SPSTEAMPULSELIVE ANALYTICS
Buzz Wars

Buzz Wars Steam news

DrunkenTurnip | Nov 27, 2025 | game

Released

0players observed · 25 September 2026 - 11:37:57 UTC

ActionIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Buzz Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateNov 27, 2025
  • DeveloperDrunkenTurnip
  • PublisherDrunkenTurnip

Genres: Action, Indie, Simulation, Strategy

Company pages: Developer: DrunkenTurnipPublisher: DrunkenTurnip

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Buzz Wars Steam news

Buzz Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Achievements, style changes and more - 3 January 2026

    Since release, I've made a few big changes to Buzz Wars and will continue to do so at least in the short term. -Seven new achievements have been added, with the possibility of a few more. -The UI has been updated to (in my view) more accurately represent player scores. Also added a fire effect to indicate the leading player/bot opponent.-Updated the environment in some of the levels.-Changed the in-game strategy mode music.-Fixed several minor and less minor bugs, eg minigame controls freezing on restarting the minigame.-Changed the targetting system to display clearly to players what unit they will possess if they press the possess command (yellow markers show what nearby wasps are available).-Changed the 'pheromone attack' targetting reticle.-Several other artistic changes, eg hives now have a notable red glow inside. Trees and cacti now fade out when the player is looking at them or…

  • Small Update - 29 November 2025

    -Added a volume slider to the main menu screen (players can also control volume via in game pause menu)-Fixed a bug causing players to not leave hives properly if they were already occupied by other players when they went in-Fixed problems with hive entry and exit in high ping situations-Slightly updated the tutorial, players can now cycle through the hints with F. Fixed unit possession in the tutorial to better match the main game and updated some of the text.

  • First day of full launch! - 28 November 2025

    I'm happy to announce BUZZ WARS is finally out! Take to the skies, bite, sting and outmanoeuvre your opponents. Players can opt in to multiplayer mode by hosting sessions or joining those created by others. If you aren't feeling it, head off vs AI in the single player mode. I appreciate anybody who has shown, is showing or will show interest in this project.

  • Last day of playtest and going forward with the main release - 23 November 2025

    BUZZ WARS is set to deliver a sting in 5 days! All good things come to and end and in preparation for release on November 28th I'll be disabling the free playtest of the game. I did have some content to patch in the playtest that I wanted people to see, but unfortunately due to an issue with the authenticator I was locked out of updating over the weekend - rest assured the changes will be in BUZZ WARS proper. I had some feedback that people wanted UI changes, so I'm set to work cleaning up the UI slightly. Some of the ingame effects are different; for example wasps turn red when they enrage now and check out the new speed boost visual effect (comes with new audio): AI units should feel a little less choppy now too, and I fixed a bug where the units would sometimes get stuck around flowers until something attacked them. I've added a discord link to the main menu for those interested in f…

  • Release date finalized and playtest reopened - 26 October 2025

    I'm well at work on polishing the game ready for a late November release. As such I've reopened the playtest so that hopefully more people will be encouraged to try Buzz Wars before it comes fully live. I've recently changed the lobby to include a minigame, since a concern of mine is that players became bored waiting to find matches. I'm toying with the idea of doing something similar for people who choose to host sessions as well.

  • Bug fixes and UI improvements - 29 September 2025

    At this stage I'm working on cleaning up any issues I see during playtesting, such as attacks sometimes freezing. A lot of the UI needed some cleaning up and I've worked on (hopefully) making things appear more pleasing to the eye. There were some minor balance adjustments and a final balance tuning will come just before release.

  • Slightly delayed release - 27 July 2025

    BUZZ WARS will be a primarily multiplayer game and as such it's important to grow a healthy playerbase before releasing. As such, I've delayed the launch so that I can build a little bit more of a community. I don't intend to delay again, and I'm actively working on both promoting and polishing BUZZ WARS.

  • Improved enemy AI and player options - 20 July 2025

    -Enemy AI now incorporate their velocity in their calculation to check when to attack (and what kind of attack they should use), so they should bite and sting with more accuracy. -Players can now toggle what units they would like to possess with the 1,2 and 3 keys. This will have a visual indicator in the top right. The 0 key can be used to indicate players have no preference, in which case 'P' just causes players to control the nearest allied unit like before. -Flying in and out of hives should be more robust and not cause players to fly out of the map when travelling at high speed. -Updated larvae so that they attack more reliably (when enemies are detected in range).

Patch notes and updates

S.noRelease datePatch nameGID number
129 November 2025Small Update1817483467041893
220 July 2025Improved enemy AI and player options1805431065439018

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