- Patch 0.4.7 - 20 September 2026
Changelog 0.4.7 - Added a key scroll to the tent shop since some players may have lost it - Equipped star wands now feature a sparkle vfx - Reworked stacks so they will correctly combine up to the stack limit - Crafting table now properly saves a potion left in the crafted slot - Crafting table now allows splitting and combining items properly - Fixed storms regenerating too much thirst in chill mode - Adjusted colliders on the hut and cats so they can get in and out easier (you still need to guide them) - Further increased the collider size of the monster
- Small Hotfix - 15 September 2026
Small Hotfix Changelog: - Fixed spiked fence freezing the player when destroyed - Raw meat now lasts 100% longer - Cooked meat lasts 50% longer - Added a negative happiness aura when the monster is around
- What's Next For Pumpkin Woods? - 15 September 2026
Hello everyone!It's been just over a week since the Early Access release and thanks to your massive pile of feedback, I already made 5 updates addressing some of the most important bugs and balance issues to quickly get to a more enjoyable version.I would like to share my thoughts about how development has been going since the launch and my plans for the future.Generally the reviews and general feedback have been quite positive, which makes me so glad and it will help the game for the long term. The negative reviews mentioned performance issues, which is completely understandable and I will be addressing these over time. My apologies if you're one of those affected and thank you for your patience.I felt it was necessary to patch some of the gameplay bugs sooner rather than later, even though it could potentially cause some short term inconsistencies on current saves. I did overlook a co…
- Patch 0.4.5 - 15 September 2026
Changelog 0.4.5 - All furniture can now be placed in the witch tower, townhall and abandoned houses - Added labels to map zones, but it requires a new world as I can't add objects to already generated maps - Paintings and fireplace now can also be rotated - Rubble inside abandoned houses can be cleaned up with a broom - Campfires and tents no longer break apart after a week and may be removed with an axe - The monster can now destroy campfires and tents on the map - Increased monster HP from 130 to 180 to match the new game balance - Doubled the collider size of the monster to make it less likely to attack through walls - Furniture can no longer be destroyed by the monster from outside the hut - Kozinak no longer spoils and can be conserved forever - Slightly reduced chance of finding ingots in the mud chests in favor of ores - Added an additional terrain collider to help prevent instan…
- Changelog 0.4.4 - 12 September 2026
Changelog 0.4.4 Bug fixes - All furniture inside the tower and townhall can now be destroyed - Fences no longer need to be built on a grid and can be rotated - Cats no longer runs away to its original position after digging out a chest - Fixed items floating when the table or chair they were on got destroyed - Fixed an issue with dropped stacked items potentially disappearing (investigating single items) - Added missing HP bar on the tower bookcases - Removed problematic barrels in fenced areas - NPC fences and furniture no longer can be attacked Due to some furniture changes to allow custom rotation, some storages on saved games may have been reset. My apologies if you were affected. On the bright side, there should be brand new loot in them.
- New Update 0.4.3 - 11 September 2026
New Update 0.4.3 - Furniture and crop fields no longer require a grid and can be freely rotated - Benches, tower tables, chair, armchairs and chests are now breakable - Added missing tooltips for the craftable items - Added tooltips for the required constructions (campfire, anvil, vanity table) - Fixed the dialogue for the second quest of the lumberjack - The vagabond now sells ruby at his tent shop - Half wheat and rye breads now last 33% longer - Fixed a bug where you could not smelt in the furnace if the ores were in a basket - Reduced the HP of bookcases inside abandoned houses to match other furniture - Removed half of the nests on rocks for more map variety - Increased stack size of cooked pumpkins from 10 to 20 - Minor UI improvements
- Hotfix 0.4.2 - 9 September 2026
Hotfix 0.4.2 - Small adjustment to the new stat depletion rate for Chill World - Fixed a bug where crops would grow 100x faster - Fixed a bug where the horseshoe could not be crafted at the anvil - Doubled the stack size of traps from 5 to 10 - Reduced the effect duration of potions from 48 to 36 hours ingame - Fixed a bug where you could equip the enchanted broom (it should disappear after learning, so you don't have to carry it around) Thank you for the bug reports, The Developer
- Performance, Balance & Bug Fixes - 8 September 2026
Hello everyone!I gathered a lot of your feedback, bug reports and suggestions since the launch yesterday, and I'm quickly patching some of the most pressing issues. Performance, Balance & Bug FixesChangelog 0.4.1Gameplay- Mushrooms and herbs now take 50% longer to spoil- Player wakes up from sleep if hunger or thirst reaches 0- Unstuck button will safely restore position even if the player is out of bounds- Rephrased the tent quest for a better explanation of the sleep mechanic- Increased the hitbox for the snake so it's easier to hitBug Fixes- Fixed a bug where the wagon could not be crafted properly- Fixed a bug where fancy baskets could not be crafted at the vanity table- Fixed the broom quest sometimes not completingPerformanceImproved performance of an essential script which resulted in a small FPS increase of 3% in the same scene. I'm still investigating the CPU bottleneck that ca…
- Pumpkin Woods Is Out Now! - 7 September 2026
Witches and wizards, it's finally time.Pumpkin Woods is available NOW in Early Access! Can you survive? 🎃🧹 See you in the woods! As always, I will be available for any questions and feedback in the Steam discussions or on our Discord community.Best wishes,The Developer
- What's in the box? - 6 September 2026
Hello everyone!Pumpkin Woods officially launches on Steam tomorrow, September 7th!It’s been a long journey and I’m so excited to finally open the doors to the main game!The full changelog for the Early Access release is already available:Early Access LaunchChangelog 0.4.0Gameplay- Added 3 new biomes (Enchanted Forest, Mining Town, The Swamp)- Added 5 new NPC quests- New NPC with a suspicious shop- Additional tutorial quests- Combat and harvesting resources are faster and smoother- Furniture, potions and the wagon are now craftable- Chests in witch huts may contain more loot- Added a new animation when observing- Player is able to warm up near a lit fireplace- Precious gems can be obtained with a pickaxe in the mine- Added hummingbirds and weeping trees to the Swamp biome- Added hummingbirds, butterflies and creep vines to the Enchanted Forest- Added caves with a high concentration of mi…
- Thank you !! - 31 August 2026
Hello everyone!We're only a week away from the EA release and the interest in the past couple weeks has been overwhelming! The game is reaching 20,000 wishlists and I can't thank you enough for all your support filling the demo form, reaching out on discord and Steam discussions with great ideas and suggestions. This game would not have been possible without your help! Of course, it doesn't end here and I will continue to listen to your feedback and work on improving Pumpkin Woods for years to come! I'm also excited to take part in the Steam PVE Survival Crafting Fest. Pumpkin Woods will officially release exactly at the end of the event. If you haven't played it already, try out the demo now! It will give you a good understanding what the game is about, what to expect in terms of difficulty/gameplay and also a reliable test to see if the main game will run well on your pc. Please keep…
- Cat Awareness Sale - 7 August 2026
Hello everyone!I'm honored to take part in the Cat Awareness Feline Sale on Steam! The event will feature discounted and upcoming cat games until August 17th. If you haven't played already, Pumpkin Woods is not strictly a "cat game" but your witch character can adopt multiple cat companions already in the demo! All you need is a slice of cheese and approach the cat to feed it. It will follow you and help you find treasure. They also provide an aura of happiness when you're around them, and of course you can pet all of them on the map (usually 2-3 cats depending on the map generation). They come in black or white variants. Regarding preparations for the Early Access release, development is going smoothly with many bugs being fixed and more features added. Soon I will be sharing more details but for now, enjoy all the cat games out there :) Best cat wishes, The Developer
- Release Date + New Update - 10 July 2026
Today we have big news! Pumpkin Woods officially launches September 7th on Steam!We just crossed 6,000 wishlists, thank you so much for your support! Also, here's a new update for the demo: Demo UpdateChangelog 0.3.6 Quality of Life- Added mini-map, press X to toggle- Increased camera FOV from 50 to 66- Added camera zoom featureGameplay- Copper, silver and gold ores are now obtained through mining- Chests and bookcases now have more loot- Added a rustic bed to some huts- Increased sell value of planks, fiber and soil- Increased berry stack size from 10 to 20 to align with mushrooms- Reduced HP of furniture and halloween pumpkins by 50%- Firewood can now be placed indoors- Improved camera feel- Added old cemetery icon to the map- Updated map icons for NPC shops- Updated description of some items- Minor UI improvementsPerformance- Cleaned up environment object scripts to improve performan…
- Demo Update - 27 June 2026
Demo Update Changelog 0.3.5 Gameplay- Player can now scavenge broken carts for planks and sticks- Added hot weather (10% chance) where thirst depletes faster- Fences will require the book of botanics to be craftedBalance- Reduced HP of logs, firewood, thorns, ferns and crystals by 50% to decrease unnecessary grind- Reduced HP of wolves by 40%- Reduced HP of deer by 20%- All flowers give an additional +1 happiness when smelled- Purple herbs and herb tea now provide additional health- Increased the sell value of some rare itemsQuality of Life- Added mouse sensitivity settingsBug Fixes- Fixed NPCs sometimes disappearing during the day- Fixed a bug where unique items and recipes would keep respawning in storage- Fixed an issue where the lumberjack quest sometimes could not complete- Fixed minor inconsistencies in the UI NoticeThis update addresses some of the most common complaints. Develop…
- Next Fest Update - 14 June 2026
Greetings, fellow Witches!It's finally time for the June Next Fest and we're back with another update to the demo! Next Fest UpdateChangelog 0.3.2Gameplay- Improved balance of resources in most biomes- Learned craftable items will now trigger notifications- Up to 4 quests now appear on the screen by default (toggled with X)- Redesigned journal can now display active/completed quests- Negative health events like drinking poison or stepping on fire will trigger damage effect- Tools no longer show % decay, will display spoilage like other items (orange/red background)- Improved visuals of the dialogue panel- Improved panel performanceBug Fixes- Fixed inconsistent volume settings between main menu and game scene- Fixed a bug where mud chests would give infinite loot- Minor fixes and adjustmentsSystem CompatibilityDropped support for Mac and Linux as they were too unreliable for a proper rel…
- Demo Returns - 26 May 2026
Greetings!To celebrate the Witches, Wizards & Warlocks Sale, we're launching the final demo version before the Steam Next Fest in June 2026! Our early access launch is only 3 months away and we're very excited to share with you our best demo version yet. So what changed in the Pumpkin Woods Demo 0.3.0 ? Besides the addition of the new dynamic grass system, UI improvements, quality of life features and bug fixes, a well requested feature is now available: player can now pet all cats, even untamed ones! Full Changelog Version 0.3.0 (Demo Version) Gameplay- Added advanced dynamic grass system for each biome- Player can now pet all cats, even untamed ones!- Added persimmon tree and fruit in the Autumn biome (because who doesn't like persimmons?)- Player can now observe various objects on the map- Combat system revamped with more impact and timing logic- Upgraded the chopping/attack animatio…
- Dev Update: Upcoming Events - 2 May 2026
Hello, it's been quite a while since the last dev update!We're fast approaching the return of the Pumpkin Woods demo and a lot of work is being done to improve the player experience and further polish the game. Here's a short preview of a couple new features:Procedural Grass Due to technical limitations, Pumpkin Woods did not have grass in previous versions, which made it look quite barren. This will finally change. Each biome will be instantly recognizable and properly aligned with the original vision of the game. A minor element, but one that brings plenty of flavour when out exploring the world. The UI has also been reworked and several panels will also get a visual upgrade. There will more quality of life features, improvements and bug fixes coming with the update. The full changelog will be released when the demo returns in the second half of May. More importantly, we're getting re…
- Demo Is Out Now! - 4 September 2025
Hello Witches & Wizards, We're very excited to launch the Pumpkin Woods Demo as part of the Hungry Ghost Festival! The new update includes many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! Full Changelog Version 0.2.2 (Demo) - Added a new quest to tame a wild unicorn (requires healing potion)- Added a letter at the start of the game to establish lore- Added large cliffs and scenic wooden pathways to the starting biome- Integrated menu between inventory / craft / journal / map panels- Item health effects are now stackable and show on the UI- Tooltip system for actions completely reworked with intuitive interface- Dig spots now reveal a hidden chest with random loot instead of gold ore- Attack and use tool animations are now faster and without delay- Standing on fire now deals damage- Days have become 20% faster (48 min…
- Demo Release Date Announcement - 30 August 2025
Hello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo! * * * SEPTEMBER 4TH * * * The new update will include many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! The full changelog will be released at launch, but here is a short preview of the new features: The UI has been revamped to be simple and intuitive. Possible actions are now displayed on the right of the screen. This includes interacting with items, animals, doors, wells and furniture within range. Also, bonus effects on health will show at the top left (mushroom poisoning, fairy dust healing, etc). Bonus effects on happiness, hunger and thirst are still not shown to avoid information overload. We're working to add more handcrafted areas within our procedurally generated system!New quest to rescue an injured unicorn lost i…
- Last Playtest before the Official Demo! - 11 June 2025
Last Playtest Update before the Official Demo!Changelog Version 0.2.1- Added a new tutorial quest to craft a mysterious key- Weather now changes twice a day to prevent long streaks of rain- Added cinematic camera transition at the start of the game- New waterfall area in the Enchanted Forest biome- Player can now swim and dive underwater- Added shell with gatherable pearls- Improved quest descriptions with more relevant information- Updated several items with better, more intuitive descriptions- Reduced the weather chance of rain from 30 to 25%- Increased the spoilage time for pizzas, now last 50% longer- Iron artifacts are now stackable in groups of 5 instead of 1- Reduced the amount of gold coins found in bags- Increased the hitbox size of old furniture and halloween pumpkins- Increased the hitbox size of boars, bears, deers and rabbits- Updated controls panel to be less overwhelming…