- Hot Fix - Mission Blow Explosion - 30 June 2026
Hi. Small fast fix in the middle of the night. Mission BLOW had issues with objective. I hope I fixed that and didn't break anything else (I was deep in finishing Command Drone). If something is broken - use "previous" beta branch and tell me. I will fix asap. UPD: One more update was released to fix some minor obscure issues on all branches. (This update also prepares the build for the Command Drone release).I am here and reading you as always.Thank you for your support and for recent reviews! //Demetri
- Cooperative Story Mode is Live! - 12 June 2026
Hello!Finally we can play together, and it is much more than a solo game.Cooperative mode added for story campaign (including secret levels).Up to 4 players in one game.More randomized combat with additional spawners and roaming squads.Hard Mode (if you want similar experience in a solo game).Smooth transition between levels with "Continue" button (to keep your party intact)In-game ping and chat functionality for better coordination.Panel house optimizations.Cooperative mode.All levels (including secret levels) are playable in cooperative mode.The need to coordinate with your teammates (especially machine gun fire) makes the tactical aspect of the game incredibly rich - you have to follow the doctrinal way of small unit combat to achieve success.You can search for any ongoing session in JOIN menu.To play on specific level you can open CONNECTIONS tab for this level.If you don't want to…
- Coop Mode Fixes - 26 March 2026
Spent last two weeks fixing coop launch issues:No more black screen during transition to level LINE in coop.Mission timer is now correctly synchronized.Ragdolls no longer freeze in standing pose after death.Inventory synchronization has been improved.Charlie's drone ability is available on the client (though manual drone control is not yet supported). Scoreboard for the LINE level is now finalized. From now on, your results will be saved permanently. In case of cooperative completion, mission time is shared between players, but casualties are are tracked individually. What's next Today we celebrate one year since Drone Perspective entered Early Access. That year was mostly focused on perfecting the quality of the base game. Now after the quality has finally reached the desired level, the focus can shift to content expansion. Next stop: Cooperative mode for all levels. Stay tuned! //Deme…
- New co-op level LINE available! - 15 March 2026
This is massive. Hope you like it.New level with focus on skirmish combat and replayability (code LINE)Co-op mode for 4 players activated for new level (!)In-game chat added (\ by default) Player limit potentially can be removed with -MaxPlayers=X launch parameterSome missing in the multuplayer features will be added in the next updates (about it below).Note: Adding multiplayer is dangerous. However most of the issues are now fixed. If something doesn't work as expected please let me know.Cooperative ModeWe finally can play together!Connection menu allows you to search for ongoing session and join them. If you want to start the game together:New Stage "Press Any Key To Continue" is added to the loading screen, so you can wait for your friends to join you.Note: Session will be created automatically if you are in a public mode.Friends only sessions will be added in the next update.New Lev…
- Violence of Action update - 2 February 2026
This update is based on the community request voiced by Calantlar:"Violence of Action" gameplay is supported:Heavy fire order \ will ignore incoming suppression penalty.Overhead shooting posture was improved.Cover selection logic is made more fluid and responsive.Improvements in navigation mesh prioritization on level PUSH.Violence of ActionThis is a small, but significant change to the game balance and UX. It adds additional depth to the combat and multiplies available playstyles:Classical tactical gameplay with suppression markers and general suppression rules.Intense and responsive single-squad micro-control mode were user input is given high priority.Latter pushes the game closer to the games like Foxhole and even outs your chances in situations where you have only one unit left against many.There will be additional push to balance this mode in PvP. Very likely it will be tied to yo…
- Steam Deck Verified - 10 January 2026
One more milestone is behind! All optimization and UX efforts combined made it possible to play Drone Perspective on Steam Deck.Fancy link:https://store.steampowered.com/verified/2730700/DRONE_PERSPECTIVEHow to play Steam Deck downloads custom optimized version.When you launch game for the first time graphics settings will be applied automatically. If that didn't happen (for example you already played this game on desktop) set your graphics settings to Low on your Steam Deck:Render Scale: 75Other sliders to lowest values.This will give you between 35 and 60 fps on all levels. That weird range means I can apply more optimizations down the line, and that's some Unreal Engine bugs standing on the way. (Mostly Landscape legacy caused by engine migrations). ControlsStandard gamepad controls work well - you can replay tutorial and first mission to grasp basics and follow on-screen help.Pro-ti…
- Steam Deck Support + Migration to UE5.6 - 14 December 2025
Hi everyone!Game migrated to UE 5.6Steam Deck build is sent for certification. (to play it now use "steam_deck_win" beta branch - it's good)Native Linux support for Deck is also pending certification.Bigger font mode is activated for Steam Deck, but also available as launch option -UseBiggerFont.Fix for level editor skipped terrain generation stage.Game is solid, and everything is ready for the production of our first Skirmish map. Stay tuned!
- Everyone Has a Medkit (Finally) - 23 November 2025
Finally, recent improvements in the ability system made it possible for every squad to equip medkits. This shifts the game balance in the player’s favor, especially on infiltration missions like YARD and ROOF. Bonus:Charlie and Delta now bring three grenades each instead of two.Unit Echo remains the designated medic, carrying four medkits in their inventory.I hope you can see how all these changes are targeted to make the upcoming multiplayer and skirmish modes better ;)
- UX and controls bugfixes - 21 November 2025
One more iteration over controls and UX to have build in the polished state before upgrading to 5.6 Improved cursor controls on the gamepad.Main menu clicks and input context streamlined before migration to Common UIBack action added on gamepad for main menu.Fix unnecessary blood vfx when unit was shot while in cover.Addional pass on Squad widget.Squad lost all units indication on Squad Widget. Localization fixes (a bunch)Fix autopilot being too wonky, by making it too stiff.Some fixes for in-game editor controls with gamepad.
- Update #9 UX and Controls - 16 November 2025
Hello!Before we start: 10% discount for the game will be applied for a couple of days today after 16:00 CET!Boring mandatory updates are behind, now we can focus on cool stuff: Game is now much more pleasant to play on a gamepad and small screens (like Steam Deck).Enemy highlight ability reworked and is using post-processing instead of widgets.Squads now have three slots for abilities: Heavy, Drone, Tool.Squad widget on HUD adjusted for better readability and to support abilities.Aim assist feature for suppressing fire enabled by default.Hotkey to reinforce selected squad added.Onboarding "puzzle" on first level made easier.Of course, more localization fixes and minor bug fixes.Reworked enemy highlightVEIL engineers improved enemy highlight system. Enemies are scanned with adjustable pulse. This approach allows to have more gameplay around scanning ability without sacrificing required u…
- Update #8 Localization - 23 October 2025
First wave of localization is complete!Drone Perspective is now available on your native language. Kudos to our community members who made it possible:Burmese - Linn Htet MyatChinese - PrinDaisynhaFrench - WarrexRussian - \Polish - Mateusz ŁabudaSpanish - PrinDaisynhaUkranian - Volodymyr Snow Laptiev You can change localization in Settings menu.If you want to help with localization or you would like to see specific translation or you discovered a mistake - you are very welcome to join us on Discord. You also can leave your comment in the corresponding localization documents. Improved Font WorkFont style improved significantly across the whole game to preserve expressive consistency across all vailable languages.Main story line:HUD:InGameFiles:Other fixesFixed characters skins in the last secret level.Added virtual cursor for systems without native mouse cursor.Fixed mission objective wi…
- Multiplayer preparations + improved editor brush pipeline - 29 September 2025
Hi everyone, I keep preparing the build for the upcoming multiplayer. - Coop mode fixes (about it below). - Improved editor brush settings. - Noise brush - for more believable asphalt with realistic holes. - Minor trench placement improvements (better snapping). - Minor VFX bug fixes. - Minor AI voxel traversal improvements. Small note about coop mode: It works! (unbelievable). It is on its early stage. First test coop map is available in workshop. Multiplayer can be activated using secret code in hacking console which you can find as a graffiti in one of the level, or simply ask in the Discord community. If you decide to play multiplayer - please note that map updater is accidentally buggy, so make sure that all players update the map from workshop in advance. (Fixes are coming this week). Personal stuff: Delivering multiplayer is a lot of work for a solo developer, but I take my time,…
- Level HELP hotfix! - 10 September 2025
Level HELP had a loading crash caused by the upcoming customization system. I apologize for the inconvenience to anyone who experienced it. It is now is fixed. Game testing protocols are updated to prevent this from happening in the future. Thanks to player SkynniX for reporting this crash.
- Update #7: Secret Multiplayer test - 3 September 2025
PvP in Drone Perspective rocks!Tactical chess with realistic metrics and methods of combat.We had a decent amount of fun already, and it is time to share it with you.Multiplayer is hidden somewhere in the latest full build.To activate it, you have to find a graffiti with the secret code in one of the story levels.(Or simply ask in Discord community ;) )Multiplayer is still in its early stage, but pretty much playable.I will be gradually making it more and more available for the players as it develops, but it is very important to release it gradually therefore additional side-quests.Asking the community about the code, or checking Dev Diaries for the additional clues also works!What is available in the multiplayer alpha:Team-based PvP with up to 8 player squads in each team!User-created workshop maps (I made two levels so far)Hold the point objectiveEach member of your squad is equipped…
- Animation fixes after optimizations. - 1 August 2025
Optimizations come with the price and unfortunately animation quality slightly degraded after the optimization pass. This small update pushes animation quality back to its previous state without hurting performance. Game is now both smooth and beautiful. Our next stop - multiplayer. If you want to know more about developing multiplayer games, you are very welcome to visit Dev Diaries on Discord where I will try to cover every aspect of it. Always yours, Demetri
- Update #6: Optimization pass - 22 July 2025
Thank you a lot for being patient and giving me time and trust to sort it out!All your reports in Discussions and Discord helped a lot to narrow down the main issues with CPU performance.it was animations! Animation code significantly optimized using "Fast Path" technology.Characters memory trace significantly reduced.Game now supports approximately twice more AIs at the same time than before (!).Adjusting GPU settings will now have much bigger impact on frames per second.Temporal AA was adjusted to have less ghosting for moving characters. Bonus: Tank Prototype and AI spawners are now available in the Demo too. Technical details below. CPU optimizationsTo illustrate gains on my configuration:To explain briefly what you see:Game performance can be limited either by GPU or by CPU.Debug output "Game" is responsible for CPU performance.You can see that CPU performance was doubled on the le…
- Hostile Tank (prototype), AI spawner, Cluster Munition Explosion. - 12 July 2025
Hi, This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve. Adding following assets to the in-game editor based on your requests from Discussion:NOTE! For now this update is available only in the full version of the game!Tank Prototype First glimpse into the vehicles. It is scary. It has zone based damage, holds approximately 3 shots in the front, 2 shots in the rear, but it is more complex than that (because tracks on each sides are counted as separate zones + ERA is respected). AI is very basic at this stage, but it is good enough to test anti-armor gameplay with Bravo squad.Share what you think in the Discussions, so I can do adjustments and improvements. Cluster Munition ExplosionT0MaT0 asked for HIMARS strike, didn't specify details, so I've added this:Works the same same as other explosions, can be ordered from the Editor Panel…
- Update #4: Weather and Level Editor Quality of Life - 30 June 2025
Hi,This is a very technical update, but I’ve managed to squeeze in a bit of goodies too.Weather selection is now available in the level editor (Clear Sky, Cloudy, Sunset, Desert).Object grouping in the level editor is now supported via “Container Object.”Support for Instanced Objects has been added (currently for sandbag asset and bushes).A new, much cleaner JSON format to power all of the above.Placement rotation randomization for more natural look of some assets.A couple of new assets added - I’m saving most for the next update.Like button added to Simulation browser.Fixed that annoying crash during landscape modification (!)My goal is to be able to produce levels of same quality as in the story mode using only in-game level editor, and this goal is much closer.Very nerdy details and why this update is so important below.Weather SelectionFor your scenarios you can now choose weather -…
- Update #3: Voxel Based Level Editor - 31 May 2025
Hi, Based on your requests, I have prioritized level editor and it was a very fruitful month. Level editor migrated to fully dynamic voxel-based landscape technology! Terrain sculpting and painting are now possible. You can create and assault your own trench networks. More cosmetic assets added to the level editor. You can create scenarios and send your own chat messages from your maps. Editor onboarding map available in the workshop, search for "VEIL: Simulation tutorial". This update is a major shift and improvement in the game technology! You can do a lot with voxels, and it has a lot of synergy with the existing destruction. Realistic craters, digging in, even 3d tracks from tanks - everything is possible with voxels. Final goal is to be able to deliver missions of the same complexity and visual fidelity as story missions using solely an in-game editor. Fully dynamic landscape You c…
- HotFix to prepare for the upcoming voxel based landscape. - 21 May 2025
Hi, Preparing the foundation for the dynamic landscape with this preliminary update. - Migration to UE 5.5 - Fixed broken input on Toggle Chat button - Fixed objective input clue in mission BLOW and ROOF - Fixed Zoom Widget not hiding on x1 zoom - Post Processing shader update to support Custom Stencil Depth (it will be useful soon) - Voxel plugin added, but not activated yet (!). I am currently finalizing fully dynamic voxel based landscape on my side. It looks very promising: trenches, asphalt roads, landscape brushes. If everything goes according to the plan, you can expect it next week. if there are any issues, don't hesitate to tell. You can know more in Dev Diaries on Discord.