- SAVING ISSUE WILL BE FIXED BY NEXT 5 DAYS - 27 June 2026
WE will be fixing the saving game issue ASAP.
- 0.4.1.1-EA: Minor Bug Fix - 10 April 2026
Addressed an issue with the Main Menu UI performing the wrong logic checks.
- 0.4.1-EA: An Ominous Bell Tolls Over Hell - 11 March 2026
PurgatoriaAs the Lunar New Year celebrations come to an end, Purgatoria has been returned to its standard form.Towering over your domain, it once again watches over all that unfolds below.The Ominous Bell TollWe’ve improved the Titan Escape Meter to make imminent danger much harder to miss.As the Titan nears escape, the meter will now visually pulse, while an ominous bell toll plays to warn Governors that the Titan’s strength is building up!Take this as your sign to subdue and choke the Titan before it breaks free.Bug FixesBug hunting never stops in Hell. Here’s a list of the fixes in this update:Rangda and Xolotl now display their own Titan icons on the Escape Meter instead of using Namazu’s icon.Grid tiles overlapping with the Waste Pile no longer block construction where they should not have.Save data now preserves stored unit counts correctly when loading back into the game.Poison V…
- CHEAT CODE - 24 February 2026
To those love cheat code: Command: Ctrl Shift Enter Rainmoney = filled up all resources Monsterkill = kill all sadist Sudden death = trigger mission lose Bingo = trigger mission win
- 0.4.0-EA: Year of the Horse Brings a Huge Visual Update! - 5 February 2026
New to The HELL? Welcome, sincerely and hellishly.The HELL is a fantasy city-building simulation set in our twisted version of Hell, where you carve a domain out of chaos, keep your systems alive, stop Titans from escaping, and prove you’re worthy of the Hell Governor title. What you’ll do in The HELLBuild your infernal domain with structures, upgrades, and production chains that keep the realm running.Balance survival and expansion by managing growth, upkeep, and catastrophic events that can end your realm.Confront Titans drawn from different mythologies and uncover the historical chaos they bring.Travel through time to witness their legends unravel, and face what they leave behind. Prefer something with a slower pace? Try Endless Mode, our more laid-back, card-based city-building experience: gather, build, pay tribute, rinse and repeat. After all, every Hell Governor deserves a chille…
- 0.3.2-EA: Tutorial Fixes, UI Polish & Stability Improvements - 30 January 2026
This week’s update focuses on fixing broken tutorials, improving UI clarity and polishing visuals and text across the game.Tutorial & Help ImprovementsLearning the systems of Hell should now be smoother and less confusing.Fixed tutorials that wouldn’t complete properly, including Wrath casting and Slippery Slope unlockFixed cases where players could get stuck in tutorials due to resource requirementsUpdated video guides for:NecropolisCasting PandemiksFixed spacing, punctuation, and small text issues in multiple tutorials and objectivesMission & System FixesProgression and background systems should now behave more reliably.Fixed Sadist spawning and budget issuesFixed soft locks after Titan Escape in certain missionsCorrected upgrade costs displaying wrong amountsVarious other logic fixesUI & Tooltip PolishWe’ve done a broad pass on structure panels and tooltips.All categories now consist…
- 0.3.1-EA: Pandemik UI Improvements, Locale Fixes & Rebalancing - 23 January 2026
This week's update push some small feature updates, locale fixes and game balancing updates.Easier Way To Cast PandemiksSince we have moved to a passive effect selection for Pandemiks, we can have made the selection and usage of Pandemiks to be easier.Simply click on the Pandemik you would like to cast them. Pandemiks that are active will be colored in the panel. To inactivate, just click the activated Pandemik again. Easy-peasy.Usual Locale And Translation FixesAs we reworked many of our features and keep adding on more, we might miss a few text blocks for translation here and there. But we are on top of it and fixing them up!Game BalancingWith all the rework going on, Sinners now come easily and they stay for a longer time. This means resources also come slightly easier. We have tweaked the costs of structures so that the game does not progress too easily.That's it for the week folks!…
- 0.3.0-EA: This is War! Huge Rework On Soldiers, Sadists And Security! - 19 January 2026
Update 0.3.0-EA brings a big battlefield makeover. Soldiers and Sadists have been reworked, several key entities have been rebuilt, and one slip can now end your run instantly.Let’s have a look!Titan EscapeStay aware or you might just lose the game instantly!All Titans will now attempt to escape. To prevent this, you must use the Titan Choker to keep them restrained! Choking Titans drains your resources over time, so make sure your production can sustain it.If you fail to keep the Titan at bay and it escapes, you lose the game instantly.Unique Structures ReworksPandemonium, Necropolis, Dreadful TreeThese structures have been reworked to create a more streamlined city. Their mechanics now lean into Passive-like skills rather than constant activation, and research is more instant and snappy.War System Soldiers & Sadists: Fully ReworkedSoldiers and Sadists are no longer just “there” with n…
- 0.2.1-EA: Kicking Off 2026 With Updates! - 31 December 2025
Entering 2026 with more features!Cutscene Timeline CounterAs we roll into 2026, we’ve added a little time-warp toast to kick off our cutscenes. Starting in Mission 1, you will jump from 2026 to 1923 and then 1923 to 1883 and the respective years in the following Missions.ForesightWe have also added a small quality of life feature this week! When playing the Endless Mode, you are now able to see the requirements of the next Tribute.This is to ensure you can stockpile and prepare resources before the next tribute arrives!No more getting caught off guard, mid-way generating resources to upgrade Unique Structures only to lose it all to the Tribute.That's it for the week folks! Stay tuned for more!Wishing everyone a Happy New Year!
- 0.2.02-EA: Just Another Day Patching The HELL - 26 December 2025
This week, we added many fixes (and a few quality-of-life sparks) across Endless Mode, Decrees, and visuals. If anything still feels cursed, let us know and we’ll exorcise it. 🔥This week, we have been rolling out small fixes as the studio operates in holiday mood.Endless Mode FixesEndless HELL should now fell more stableBloody Pump's production would produce at erratic intervals and that has now been fixed.Bloody Pump now continues to produces Blood when it is being upgraded.New “Congratulations” screen to celebrate your progression from Town to City,If you finished a Tribute within the last few seconds, you might not get rewarded. That is now fixed. Tis' the season to be giving.Day / Night cycle color fixes. The Endless HELL map is now brighter in day and night.DecreesSmall fixes and additions to the Decree moduleText sizes were wrong inside the Decree.The Decree can be sped up by cli…
- 0.2.0-EA: ENDLESS HELL - 18 December 2025
Endless HELL Has ArrivedSay hello to Endless HELL, a casual, sandbox-style mode where the goal is simple:Build. Progress. Expand.What is Endless HELL?Endless HELL is designed to be a fun, casual and chill mode where you can focus on growth and experimentation without the pressure of a tightly scripted and timed campaign. Progress your settlement through the full ranks of Hell; OutpostVillageTownCityMetropolisNew: Tribute CardsWe’ve also introduced a brand-new Card System. After every tribute, you’ll be rewarded with a card to help improve your structures. There are cards that increase the production amount while others increase the amount of housing.This allows you to scale and to meet the demands as the your Hell domain expands.Come show us your MetropolisI'll show you mine, if you show me yours 😉 (of your Hell City)This is a major step for Early Access, and we’re actively tuning bala…
- 0.1.6-EA: Festive Structures and More Titans Revealed! - 15 December 2025
Reskinned Purgatoria and TombsEven in the darkest and most hellish places, ’tis the season to be jolly. Purgatoria and the Tombs are now decked out and ready for Christmas celebrations!More Titans RevealedNew teasers for upcoming Titans have been added to the Main Menu.You can now admire their visuals while hovering over stages in the level selector.Can you guess the last Titan?Balancing, Adjustments & Bug FixesThis week’s update includes a much needed rebalance to Tribute in Mission 2 and Mission 3. The required amount and the available time have both been adjusted to remain challenging, without carrying that this is impossible feeling.Bug Fixes:Fixed issues where cliff systems would not break when Namazu shook violently.Corrected overly glossy and incorrect water textures in Mission 3.Resolved an issue causing Sentinels to fire lasers at floor height.Fixed inconsistent text referring…
- 0.1.5-EA : German and Polish Now Supported! Chinese Language Updated Too! - 4 December 2025
New Languages: German & PolishPierogi or Bratwurst?Vodka or Bier?!In The HELL, you never have to choose. Take whichever fits your hellish taste buds the most!The last few weeks have been grueling for the team as we translated the game into languages that aren’t our mother tongue. We want to give our German and Polish supporters a piece of Hell that feels as natural as possible.For those of us still haunted by our missed streaks.Updated Locales. Chinese Simplified & Chinese TraditionalWe’ve also prepared this update with our Chinese community in mind.Thanks to a team member who is fluent in both Simplified and Traditional Chinese, we’ve gone through the game to make The HELL feel more natural for our Chinese players, no matter Simplified or Traditional.Dreadful Tree UpdatesWe have also pushes a significant layout update to the Dreadful Tree page as well.In our latest iteration, the left…
- 0.1.41-EA : Vine Sapling Cause Unpowered Blood Path - 28 November 2025
When Vine Saplings are spawned by the Poison Vineyard, the Vine Saplings would cause the Blood Paths to stop checking for Powered connections further down.We deployed a quick patch from our side for this.That's it for now folks.Have a good weekend in The HELL!
- How to Hack The HELL? - 28 November 2025
For players who enjoy bending reality a little, here are the available cheat commands. Use Ctrl + Shift + Enter to open the cheat console, then type any of the following:Rainmoney Fills up all resources instantly.Immortal Your good units (Sinner Soldiers) can no longer die.Monsterkill Eliminates all Sadists on the map.Ohmygod Pandemik becomes free to cast and has no cooldown.SuddenDeath Immediately triggers mission failure.Bingo Instantly clears the mission and marks it as a win.Use responsibly, or abuse them completely — it’s your Hell.
- 0.1.4-EA : Build More Tombs! Game Balances and Bug Fixes - 27 November 2025
You get a TOMB, you get a TOMB, every Sinner gets a TOMB!This week’s update adds an important HUD to ease a key pain point; Housing your Sinners. To make constructing Tombs the natural backbone of your domain in The HELL, we’ve added a HUD warning that appears whenever housing for Sinners starts to run low. If you see the warning, there’s only one answer:BUILD MORE TOMBS!Game Balance and AdjustmentsWe have made each stage slightly longer to make the Campaign mode not too suffocating as we know that there is a lot to learn. We'll also make sure the resources and production rate will be reflected too. We are rolling these out in stages to see its effect and feedback of our players! Do let us know what you think! Bug FixesAs usual, we push small bug fixes with every build. Here's what you might notice this round;Build up animation of Sentinel was previously missing the structure's floating…
- 0.1.3-EA : Tribute UI Update & Bug Fixes - 24 November 2025
This week's game update focuses on making things clearer to read and fixing a handful of annoying issues around construction and repairs. Under the hood, various technical cleanups to reduce future bugs.1 - Tribute UI UpdateWe have updated our Tribute UI to be easier to read. Less guessing on your end.Instead of a strikethrough like, which we now understand its hard to see and understand, we have updated it so that it is a green tick and changed the numbers to green.2 - Bug FixesThe HELL requires maintenance too;Repaired Catapult could appear as two Catapults when launching.Level 2 Tomb was repairing without consuming resources.Sentinels would complete construction and have no textures.The preview of the Totem was displayed in a bigger scale than the actual structure.That's it for this round. Thanks for keeping Hell running with us. If something still looks off, let us know and we'll ta…
- 0.1.2-EA : Road Destroyed Highlight & New BGM LIVE - 14 November 2025
This week's game iteration comes a day late.Our Update Governor was sick. The irony in that sentence.Thank God Hell Governor that Souls and Sinners don't need sick leaves. Otherwise we'd need to prepare "sinus" medication.Sin-Us, Get it? Hahaha.Alright, I'll jump straight into it and see myself out.1 - Disconnected Blood Paths HighlightsSpotting disconnected Blood Paths can be a real tricky affair in The HELL, especially if your domain has grown into a sprawling Helltopia of Altars here, Sulking Refineries there, a Warehouse somewhere, and Cauldrons absolutely everywhere.To save your eyesight and possibly a trip to the optometrist, We’ve made disconnected Blood Paths truly stand out.Any Blood Path NOT CONNECTED to the Purgatoria will now be highlighted in bright, unmistakable RED.2 - Fresh BGM TracksWe've added 2 brand new background tracks to play peacefully while you rule over Hell.Th…
- Developer Plan Note 1.0.0 - 8 November 2025
Developer Plan NoteAs part of our continuous post-launch development, here’s what we’re currently planning for the subsequent major updates to The Hell: City Builder of the Dead:1. Endless Hell — Sandbox Mode \We’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope. Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly. This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.2. Building Repair & Recovery \We plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events. This will give players more control over recovery and sustainability, rewarding long-term management and not just surviv…
- 0.1.1-EA : Earthquake Destroyed Building Repair Option, Mission and Tribute Info - 6 November 2025
We’ve been listening closely to your feedback.This week we are releasing two game changing features in efforts to make Hell slightly more manageable.1 - RepairThe first thing we have added is a "Repair" feature. We are adding this in by popular request. Any structures destroyed by Namazu's Earthquake will be eligible for Repair. However be prepared to offer up some Sinners for the process, these Sinners will be busy during the repairing process. Check out the picture below or try it for yourself in the game!2 - Rewards & Tooltips StructureGovernors will now have clearer insight into the current Objective and Tribute. Simply hover over the Objective HUD or Tribute HUD to reveal a detailed Tooltip that explains active penalties and rewards.3 - Endless HELL (In Development)We’re also allocating more resources toward building Endless HELL.The Endless HELL is a massive, unrestricted map wher…