Tales Of Two Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2721960
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperExoticCupOfTea
- PublisherExoticCupOfTea
- Parent gameNot available
Genres: Adventure, Indie, Strategy
Company pages: Developer: ExoticCupOfTeaPublisher: ExoticCupOfTea
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Tales Of Two Heroes Steam news
Tales Of Two Heroes news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 0.6.4g - 24 March 2024
General When there are more than 3 options available for arsenal reward, fixed an issue where the far left arsenal's enchant info got shown outside of screen. Fixed click and drag not moving dialogue log while viewing dialogue cutscene from compendium. Arsenal Starlight Echo Fixed utility action failing when there are multiple copies of this arsenal. Relic Holy Words Fixed chain image on reward not being displayed correctly.
- Patch 0.6.4f - 18 March 2024
Enemy Old Knight Decreased HP from 42 to 38. Victorious Strike Decreased damage from 5 to 4. Sacrilege Decreased damage from 8 to 7. Justice Prevail Decreased frequency of this action being used. Holy Light Decreased frequency of this action being used. Decreased damage from 10 to 8. Adventure Perk Good Nights Sleep Increased HP recovered from 5 to 6. Increased HP recovered upon defeating a boss from 30 to 40.
- Patch 0.6.4e - 17 March 2024
General Added Compendium in title Fixed Japanese localization
- Patch 0.6.4d - 13 March 2024
Arsenal Number Of Death Fixed initial loaded number of bullets when this arsenal is acquired for the first time is 4 instead of 2. Inugami Symphony Croissant Cross! Decreased multiple usage damage from 10 to 6. Cream Puff Woof! Increased Empowered effectiveness from 20% to 30%. Increased Fortify effectiveness from 15% to 20%. Golden Record Greatest Message Decreased defense gained from 6 to 4. Increased Fortify effectiveness from 15% to 30%. Surtr Ragnarok Decreased Cleansing Flame damage from 20 to 17. Brave New World Community Increased damage from 18 to 21. Increased Weaken effectiveness from 30% to 50%. Identity Increased defense gained from 14 to 24. Increased Corrosion effectiveness from 20% to 50%. Leviathan Bottomless Appetite Increased max HP increase when this action kills an enemy from 1 to 2. Chronos Sequential Observation Decreased damage from 6 to 4. Decreased delay before…
- Patch 0.6.4c - 13 March 2024
General Added tutorial message to guide player to swap character when a player proceeds with "Glittering Knight" for a set amount of times without swapping back to "Wanderer" after being introduced to swap mechanic. Reworked enchant removal VFX. Arsenal Rainmaker Burning Shot Decreased damage from 7 to 6. Reign Of Arrow Decreased damage from 3 to 1. Increased duration of Burn from 3 turns to 4 turns. Deus Made description clearer. Inugami Symphony Added indicator text when Inugami Symphony's multiple usage effect procs. Potion Nuka Potion This potion can no longer be used in a boss battle. Adventure Perk Smooth Sail Now displays VFX when this effect procs. Antiquarian Fixed an issue which allowed a player to have multiple identical relics.
- Patch 0.6.4b - 12 March 2024
General Fixed arsenal card being clicked while viewing them on deck screen during battle. Fixed certain resolutions not being applied correctly. Reduced lag on hovering mouse over on an already cleared battle node. Arsenal Reduced amount of guidance needed to obtain legendary arsenal from 5 to 4. Unforeseen Consequences Cataclysmic Turnaround Increased maximum damage modifier from 300% to 400%. Unpredictable Circumstance Reduced defense gained from 5 to 4. Increased maximum defense modifier from 300% to 400%. Relic Fixed relic icon remaining highlighted when it gets pulsed while being highlight. Knuckles Increased damage modifier increase per offensive action usage from 10% to 20%. Fixed damage modifier staying as it is when battle ends. Potion Now displays when a potion can be used for all potion in possession. Aestus Flask This potion can now be used outside of battle. Barrel Reroller…
- Patch 0.6.4a - 3 March 2024
General Changed title screen. Updated Korean localization. Enemy Bandit Smash Increased damage from 5 to 6. Arsenal One Thousand Roses Maiden Of Thorns Increased duration of Spike from 3 turns to 4 turns. Relic Old Armor Set Updated effect: Previous: Limits defense lost at the end of turn to 20. Now: Retains maximum of 4 defense when turn ends. Field Ration Fixed numbers on description not highlighted in color. Dreamcatcher Fixed numbers on description not highlighted in color. Increased chance to decrease damage to 1 from 10% to 20%. Potion Overwhelming Power Increased Empowered effectiveness from 40% to 50%. Four Port Fortress Increased Fortify effectiveness from 25% to 40%. Drink Coma Increased Weaken effectiveness from 30% to 35%. Nothingness Decreased Nullify Debuff time from 3 times to 2 times. Tongue Twister Increased duration of Bind from 1 turn to 2 turns. Aestus Flask Increase…
- Patch 0.6.4 - 26 February 2024
General Added Simplified Chinese and Japanese localization. Fixed resolution, FPS, screen mode and language setting dropdown showing out of list boundary. Changed inventory icon in battle from card to a bag icon. Enemy Apprentice Knight Decreased HP of story version from 22 to 20. Wolf Decreased HP from 20 to 18. Rupture Increased damage from 2 per Bleed to 3 per Bleed. Bird Decreased HP from 18 to 16. Bandit Leader Decreased HP from 28 to 27. Bullet Dance Decreased duration of Dodge from 2 turns to 1 turn. Scorch Shot Decreased damage from 5 to 4. Mark The Prey Increased duration of Vulnerable from 3 turns to 4 turns. That Rabbit Decreased HP from 21 to 18. Execute The Weak Decreased damage from 3 + 35% of enemys lost HP to 3 + 25% of enemys lost HP. Arachne Decreased HP from 96 to 90. Arsenal Moonlighter Lunar Blessing Increased duration of Lunar Blessing from 2 turns to 3 turns. Nigh…
- Patch 0.6.3 - 20 February 2024
General Reduced time before fade out starts upon player death. Reduced tiem it takes to fade out event. Increased default re-battle HP loss for an enemy from 10% to 20%. Added a tutorial. Enemy Old Knight Victorious Strike Decreased damage from 6 to 5. Decreased damage from 10 to 8. Decreased damage from 6 to 4. Decreased damage from 13 to 10. Arsenal Added following arsenals: New Perspective Number Of Death Rainmaker Burning Shot Reduced Burn damage from 3 to 2. Night Terror Parasomnia Decreased damage from 17 to 15. Insomnia Decreased damage from 17 to 15. Somnambulism Decreased damage from 17 to 15. Relic Fixed relic description not resetting correctly when it changes. Potion Draw O Rawr Fixed card info not resetting when this potion is used. Fixed action on an arsenal remaining disabled if the action was disabled for the previous arsenal. Now interacts correctly with enchants Jack I…
- Patch 0.6.2c - 12 February 2024
General Fixed a bug where the game sometimes crashes when a player runs the game for the first time. Fixed board dialogue being played during a dialogue scene. Fixed dialogue stopping in the middle while playing in the Korean language. Fixed some relic status effect icons missing a red border around them. Changed evil action effect while fighting against Old Knight.
- Patch 0.6.2a - 8 February 2024
Greetings! It has been around 2 days since I made the patch, but I am back with another patch! This time, not so many changes other than a few tweaks. However, I didn't want it to be just number changes, so I'm introducing a new system a bit earlier than expected. Being A Bit More Talkative Now while you are in map view, you can see protagonists talking! Some dialogues will change based on their situation or progress. This should give a bit more feeling of the world being alive. Potion Increased chance of obtaining potion from 35% to 40%. Increased chance of obtaining legendary potion. Block Slurp Increased defense gained from 7 to 10. Overwhelming Power Decreased Empowered effectiveness from 50% to 40%. Increased duration of Empowered from 1 turn to 3 turns. Four Port Fortress Decreased Fortify effectiveness from 30% to 25%. Increased duration of Fortify from 1 turn to 3 turns. Drink C…
- Patch note 0.6.2 - 7 February 2024
Greetings! Another day, another patch. This patch will be not as big as the previous one, but I believe it will add great value to the game nonetheless. During a game, how many times have you encountered a situation where there is nothing you can do to get out of the crisis? I found myself in that situation quite a lot of time with my own game. Therefore, I learned that there needs to be some way to break this ice. Perhaps, a consumable that you can carry with you until it is the right moment to use to turn the tide against an enemy? Breaking Bad Situation Enemy has shown their cards of the turn, and it is your turn to choose your actions. However, none of the cards are working in your favor. And you were so close to the end! What to do now? To soothe such situations and improve the game experience, I'm introducing a potion system to the game. This system should give more control over t…
- Patch note 0.6.1 - 29 January 2024
Greetings! Hope you are doing well in this fine day! Starting new year, I started to think if the direction the game is heading is right on the course and how I would make the game better. Bad news is that I was not satisfied with where the game is located at the moment, and good news is that I was able to come up with tons of ideas to improve the game. I have worked for about a month to make these changes and I can now finally make the result public! I will continue to monitor to see if there is anything else that can be changed to improve the game, but until next patch, I hope you will enjoy the adventure of two heroes. :) Guidance system rework The purpose of Guidance was to make player to think twice before grabbing an arsenal. Unlike traditional roguelite deckbuilders, Tales Of Two Heroes has no concept of 'deck' and any arsenal in your possession can be selected during battle at a…
- Patch 0.5.3a - 30 December 2023
General Changed the way board gets generated. This change has been made to make the board less like a clustered web. I'll keep monitor if this is good change for the game or not. Increased maximum number of tile in each section of Act 1 from 4 to 5. Increased chance of rare arsenal to spawn from normal battle from 30% to 40%. Removed chance of normal battle granting legendary arsenal. Increased minimum number of elite battle to spawn in Act 1 from 1 to 3. Decreased minimum section to start spawning elite battle in Act 1 from 8 to 7. Added turn counter during battle. Increased maximum number of event tiles in Act 1 from 12 to 14. Increased minimum number of shop tiles in Act 1 from 1 to 2. Bug Fix Fixed Nullify Debuff UI appearing twice when a status effect applies debuff on a target with Nullify Debuff status. Fixed game freezing when entering battle against Wisp while using Korean lang…
- Patch 0.5.3 - 25 December 2023
Greetings! Season of festivity is here! I wish everyone to have a wonderful holiday and a relaxing days to wrap up year. For me, this year has been a very busy year, and I am happy about the outcome, which is this game I am writing this note about. I hope that next year will be just as current year, so that I'll get enough time to finish the game. :) I would like to take this opportunity thank people who has supported this project in any form. I have worked with skilled artists that have made it possible for this game to be alive, and there already have been several players who have played and gave feedback to improve the game. Without anyone of you, Tales Of Two Heroes wouldn't be on Steam, and I wouldn't be writing this. That's enough talking, here's the patch note! General Section with first story event is now limited to 1 tile. Increased section that starts to spawn rare arsenal fro…
- Hotfix 0.5.2a: One about fixing decimals (and some sneaky updates) - 18 December 2023
General: Fixed decimal points converted in an unintended ways for systems in certain OS language. This error has been caused due to in some cultures, decimal separator is ',' instead of '.' There was an error in the conversion logic between floats, causing the separator ',' to not be recognized as a decimal separator. As a result, some decimals such as '0,25' has been recognized as '25,' which made 25% to be 2500%. This issue should have been fixed throughout the game, but I'll keep close attention to it. Button to Discord and Twitter is now visible on Settings during adventure. Increased relic description font size. Fixed additional info window on arsenal reward is shown on right side when an arsenal reward is located on the fourth slot. Event: Place Once Called Home Fixed board description not shown correctly when the node is hovered on. Arsenal: Grand Fanfare Now appears on shop. And…
- Patch 0.5.2 - 16 December 2023
General: Minimum section number required for rare arsenals to spawn has been increased from 5 to 6. Minimum section number required for legendary arsenals to spawn has been increased from 10 to 11. Decreased guidance gained from elite battle from 3 to 2. Changed the way the character swap button appears for the first time, to make the button more clear. For battle tiles that has already been experienced, a description will show up when a mouse is hovered on. Enchant info on the fourth arsenal reward card now appears on the left side of the card. Story nodes now appear by default. Dev note: Previously, story nodes only appeared after a first successful adventure. I made this decision to allow players to learn about the game on their first without the possible confusion and difficulty granted by the story nodes. However, I believe that the story is the main factor of this game, thus first…
- Hotfix 0.5.1a: The first hotfix on Steam - 14 December 2023
Fixed game freezing/crashing upon winning a boss battle while having adventure perk 'Master Of Arms' active.
- Patch 0.5.1: First version on Steam! - 11 December 2023
I am so excited to have Steam page of Tales Of Two Heroes up and running, it almost feels like a dream to have my game here in public. :D Previously, this game was on itch.io, and thus there were some versions previous to the first version on Steam. And as I was preparing for Steam release, I made updates on the game as well. Here is the patch note for version 0.5.1: General: Added more resolution ratios. Added game custom mouse cursors. Added analytics feature to collect game data. On first execution of the game, a consent window will pop up for a player to decide whether to participate in analytics or not. This option can be changed freely on settings.Giving up on an adventure now grants 1 adventure perk point. This is only applied to demo. The plan is to have an experience system and level system connected with the adventure perk. For the demo version, completing and giving up an adv…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 February 2024 | Patch note 0.6.2 | 5589599109259844295 |
| 2 | 29 January 2024 | Patch note 0.6.1 | 5519792046264306612 |
| 3 | 18 December 2023 | Hotfix 0.5.2a: One about fixing decimals (and some sneaky updates) | 5409450219988510087 |
| 4 | 14 December 2023 | Hotfix 0.5.1a: The first hotfix on Steam | 7585814657459669654 |
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