- A gameplay trailer for the arrival of Early Access! - 10 September 2026
To properly celebrate the upcoming arrival of Early Access on November 11, 2026, we figured a little gameplay trailer was just the ticket. Here it is:
- Heading to Early Access! - 5 September 2026
Hello everyone!We are actively preparing for the Early Access launch of Profiler Files, coming in the next few months! Here is a full breakdown of where we are in development and what you can expect when the game goes live.Development Status (75% Complete)The game is already in a very playable state:Full Playability: Playable from start to finish (up to the latest available episode) in both English and French, including all branching narrative endings.Core Systems in Place: The save system, UI, and mechanics are fully functional. Save files should transfer to the final release, though if compatibility issues arise, it’s just a great excuse to explore different story paths!Current Polish: A few temporary assets (graphics, audio, place-holder texts) remain, but everything currently implemented is very close to the final release standard. Minor text revisions and localization polish will c…
- Profiler's Log #4: Unexpected Joys - 22 July 2026
I know, I know, it's been a while since I last dropped you a line, sorry about that. To make it up to you, let me tell you a bit about how I work on Profiler Files.You probably know this already, but every creative process is paved with pitfalls and surprises, quite a few of them self-inflicted — at least in my case. The pace of progress, especially when writing dialogue and jokes, is anything but steady. You can prepare a nice, detailed synopsis, know exactly where you're going and how to get there, and it still goes off the rails most of the time. Right in the middle of a scene you've carefully prepared and planned, a spontaneous idea pops up and turns all that neat preparation upside down. Sometimes it goes away just as fast, once you think about it a bit and realize, no, that doesn't work. But sometimes it works so well that you HAVE to include it. Even if it means reworking a bunch…
- Roadmap update! - 13 June 2026
Hey everyone!And that's another one in the bag! We just finished the final lock on Episode 6, which means we’re moving into an intense testing phase for this new chapter while simultaneously prepping the next one.Checking all the narrative branches and variations is pretty complex on this new episode, since it has the most ramifications and different endings we've done so far. As always, there are no dead ends, but you can definitely expect different consequences depending on the outcome you reach.We're getting closer and closer to the Early Access launch, which is still on track for this year. Who knows, maybe we'll even drop it in November, just to steal GTA 6's thunder 😊
- Have you met Vince? - 7 May 2026
Hey, everyone, Just a quick update from the development front — Episode 6 is almost done — we still have to craft carefully its different outcomes and wrap up the last details. As a little bonus, here's a sneak peek at one of the wonderfully unhinged characters waiting for you in there.
- Roadmap update! - 27 February 2026
Hey everyone!Here’s a quick visual update on our roadmap and development progress. Everything is still on track, even though Episode 5 took a bit longer than expected.We've added a few things that weren’t part of the original plan for this episode. But once the idea came up, we knew right away we couldn’t pass it up.We’re confident you’re going to like it — but we can’t say more without spoiling the surprise.
- Profiler's Log #3: The DNA of a narrative adventure like no other - 2 February 2026
Welcome to this new Profiler's Log!As you can see, from now on, these logs won't be videos anymore—just text. It’s not out of laziness (well, maybe a little...), but because video just isn't necessary for the upcoming chapters of this dev diary. Even more importantly: we don't want to risk accidentally spoiling the adventure for you. But don't worry—our posts will still have plenty of images, and we’ll drop some gameplay clips every now and then... after double and triple-checking that they won't ruin the surprise. Honestly, it’s a real dilemma and a bit frustrating not to show you more, but it’s for your own good, I promise.I’m David, the game designer, and today, I'd like to take you to the very heart of what makes Profiler Files tick, and explore with you the design philosophies that have guided every decision, every mechanic, every line of dialogue in the game.An Unapologetic Gaming…
- Merry Christmas, everyone ! - 19 December 2025
Merry Christmas, detectives! Santa’s profiling talents—unbeatable when it comes to guessing every child’s dream toy—are sharp, but yours will need to be even sharper in Profiler Files: New Orleans! Get ready: Early Access arrives in 2026, In the meantime, don't forget to play the demo and to whislist the game. #ProfilerFiles #SteamGaming #DetectiveLife #EarlyAccess
- Case File: Operation Silent Night 🎅 - 11 December 2025
Case File: Operation Silent NightThe Profiler Files: New Orleans dev team has finished analyzing the latest crime scene (our living room), and the profiling is conclusive:SUBJECT: North American Conifer. Alias: "The Christmas Tree."M.O. (Modus Operandi): Subject entraps victims using 50ft of hopelessly tangled fairy lights.Narcissism detected: Subject insists on being the brightest object in the room.Trace Evidence: High concentration of pine needles found in socks.CONCLUSION: We find the defendant GUILTY of spreading excessive holiday cheer.From all of us working on the game, we wish you a mystery-free, joy-filled Christmas! We take a break from hunting for clues and enjoy hunting for gifts.Ready to profile real suspects? Add Profiler Files: New Orleans to your wishlist!#IndieGame #DetectiveGame #MysteryGame #CrimeGame #ProfilerFilesNewOrleans #GamingCommunity #PCGaming #ThrillerGame #…
- Early Access, release of the game... our updated roadmap - 6 December 2025
Hello everyone,We’re excited to share our roadmap for the coming months. Development is moving forward, and here’s what we have in store for you:🗓️ 2025Migration to a new game engine: Ren'Py, for a smoother and more immersive experience.Complete overhaul of Episode 1 and the demo with brand-new visuals. ✅ DONE!👉 Try the new version of the demo, it's live! - 🗓️ 2026 – First HalfCompletion of the first 5 or 6 episodes for the full version (roughly half the game).Customization of the user interface for intuitive navigation.Full translation of all content into English.🗓️ 2026 – Second HalfEarly Access launch on Steam, accompanied by a new demo.Writing the remaining episodes while testing and debugging the earlier ones.Translation of the final episodes.Composition, recording, and integration of the original soundtrack.- 🗓️ Early 2027Official release of Version 1.0 🎉Thank you for your s…
- Profiler's Log #2 - No AI... no game - 4 December 2025
Today, we take time to address a topic that's been sparking debate in our industry: the use of generative AI.Why this transparency? Because you're investing your time (and maybe your money) in this project. You have the right to know what you're supporting, where AI is involved in development of Profiler Files - New Orleans... and what comes directly from the developer's brains and hands (spoiler alert: most of the game)!Profiler’s Log will continue throughout development, with regular entries covering design, writing, production, gameplay direction, and the people behind the work.You can view Episode 2 right now on our YouTube channel, Profiler Files - New Orleans - the game - YouTube or reald the transcript below.Thank you for following the journey and supporting the project as it grows. More episodes soon. Don't forget to play the demo - it's free and you can play the full first epis…
- Introducing Profiler’s Log – Our Developer Diary Series - 24 November 2025
Today, we are opening a new chapter in the development story of Profiler Files New Orleans with the launch of a dedicated dev diary series, the Profiler’s Log.This series is designed to give you a clear look behind the scenes: our creative decisions, the challenges we face, the evolution of the project, and the principles guiding the game’s identity. Each entry will explore a specific aspect of development, giving you context, intentions, and concrete insights into how the game is built.For this first installment, now live, we are going back to the roots of the project. Profiler’s Log #1: the origins retraces where the initial concept came from, how the core pillars of the experience were established, and how the game nos differs radically from what it was supposed to be in the first place. If you want to understand what shaped the DNA of our game, this is the best place to start.Profil…