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Break, Enter, Repeat

Break, Enter, Repeat Steam news

Rhombico Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieStrategy

  • Steam app typegame
  • Steam App ID2730910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRhombico Games

Break, Enter, Repeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2730910
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRhombico Games
  • PublisherRhombico Games
  • Parent gameNot available

Genres: Action, Indie, Strategy

Company pages: Developer: Rhombico GamesPublisher: Rhombico Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Break, Enter, Repeat Steam news

Break, Enter, Repeat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Thank you for playing! - 31 October 2025

    Hello everyone, I have made the incredibly difficult decision to begin winding down Rhombico Games. It’s a bittersweet moment, for sure. I am, at the same time, filled with pride for everything we’ve built, gratitude for everyone who’s been part of the journey, and some sadness for what’s coming to an end. Sometimes, things simply don't work out as we expected, despite putting all of our effort in them. We had a good run, though! As part of this transition, the development of our upcoming game, “Break, Enter, Repeat”, will be put on hold indefinitely. It’s a project I deeply care about and believe in. And I still hope that, in some form, its vision and spirit may find a way forward someday. As for the other games (Winds Of Trade, Automachef, Power to the People, Consumption Line), they sadly won't receive any more content or feature updates. I will try my best, though, to address critic…

  • "Break, Enter, Repeat" Devlog #6 - 9 May 2025

    Hello again, fellow burglars! We're back with another devlog packed with exciting developments for our game about heists, "Break, Enter, Repeat". Our team has been hard at work refining mechanics, squashing bugs, and introducing new features to make your heisting experience even better! Let's dive into what's new: Injuries and first aid Heists are no longer just about finding a way in and taking as much loot as possible. Now they're also about survival! We're happy to introduce our new injury and first aid system. https://www.rhombicogames.com/wp-content/uploads/2025/05/138-Injuries.gif Dynamic injuries: Characters can now suffer injuries based on their actions, gear and skills. Attempting to disable an alarm might result in an electrical burn, while kicking down a door could lead to a sprained ankle. Smashing a window with your bare hands might be tempting... But will you risk getting…

  • "Break, Enter, Repeat" Devlog #5 - 24 February 2025

    Hello again, fellow criminals! It’s time for another "Break, Enter, Repeat" development update, and this one's packed with improvements! We've been busy refining game mechanics, implementing tutorials, and even giving the visuals a slight boost. Learning the ropes We've been hard at work making sure new players don't get lost in the shadows. The game now has a basic tutorial system in place that covers everything from the basics of the game to how to plan heists and how to navigate Flumenborg. https://www.rhombicogames.com/wp-content/uploads/2025/02/132-Tutorial.gif The tutorial system so far includes: The Lair Tutorial, where Aunt Ursula gives you the rundown on planning your first heist. The Planning Tutorial, guiding you through placing actions and synchronisation points. The After-Heist Tutorial, explaining what happens after a job is done, including selling loot. The Map Tutorial,…

  • "Break, Enter, Repeat" Devlog #4 - 28 January 2025

    Hello again, fellow criminals, It’s time for another development update for "Break, Enter, Repeat", and we’ve got quite the selection of new features, game mechanics improvements, and bug fixes to share. Let’s dive right in! Getaway cars One of the most exciting additions in this update is the introduction of getaway cars! Here’s what’s new: You can now use the newspaper to browse classified ads and find the perfect getaway vehicle. Will you prioritise cargo capacity? Or speed? Or reliability? Or perhaps you have a limited budget and you’ll have to settle for a beat-up Insect Nova (totally not a VW Beetle)?Having a getaway vehicle will greatly improve your chances of escaping successfully, particularly if the police are already coming!You can now also store loot in your car in the middle of the heist, allowing you to completely empty the target, without having to worry about your invent…

  • "Break, Enter, Repeat" Devlog #3 - 10 January 2025

    Hello, fellow burglars! We’re back with another devlog packed with exciting developments for “Break, Enter, Repeat”. We’ve been hard at work making lots of improvements, and we hope you’ll be as thrilled as we are with the latest progress! Let’s get into it: Multiplayer mode is now good to go! The hard work has paid off, and we’re happy to announce that the multiplayer mode is graduating from its prototype phase to fully playable. We’ve finished implementing network synchronisation for all game elements, such as alarm systems, NPCs, noise levels, and item transfers between players. Additionally, we’ve added checks to make sure only one player can interact with specific items at a time, such as inspecting a cabinet’s contents or picking a door’s lock. https://www.rhombicogames.com/wp-content/uploads/2025/01/091-MP.png Improved level editor Creating custom heist scenarios is now a lot eas…

  • "Break, Enter, Repeat" Devlog #2 - 26 November 2024

    Hey, everyone! We're back with an exciting update about "Break, Enter, Repeat". Over the past week, we've been trying out something ambitious: a proof of concept for co-op multiplayer mode! Multiplayer has always been on our radar as a feature that could make the game even more engaging and replayable, so we decided to spend a week exploring how feasible it would be to integrate. Spoiler: it works (not perfectly but it works)! But let's break it down! The challenges of multiplayer Multiplayer games are incredibly tricky to pull off. They come with a unique set of challenges: synchronising the state and position of players, managing edge cases, deciding which player has authority over what, making sure the game feels seamless across all connections... And a bunch more. To tackle this, we're testing Unity's own multiplayer solution, Netcode for GameObjects. So far, it's proven to be a sol…

  • "Break, Enter, Repeat" Devlog #1 - 8 November 2024

    Hey everyone! We've decided it's time we kicked off an official devlog for "Break, Enter, Repeat". We're thrilled to finally open up a direct line to our community, to share updates, and engage in some good old shop talk about game development. So, here's our very first devlog entry, giving you a sneak peek into what we've been cooking up and where we're headed with our new title. Welcome to Flumenborg https://www.rhombicogames.com/wp-content/uploads/2024/11/039-Map-1024x576.png Welcome to Flumenborg: a city filled with opportunities, especially if you know how to pick a lock or disable an alarm system. Set in the 1970s, amidst the tension and intrigue of the Cold War, "Break, Enter, Repeat" has you starting off small, burgling homes and shops. But soon, your targets will grow, involving high-stake heists on banks and museums, and maybe even involve some espionage missions if you play y…

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