mode but I’ll briefly introduce it again. As players start a new run, they will be entering a big arena filled with various obstacles, interactable, events, and rewards to find. But time is essential because this big area will start to shrink smaller and become much mor…
- Game Status Update! (Stellar Log: 10) - 31 December 2024
Greetings everyone to the dev log yet again! Since the last dev log you might see that there have been fewer updates on the project overall. Simply put, I've just got a full-time job as a game dev for a small indie studio called BitEgg Inc. They have quite a promising title coming, which has stacked up quite a bit of a wishlists. That is none other than "Lost and Found Co." It's been an honor and a great experience so far! https://store.steampowered.com/app/2101390/Lost_and_Found_Co/ Now that I graduated from unemployed to fully employed, the speed of progress on my game has been greatly reduced. As I've been working on the game on and off. This past month I've dealing with moving places and family members, settling into my new work life and schedule. Like an unannounced hiatus break. (Which explains the slow update) To trace back the history of this game. It starts as a thesis project…
- Stellar Log 9: New Game Mode Odyssey! - 1 December 2024
Hello there everyone. Welcome to the monthly dev log! Since the last dev log, I've been pretty quiet. I was prototyping a new game mode, which is the main topic I'd love to get into in this dev log! So basically I've tried to look at the comments and feedback for real this time. Mainly the game already has a promising concept but the execution left much to be desired. Instead of fixing and improving on those suggestions. I like to try a different approach and change from the foundation itself. New Game Mode: Odyssey Combining the previous game mode of standard wave base with more hoard base and a mix of exploration. Your goal is to race against time to gather resources and become as strong as possible before fighting the final boss in the run. Level, Zone, and Area Explanation The game will have 3 different levels each with its unique traits. A level has 3 zones that the player can unlo…
- Small Update Patch Note 0.7.2.3 - 9 November 2024
This is a small update that fixes a lot of minor issue and optimization. Changes: -Minor interface update. -Adjust various artifact or effect not working as intended. -Tweak camera setting to be smoother. Added: -Update option settings, now included attack opacity option. Optimization: -General optimization when spawning object such as projectile and enemy unit.
- Stellar Log 8: Development Plan - 31 October 2024
Welcome back to our usual monthly dev log and updates. The Steam Next Fest has ended and we get some new followers and tractions. Sadly there won't be much new stuff to show in this dev log. But I'll be talking a little about what's next and the future of the game! First off! Thank you everyone for being interested in the game, both old and new. This is my first project and I'm learning many new things. The Next Fest event does a pretty good number but is just a little short of what I expected. Thus, there will be some change of plan. Originally the game was planned to release as an early access by the end of this year. Adjustment In Release Date I've decided to take some more time to step up the game and accumulate more following. Ideally, I want to make a game presentable enough for an influencer to notice. As I've learned that is one of the most effective methods to bring your game t…
- Miscellaneous Update (Patch 0.7.2.2) - 19 October 2024
This update aims to fix and tweak various gameplay elements to improve player experience. Game Juice Tweak -Adding directional effects based on player velocity and direction. -Slightly reduces stamina consumption when sprinting but greatly increases stamina cost for dashing. -Implement various hidden mechanics that provide a stamina boost. For example, changing formation when stamina is below a certain threshold, or performing multiple dash in succession. -Improve slow motion, hit stop, camera, and screen shake. -Implement additional audio cues and audio tweaks. NOTE: A better game feel doesn't hurt anyone. I feel like the game could need more of it. The highlight is the stamina boost mechanic that I've hidden through various systems in the game. This will encourage players to engage in different mechanics to pull off fast and fluid maneuvers! Combat Action -Slightly increase the sprint…
- Steam Next Fest Demo Update Is Here! - 14 October 2024
The time has finally come, the event for all indie games to show and shine! I've been teasing about various new stuff for the Steam Next Fest. And I think I've done just what I plan to do. I didn't want to spoil too much so let's keep it nice and simple. During this event, you can play the special demo version of the game with major updates. So anyone who has an eye on this game and hasn't tried for a while. This is the chance to try it out! (Have fun with the event and have a great day in general! Feel free to leave feedback and your opinion of the game so it can improve!) Follow the development on X (Twitter) or discord!
- Stellar Log 7: Next Fest Demo Update Sneak Peeks! - 30 September 2024
Welcome to the monthly dev log! This time, I'm very excited to show some sneak peeks of the new content coming soon on the big demo update! New Level Preview: Plasma Ocean Plasma Ocean is the second level that will be unlocked by default for players to experience and enjoy. Features new stages, enemy types, and bosses! New Mechanic: Hazard Event Alongside the premiere of the new level, comes new things to play with. One of them is a hazard event, which will periodically trigger a unique event depending on the level. These events can be both beneficial or dangerous to both you and the enemy. So try to use these opportunities tactically for the best result. Progression System: Starship Lineage The last one is a new progression system called Starship Lineage! This will allow you to research and unlock new starships in a family tree fashion! Categorize into different class weights, players…
- Alpha Demo Patch Note 0.7.0.1 - 8 September 2024
Bug Fixes: -Fixed the issue upgrading a squadron from rank 2 to rank 3 can cause game breaking bug. -Fixed the issue where cursor may display wrong sprite when changing between different game state. -Fixed the issue where some interface display keyboard button when using a controller. Changes: -Adjust various tooltip description. -Adjust various tutorial and instruction texts. Added: -Add new visual indication to level inspection menu for zone change buttons. -Implement right click as universal cancel/close menu.
- Stellar Log 6: Foundation Update! (0.7.0) - 31 August 2024
Greeting! How is everyone doing! Time flies when we aren't looking, and we have come a long way. With the upcoming Steam Next Fest, I wanted to catch up with everyone on the monthly log on the progress and state of the game. Not only that, I've brought some major foundation updates to the game that I'd like to share! So like start with this new "Foundation Update" This update tweaks and overhauls various systems of the game, adding quality-of-life features and expanding upon the base, the foundation of the game. I wanted to refine and make sure the core of the game feels good to play and this update is a direct response to that. Level Zone Previously players would select levels by choosing different nodes on the main menu. This is still true, each level with have its own stage characteristic and enemy design. But now there will also be different zones to choose from for each level. Cons…
- Stellar Log 5: Back from the break! - 31 July 2024
How it's been, everyone! So I haven't been active for a while due to personal business, but here I am as promised in the last dev log! I'll be able to continue the development of this game as usual. Although I've been away, I still have something to share in this dev log so please stay! I've had the opportunity to participate in the Thailand Talent Game Show 2024 at the end of this month. It was a small event for new aspiring student game developer to show off their games. Ark Odyssey has won the Best of Sound Award along with various useful feedbacks. Thus, I'd like to point out some interesting feedback that will be implemented for the next major demo update for the Steam Next Fest that coming this October! To summarize Many player wants to engage with the combat more and reduce the time spend on the menu. There are still many aspects to try and bring out more potential of the formati…
- Alpha Demo Patch Note 0.6.2.1 - 2 July 2024
Bug Fixes: -Fixed the issue where Burst Chain overlay does not shows up when not unlocked Personality Core system. -Fixed Polaris Epsilon squadron starting unit from 3 to 4. Changes: -Change Dominiatrix Arkship loadout, replacing Vegas Zeta with Capella Delta squadron.
- Stellar Log 4: Plan for Milestone - 30 June 2024
This game has come a long way, including the recent renaming and brand new key art and trailer. I wanted to say again that I'm very grateful for such an opportunity and surrounded by good friends and acquaintances. So let's get into this monthly dev log! As said earlier, this game has been renamed from Ark of The Kosmoz to Ark Odyssey, mainly due to the difficulty in spelling when introduced to new people. So getting a new name is the most obvious thing to do. Ark Odyssey seems like a good name because we are still keeping the Ark while Odyssey seems like a good word to pair with it. So as of the event, I'd like to mark this as a first milestone in the journey of making this game! Now the next milestone would be featuring the game in the Steam next fest coming this October. This is not going to be on a scale of roadmap or anything. Still, I'd like to list of things that I'd like to put…
- Ark Odyssey Debut & Content Update (Patch 0.6.2) - 25 June 2024
New Content: -Implement 1 new drive Clear Sky Drive -Implement 1 new starship classification Destroyer Class -Implement 5 new units Azure (Astral/Clear Sky Drive) Castor Beta (Cosmic/Patcher Drive) Spica Gamma (Cosmic/Cyberscan Drive) Capella Delta (Cosmic/Clear Sky Drive) Polaris Epsilon (Cosmic/Death Raider Drive) -Implement 10 new artifacts S.M.X Counter System Ballistic Enhancement Direct Impact Adaptive Distortion Cinder Surface Evolution Plate Farewell Firework Emergency Patcher Disintegration Mist Blaze Burst Bug Fixes: -Fixed the issue where opening priority drive result in unclose-able interface. -Fixed the issue with EXO Renegade drive effect working. -Fixed the issue where player pausing the game shows pause menu but the game still running. Changes: -Change in-game logo. -Increase Research Point reward for each stage cleared. (Normal Stage Reward: 100 => 200) (Elite Stage Rew…
- Personality Core Update (Patch 0.6.1) - 18 June 2024
New Content: -Implement Personality Core System -Implement Support Personality Core System Personality Core Unlock the manifestation of Arkship to assist you during each mission! They possess a unique encore ability that will trigger when performing a specific burst chain. Support Personality Core You can unlock support personality core right after unlocking personality core in system expansion. This allows you to select another personality core as support providing additional help! Bug Fixes: -Fixed the issue where squadron in deployed suddenly disappear when entering Outpost. -Fixed various interface bugs and issue. -Fixed the issue where artifact extraction not working. -Fixed enemy pointer visible below action interface. -Fixed various unit and artifact tooltip and description. -Fixed the issue where unit tooltip not updating correct numbers. -Fixed some status effect not resetting…
- Alpha Demo Patch Note 0.6.0.1 - 10 June 2024
Bug Fixes: -Fixed the issue where drag and drop squadron in the outpost menu results in duplication or missing of the squadron. -Implement an additional interface fail-save mechanic that triggers after entering a new stage. Changes: -Adjust some interface size and animation. -Update save file structure, this will reset old save. New Content: -Add "Advance Series" page to system expansion. -Add "Personality Core" system unlock node to Advance Series. (NOTE: This is only the first part of Personality Core feature.)
- Alpha Demo Version 0.6.0 Live! - 4 June 2024
The alpha demo is entering next milestone of version 0.6.0! Major Changes -This update comes with complete rework of the Outpost interface, with the aim to reduce time switching between multiple menus and panels while also providing a more intuitive experience. Minor Changes -Upscale interface resolution in various menus to match the newly reworked Outpost interface. -Update the tutorial to match the newly reworked Outpost interface. -Remove various unnecessary tutorial pages from the Instruction menu. -Implement various music tracks to the combat phase, shop phase, and boss phase. Bug Fixes -Fixed various bugs related to unit targeting. -Fixed the bug where the game freezes when some elite enemy spawns. -Fixed the bug where priority drive selection display drive overflow. -Fixed various artifacts not working or not registered. -Fixed issue when showing statistics during the end stage n…
- Stellar Log 3: Big things coming - 31 May 2024
Welcome back to the monthly devs log! A lot happened these past weeks that I like to cover. First off, the alpha demo is out and available! Which is a big achievement for me. While the game is pretty much unknown right now. We did get some players trying out the demo during the previous Steam event. Gain some traction and feedback, which is good. So try out the demo if you haven't yet! Regarding feedback and demo, a new demo update should be out soon which will rework the entire interface! Reworked Interface The interface is one aspect of the game that goes through change the most and I feel this is the best one yet. I'm eager for your feedback on the new UX/UI! Now for something big. Ark of the Kosmoz will be doing a minor rebranding! Which will be renaming the game into *** ******* (Stay tuned for the reveal!) I also got some help from an artist and an editor in making a brand new key…
- Alpha Demo Patch Note 0.5.7 - 21 May 2024
This is a quick small patch to fix some of the initial feedback. Bug Fixes: -Reduce sudden lag when a squadron is destroyed. -Fixed some UI bugs in Mastery Rank Up and Shipyard. -Fixed player's able to use their burst command after end stage. -Fixed knockback immunity not working. -Fixed some enemy collision damage not working. Change: -Reduce player Arkship health scaling. -Increase collision damage for enemies. -Adjust level 1 boss behavior -Minor reduction in enemy health scaling and increase in enemy attack scaling. -Reduce mastery maximum bonus stat threshold for damage dealt and damage reduction. -Clear all remaining projectiles after stage cleared.