Supermarket Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players7K · 25 September 2026 - 15:29:53 UTC
- SteamPulse tracked peak47,731
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews95,598
- Release dateAug 9, 2024
- DeveloperDeadDevsTellNoLies
- PublisherDeadDevsTellNoLies
Genres: Casual, Indie, Simulation, Free To Play
Company pages: Developer: DeadDevsTellNoLiesPublisher: DeadDevsTellNoLies
Supermarket Together Steam news
Supermarket Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Routine Patch: Event End - 5 September 2026
Small patch marking an end to the alien’s event. Also features some fixes and small additions like a new star perk and a gardening tablet to change all hedge's textures. Changelog: - Alien event is now over until next time and the Suspicious Looking Antenna can’t be placed anymore. Existing ones will remain but will do nothing. - Implemented a new star perk: Vacuum Expansion. It makes the mini transport vehicle even more useful by automatically picking up stolen items on floor when on contact with its front part. Requires 5 perk points. - Added a new gardening tablet next to the paintable ones in the DLC room which allow to replace the recently implemented hedges’ textures with another 25 options. A reminder that must aim for the hedge’s base. - Added three new simple achievements related to the mini transport vehicle. - Mini transport vehicle shouldn’t get stuck on unstuck blocks now (…
- Supermarket Kart - 15 August 2026
No, it’s not a new game… but the mini transport vehicle has been reworked and might be finally useful. Also, it seems some visitors from outer space are back so if you want a chance to retrieve all 30 previous broom skins now’s your chance! Changelog: - The alien event is back. In order to activate it, the Suspicious Looking Antenna must be placed anywhere from the devices tab and then wait for 18pm. They have a chance to drop every token from the past’s events so far. - Implemented a new special broom for the event called ‘The Entropy Broom’. In order to have a chance to be spawned from an alien, the final coup de grace must be dealt with a salt firework. (Read Mini Transport controls below). It is unique in the sense that it generates a small effect around the player that persists for some time even after dropped off. - Mini transport Vehicle now features more responsive controls, als…
- Logistics Desk - 5 July 2026
Already owning a store and feeling like starting a new layout should require a small help? With the logistics desk you can have a modest quicker start by moving some money from your advanced stores to your current one. In order for it to be compensated the following restrictions are bound: - Can only transfer 1000$ for every day passed in your new store. Also gives franchise experience. - Game day must be below the store’s game day funds are being transferred from. - It is per-layout restricted, players will only be able to transfer a limited amount from a classic store to a plaza store, even if owning several classic stores. However, once another layout is released more funds will be available to be transferred, hence having a concept in which the more layouts you started, the more convenient it becomes to start a new one in a progressive way. Changelog: - Implemented a new prop: the l…
- New Layout: Plaza - 18 June 2026
Hullo! This update features the first layout: Plaza. Now that the base changes have been done, implementing new layouts should be way faster and next one incoming will the layout called ‘The Big One’. How plenty of references work has been changed so there could be unspotted issues or minor broken features in almost every aspect of the game, if you happen to find any of these issues I’ll be quite active preparing hotfixes especially these following days. Also suggestions related to layouts are welcomed. Changelog: - Reworked the store creation menu. Players can now choose different layouts when creating a store and the new Plaza store is now available. - Added a new mistery decoration: The Enigma Cube (?) - Implemented three new achievements. Finding the new cat and demolishing every pillar and beam in the new store layout and building the new decoration. - Difficulty, current day and l…
- Patch April 2026 - 28 April 2026
Hello! This small patch signals the end of the animals event. They will eventually make a comeback bringing more friends. Note that next update may take longer than usual as it is aimed to be the layouts update and it includes some delicate changes to the game’s core that require careful testing. Thanks for your patience. Changelog: - Animals event is over and the cage decoration is unavailable again until next time. Placed ones will stay but will do nothing. - Added 13 new modern tile materials and their respective colors to the paintables tablet. This increases available painting materials to 230 options. - Added 26 new more props to the decoration tablets in the shape of shiny LED vases and some statues. - Implemented a small cooldown on the close store button to avoid spamming, which should prevent a problem that generates duplicated invoices on the next day. - Employees and players…
- Event & Manufacturing Recipes - 3 April 2026
A local zoo seems to have lost their animals again and now there’s an even wider variety of them out there. Place the Event Cage located in the decoration tab for the fun to start. How many different animals will you get? Work is being done regarding new layouts, which should be one of the major updates of this year, details will be available when possible. Event will end in at least a couple weeks with a small patch upload. Changelog: - Added five new more broom skins for the event. As with previous events, a chance to get the rest of the brooms also exists. - Added a new token: the Easter Egg token and a new gachapon machine. - Added 10 more manufactured recipes: rice with chicken, pasta bolognesa, burgers, soup, tiramisu, apple tarts, pumpkin pies, cookies, pretzels and smoothies. - Implemented a small achievement for having unlocked all available recipes so far. - Time acceleration…
- Manufacturing Desk - 24 February 2026
Hello! Improvements continue respecting the manufacturing department. The new desk should ease dealing with your selection of already created products by listing and allowing to send them to manufacturing units directly. Manufactured products having a slight color variation depending on ingredients was going to arrive in this update but has been delayed as it heavily conflicts with a product optimization being done in the background when placing products and more investigation is required or a good workaround. Also, next update could feature more manufactured products so suggestions are welcomed. Changelog: - Implemented a new prop: the manufacturing desk. Located in both the manufacturing tab and devices tab it allows to: check available recipes/number of manufacturing units and check the type and number of manufactured products present in your store or storage and send them to a globa…
- Manufacturing I - 23 January 2026
Hello! There were many considerations to be made for the implementation of this department so sorry for the delay. This update serves as a first approach of the manufacturing department for public testing and will keep improving based on feedback. For more information and before additional suggestions, please read the considerations about manufacturing posted below the changelog as plenty of your inquiries may be mentioned there. Changelog: - Winter event is finally over. The Abnormally Tall Mailbox cannot longer be placed and remaining ones won’t disappear but will do nothing. - Added 3 new departments in the space acquisition blackboard: the Manufacturing department itself, manufacturing extra store: which unlocks the final row in the current store layout and manufacturing extra storage, which unlocks the equivalent in storage. In order to save some performance painting the new spaces…
- Winter Event + Christmas Products I - 20 December 2025
Hello! It’s time for the winter event. For those not being here during last year you are about to meet Mr Grusch, instructions on how to summon him can be found in the changelog below. As with usual events it will last at least a couple weeks so everyone can have a chance to get all new brooms. In other news respecting the manufacturing department, its implementation has advanced but sadly it isn’t ready yet, still missing the part for customers and employees to recognize the new role. Players will already notice that: A- While manufacturing department icons appear in the space acquisition board, they cannot be pressed. B- There’s a manufacturing tab with some elements in it but since they are tied to the department they cannot be placed yet. Thank you for your patience. Changelog: - Mr. Grusch is back! In order to trigger the winter event players should place the prop called ‘Abnormall…
- New Shelves + Event Ending - 17 November 2025
Hello! Small patch signaling the end of Halloween’s event. If everything goes correctly next update should feature the new manufacturing department and should land around mid-december, still has some features missing and testing left to do so let’s cross our fingers. Christmas will include its usual event and some possible related seasonal products. Changelog: - Halloween event is finished and the Whimsical Pumpkin cannot be placed anymore. Already placed ones will remain but will do nothing. - Added 12 new shelves for basic products. - Due to the occasional addition of new shelves and for better organization, main Builder tab has been renamed to Essential Furniture and a new tab has been added called Secondary Furniture with the new shelves. Also, some old secondary shelves have been moved to this secondary tab. - Added a new experimental tab to the builder called Freaky Decor, more… n…
- Halloween Event 2025 - 27 October 2025
Hello! It’s that time of the year where spooks and shivers approach again. Halloween spirit will visit your stores during night and if you want to summon the extra mischievous ghost… you only have to place the new Whimsical Pumpkin anywhere, the more pumpkins you place the more ghosts that will arrive. The event will be active for at least two weeks, even more depending on schedule. This update also introduces a feature that has been requested from time to time: individual statistics for p.e. number of products sold and their individual revenue. For visualizing them a statistics desk must be acquired, maybe in the future the general stats that are shown in the manager’s blackboard will move there. A reminder that a pack of Halloween textures exist in the paintables tablet! https://i.postimg.cc/hGvPcz7V/Halloween-Broom-Skins.png Changelog: - The Halloween event makes a comeback; this tim…
- Temperature Desk - 27 September 2025
Hello! This update features some fixes and implementations related to the weather system and the first iteration of the new temperature desk and having basic temperature conditioning in your store. For more information on how this is starting to work read the changelog below. Also a reminder that the last introduced achievement (pushing bystanders into the store) only works with 2-ways transit doors due to limitations for now. A solution is being pondered… Changelog: - Implemented 4 new props in the devices tab: * The temperature desk, which will inform players of the required amount of air conditioning units their store requires. Air conditioning is only required from day 28 onwards and the penalty for not having them is not that much for now: a percentage of customers will leave sooner without buying a small amount of products in their shopping list. * Three different air conditioning…
- Newspapers Stand + Weather Part I - 13 September 2025
Hello! This update introduces a newspaper stand in front of the store which will display several interesting information. Also a weather system is being slowly introduced and it is still in an early phase: will start affecting small aspects of the gameplay in next update like customers wanting more cold drinks in Summer and introduce several visual effects, like affecting sun light. More details below. Changelog: - Implemented a new place in front of the supermarket: the Newspapers Stand. Apart from providing information in the future about certain city events, a calendar and weather’s data can already be visualized. Seasons are split in 4 28-days periods for now as having real 365 days terms could be too much. - Added a new perk: Persuasion Techniques. - Implemented a small rain and snow falling effect in their respective weather days. They should be more often in autumn and winter. In…
- Where's The Fire? - 30 August 2025
Where’s the fire? For now nowhere. But… feeling your friend needs an extra incentive to work faster? Did that oblivious customer got stuck somehow on a spot and you are feeling helpless to help him? Thinking that thief deserves something more than a good broomin’? Your faithful extinguisher comes to the rescue, now available in the devices tab for a modest price. Having introduced these kind of fire security assets may open the door for related events or even the necessity of comply with certain local safety laws? - Alien event has been deactivated until their next unexpected visit. The suspicious looking antenna is not available anymore, already placed ones will stay but will do nothing. - Implemented two new perks: Recruitment I & II. Each giving one employee hire reroll per day. - Implemented a new prop under the devices tab: the fire extinguisher. Pushing NPCs around is experimental…
- [Event] A year of weekly updates. - 16 August 2025
Howdy! It’s been a full year of weekly updates and it seems some visitors from the outer space are here to sow a bit of chaos. In order to accept their humble visit players will have to purchase and place the decoration item called ‘Suspicious looking antenna’. Event will last between a week and two weeks. Changelog: - Implemented a new event: the alien invasion. Triggering it will make some naughty visitors spawn, most of them will give a new token for receiving the latest brooms and some of them will award old tokens. - Implemented a new pack of products that should be related to the future implementation of the manufacturing department and bakery production. - Added a new decoration to trigger the new event: The Suspicious Looking Antenna. - Implemented 5 new broom skins tied to the new event. There’s a chance of also receiving the old event brooms. - Fixed some incorrect shadowing i…
- Half Pallets + Decoration Benches - 6 August 2025
Hello! Here’s some smaller versions of the existing pallets and more decoration. A few additional products could arrive next week and will play a special role in the future manufacturing department. Note next update might also be delayed some days in preparation for an event. Changelog: - Implemented a half version of the existing pallets. - Implemented 20 benches for additional decoration. - Fixed an issue in which pressing would make the tutorial skipping dialogue appear even if the game is in an advanced day without possible tutorial. - Fixed an issue in which advancing a day while a tutorial dialogue was activated would make it become stuck until the game was restarted. - Autosave now remembers the last time some furniture broke so when a game is continued several devices won’t break instantaneously again. - Corrected a couple missing localizations in the perks and space acquisition…
- Autosave Improvements + Fixes - 30 July 2025
A way to reduce the lag spike when the announcement plays is still being considered. Have tested an optional system but deprecated it when also introduced even heavier lag, will have to tweak the current implementation. A reminder that in order to load the latest autosave the new tab that appears at the right side of the Load Store menu must be used. Clicking ‘Continue’ in the usual store menu will start that day from the beginning. Changelog: - Autosave will now try to spawn boxes that were left lying around in the store or outside, up to 250 for now to avoid loading performance problems. - Autosave now remembers if there are boxes to spawn left from shopping list after acquiring them and will continue to spawn them. - Autosave should now also set wether checkouts lanes are opened or closed. - Employees assigned to ordering should now drop boxes in storage on floor if it’s the last pro…
- Announcements Desk - 23 July 2025
Hello! Implementing a new trivial feature: the announcements desk. The Text-To-Speech system it uses is still a bit experimental so it could have some problems while in its testing phase. The size of the patch is due to the voice libraries attached. There’s currently a lag hiccup when an announcement plays (due to voice libraries being loaded), it is being investigated how it can be mitigated… Changelog: - Implemented the Announcements Desk and the Wall Speaker. Players can use the desk to program 10 different messages which will sound via Text-To-Speech from placed speakers. Voices with increased quality will replaced current ones if better voice files can be found and the same with additional languages. - Added a small achievement related to the Announcements Desk. - Added 15 more materials to the paintables tablet. Total is now 187. - Debt collectors should be able to access some add…
- Extra Lights + Limited Autosave + Fixes - 16 July 2025
Small patch this week but implements a first iteration of a feature that has been asked in forums, private messages, email, event comments, Reddit, Twitter, etc.: Autosaving. Hopefully that demand is now closed (but feel free to comment on how to improve it or report any malfunction). At least players won’t lose entire hours of progress if p.e. they spend two hours remodeling and painting their store and the game crashes. The actual implementation doesn’t save for now: - Several details like if the ordering department is opened. To be fixed for next week. - Boxes left on floor. Might be fixed for next week and -might- consider if they are also saved when ending the day too. - NPCs and employees positions and chores. Viability of this is being studied as there are plenty of values to save and synchronize per entity. - Some other small details to be addressed like closed checkouts lanes.…
- Products: Dried Fruits + Produce V - 9 July 2025
Hello! It’s been a while since the latest product implementation, here's a few more. Changelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips. - Optimized and merged textures from products nº32 to 86. - Toilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially some meat products with bugged visuals depending on point of view. - Fixed an issue in which if an employee would take an order while a player was choosing one on a table, the employee’s order would remain there and could not be accepted. It should…
Patch notes and updates
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