KoChaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews12
- Release dateJan 1, 2024
- DeveloperAlexander Herbert, Luca Young
- PublisherLimLime
Company pages: Developer: Alexander Herbert, Luca YoungPublisher: LimLime
KoChaos Steam news
KoChaos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Performance Issues! - 19 October 2024
So sorry! If you are having performance issues with the game, it is a very easy fix! Game Maker Studio 2 is what I use to program and distribute this game and the future game I am working on. If you are having upscaling and performance issues you will need to install the latest .NET Framework from here, https://dotnet.microsoft.com/en-us/download/dotnet-framework So sorry I did not address this issue sooner. If you have installed another game that has install .NET you most likely are having some other issue. Most performance problems seem to stem from tis however. Have an awesome day! - Alex :)
- Patch 2.5 - 17 August 2024
Hey all! There is a new update here! With this update, there were some small bug fixes and a performance issue. It's mainly a memory leak. With that done. The newest hero Crimson is now available! With this hero, he controls blood and drains it from his foes. Hop in the game now to test him out!
- Patch 2.4 - 9 August 2024
Hey all! With this patch, I have fixed a decent amount of things. Mainly gold. Now you're being given a certain amount on different difficulties. You moved the UI around so it's not completely in your way. It made Thy Unknown way stronger. So with the basic fixes out of the way I would like to announce a new hero is in the works and a new area. They have not had work done on them just yet, as I want to focus on planning right now. Have an amazing day! - Alex:)
- KoChaos Steam Deck Compatibility - 6 August 2024
Hey all! This is an announcement about steam deck compatibility! So with the last few updates I’ve worked hard on ensuring that the game works flawlessly with the steam deck and no crashes or major bugs occur. I’m happy to let you know what is supported with the deck. - Does KoChaos work with proton? Yes the game works and has no issues. I’ve used the experimental and latest versions. No issues. - Does KoChaos work with the control layout on the steam deck? From all I’ve tested, keyboard and the native controller inputs have worked flawlessly and I personally have not occurred any issues. Others have also tested with their deck and have had no issues, though your experience could vary depending on the type of inputs you use. I’ve used a PS4, PS5, and XBOX controller and they all work just fine. There are also prompts within the game as well to let you know what you must press for a char…
- Patch 2.3 - 6 August 2024
Hey all! So this is an everyday update. It's sizable so I didn't want to include it in the small patches section. So let's get down to it. Once again, I've changed many things with the end game. I've made it to where the void has more enemy variety and functions as one. I've also added more enemy variety to the Dune and Fire areas as well. I've also decreased the amount of gold needed to upgrade healing by half. I've added more ways of getting gold and decreased its rarity from enemies. Gold now drops from bosses. The amount might be changed in the future though. That's it besides a few little tweaks here and there. Let me know what you think. Have an amazing day! - Alex:)
- Patch 2.2 - 4 August 2024
Hey all! Really large update here. We are adding new enemies to end-game content and UI changes. So with this update, I will say this one gave me some trouble and will also be reworked. They are mainly just end-game enemies. Not all bosses have their enemy types so this will be fixed in the future. I have added new UI elements to further show you the moveset of the heroes. I saw a lot of people playing the game not knowing you can jump or dash. So here that is. I have also reworked healing. You can upgrade it now. So each hero does not have a healing stat. This is for simplicity's sake so trying to level a new hero is not such a drag. Xp rates have also been adjusted so grinding is not a terrible drag anymore. Each difficulty has had its cap expanded way more! There were way more changes but for now, this is all. I hope you have a great day! - Alex:)
- Patch 2.1 - 30 July 2024
Hey all! So with this small patch, I have just fixed a bug and reworked ascension slightly. Each ascension button now shows the hero's ascension level. I also fixed a bug with the restart button when pausing. I also removed some portraits that were not supposed to be there—easy small QOL fixes.
- KoChaos 2.0 - 29 July 2024
Hey all! So with this new update, I am going to let you know that a mechanic was removed in place of a new one. So just letting you know right off the bat. So let's go over this update. - New Mechanic - So with the new mechanic, it replaces the enlisters and you can now ascend your hero. This took over the enlisters because they were too much of a hassle behind the scenes. Something similar will return in the future but for now, this will work way better and bring back the "Infinite Leveling". So this can also ensure that it is completely optional. - End Game Content - So. Difficulty has been spiked up, but this is to rival the whole ascension mechanic. I have added tons of new bosses. Once you have completed the base game and defeated the Overseer, you may enter the void and fight the brand-new bosses in the all-new Boss Rush. They all have been tuned to be extremely difficult and to c…
- Patch 1.3 - 25 July 2024
Hey all! It's a pretty sizable update here. I've changed quite a bit so make sure to reset progress! This update will break your saves. So with this update, I've brought back music. I have also added the new boss event. This is a new way to grind XP and max your hero out. Level caps have been brought back. You can also now unlock Enlisters. They're the latest change to the game. They're something to look forward to unlocking as they can help quickly level your heroes. Or optionally you don't ever have to use them. They're there to make grinding less tedious for you. So with this new update, I hope you like it. Now and then the boss for the events will change and there will be more to come in the future. This also means I will be skipping making new factions and changing the map as we currently know it. It will be larger and more roaming will be happening. Again I hope you like and until…
- Patch 1.2 - 15 July 2024
Hey all! This is a pretty sizeable update here. With the new update comes 10 new enlisters and I have attempted to fix an XP bug. I have also brought back the old buttons for heroes on the hero selection screen. This will be a final patch as I will be working on the next one for a good minute. This next patch will include a new faction. I am finally going to start on that next. I will also be bringing music back, I am just trying to iron out some bugs with that.
- Patch 1.1 - 2 July 2024
Hey all! The 1.1 patch is now available! In this patch come some decently sized changes and some smaller ones. This patch's main takeaway is the new shop and menu changes. It's a lot to go over so hop in the game and see it yourself. You can now enlist 5 new enemies to help you throughout your journey to help you tackle new difficulties with a new hero. This should make the game far more easier. There are two new currencies to collect. Gold and emerald dollars. This is to slow the process but make a balanced change to summons.
- Small Devlog #4 - 23 June 2024
Hey all! With the new update released, I want to discuss what is planned for the future content of the game! So with the new update rolled out, I finally have some steps to take with the game. You now have an incentive to play! Besides that, I want to discuss what I want to add, or basically, a roadmap. 1. I want to finish up on some ideas for future enemy types. I want to add 2 more maps with different enemy types and they all affect something different. Right now I am still planning this. 2. I want to add a shop where you can earn some cool skins for characters. I even want to add some cool stuff for when you reach a high level. Not sure yet though. 3. Steam achievements... I had someone ask me about these. I am not so sure if I will be adding these yet or not. I want to make them an in-game achievement tracker more than using Steam for this. This will make porting in the future a lot…
- 1.0 Release! - 22 June 2024
Hey all! So you've seen the devlogs right? The update is officially complete. This is now update 1.0. With this update comes tons and tons of changes. I hope you all enjoy and have fun with this update. With 1.0 comes 5 new heroes and new ways to progress. There is also a secret boss so have fun trying to find it! I am excited and happy with this update. Have a good one! - Alex!
- Small Devlog #3 - 20 June 2024
Hey all! This is going to be straight to the point. So within the last few weeks as I said in the previous log I had been very busy with the update. This update converts the entire game to something new. It's extremely awesome. Now this will be the biggest update so far. But with that being the case, I will say it will seem as if the content is lackluster. This will be the 1.0 update. This will be the game in its final form and the step towards much more content planned in the future. - The Current Content - So far there are 8 heroes and 5 bosses. If you've played the "Demo" you'll know there are currently 4, but the other is a secret boss. This will be a theme that will play out fairly normally with each new update onwards. Small little secrets and other stuff like that. I am currently play-testing the new update but I am safe to say that the new update is very very close to release. I…
- Small Devlog #2 - 15 June 2024
So within the last few weeks, I've given myself to work on the new update a lot! Tons and tons of new changes are making their way to KoChaos! Let's get into them. Hey all! I know it's been a while. I have been at work on the new update like crazy. I have been adding new heroes, new ways to progress, and finishing off the final boss. I want to show some of the stuff off here. - New Heroes - Alane Madame Rouge Henna Bam Bam All the heroes shown here so far are brand new and are all fully playable as of now. There is one more hero that is still in the works. Right now I am working on the concept. I will not be showing this one off because it is the final unlockable character. Gameplay trailers for each hero will be coming soon in the future. I am not sure exactly when but eventually. - Progression - So along with new heroes and other stuff comes progression. Progression is done weirdly bu…
- Small Devlog #1 - 29 May 2024
Hey all! I've got some cool stuff to show off today. In this little post, I want to share some stuff coming to the game in the official release and talk about changes regarding the game store page and price change. I first want to show this screenshot of the catalog page. You will gain two types of experience at the end of a round. You will use this to keep track of your most used hero and how much you have played as well. You can also see there are unlockables now. To use minis, you will have to level up your hero. Leveling has not been balanced, but getting the next hero will not take an immense amount of time. After you level your hero there will be more types of things to collect and unlock in the future, but again this is just some early stuff. Here below is an early concept for a new hero I am currently working on. Elemental Wizard, Klor This character has not been fully fleshed o…
- Taking a break. - 21 May 2024
Hey all! This is going to be some awesome but disappointing news. Here recently I've been releasing updates nonstop. Not because I have to, but because I wanted to. I tried to finalize the game some and let you have a taste of what is to come in the future. Now that I have finally found some footing with the game, I am going to be taking a break from releasing content for a good while. This doesn't mean I will not ever release again, but quite the opposite! Right now I am currently working on a new system to implement progression and new ways to fend off enemies as I speak. I just want to take time and work on the game till completion and from there on out, add new heroes and bosses and areas and whatnot. I am not going to lie, as this will take time, but I work on this game with every bit of free time I have. Not because I have to but because I want to. There will be news posts, howeve…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 July 2024 | Patch 2.1 | 5963413094367028978 |
| 2 | 15 July 2024 | Patch 1.2 | 6000566704278482125 |
| 3 | 2 July 2024 | Patch 1.1 | 5842939267329319534 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
