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ALL WILL FALL

ALL WILL FALL Steam news

All Parts Connected | Apr 3, 2026 | game

Released

146players observed · 12 October 2026 - 22:28:12 UTC

IndieSimulationStrategySteam Store

  • Latest observed players146 · 12 October 2026 - 22:28:12 UTC
  • SteamPulse tracked peak4,602
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

ALL WILL FALL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players146 · 12 October 2026 - 22:28:12 UTC
  • SteamPulse tracked peak4,602
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews1,442
  • Release dateApr 3, 2026
  • DeveloperAll Parts Connected
  • PublishertinyBuild

Genres: Indie, Simulation, Strategy

Company pages: Developer: All Parts ConnectedPublisher: tinyBuild

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ALL WILL FALL Steam news

ALL WILL FALL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.5.3 - Fixes and Improvements - 9 October 2026

    Hello Survivors,Another patch is here with bug fixes, UI changes, optimization, and small gameplay tweaks:Correctly despawn construction effects when clearing them all - fixes construction effects remaining visible after save loadDeconstructors unassign themselves from deconstruction when they pick up resources - this allows multiple people to deconstruct single building more quicklyOptimize Citizen task logic by allowing tasks to stay on cooldown before checking their paths results. Increase task cooldown from 2 to 4 ticksHide floating number indicators if they're behind the cameraOpen leisure building list when clicking on Served text in leisure building UIConcrete triangles are now smooth enough to redirect rainFlying Balloon can be caught with a HarpoonImproved Social Group Leisure tooltipImproved Happiness breakdown tooltip order and display it all happiness labels in Social Group…

  • Patch 1.5.2 - More Overview Fixes - 6 October 2026

    Hey Survivors,We're got another patch following the overview update, take a look at the changelogs:Silenced the whistleblowerMade Tools Production hammering sound quieterFixed all scenario water heights being broken in scenario and advanced modeFixed automation upgrade automatically gathering environmentAsking leaders for help or to change someone to another group will not close the event windowFixed new hanging decorations not buffing housesFixed string formatting in Workplace job assignment tooltipBuildings that come from events are spawned as built and no longer consume construction resourcesCorrectly pause and unpause already working buildings - fixed them being stuck after being unpaused if they were actively working before pauseConcrete Block has movement speed bonus as other blocks doUpdated gathering Hut dirty state when marking - bubbles get updated correctlyDirty save update h…

  • Patch 1.5.1 - Overview hotfixes - 2 October 2026

    Greetings Survivors,Hope you have all been enjoying the comfy overview update so far! We have a small patch today with some fixes:Fixed unused deco being shown in researchNew hanging decorations can be built on smaller grid and take up less spaceChanged main menu starting hours for nicer viewFixed thumbnail preview rotation and some decoration collidersMade some Decorations properly paintablePlayer built elevator is now properly paintableRoof variants now follow same paint rulesBuildings are no longer deconstructed by unlimited number of citizens. Loading game spawns construction effects correctlyNew images for some policies

  • Patch 1.5.0 - The Comfy Overview Update & 25% Off Sale - 1 October 2026

    Greetings Survivors,All Will Fall is now 25% off on Steam with a new Overview Update! Citizen VoicesCitizens now have different distinct voices while Leisuring, Walking and Sitting Around.Overview PanelMoved Citizen and Storage windows into a new common "Overview" panel. Added new lists of valuable importation:Workplaces - you can assign employees directly from the list, toggle Night ShiftHouses - Sort houses by their quality, apply filters directlyLeisure buildings - Leisure buildings can be sorted by their current servings. The list also shows how many people are currently leisuring at a building and how many have leasured in last two days - perfect for finding your Leisure bottlenecks!New PolicyAllows controll of how much Leisure time citizens get!Production Stats BreakdownBuffed production stat breakdown in tooltip so you know where the buffs are coming from!New DecorationsThe follo…

  • Patch 1.4.2 - Improvements Aplenty! - 25 September 2026

    Hello Survivors,We recently had two patches come in with a variety of improvements and fixes. Take a look at the changelog below: Water receivers now invoke on TickZero instead of initialize - some systems were not yet initialized and were causing issues when loading gamesAdded buildings no longer have duplicate IDs - Help avoid corruption of saves that already have bad dataGroup Fight event no longer applies to missing groupsCrates collapse beautifully instead of despawning instantlyFixed citizens ragdolling after loading the gameEvent notification effects no longer spawn if it's auto-shown - improves Trader and other event experiencesEvent List categories are all selected by default, instead of just Tutorial onesUpdate TranslationsInvert Work Speed effects for Buffing building production duration. Now buffed buildings will work more slowly, retaining their effects for longerAdded inve…

  • 1.4.0 Foundations Update & 25% Off Sale! - 16 September 2026

    Hello Survivors,All Will Fall is currently 25% off and we've got an update to share with you!Foundation ReworkWe are introducing a new Ground system which determines the costs of building Foundations. The deeper you build, the more sand it will cost you. We hope that this will create unique designs and choices on how to shape up your city in the late game. And don’t worry, we're also introducing new buildings to help you with these challenges!Yellow color marks shallows. It seems like something has stood there before...New Support BuildingsFor a long time Foundations were exclusively late game - they cost expensive Sand resources and could be built anywhere. Having them in the early game would have trivialized the need for clever expansions of building cities. But now that the Ground system limits places where they can be built without extra Sand, we are making Wooden and Metal foundati…

  • Patch 1.3.4 - QoL & Fixes - 20 August 2026

    Hello Survivors,This week's small update brings you plenty more quality of life and bug fixes!Citizens that leave for expeditions actually come back instead of their impostersMagnet ignores mark priority and affects hazardsFixed Cannibal Hut policy applying unintended buff to all workplacesImproved Expedition experience by requiring to assign citizensFixed Chart Screen breaking on non-100% Windows screen scalingMoving buildings have their impact effectsFixed not being able to detonate floating explosivesNo longer update Citizen work tasks on each tick - track last updated Tick instead. Improves performance on cities with many citizensTooltip detection now gets blocked properly by UILoad Game UI has "Show more" button instead of hiding saves beyond second-clickReduced floater damage dealt to DeflectorsAdded large and small Rocket explosion effectsSpawn damaged effect when hitting somethi…

  • Patch 1.3.3 - 11 August 2026

    Hey Survivors,Bringing you another small update with fixes and QoL additions.Changelog:Fixed boats getting stuck with high priority GatherablesAdd ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rocketsAdd reverse path node connections where entrances are - fixes entrances becoming one-way in rare casesAllow Building any blueprint in sandboxAdd Boats to the resource buildings list UIBoats are considered circles (as opposed to squares) when generating sailable area - makes boat passages between diagonal walls consistentDon't show explode resource bubbles on explosives that player can't detonateFix Stuck building event - no more targeting itselfFix incorrect physics stress outcomes while building by not overestimating connection strengthsUpdate translationsPlease, keep reporting bugs via the in-game tool or by posting on ou…

  • Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update - 8 August 2026

    Hello Survivors! You might've noticed a couple of updates following our major update earlier this week. Version 1.3.1 patch notes:Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubblesFix citypaths not untracking buildable due to missing deconstruct notification when buildable was damagedReordered Gatherer Role to respect Citizen worktimeCorrect progress bar scaling with scaled UIFixed diagonal concrete socketsSteel wall proper stress profileChanged default control option valuesDon't allow detonating RocketsFixed Rocket not being gatherableChanged building average history formulaFixed Expedition eventAllow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things aboveFloating rocket smoke is in world spaceExploded objects don't disappear if they shouldn'tV…

  • Rocket Site Update & Daily Deal! - 5 August 2026

    ⚓️ Hello Survivors,A new update is here with a brand new scenario, including expedition ships, new buildings, a durability system with floating hazards, and a production chart. All Will Fall is also today's Steam Daily Deal discounted at 35% OFF! That's the lowest discount yet!🚀 NEW SCENARIO: Rocket SiteOur new scenario has cranked up floating hazards to an 11! The Rocket Site scenario features extremely dangerous objects that can damage your city and even completely wipe it out if you don’t deal with them.🔧 NEW MECHANIC: Expedition shipsPreviously, once you've explored all of the environment events, there was no way to get new upgrade and relics. However now, you can now send out expedition ships in search of the old world relics and other valuables. But beware, each expedition will have to venture further away and futher away, so make sure you have enough resources to send it off fo…

  • Patch 1.2.4 - Bundle of Fixes - 6 July 2026

    Hello Survivors,Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.Patch log:Show loading indicator after cinematic naturally endsFixed unpaused buildings not updating their production progressFixed Social Group Leader interactionsImproved how Window decorations look and feelFixed Concrete Triangle building not having worker capacity to be gatheredOptimized pipe drawing and reduced clutterSoftlock prevention if no houses are availableSome events were not auto restartingFixed some players missing technologies - Docks, etcFixed Tanker scenario logic collapsing non-anchored fallersFloating junk is now gatherable by idle citizensFixed weather station event and how you interact with the stationUpdated translationsReduced Range upgrade minimum efficiency required to apply buffFixed Gathering Hut context highlight blinking on higher game speedsPushed Gra…

  • Patch Version 1.2.1 - Hotfix - 27 June 2026

    Hey Survivors,Small update here to follow up on some fixes from this week's content update, here are the notes:Handle Social Groups without leader perks correctlyFixed Citizens getting non-unique persistent IDsSanitized illegal leader IDs on loadCanceled remaining support calculations early - this may fix some physics crashesTrader now has a proper timerNo longer select reposition tools through UIFixed Event outcome research progress if research wasn't startedCorrectly handle collapsing buildings that are connected to the city only through non-supporting buildingsFixed resource duping while building buildingsUpdated Cybertower scenario preview imagePlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL

  • Update 1.2.0 and 25% Summer Sale Discount! - 25 June 2026

    Greetings Survivors,Happy Steam Summer Sale! We have a content update to share with you in addition to All Will Fall's 25% discount until July 9th!Patch Notes:New CybertowerOur goal is to enhance All Will Fall's replayability and make it a unique experience for every player. We recently added random generation to most scenarios, including Cyber Tower, but it was quite simple and needed some more love. So with this update, we have iterated its procedural generation and made it more interesting, hiding repeating patterns and made it appear as “natural” as a gray imposing monolith building could ever be. Now the building has a story to tell-- Was it once used for launching drones? Or was it used for space-operations communication? You’ll find out more as we keep developing the world!Events ReworkedWe've reworked many common events. They can now repeatedly spawn and scale with your progress…

  • Patch 1.1.4 - Small Update and Fixes - 15 June 2026

    Hello Survivors,Another update here with more fixes!Fixed build time crane reachability tooltipAdded height meter rounding to 0.5Fix potential temp job memory leak in shadow proxy systemFix path request memory leaks. This happened when Citizens with certain tasks would calculate new paths when they already had paths savedFixed Building Event empty tooltipModern Apartment Debris is now gatherableHeight Meter can be controlled with ctrl + scroll. Added control button information to the tooltip. Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.3 - More Fixes - 27 May 2026

    Hello, survivors! Here's the patch 1.1.13 notes: Fix several progress-checking events not being updated correctly, thus not rewarding scenario completionsFixed Oilrig map sometimes not spawning crashed boatFix Advanced Boat crane animationMake Scaffolding paintableAdd Pusher animationsRemoved Fireplaces that were audible in main menuFix Resource labels displaying incorrect average valuesFix Tree buffing ranges being off-centerPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.2 - Hotfix - 24 May 2026

    A little Sunday hotfix has arrived:1.1.2 patch notes: Increase allowed Camera distance outside of mapFix progress check for Crumbling City scenario - it will no longer be blocked after constructing required FoundationsFix Group Fight event not firing due to delay never allowing it to passPlease, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.1 - Tweaks, Fixes and Improvements - 20 May 2026

    Hey, everyone! A little of everything for you today.1.1.1 patch notes: Insignificant plants no longer block repositioning buildings on themTweaked some sound volumesAdded new weather ambient soundsThe game now streams music files instead of preloading themCitizens no longer get stuck in a Sleeper role after sleepingRank shown Workshop items by trend, not by rating in the game menuThe game will format positive floating resource gains correctly nowThe game now sets up initial settings for each Scenario Map in Custom Scenario menu correctlyBetter check for tree blasting event in Tropical Island (you don't need to check anything, dear, don't worry).Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.1.0 - Major Procedural Generation Update - 19 May 2026

    Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.1.1.0 patch notes: Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized. Stability updates and bug fixes took some time as wellAdded more buffing buildingsAdded various effects and animations to buildingsResource piles now visually deplete over timeImproved Custom Scenario window which now works as intendedThis is not here yet, but Cybertower map rebalance is expected this week too.Please, keep reporting bugs via the in-game tool or by posting on our Discord!PLAY ALL WILL FALL SOCIAL: DISCORD | TWITTER | INSTAGRAM | REDDIT | FACEBOOK | YOUTUBE | TIKTOK | BLUESKY

  • Patch 1.0.19 - Stability is what we need - 12 May 2026

    While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.1.0.19 patch notes: Game won't show the Storage Priority button on the output-only storages (Docks)Fixed Building list Bubbles not showing tooltips correctlyBoat List also has Bubbles nowFixed Flame shader sometimes producing visual artifacts due to negative color valuesOptimized Event Graph initialization - might reduce stutter when starting new Event Graphs. Greatly improves Editor iteration speeds. Sanitize Gatherables with different than original contents - fixes some older-saved objects being ungatherableFix resources sometimes going into negative values when constructing/deconstructing and undoingRewrite Social Group Leader logic to prevent Groups from having multiple Citizens being flagged as Leaders. Fixes events that change Leaders having inconsistent outcome…

  • Patch 1.0.18 - Massive Polishing and UI improvements - 29 April 2026

    Here's a major patch with tons of bug fixes and polishing. We have implemented UI to set default auto Gather Priority on buildings (you can see a cogwheel icon next to the priority icons). Improved UI for diagnosing issues - Citizen and Building lists now have bubbles inside for easier investigating. The nearest one will introduce lag fixes for many citizens and build physics updates which we didn't include in this build - still testing it.1.0.18 patch notes: Fix construction progress resetting when aborting/changing constructionFix reposition deconstruct cheeze for prebuilt world buildablesReassign citizen to back to their workplace after repositioning and constructing itChanged Wind Turbine voxel type to reduce deconstruction selection areaFixed Deflector missing socketsAdd Top Workshop Content panel to Main MenuAuto unmark unreachable non-player overridden depletablesUnmark icon is n…

Patch notes and updates

S.noRelease datePatch nameGID number
19 October 2026Patch 1.5.3 - Fixes and Improvements1846018067934699
26 October 2026Patch 1.5.2 - More Overview Fixes1845383656397316
32 October 2026Patch 1.5.1 - Overview hotfixes1845383656387075
420 August 2026Patch 1.3.4 - QoL & Fixes1841579228665699
511 August 2026Patch 1.3.31840310314353802
66 July 2026Patch 1.2.4 - Bundle of Fixes1836506165576411
727 June 2026Patch Version 1.2.1 - Hotfix1836506165555782
815 June 2026Patch 1.1.4 - Small Update and Fixes1835236783571739
927 May 2026Patch 1.1.3 - More Fixes1833968530885274
1024 May 2026Patch 1.1.2 - Hotfix1833334318575839
112 June 2025⚓ Demo Patch Log #Version-0.8.81800991756446881
1224 January 2025⚓ Patch Log #Version-0.7.0a61789580505346760
1323 January 2025⚓ Patch Log #Version-0.7.0a51789580505311882

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