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Gloomsday

Gloomsday Steam news

Team Nabla | Jan 1, 2024 | game

Released

0players observed · 25 September 2026 - 13:40:20 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Gloomsday news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews15
  • Release dateJan 1, 2024
  • DeveloperTeam Nabla
  • PublisherTeam Nabla

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Team NablaPublisher: Team Nabla

Top Steam chartsTop 100 gamesGame directorySteam Store page

Gloomsday Steam news

Gloomsday news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Gloomsday Relaunch v0.2.0 — Patch Notes - 17 August 2026

    Controller supportFull gamepad menu navigation: focus highlighting, held-direction repeat, navigation sounds, and button prompts that match the active device.Steam Input support with official per-controller layouts for Xbox One, Xbox 360, Xbox Elite, PS4, PS5, Switch Pro, and generic pads.Choose your gamepad casting layout: Bumper Casting (default) or Button Casting (classic).Steam button glyphs are rendered as pixel art.Controller rumble added.Shops and spell-slot management are fully operable with a gamepad. Drag-and-drop becomes two button presses on a controller.The game pauses if a controller disconnects mid-run.The game dynamically switches between keyboard and controller instantly, if you want to do that for some reason.SpellsSpell enchantments reworked. Each spell's passive is now a distinct named effect: Caustic Coating (Acid Splash), Magnetic Infusion (Ball Lightning), Rolling…

  • Gloomsday Relaunch v0.2.0 — Controller Support - 17 August 2026

    Hey y'all!Just in case you're new here or need a refresher, here's what's been going on in Gloomsday lately. We relaunched last month after a long hiatus with a clear game identity and a strong plan for reaching the finish line. Gloomsday is now a dark roguelite action-platformer. The relaunch build is the baseline: one map and boss, 14 spells, each with an active cast half and a passive enchantment half. There are multiple upgrade options, both in-run and between runs. Runs take about 20 minutes, and depending on your familiarity with roguelites, there's about 2–3 hours of gameplay in there today.Here's what's new with v0.2.0. Full patch notes here.Controller supportThis is main new feature. We got some really good feedback at a convention last month, the primary wish being controller support. Gloomsday plays properly on any gamepad now (Xbox, PlayStation, Switch Pro and other generic…

  • Gloomsday 0.1.2 - 24 July 2026

    Gloomsday 0.1.2New Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things Tap interact to advance dialogue, hold to skip. Every cleared room drops Gloom now, in addition to encounters and the boss. Also fixed a bug that awarded you a looooot of it for dying... Teleport pads drain to grey during an encounter to indicate they're disabled. New app icon Balance Base enemy health reduced Lurkers damage reduced Wisp damage reduced Spikes and acid damage increased Shockwave: bigger, pushes harder, damages less Ice Storm is huge Flame shield's damage reduced Fixes Recall platforms are actually locked during encounters now. Dead enemies will no longer speak to you. All shops pause the game.

  • Gloomsday v0.1.1 — Bug Fixes and Quality of Life - 21 July 2026

    Gloomsday 0.1.1 Thanks to everyone reporting bugs and sending suggestions. Keep them coming! New Spell slots now show their keybind, in the HUD and the loadout screen, so you can see which key you're assigning to. They follow your rebinds, and swap to controller glyphs when connected. Ultrawide support, technically. I tried but I'm gonna need some help to test this one. Interact prompt on your first few interactables, so it's clear you need to press a key at the portal rather than walking into it. Setting to show the framerate counter, off by default. Setting to hide the run timer Fixes Audio is back. Oops... Boss fight wouldn't start. Also oops... Borderless mode gave you a tiny, unmovable window. It now properly fills the screen, and Windowed is resizable. You could still click around the spell screen while paused, stacking two menus on top of each other. Shop UI was overlapping itsel…

  • Gloomsday — The Relaunch - 19 July 2026

    Gloomsday — The RelaunchIf Gloomsday has been sitting on your wishlist, you may have noticed this page went quiet for a long time. Honestly more likely, you forgot about us entirely. The short version: life got in the way. However, for the past year now development has beeen back in full force, and you can expect us to be around for the long haul.Gloomsday now has a clear identity. It's a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.What's in the buildThe relaunch build is the game's new baseline: one map and boss, 14 spells — each with a active cast half and a passive enchantment half — multiple upgrade options, gauntlet-like encounters, the Grand Hall…

  • Relaunch Patch Notes — Build v0.1.0 - 19 July 2026

    These notes detail the game as a whole rather than a patch. The last public build predates most of the game, so future patch notes will list changes against this one. Run StructureOne region, procedurally reassembled every run from handcrafted rooms along a paced route. "Encounter" rooms seal their exits on entry and reopen on clear.The boss door stays sealed until you hold enough "keystones", obtained from encounters.Environmental hazards: spikes, acid.Runs take about 20 minutes; the build holds about 3–5 hours of content today. The BossMulti-phase fightTalks before, during, and after combat.Conversations change with every win and every loss. Win multiple times to progress the story.Environmental ManaMana is a world-space grid, not a resource bar. Casting drains a region around you.Drained cells recover gradually.Cast power is proportional to the mana drained, including damage, recoil,…

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026Gloomsday Relaunch v0.2.0 — Patch Notes1840944183784846
224 July 2026Gloomsday 0.1.21839041357030989
321 July 2026Gloomsday v0.1.1 — Bug Fixes and Quality of Life1838407329267951
419 July 2026Relaunch Patch Notes — Build v0.1.01838407329264241

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