- Update 10.1 - 15 September 2026
Fixed bugginess that would occur when host changed in online match (bots frozen, unable to pick up dodgeballs, etc)Added Match Voting (when level / mode / team setting is random)F11 takes screenshot without UIReduced unnatural ‘dodgeball sync’ that was causing dodgeballs to kind of float and change direction midairInstant Replay is a little better synced with the thrower’s perspectiveInstant replays on ‘Catch’ KOs now focus on the catcher at the end of the clip, not the throwerInstant replays have a letterbox effect and no longer show the bot HUDFixed leaderboards not always updatingHost having the Match Settings open no longer delays round advancement (it will still delay match advancement, as intended)Added player profile icons on scoreboard for Team Elimination, showing their alive / dead statusSpawn messages carry the level name, to prevent stale respawning positionsFixed game or me…
- The classic Robot Roller-Derby Disco Dodgeball just got a major free upgrade - 14 September 2026
A blast from the not so distant past, Robot Roller-Derby Disco Dodgeball is a highly rated multiplayer game that just had a huge surprise update. Read the full article here: https://www.gamingonlinux.com/2026/09/the-classic-robot-roller-derby-disco-dodgeball-just-got-a-major-free-upgrade/
- SURPRISE DISCO DODGEBALL UPDATE VERSION 10 - 13 September 2026
Hi! It's been a minute.So...I decided to update the game after all these years, and it wound up being one of the biggest updates the game has ever seen. oopsMultiplayer now runs over Steam Networking. This should allow for extreme low latency setup for LANs because it automatically creates a direct connection among computers on the same network. There's no 'regions' any more, all players are in one big lobby list, and you can browse by ping. You can invite friends through Steam Networking and they will automatically join your game. From within a multiplayer match: Menu / Invite Friends. Your current lobby is also part of Steam Rich Presence so friends can join your match from thereImproved syncing / prediction for bots and dodgeballs so it should feel less laggyAdded instant replay system - you get to see how you got KO'd and the final KO of the match is replayed for everybodyImproved b…
- Disco Dodgeball is 90% off in Steam's PvP Fest! - 9 February 2026
I entered Disco Dodgeball into Steam's PvP Fest this week and gave it a massive discount. So now's a good time to get your friends into the game, and you should also be able to see more players online this week!Cheers,Erik
- Update 9.4 Patch Notes - 2 February 2026
Hi! Dusted off the game to fix a few small things.Fixed bug: When a Badge is ready to upgrade, it was highlighting the ‘Community’ button instead of the ‘Profile’ buttonLaunch menu side button changed to “More Games” and directs to 82apps.comFixed bug: Controller “Invert Y” setting was not preserved on game quit / reloadFixed 404 link when you click the "Follow" button within the Community menuPatched Unity security issueSort-of-unrelated, but for those interested, I have a new game coming out in a couple of months:Cheers,Erik
- Daily Deal - Robot Roller-Derby Disco Dodgeball, 90% Off - 15 September 2019
Today's Deal: Save 90% on Robot Roller-Derby Disco Dodgeball !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
- Announcing a new game: Factory Town! - 30 July 2018
I've been hard at work on a new (and completely different) game: Factory Town! https://store.steampowered.com/app/860890/Factory_Town It's a cross between a town builder and a factory management sim. The idea is, you grow your town by automating the collection of resources using conveyor belts, chutes, rails, and logical circuits, maximizing output and solving production bottlenecks along the way. Add it to your wishlist (from the Steam link above) so you can get a notification when it's released! Or join the Discord and follow its progress: https://discord.gg/Gyv3NKJ https://www.youtube.com/watch?v=hIynX_OG10Q
- Disco Dodgeball for Switch, PS4, and XBox One NOW AVAILABLE !!! - 22 May 2018
Happy to announce that Disco Dodgeball is launched, live, and playable on consoles! If you want to lob some 360 helicopters from the comfort of your couch, or know a friend who does, now's your chance! (There's also a 20% launch discount for a few more days...) Nintendo Switch: https://www.nintendo.com/games/detail/disco-dodgeball-remix-switch Xbox One: https://www.microsoft.com/en-us/store/p/disco-dodgeball-remix/c2cqf93gdhks PS4: (launch discount for PS+ only) https://store.playstation.com/en-us/product/UP4042-CUSA09426_00-DISCODODGEBALL00 Thanks as always to everyone that's supported the game up through this point, this wouldn't have been possible without you!
- 9.2 Now available - and Console port coming May 22! - 11 May 2018
http://imgur.com/QXpyGgo.gif First bit of news is I just released update 9.2: Switched to Deferred lighting mode and implemented screen-space reflections Antialiasing is now a screen effect, as is required for Deferred lighting Improved visual effect of laser lights Added new disco lights in Aquarium, Radius, Octagon, and performance of such has been improved Fixed balls respawning inside tank in Aquarium if they exited the bounds of the arena Fixed issue where Workshop uploads would fail on "updating..." Leaderboard upload is now an explicit opt-in, prompt will appear first time you hit "Play" and can be adjusted in Help / Privacy thereafter New Privacy menu, with link to Privacy policy Fixed opactiy of capture point cylinders Added Twitter and Discord button to main lobby menu Fixed an issue preventing some controllers from activating on Linux machines The other big news is that Disco…
- Update 9.1: Diamond level, Tank Battle & Lightning Round modes - 30 August 2017
Big update ready for everyone! http://imgur.com/CrybocP.gif New Level: Diamond Introducing a brand new level called "Diamond". It's a very large level with a giant glowing suspended diamond in the center, surrounded by elevated walkways, an inner pit with mini jumps, and an outer ledge. Tons of opportunities for trick shots and long distance hits. New Mode: Tank Battle This new mode is unique in that each player starts with a health bar that must be whittled down by scoring trick shots on them. Once the health bar is depleted, that player is eliminated! Also all players have fireballs and stronger shots. The lack of catching means you must use level geometry to your tactical advantage and avoid being caught out in the open. New Mode: Lightning Round This is a hyperactive Deathmatch mode where you must go all out in order to win! You get points for KOs, but rounds only last 30 seconds (f…
- Update 9.1: Diamond level, Tank Battle & Lightning Round modes - 30 August 2017
Big update ready for everyone! http://imgur.com/CrybocP.gif New Level: Diamond Introducing a brand new level called "Diamond". It's a very large level with a giant glowing suspended diamond in the center, surrounded by elevated walkways, an inner pit with mini jumps, and an outer ledge. Tons of opportunities for trick shots and long distance hits. New Mode: Tank Battle This new mode is unique in that each player starts with a health bar that must be whittled down by scoring trick shots on them. Once the health bar is depleted, that player is eliminated! Also all players have fireballs and stronger shots. The lack of catching means you must use level geometry to your tactical advantage and avoid being caught out in the open. New Mode: Lightning Round This is a hyperactive Deathmatch mode where you must go all out in order to win! You get points for KOs, but rounds only last 30 seconds (f…
- Update 9.0 released - featuring new level "Catacombs" - 28 July 2017
http://i.imgur.com/V9W2uCr.gif Features - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint ːdd_botː - Added separate rebindable 'Catch' button - Voting options are rebindable as well - Add workshop support for custom localizations - instructions to be added to Workshop guide soon! Adjustments - Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations) - Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, - Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're…
- Update 9.0 released - featuring new level "Catacombs" - 28 July 2017
http://i.imgur.com/V9W2uCr.gif Features - Added Catacombs to the official map list (had been temporarily available as a preview earlier) - Customize panel now shows all possible items, so you can preview what they look like when equipped. Has a handy 'buy' button if you want to purchase it outright - hint hint :dd_bot: - Added separate rebindable 'Catch' button - Voting options are rebindable as well - Add workshop support for custom localizations - instructions to be added to Workshop guide soon! Adjustments - Added menu button animations (which can be disabled via Options / Misc / Menu Button Animations) - Mission for Advanced Kills (Ninja, Long Distance, Backfire, Helicopter, Mid Air Catches, - Flying Squirrel, Dunk, Air Strike, Top Gun, and Duck Hunt) only require 5 KOs instead of 15. The reward decreased from 5 to 4. (Except Mid Air Catches, reward for that went to 3 since they're…
- Update 8.2 is out - including 3 new levels! - 9 April 2017
Have a huge new update live. Here's the details: New map: Epicenter New map: Skate Park (based on workshop submission by Axogandr) New map: Crescent (based on workshop submission by X Kirby) Features Tired of flying accidentally off the top of ramps? Bots now 'stick' to the surface when moving up a ramp, giving you much better movement control. Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost. Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%) Fixes Fixed getting stuck on ramps by changing the shape of the player's wall collider Bots are better at targeting navigation points directly beneath them Fi…
- Update 8.2 is out - including 3 new levels! - 9 April 2017
Have a huge new update live. Here's the details: New map: Epicenter New map: Skate Park (based on workshop submission by Axogandr) New map: Crescent (based on workshop submission by X Kirby) Features Tired of flying accidentally off the top of ramps? Bots now 'stick' to the surface when moving up a ramp, giving you much better movement control. Added level shuffle options ‘Random Large’ and ‘Random Small’, if you have a large or small lobby of players and don’t want levels that are a size mismatch Added new ‘Arena Tint Lighting’, which is a dynamic pixel light that provides additional shading to arena textures with a small performance cost. Can trade 15x dodgecoins for random Rare+ item (chances: Rare 65%, Epic 25%, Legendary 10%) Fixes Fixed getting stuck on ramps by changing the shape of the player's wall collider Bots are better at targeting navigation points directly beneath them Fi…
- Update 8.1 Now Available! 50+ new items, major performance & visual improvements - 6 March 2017
Update 8.1 is finally out and ready to play! The biggest addition is more than 50 items, many of which were created by players in the workshop: This includes a brand new category of cosmetic item: ball reskins! Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes! Features Misc option added to enable / disable custom ball skins Added link to official Discord server (Community / Discord Lobby) Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg) Players are announced when they join the room Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode The Kud…
- Update 8.1 Now Available! 50+ new items, major performance & visual improvements - 6 March 2017
Update 8.1 is finally out and ready to play! The biggest addition is more than 50 items, many of which were created by players in the workshop: This includes a brand new category of cosmetic item: ball reskins! Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes! Features Misc option added to enable / disable custom ball skins Added link to official Discord server (Community / Discord Lobby) Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg) Players are announced when they join the room Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode The Kud…
- Updates 8.0.1 through 8.0.5 - 6 January 2017
Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread. The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience. Here's the full patch notes: 8.0.1 Fixed issue where mode / level randomization was not totally random AI bots will try to avoid players in their way, prevents bunching Prevented error where passive bots (e.g. Juggernaut, Pinball, Teamwork) get stuck in ‘Target Threat’ behavior without being able to collect a ball, forcing them to wander and stack up near the player Halved XP gain for juggernaut mode Can no longer increment individual missions in Juggernaut 8.0.2 Fixe…
- Updates 8.0.1 through 8.0.5 - 6 January 2017
Been putting out a bunch of updates over the past few weeks, and I wanted to post an announcement for them for anyone not following along on the Release Notes thread. The big new features are: Steam Friends integration into room search, A room inspector to let you see who's in a room before you join, stackable inventory items, chat scrolling, and a bunch of new video and misc settings to customize your gameplay experience. Here's the full patch notes: 8.0.1 Fixed issue where mode / level randomization was not totally random AI bots will try to avoid players in their way, prevents bunching Prevented error where passive bots (e.g. Juggernaut, Pinball, Teamwork) get stuck in ‘Target Threat’ behavior without being able to collect a ball, forcing them to wander and stack up near the player Halved XP gain for juggernaut mode Can no longer increment individual missions in Juggernaut 8.0.2 Fixe…
- Major update 8.0 (Missions and Badges) now available! - 22 December 2016
This is a huge update that's been in the works for a long time and am very excited to be able to let players finally get their hands on it! It's the "Missions and Badges" update, and it will probably dramatically change the way you play the game. Basically, you're now rewarded with Mission Points for winning matches, earning end-round awards, doing well in Challenges and Arcade mode, and for completing new random skill-based Missions that are assigned to you. More Mission Points will unlock higher-level profile Badges, which unlock new and more challenging missions to complete. It's meant to be a fun meta-game to keep new players around longer and bring new challenges to veteran players. Winning matches will be more meaningful, your moment-to-moment tactics will change based on your Mission incentives, and you'll have a good use for any spare parts or decals laying around. More informat…