SPSTEAMPULSELIVE ANALYTICS
The 52 Fragments

The 52 Fragments Steam metadata

Moddey Dhoo Game Studio | Dec 11, 2023 | game

Released

0players observed · 22 September 2026 - 02:27:39 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,170
  • Revenue (VGI)No data available
  • Review score63% positive

The 52 Fragments metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,170
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews38
  • Release dateDec 11, 2023
  • DeveloperModdey Dhoo Game Studio
  • PublisherGIB Games

Genres: Indie

Company pages: Developer: Moddey Dhoo Game StudioPublisher: GIB Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

The 52 Fragments Steam metadata

The 52 Fragments metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2702660/metadata
Steam Storehttps://store.steampowered.com/app/2702660/
Steam Communityhttps://steamcommunity.com/app/2702660
PCGamingWiki search
IGDB searchSearch IGDB for The 52 Fragments

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 24 positive, 14 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

49

Platform releases
  • Steam 12 December 2023

Latest Steam announcements

  • A fix - 24 July 2026

    A minor error briefly caused the scores in Fragment Twenty-Nine to return absurdly large values.This has been fixed.

  • Fragment 028 - Score - 23 July 2026

    Games are full of invisible numbers. Long before a player sees a health bar or fires their gun for the first time, a countless number of calculations have already taken place behind the scenes. Random number generators determine whether an attack lands. Reputation systems quietly and invisibly remember conversations from hours ago. Artificial intelligence evaluates dozens of variables before it chooses its next action. Much of what we experience in games is built on systems we never directly observe.Score asks something simple: how much of a game's outcome must be understandable to feel fair?Most games attempt to answer this by exposing some of their logic in a player-visible way. They display damage values, percentages, rankings, and progress bars. Reassuring players that success is earned through understandable systems.And yet. Even these games often conceal enormous portions of their…

  • Fragment 028 - Deposit - 28 June 2026

    One of the defining characteristics of games is that they allow us to make mistakes safely.Unlike many decisions in life, poor decisions in games are often reversible, or at least recoverable. But good game design occasionally reminds us that not all mistakes are immediate. Sometimes they quietly cause us inconvenience and pain much later.This distinction is often described as the difference between tactics and strategy. Tactics solve the immediate problem. Strategy attempts to solve problems that have not happened yet. Many games ask players to make this tradeoff. Should resources be spent now, or conserved for later? Is it worth taking damage today to preserve valuable ammunition? Should a powerful ability be used immediately, or saved for an encounter that may never come?Some games make these consequences especially tangible. In survival games, wasting food or medical supplies during…

  • Fragment 026: Interval - 18 April 2026

    At the midpoint of The 52 Fragments, Interval presents almost nothing. It is a fragment that replaces action with anticipation, asking the player not to do something, but to remain ready for an unknown event to unveil itself.Here at Fragment 26, it seems fitting to recall the first Fragment, Please Wait. But while both of these games are about waiting, they are waiting in different ways. In Please Wait, it is a conceptual wait, one that most players will never complete. The act of waiting exists more as an idea than an experience. Here, in Interval, the wait is tangible, and the window for completion is narrow.Waiting, in most games, is compressed, disguised, or removed entirely. Time is bent to serve the player’s engagement. Interval refuses that kindness. It stretches time back out, returning it to its natural, uncomfortable state. This shift transforms waiting from a passive act into…

  • Fragment 025: Vacancy - 31 March 2026

    There are moments when the world does not end.Nothing disappears outright: the shapes remain, the routines persist, the familiar objects still occupy their places. And yet something essential has been removed, leaving behind a hollow that cannot be pointed to directly. In that space, movement continues out of habit rather than purpose. You go forward because stopping feels worse, even as each step begins to resemble the last.Grief has a way of distorting the way we perceive distance. Effort no longer corresponds to progress, and time stretches unevenly—long in the moment, indistinct in memory. You search for change, or perhaps relief, or for some sign that the direction you’ve chosen matters, but the landscape offers no feedback. Anxiety fills in the silence, suggesting that you’ve missed something. That there was a correct path you failed to take. Fear follows close behind, whispering…

  • Limiting Narration - 15 March 2026

    A common piece of feedback over the years has been that the narration of each Fragment is, to some, distracting or otherwise burdensome.While the design of these fragments includes the narration as part of the design, it is recognized that this is the most disliked-feature of the game.As such, you can now turn on "Limit Narration". This will cause the majority of narration in the game to not play.Be aware, this is a new feature and may create unexpected behavior. Please report any issues.Thank you.

  • Fragment 24 - Unprepared - 15 March 2026

    There is a quiet assumption embedded in most games: that the player is ready. The rules are explained, the controls remain consistent, and the world—however hostile—behaves in predictable ways. Progress is measured not only by distance traveled or coins collected or enemies defeated...but by the player’s growing mastery of the systems around them.Unprepared removes that assumption.In this fragment, the maze is a system that refuses stability. The controls you learn will not remain yours. The path you begin to understand will change beneath your feet. Even the environment itself begins to crumble as you move forward. What begins as a puzzle gradually becomes something else: a confrontation with the unsettling feeling of losing confidence in the rules that once guided you.In life, we rarely receive the luxury of completely stable controls. Careers shift, relationships change, circumstance…

  • Silence Broken: Fragments 22 and 23 - 8 February 2026

    After a long silence, The 52 Fragments continues.When development first began, the project set an intentionally unreasonable goal: one fragment every week. It was meant to be a creative exercise: pressure as fuel, constraint as catalyst. But pressure accumulates. Over time, the weight of constant output turned from motivation into erosion. That experience is preserved in the fragment 6.02214076×10²³: a whac-a-mole game that begins playfully and ends inevitably, where effort outpaces recovery and collapse is guaranteed. What is important here isn't just the failure, but the exhaustion which accompanies the struggle. The moment when persistence alone is no longer enough. That fragment was finished just before the project fell silent, a quiet admission embedded in mechanics rather than words.Two years later, development resumes.Among Many does not undo what came before. It does not promise…

  • The machine stirs to life again. - 17 November 2025

    As the project moves forward, the cadence will shift from one fragment every week to one fragment every month. This slower rhythm will allow each piece the time it deserves: time to shape, to breathe, and to find its place within the larger whole.I want to express my genuine appreciation for your patience during this pause. These fragments have always been an experiment in creativity, vulnerability, and endurance, and the support you’ve shown through the project’s quiet months has meant more than I can adequately say. Thank you for your understanding as the work finds its way forward again.There is much more to build, much more to explore, and I am grateful to have you here as each new fragment takes form.See you soon.

  • 020 and 021: Obstacle & Quiet - 3 April 2024

    In the early days of video gaming, when titles like Doom captivated players with their groundbreaking 3D environments and fast-paced action, key-door puzzles were a fundamental method of structuring gameplay. These puzzles required players to explore the game's environment in search of keys that would unlock doors, gating progress and adding a layer of exploration and problem-solving to the experience. The simplicity of the key-door mechanic belied its effectiveness in teaching players the rules of the game world, encouraging thorough exploration, and instilling a sense of achievement upon locating the necessary key. As video games evolved, so too did the complexity of the obstacles they presented. Developers began to craft puzzles that incorporated not just physical keys and locked doors but a variety of mechanisms, narrative clues, and environmental interactions. These puzzles demande…

  • 019: MyGame.exe - 22 March 2024

    This fragment is dedicated to Justin, Larry, Matt, Paul, Glenn, and Donnie.

  • Patch Notes: 13.03 to 18.02 - 12 March 2024

    It's been a little while since my last proper patch notes update. Each update to The 52 Fragments often includes unseen bug fixes, however update 18.2 has quite a few. I am consolidating all of the patch notes from 13.03 to current. Bugs Fixed a bug where returning to the main menu will lock the cursor. Fixed several issues with rendering realtime lights, particularly pixel lights. Fixed a bug where the 13th fragment would not detect a CD drive properly. A related bug where the game would not detect a floppy drive correctly on some hardware architecture is currently determined to be unfixable due to limitations of the ManagementObjectSearcher in System.Management, a part of .NET. Made the "dark" version of Fragment 16 about 15% sadder. Fixed a bug which would cause the first window in the 13th fragment to not spawn. Fixed a bug where the Speed of Light object in Fragment 11 would fling…

  • 018: Parser - 12 March 2024

    In the evolving tapestry of video games, the intersection of gaming and coding has unveiled a unique niche where creativity meets logic. The 18th fragment, "Parser," serves as a tribute to this fascinating confluence, offering players a minimalist graphics engine within Unity to manipulate a 64x64 grid through a custom scripting language. This concept of minimalist engines and in-game programming isn't new but stands on the shoulders of giants in the gaming world. Minecraft's introduction of redstone was revolutionary, transforming the game into a sandbox not just of physical construction but of electrical engineering. Redstone allows players to build intricate logic circuits, culminating in the creation of functional computers within the game itself. This feature exemplifies how minimalist elements can foster an environment ripe for learning and innovation, demonstrating the principles…

  • 017: Grey Box - 8 March 2024

    Stripping away the layers of graphic detail that define modern gaming, this fragment challenges players to navigate a space devoid of visual cues, armed only with indicators of their position, rotation, and the identity of objects beneath their cursor. "Grey Box" operates on the principle of implied presence, a concept where the essence of an environment is suggested rather than explicitly depicted. The soul of a space—its atmosphere, emotion, and narrative potential—can be conveyed through minimalistic means, and demonstrates how the absence of visuals can, paradoxically, make the environment more vivid in the player's imagination. Environmental storytelling is the art of imbuing spaces with narrative significance without relying on direct exposition. Creating an environment in the absence of visual detail requires a deep understanding of the other elements that make spaces meaningful.…

  • 016: Museum of Faces - 27 February 2024

    This digital museum, with its ever-changing portraits, offers a unique canvas for exploring the multifaceted nature of human existence, the burdens we carry, and the value we assign to our memories and experiences. The museum serves as a liminal space, a threshold between the known and the unknown, the conscious and the subconscious. It's a place of transition, allowing players to explore the depths of their own psyche as they navigate through the shifting gallery of faces. These changing portraits symbolize the fluidity of identity and the impermanence of the self, challenging players to consider their own evolving nature. Central to the experience is "the weight," a large cube that significantly slows the player as they progress through the museum, especially as they gather coins—symbols of value, achievement, or perhaps the baggage of material desires. This mechanic poignantly illust…

  • A note about file access in The 52 Fragments - 22 February 2024

    Throughout the course of the 52 Fragments, various parts of the game emulate actions which may appear malicious. These actions are for dramatic purposes only. The only access this game makes outside of the kind normally expected of a video game are: Allowing you to search your own system with a file explorer to use as imagery on a computer screen (this uses Unity Simple File Browser). Reading your computer's hardware register to determine if your system has a game controller, CD-Rom Drive, etc. (this uses System.Management in .NET) None of the above data is ever uploaded to the internet.

  • 015 - Speak - 19 February 2024

    In a world saturated with ceaseless chatter and digital noise, the act of truly listening has become a rare gift. "Speak," a unique fragment in the gaming universe, challenges players to engage in active listening, a skill as critical in real life as it is in the virtual realms we create and inhabit. This essay explores the importance of active listening, empathy, and understanding, drawing parallels between these vital human skills and their application in game development. Active listening involves fully concentrating on what is being said rather than passively hearing the message of the speaker. It's about understanding, engaging, and empathizing with the speaker, offering Speak through one's presence and attention. In "Speak," players are tasked with listening to someone in need without interjecting, transforming what might seem like a passive activity into a powerful act of compass…

  • An Update to Fragments 13 and 14. - 16 February 2024

    Please refer to this video update. Thank you for playing the 52 Fragments. - The Guide

  • 013: Relics - 2 February 2024

    Nostalgia plays a powerful role in our relationship with technology. As players interact with this fragment, they are transported back to different points in their personal and collective digital histories. These technologies, once cutting-edge, now serve as reminders of how rapidly innovation reshapes our world. The tactile experience of inserting a disk or a CD, the distinct sounds they make - all contribute to a sense of longing for simpler times, when digital life was more tangible and perhaps more comprehensible. One of the stark realities highlighted in "Relics" is the impermanence of data. Each form of storage, from magnetic tapes to optical discs, is prone to degradation over time. This data decay is a reminder of the transient nature of digital information. Floppy disks demagnetize, CDs succumb to disc rot, and hard drives fail. These issues pose significant challenges, particu…

  • 012: Conference - 29 January 2024

    The concept of what constitutes game content has evolved significantly over the years. Special editions of games often include physical items – art books, figurines, or maps – that extend the gaming experience beyond the screen. These editions suggest that content is not confined to digital interactions but encompasses a broader ecosystem of tangible and intangible elements that enrich the player's experience. "Conference" builds upon this idea, pushing the envelope further by integrating real-world interaction directly into the gameplay. In recent years, the impact of cosmetic content in games has become increasingly prominent. As explored in various studies, including those archived at the National Center for Biotechnology Information, cosmetic items, though not affecting gameplay mechanics, significantly influence player engagement and satisfaction. They offer a form of self-expressi…

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2026A fix1839041357028282
215 March 2026Limiting Narration1826992588600286
312 March 2024Patch Notes: 13.03 to 18.025679673637671282215
422 February 2024A note about file access in The 52 Fragments5728086065183467681
53 January 20240.9.2 - tiny bugfix5410576585177114223
617 December 2023005: Blind Junction5409450219981639836
712 December 2023Day 0 Patch5395938616812598496

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2702660
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateDec 11, 2023
DeveloperModdey Dhoo Game Studio
PublisherGIB Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent63%
Positive reviews24
Negative reviews14
Total reviews38
Steam recommendationsNot available
Achievements49
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2702660/

Short description

The 52 Fragments are an experimental, esoteric series of games and experiences. Beginning Nov. 1, 2023, one fragment will be added to the library every few weeks. These games examine themes related to identity, agency, perception, and the creative process.

About this game

The 52 Fragments is not a game for everyone. The 52 Fragments are an experimental, esoteric series of games and experiences. The project began in November of 2023 with one fragment added every few weeks until the library is complete. These games examine themes related to identity, agency, perception, and the creative process. Fragments may change over time. Replay is encouraged. This game is not abandoned and is updating as of 2026. -- Developer Note Throughout the course of the 52 Fragments, various parts of the game emulate actions which may appear malicious. These actions are for dramatic purposes only. -- Follow the creator for behind-the-scenes content and more: tiktok, facebook, twitter: @dorktoast discord:

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

The 52 Fragments's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The 52 Fragments's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The 52 Fragments at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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