- Update 1.0 - 9 May 2026
Hey everyone,I want to share an important update about WitchGhost.After a lot of reflection, I've decided to bring the game out of Early Access earlier than originally plannedand shift my full focus onto a new project.WitchGhost was my first released game, and it has been an incredibly important learning experience forme as a solo developer. Over the course of building it, I've learned more than I ever expected - aboutgame design, systems, scope and the type of games I really want to make moving forward.As development continued it became clear that the vision for the next stage of WitchGhost would require a much larger scope than originally intended. Rather than stretch the project out indefinitely, I've made the decision to wrap it up in a stable, playable state and move forward with what I have learned.This doesn't mean the game is being abandoned. WithGhost will remain available as a…
- Hotfix 0.2.5.1 - 28 March 2026
Minor bug fix:Fixed visibility issue where some mobs become invisible after going off screen then coming back on screenThat's all :)Scot @ personalError
- Update 0.2.5 - 28 March 2026
Update 0.2.5 is here!This should be the final minor update before 0.3.0 releases (except of course for bug / hot fixes)A lot of work has gone into this update and I sincerely hope you enjoy itGhoul Gulch level completeNew Ghoul Gulch MobsCactus Monster UpdatedThe FlyCowboy SkeletonDynamite MonsterZombie SheriffWhiskey MonsterThe update also sees some minor quality of life updatesParticle effects on scroll, health and mana pickups updatedParticles effects on bat swarms updatedRain glass shader removed for clarityminor balancing completeHave fun battling in the haunted desert and as always your feedback is hugely appreciated.Happy witchingScot @ personalError
- Hotfix 0.2.4.2 - 14 March 2026
Mob spawner on Ghoul Gulch replaced with Witcheye spawner until new mobs are ready for 0.2.5Main menu fixedControls on main menu now no longer say "Physical" next to them
- Hotfix 0.2.4.1 - 14 March 2026
Poisoned state added back to mobs to allow poison spells to workMob shaders disabled on death to allow alpha tweens to workMob shaders disabled on state change to allow alpha tweens to work
- Update 0.2.4 - 13 March 2026
Update 0.2.4 is here and a lot of work has gone into this oneAll code for the mobs has been rewritten for optimisation and better scalingMobs have been split into 3 groups:Base mobs : The standard run at you mobsRanged mobs : Run and shoot at youExplody mobs : Run towards you and explode into something funThe Witcheye Woods level is fully completeNew mobs added: Forest Sprite (Base Mob)Imp (Ranged Mob)Werewolf (Explody Mob)Mob spawning altered for better balancingMain menu graphical tidy upI have planned one more minor update (0.2.5) before the next major update. 0.2.5 will include:Completion of Dry Gulch LevelA range of new, level themed mobsPlanned updates still being considered:Mini bosses that spawn in every 10 levelsThat's all for now. I hope you are enjoying WitchGhost and as always any feedback you have on the game (both positive and negative) is always welcomed.Happy WitchingSco…
- Update 0.2.3 - 13 January 2026
Update 0.2.3 is hereA minor update before the next major release and here's what's newIt's Insane!A new difficulty mode has been added - "Insane" mode. This is for players looking for a real challenege. In this mode projectiles do double damage and all mobs will one hit kill you! How long can you survive the insanity?Play Your WayA new options screen has been added which allows you now to customise the game's key bindings. This will also soon be added to the "In match" options screen.At the moment keybindings aren't saved so when you close the game and re-open it, the bindings will revert to their defaultNice to havesMinor graphics updates including level improvements and updated particle effectsThere are still many more exciting updates to come so please keep the feedback coming.Scot @ personalError
- 2026 And Beyond... - 7 January 2026
Happy New Year!I sincerely hope you have all enjoyed the holiday season!The festive period is over and as sad as that is, it now means work can fully resume on WitchGhostearly access.Update 0.3.0Update 0.3.0 is well underway with many new exciting features planned. Community FeedbackI also recently received a new feature request via the in game's bug reporting system. First of all, a major thank you to the person who submitted the request and thank you for playing WitchGhost.The feature they have requested is the ability to customise the key bindings. I think this is a great idea and thank you again for the suggestion. I will certainly add this to the to do list and will do my best to roll it out in the very near future. Any new feature request received from the players will always be treated as a priority as it's important to me that WitchGhost becomes the game you want it to become. A…
- Update 0.2.2 - 3 December 2025
This minor update sees a slight graphical update to the weather effects. Now when it rains, you will see water droplets on the camera. It's a nice little touchAchievement UnlockedWitchGhost Steam Achievements are here!At present, 15 achievements are now available for you to unlock with many more on the way. The plan is to add a batch of new achievements with each major update of the game.Happy Witching!Scot @ personalError
- Update 0.2.1 - 30 November 2025
Update 0.2.1 - Minor UpdateShadersNow when you aim at (mouse over) a mob, the mob will show a green outline. This will make it clearer which mob you are aiming at.This feature can be disabled in the game's options screensEzme also has a flashy new shader and will distort when you cast a spell.Nothing major in this update but hopefully this adds a touch of flair to the gameHappy WitchingScot @ personalError
- Update 0.2.0 - 19 November 2025
The first big Early Access update for WitchGhost is here! Update 0.2.0 brings a bunch of new and exciting content for the game.Out WestNew playable level - Ghoul GulchNew mob - A Cactus - a prickly enemy indeedMagic or Mana?The level up perk "More Magic" has been renamed "More Mana" just to make it clear the perk gives you more casts before having to recharge the wandThat's Magic!1 New base spellPlan 9 1/2 - Summon a magical UFO to take out a group of mobs10 new combo spellsCrash LandingFrom PlutoPower DownAlien UnderwearWee TSpace BladesStar FighterFrom AboveLittle Green ManInvasionPick A Card!The spell pickup cards now give you 5 options:Equip spell to primary slotEquip spell to secondary slotCombine card with currently equipped primary spellCombine card with currently equipped secondary spellDiscard spellThe magic mixology system has been improved and you can now combine spells direc…
- Update 0.1.2 - 3 November 2025
Hopefully this will be the last minor update before the first major update.Thank you all once again for the incredible feedback that is really allowing me to make WitchGhostthe game you want it to be. Here's the latest fixes and updates:The amount of mana used by spells now resets correctly when starting a new runExploding barrels and pumpkins no longer expel shrapnel when a menu is on screenScrolls no longer expire and will remain on the map until collectedThe life span of mana and health pickups has been increasedThe lifespan timers on the mana and health pickups now pause when a menu is on the screenMana potions will now give you different amounts of mana based on the difficulty levelEasy: Mana now gives 20Medium: Mana now gives 15Hard: Mana now gives 10This will hopefully assist with balancing the game's difficulty and help to reduce running out of mana early in the gamePlease keep…
- Update 0.1.1 - 1 November 2025
The first minor update is here and is based on feedback received from the community. I'd like to thank you all for playing and for providing such awesome feedback. Updates:Sound effect on the vampire's bat swarm has been changed to something easier on the ears and the volume has been reducedThe inferno spell has been altered to make it a little less powerfulEach spell now falls into one of three categories, where more powerful spells will use more manaMild spells: Use 1 manaMed spells: use 2 manaEpic spells: use 3 manaEach spell card has also been updated to reflect how much damage they do, if they are an offensive or defensive spell and how much mana the spell usesThe hit boxes on all mobs have been increased to give the player a bigger targeting areaThe "previous time" and "previous points" labels on the main menu have been swapped round and are now in the correct orderBug fix: A bug…
- WitchGhost Early Access is here! - 31 October 2025
I am thrilled to announce WitchGhost has released in Early Access. I sincerely hope you enjoy playing it.The early access roadmap has been written up and there are many updates to come in the next few months.Thanks for playing. Scot @ personalError
- 0.3.1 - 24 November 2024
Final planned update of the demo before work on version 1.0 begins - Background music added - Credits page added - Preternatural Pants now affects the bat I really hope you enjoyed playing the WitchGhost Demo. Now the grind to complete the final game is on!
- Update 0.3.0 - 23 November 2024
- Update 0.2.2 - 2 November 2024
- New spell added "Preternatural Pants" - get those Y-Fronts flying - Spell Codex added - Press 'F' to access the codex for a description of what each spell does - general quality of life updates
- Update 0.2.1 - 14 October 2024
Updates: - New scenery added - Enemy electrocution animations updated - Shapeshift shuffle spell added - Splish, Splash, Splosh spell renamed to Ghoulwater Gush - Collecting 5 crystals now grants an extra life - Steam achievements are being actively worked on and will be rolled out soon Bug Fixes: - Game no longer crashed when interacting with the door from the wrong side
- Update 0.2.0 - 7 October 2024
- WitchGhost Demo - 12 September 2024
Introducing WitchGhost I am thrilled to announce the release of the WitchGhost Demo! The demo contains the first chapter of the game (levels 1 to 5) set in the Haunted Witcheye Woods and the first level of Chapter 2 set in the Wicked West. Check out the list below for planned upcoming features to be added to the demo - More enemy types - More varied scenery - NPC side quests and puzzles to solve - Background music for each world I sincerely hope you enjoy the WitchGhost Demo and I look forward to hearing your feedback. Have a scary good time! Scot @ personalError