- Small Update v0.5.1.1 and Summer Sale (20% OFF) - 25 June 2026
Hello everyone!Tower Factory Version 0.5.1.1 is here, and it brings a few important improvements and balance changes! SMART SPLITTEROne interesting feature of this update is the new Smart Splitter.The Tier 2 Splitter is now the Smart Splitter, which means each of its three outputs can be configured separately. You can choose which resource is allowed to pass through each output, or configure an output to only allow overflow resources.This should make it much easier to build more compact and efficient factories, especially when working with more complex production chains. OTHER CHANGESTier 2 Underground Belts have also been improved. They now travel 2 tiles underground instead of 1, which should make them much more useful when organizing your factory.I have also increased the damage of DOTs, which includes bleed, burn, and poison. They now deal 5 damage per stack instead of 3, and 10 dam…
- Small Update v0.5.1: Multi-Selection - 1 May 2026
Hello everyone! Tower Factory Version 0.5.1 is here, and it brings some changes that many of you have been waiting for!MULTISELECTIONThe main feature of this update is multi-selection. You can finally select multiple buildings at once and move them all together, which should make reorganizing your factory much easier. You can modify your selection in several ways:Click + drag: creates a selection box to add multiple buildings to your selection.Shift + click: adds or removes the clicked building from the selection.Ctrl + click: selects all buildings of the same type currently visible on screen. If the building is a conveyor belt, a combiner, or another logistics building, it will select all other buildings from the same group. Multi-selection is not only useful for moving several buildings at once. You can also use it to change targeting settings if you select only towers, or to change t…
- Hotfix v0.5.0.3 - 13 April 2026
CHANGELOG When you face a boss, its name and life bar will now appear at the top of the screen. The boss now always appears on the right with a red background in the Wave Enemy Info UI. If the “auto loot chests” option is enabled, the chest contents are now shown when hovering over it. Altars of the Flame, Altars of the Crystal, and obelisks are now revealed when you discover a tile adjacent to them, to prevent accidentally blocking their entrance or tiles when placing exploration buildings. Fixed a bug that sometimes prevented the “inactive building” indicator from showing when it should. Fixed a bug that caused the explosion effect of the upgraded Bombard to be applied twice to the target. Fixed a bug that caused incorrect stat calculations in the tower upgrade preview UI. Fixed a bug that caused Buzzsaw bounces to deal 100% damage instead of 50%. Fixed a bug that sometimes showed an…
- Hotfix v0.5.0.2 - 7 April 2026
ChangelogAdded a beam of light above chests to make them easier to spot.Added a number under the player’s health bar so you can quickly see the exact remaining HP.Infinite-effect Altars of the Crystal now activate correctly when loading a save.Fixed a bug that caused Altars of the Crystal effects that increase the maximum tower limit not to stack correctly.Fixed a bug that caused some production buildings to have unlimited storage after loading a save.Altars of the Flame effects are now correctly applied to production buildings after loading a save.Improved save load times in some specific cases.Fixed a bug where Wave enemy information wouldn’t update correctly if the menu was closed when advancing to a new day.In the in-run shop, tower base stats are now shown instead of stats modified by external effects (for example, Altars of the Flame).Fixed a bug that caused random objects to be h…
- Hotfix v0.5.0.1 - 1 April 2026
Changelog: Improved overall performance, especially on Large and Giant maps. Fixed a bug that caused Combiners, Splitters, Crossings, and Underground Belts to have the wrong speed after loading a save if any factory speed modifiers were active. Fixed a bug that caused the placement areas for Gatherer buildings and the Light Bomb not to display correctly while purchasing them if the cursor was over a fogged area. Added a slight desynchronization to Processor buildings after loading a save so their sounds and animations don’t become perfectly synced, which could be annoying and look a bit odd.
- Tower Factory: Endless Mode. PLAY IT NOW! - 31 March 2026
Hello everyone!The new Tower Factory: Endless Mode update is now available! It has been a few months of hard work, but I really believe it was worth it. Endless Mode brings a fresh new feel to Tower Factory and, most importantly, adds a lot of replayability to the game.ENDLESS MODEIn this new mode, you can play a run endlessly... or at least until the enemies finally defeat you! There is no wave limit and no time limit.In every run, the enemy setup is generated randomly, so no two matches feel the same. On top of that, a boss appears every 5 nights to truly put your defenses to the test.At the end of each run, you will receive a final score based on your overall performance. When starting an Endless Mode run, you can customize several settings, including difficulty, map size, and whether building while paused is enabled. These options can completely change how the game feels. In particu…
- Tower Factory 0.5 launches in just a few days! - 26 March 2026
Hello everyone! Tower Factory Version 0.5 is almost ready and will launch on Tuesday, March 31 at 18:00 CEST.ENDLESS MODEThe biggest addition in this update is the new Endless Mode, where there is no wave limit and your only goal is to survive for as long as possible. In this mode, you will be able to choose the map size between Tiny, Small, Medium, Large, and Giant, which has a major impact on how each run plays. Enemy composition is generated randomly in every match, and every 5 nights a boss will appear to put your defenses to the test. At the end of each run, you will earn Golden Coins and receive a score based on your overall performance. Endless Mode also comes with 3 brand-new maps exclusive to this mode! Stony Grove on Tiny map size:DIFFICULTY SELECTOR & WAVE INFORMATIONIn addition to Endless Mode, Version 0.5 also introduces selectable difficulty levels: Easy, Normal, and Hard.…
- Small update v0.4.3: Smoother Difficulty - 14 February 2026
Hello everyone!I’ve got a new surprise update for you! I wasn’t planning to release any more small updates before version 0.5, but I changed my mind.In this update, I’ve reviewed the difficulty of levels 3, 4, 5, and 6. Overall difficulty is now a bit lower in levels 3 and 4, and even lower in levels 5 and 6 (don’t worry, it will probably still be a challenge, just more manageable!).Also, and more importantly, I’ve adjusted how difficulty ramps up. Difficulty should now increase a bit less during the early days, and ramp up more sharply during the last days of the run. This should give you a bit more time to prepare, and things will get tougher starting around the middle of the run.These are subtle changes, but I think many of you will notice them and appreciate them. As always, remember the game is in Early Access and I’m still looking for the perfect difficulty balance!Now let’s talk…
- Minor changes - 19 January 2026
Minor fixes:Fixed a bug that caused enemy health not to load correctly after loading a save in Expert mode.Added an autosave system that will only be used if the game closes unexpectedly, for example after a crash or a power outage.
- Small update v0.4.2: Save & Exit and Save Profiles - 11 January 2026
Hi everyone!Tower Factory v0.4.2 is now live!The highlight of this update is one of the most requested features so far: Save & Exit. You can now save your run mid-game, exit, and later resume it exactly where you left off.Alongside that, I’ve added Save Profiles. From the main menu, you can set up to 3 profiles, and each profile is a completely independent save with its own full progress. This lets you start fresh without having to delete your current run. The next update will be v0.5, and it will add a completely new game mode: Infinite Mode.In the meantime, I’ll be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you’re all invited to join!)That’s all for now. I hope you really enjoy the new update,Gius CaminitiCHANGELOGSave & Exit: You can exit a run and save its progress so you can resume it later exac…
- Christmas Event & Winter Sale with 20% discount! - 18 December 2025
Hello everyone!Winter and Christmas are here, and in Tower Factory we’re going to celebrate double!First, the game will be 20% off during the Steam Winter Sale. If you don’t have the game yet, or you want to gift it to a friend for Christmas, this is the perfect time!Second, from today, December 18th, until January 5th, Christmas will be present in Tower Factory’s atmosphere! Chests will turn into presents, and trees will have Christmas lights and decorations (although if you’re the Grinch and hate Christmas, you can disable all of this in the options menu). Regarding Tower Factory’s development, my intention is to release a new update before the end of the year where I will add a save profile system and the option to “Save & Exit” during runs, so you won’t have to leave your computer on if you have a run in progress and need to leave home!I’m very happy with the progress and with the r…
- Small update v0.4.1: Fast Forward & optimization - 12 November 2025
Hi everyone!Tower Factory v0.4.1 is now live!The highlight of this update is a brand-new feature: Fast Forward. You can now speed up the game during a run, perfect for those moments when you’re waiting to gather more resources or just want the action to move along a bit faster.This is something many of you have been asking for, and after giving it a lot of thought, I believe it truly benefits the game. Alongside this new feature, overall performance has been significantly improved, on both GPU and especially CPU.A few days ago I published an updated roadmap leading up to version 1.0. In the next update (v0.4.2), I’ll be adding an in-run save system (Save & Exit) as well as global save slots that you can switch from the main menu. That way, you can start a brand-new run from scratch without needing to delete your current progress.In the meantime, I’ll be reading your feedback and suggest…
- New Early Access roadmap! - 5 November 2025
Hi everyone!First of all, I hope you’re enjoying the new 0.4 update for Tower Factory: Winterlands! I’m gathering your feedback to make small tweaks and adjustments, as well as to plan future updates. That’s exactly what I want to talk about today: the future of Tower Factory. As many of you know, Tower Factory was released almost exactly a year ago, and since then I’ve added a lot of things: game modes, tower upgrades, bosses, unique rewards, new levels, new enemies, balancing… but there are still a few things left before Tower Factory leaves Early Access and includes all the content I planned from the beginning.At the end of November 2024 I published a roadmap with estimated dates and updates. Those of you who saw it will have noticed that, as often happens, the dates have slipped. That’s why today I want to share an updated roadmap, with more realistic dates and a clearer plan for th…
- Tower Factory: Winterlands. PLAY IT NOW! - 29 October 2025
Hi everyone!The new Tower Factory: Winterlands update is live! I’m really happy to finally release it after four months of hard work and a few tough moments along the way. I truly hope you enjoy all the new content!Tower Factory: Winterlands adds 2 new levels set in a completely new biome. You’ll also encounter 10 new enemies and 2 powerful bosses that, as always, will grant you a hefty reward if you manage to defeat them.This new biome isn’t just a visual change but it also brings a fresh mechanic: The Snowfall and the Flame! With each passing day, the Snowfall grows stronger, weakening both your towers and your production. You’ll need to find and activate the Altars of the Flame to counter these negative effects and even unlock powerful upgrades that can completely turn a run around!I’ve also added new upgrades to the upgrade menu, slightly lowered the difficulty of Wanderer’s Glade (…
- Tower Factory Security Update - 5 October 2025
It's recently been found by Unity that there is a vulnerability as old as 2017 that could potentially be exploited in games made with Unity. This update patches that issue. Although this vulnerability is old and there are no know issues realted to it, I highly recommend updating your game as soon as possible. That's all! Tower Factory Update 0.4 is very very close! Gius Caminiti
- v0.3.4 Hotfix_01 - 30 September 2025
- Rollback to a previous Unity version since the current version was causing game crashes to some users. - Fixed a bug that was causing an enemy in level 4 to give insane amounts of Light Essence.
- Small update (v0.3.4) & Autumn Sale with 20% discount! - 29 September 2025
Hi everyone!Fall is here, leaves are dropping, days are getting shorter and… a new small Tower Factory update is rolling out! 🍂 Also, the Steam Autumn Sale is live this week with 20% off. If you don’t own the game yet (or want to gift it), now’s the perfect time!I know many of you are waiting for version 0.4. It’ll bring 2 new levels in a brand-new biome with its own unique mechanic, 9 new enemies, 2 new bosses, and 2 new gameplay mechanics to unlock. I can’t give you a fixed date yet, but my goal is to have it ready in about three weeks. I’m working hard to make it happen!In the meantime, today’s v0.3.4 includes a new Tier-1 tower and a bunch of balance, map-gen, and QoL improvements I think you’ll like (details below).As always, you’re invited to join the official Discord to keep up with news, help shape development, and chat with other Tower Factory players (there’s activity every d…
- Tower Factory is 20% off! + News about version 0.4 - 8 September 2025
Hello everyone!Tower Factory is now 20% off for one week! If you’ve been waiting for the right moment to jump in (or want to recommend it to a friend), now’s the perfect time!While the sale is live, I also wanted to share new info about the upcoming version 0.4.In the image below, you can see the new core mechanic of these levels: you’ll need to find and light the Altars of the Flame to protect yourself from the negative effects of the Snowfall (and even gain powerful bonuses!)Alongside this new gameplay element, version 0.4 will introduce two brand-new levels, each with a unique boss, new enemies, new upgrades and possibly even a new tower to expand your defensive options.I’m doing everything I can to have this update ready before the end of September, but due to personal reasons it’s possible the release may slip into October (I'm sorry for that).As always, I’m reading all your feedba…
- Tower Factory is 20% off! + A sneak peek at version 0.4 - 28 July 2025
Hello everyone!Tower Factory is now 20% off for one week! If you've been waiting for the right moment to jump in (or want to recommend it to a friend) now’s the perfect time!While the sale is live, I also wanted to share a sneak peek at what’s coming in version 0.4. This update will introduce two brand-new levels, each with an unique bosse, new enemy, and possibly even some new tower to expand your defensive options.Alongside the new content, version 0.4 will feature a completely new environment with a different visual identity. Here's a small work-in-progress preview (a very early one!) of what the new setting might look like 👀Please keep in mind that this is still under development, and things might change, but I hope this gives you a sense of what comes next.As always, I’m reading all your feedback on the Steam forums and on the game’s official Discord (which I invite you to join!).…
- Small update (v0.3.3) & next steps! - 11 July 2025
Hi everyone!Version 0.3.3 of Tower Factory is now live! This update focuses on quality-of-life improvements for building, along with a few other nice tweaks and fixes that should make your runs feel smoother and more intuitive.Most notably, you can now hold SHIFT to align buildings along a straight line, and I’ve added a new panel to make changing Tower target priorities much easier. There’s also a new cursor icon when selling, better input responsiveness, and some polish in various corners of the game (full changelog below).As for what’s next: for the coming weeks (or months), there won’t be more small updates because I’m going to fully focus on the next major update: version 0.4!Version 0.4 will include two new levels set in a brand-new biome, each with a unique boss battle that unlocks a new gameplay mechanic. I’m really excited about what’s coming, and while I can’t give you a speci…