SPSTEAMPULSELIVE ANALYTICS
Haunted House

Haunted House Steam metadata

改變娛樂工作室, 哈皮 | Q4 2026 | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID2708920
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developer改變娛樂工作室, 哈皮

Haunted House metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2708920
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developer改變娛樂工作室, 哈皮
  • Publisher改變娛樂工作室
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: 改變娛樂工作室, 哈皮Publisher: 改變娛樂工作室

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Haunted House Steam metadata

Haunted House metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2708920/metadata
Steam Communityhttps://steamcommunity.com/app/2708920
PCGamingWiki search
IGDB searchSearch IGDB for Haunted House

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Haunted House — Dev Diary #7 (Aug 10 – Sep 6) - 6 September 2026

    Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the seventh dev diary, covering August 10th through September 6th. This one runs long; from here on it's every two weeks. The biggest thing that happened in this stretch is that we threw out a puzzle we'd already half-built — I'll save that for the end and start with everything else. ■ Design ・The puzzles were rebuilt from scratch, once. The original idea was to give every item its own kind of puzzle. Laid out side by side, several of them turned out to be the same thing wearing a different skin. ・The rule now: each puzzle type is paired with exactly two items, and each item uses only one type. All 20 collectibles have a home, and no two of them play the same way. ・The two items sharing a type are always placed apart. You'll never hit the same operation twice in a row. ・The mechanism boxes became sliding puzzles — five diff…

  • Haunted House — Developer Weekly #6 (Aug 3 – Aug 9) - 14 August 2026

    Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the sixth developer weekly.\・The first room is fully delivered — from the 3D scene and per-object texturing through to the base art, overlay layer, collision mask, baked light and the other asset layers, plus a set of anchor data for alignment.・We also locked down the room production flow and delivery spec (dimensions, formats, anchors), which the remaining rooms will follow.In a sentence: instead of spreading a dozen rooms out at once, we took one room all the way through first — only then do the rest have something to follow.\ (this week's focus)・The map import pipeline is done: reading room data, laying out the whole floor, generating collision, and loading the real assets — all four are connected now. You can actually walk around inside the first room: you can't walk into walls, and furniture blocks you when you step be…

  • Haunted House — Developer Weekly #5 (Jul 27 – Aug 2) - 3 August 2026

    Hi, I'm Hoppy, producer at Change Entertainment Studio. This is the fifth developer weekly.\・Alan's four-directional map sprite now has both the falling and the getting-back-up animations finished.・Next up: Alice's map sprite.・The map pipeline spec is locked. The next step isn't mass production — it's painting one room as the style reference.In a sentence: we make sure one room looks right before producing the rest. What the maps have right now is a spec and a process; the scenes themselves are still at the very beginning.\ (this week's focus)・The ghosts got smarter. They used to come at you in a straight line and get stuck on walls; now they path around walls and work out the shortest way to reach you.・Key bindings are fully customizable: even movement keys can be rebound, with conflict checking. Arrow keys and gamepad always stay available, so nobody can lock themselves out of moving.…

  • Haunted House — Dev Diary #4 (Jul 13 – Jul 26) - 27 July 2026

    Hi, I'm Hoppy, producer at Change Entertainment Studio.This is our fourth dev diary — this time covering two weeks of progress, across four teams.【Story】· Kept pushing the narrative writing for the demo's scope — room dialogue, branching choices, the four-language text, and a close proofing pass on the prologue.A note: this batch of writing isn't locked yet, so no spoilers. All I'll say is that we keep checking one thing — that every line a player reads lands with the right feeling.【Art】(these two weeks' highlight)· The first batch of the spirits' CG art is done, and we've started sharing it on our socials.· Our protagonist Alan's four-directional map sprite is moving now — the falling animation is done (we even ran it through an in-scale hallway test), and the getting-up animation is in progress.A note: these two weeks, the visuals really started to move. The spirits' CG is coming toge…

  • Haunted House — Dev Diary #3 (Jul 6 – Jul 12) - 16 July 2026

    Hi, I'm Hoppy, producer at Change Entertainment Studio. This is our third dev diary. Here's last week's progress, across four teams.【Story】· The main script is locked; this week we tightened the dialogue and text for the demo's scope.A note: this stage isn't about adding — it's about polishing lines that are already written until they land, so even the demo's short slice holds its emotional weight.【Art】· Character art is being adjusted around our CG staging plan; the scene-CG pipeline is being refined; some prop icons are being fixed.A note: honestly, a lot of this week's art work was the invisible kind — not cranking out new pieces, but calibrating the pipeline and existing assets one by one. You don't see it, but it's the foundation of whether the demo looks right.【Programming】· Pushing the core systems the demo needs, and steadily breaking features into independent, reusable modules.…

  • Haunted House — Dev Diary #2 (Jun 29 – Jul 5) - 7 July 2026

    Hi everyone — I'm Hoppy, producer at Change Entertainment Studio. This is the second dev diary.Here's last week's progress (Jun 29 – Jul 5), reported by team.\・First pass of detailed script surgery — 15 fixes (flow stitching, unifying wording, lock-version proofing); the producer has reviewed and signed off on each.Notes: Alongside the consistency polish, we went back over every detail of the whole script — not adding things, just making every existing line more precise.\・Locked in a new standard CG pipeline: "clean Blender structure base → per-object texturing → standard outline"・Built a 4-step light/shadow material layer + reflections + procedural wood grain; found the real cause of the AI "bleeding the floor color"Notes: This week's big breakthrough — let a 3D model be the structure base, so the AI only paints materials and never touches the geometry. That locks down AI generation's…

  • Haunted House — Dev Diary #1 (Jun 22 – 28) - 30 June 2026

    Hi everyone — I'm Hoppy, producer at Change Entertainment Studio. This is the first dev diary for Haunted House.I'll post an update every Monday so those of you following the game can see how development is actually going.Here's last week's progress (Jun 22 – 28), reported by team.\・Main scenario advanced to its 6th draft・Finalized seven "environmental narrative fragments" (notes scattered through the rooms)・Reworked emotional cues across the entire scriptNotes: To match the new planning and art direction, we heavily revised the first draft. The script now sits much closer to how the game actually plays, and we've deepened the backstory and core of every spirit.\・First pass of protagonist Alan's "walking-with-a-lantern" animation (4 directions × 3 frames each; still being refined)・Lantern hand pose (held naturally at the side) finalizedNotes: We originally planned 8-directional movement…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2708920
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
Developer改變娛樂工作室, 哈皮
Publisher改變娛樂工作室
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

「除靈館」是一款解謎逃脫遊戲,玩家醒來時發現自己被困在一棟廢棄的洋館中,必須透過解開各種謎團與觀察各類線索,想辦法逃出洋館!

About this game

An old house you can't leave. Six souls who can't let go. And a little girl who just wants to play a game with you. You wake here with a splitting headache. Your wife, Alice, isn't beside you — until you find her in the room next door. A girl who calls herself Annie tells you: gather the six pieces of her doll, and you're both free to go. So you open the first door. ◆ Win by understanding, not fighting ◆ Every room holds a lost soul. To let them move on, you have to grasp what they can't release, and find the one thing that answers it. Nothing here is won in a fight. ◆ A puzzle behind every door◆ A melody lock, a passcode, light and shadow, words surfacing on a blank page... every haunted room is its own hand-crafted puzzle. Solve it, and you earn the doll's next piece. ◆ Some of the dead give chase ◆ Raise your lamp to cut through the fog and the dark, and mind your oil. Some souls stalk the shadows and hunt you down — you'll have to slip into the candlelight and hold your breath to make it one step further. ◆ Step into faded memories ◆ Between the searching, you'll walk into warm, faded memories — piecing together the mansion's hundred-year past, and the road you and Alice once walked together. ◆ What you do quietly rewrites the ending ◆ There's no game over here. How you treat each soul, whether you're willing to face what feels wrong in front of you — it all builds toward four endings, and a hidden one you'll reach only if you truly care. There's no right path. Only the person you choose to become. ◆ Collect their stories ◆ Free a soul and you'll gather the fragments and moments that were theirs, filling a codex of six tragedies. The more deeply you understand them, the more of their most hidden selves you'll uncover. In this house, letting go is a kind of love.

Supported languages

Traditional Chinese, Japanese, English, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbtBlood Violence Violent References
pegi12Blood Violence Violent References
bbfc12ABlood Violence Violent References
oflcmBlood Violence Violent References
nzoflcmBlood Violence Violent References
cerobBlood Violence Violent References
csrrC12Blood Violence Violent References
dejus16Violência Temas sensíveis Medo
steam germany16Horror
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Haunted House's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Haunted House's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Haunted House at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.