- Devlog #13 - A List Of Future Mechanics | New Screenshots! - 22 March 2025
Heyo again, let's get into the yap session. Over the years, We're Getting Deeper Into The Abyss has changed. I'd like to think it has changed while developing it now. Originally, the game was meant to be a horror game while discussing mental health. While I wasn't happy with the idea of that, I feel a few horror games do that well already, and if you played horror games yourself, you can definitely name some. Silent Hill 2 being one of them or the Outlast Series. I feel I had a weird approach to it, so I'm happy to discuss what I originally had. I even have old development screenshots and when I decided to scrap them. Originally, the game you started off in a hospital, still playing as the main character you do as today, Frei Kay. Funny enough, he hasn't changed one bit. Kinda. This photo, he is on the stage, a flat lil' guy. The design was going to be different, flat colors and flat ch…
- Devlog #12 - Model Progress | Demo Talk | Overall Development - 31 December 2024
Heyo peeps! It's back to the grind. So, let me show you what I've finally made progress on. I found something I've been happy to work with, for a long while I've been struggling on my modeling skills and what I want for the style of the town. But thankfully, I feel like I got a good style for the game. I might also go with a complete redesign of the game when it comes to art. Originally, the game was meant to be textures that were real looking. But uh, dunno what I was going for on that. I guess the high PBR world got to me. And I want to keep the style of the game real and still kinda cartoonish, but still dark in some areas and light. So, I might go over everything and hand paint the textures by color instead of a premade substance material. I'll update people on this. Take a look at the first ever model I created for the jazz club building, it sucks, right? Now, I have something even…
- Devlog #11 - What is WGDITA? The Artist Initiative, who is Frei? Lot more! - 28 October 2024
Heyo, heyo. So it's been a good minute! But back to it. Let's start with the fun interesting stuff. I keep mentioning GRAPHICAL CHANGES! But hey, instead of mentioning this stuff constantly, I'm just going to say this. THIS GAME IS GOING TO CONSTANTLY CHANGE VISUALLY. It is in development after all, and I'm still experimenting with the style of the game. And I'd like to talk about something. THE ARTIST INITIATIVE! So, what I mean by this is uh, well. Originally, I wanted to work on this game alone, and I still do, won't lie. But, I have been inspired by some other artists and their lovely stories. And I'd love to have some artist around (whether it be music, 2D, 3D art, or even writing) have their work featured in the game. What do I also mean by this? Well, I have an idea where you can waddle around the town and see posters, maybe even movies in a theater. I'd LOVE to have some other s…
- Devlog #10 - Video Essay, Environment Changes, Artstyle Rework Announcement, etc - 13 August 2024
Heyoooo, another day, another devlog. THE VIDEO! This time, I got a video for ya. If you got an hour to spare, I discuss WE'RE GETTING DEEPER INTO THE ABYSS near the end of the video, even showing off a new character design from 2018. But I plan on putting them in the game, fun fun. It talks about the games I worked on over the years and me as an artist, I didn't get too deep into this game, but it does have some details in the game and what the gameplay will be about. But if you're following this game consistently, then hey. You may already know! I feel video form is better! I suck at explaining since my ADHD lets me yap and I feel I may be rude sometimes when I don't mean to be, haha. I just suck at talking to others. Anyway, let's get into this one. LOTTA NEW STUFF. AND I MEAN A LOT. ENVIRONMENT STUFF! So, okay. I've been working on trees, grass, and adding a lot of those over the ti…
- BIG Devlog #9 - More Model Progress, Baked Lighting, Gameplay Elements, ETC. - 13 July 2024
Heyo! This DEVLOG I got a lot to show off, it's been a minute and I also said in the last one I was going to do a video, but won't lie, it was a lot of editing, so uh. I'll continue working on it and post it soon enough. So this will do for now. I don't want to focus my time into over editing for comedic effects and just get into the details. But this game idea was in development since 2019, so I could really make a documentary when it releases, haha. Anyway, let's get into this. Previously, I showed off a really bad model and I kinda regret it. Remember this bad goofy looking model? Yeah, I decided it looked... Really plain, and bad looking. It wasn't even finished either, because in the final game, I want it to look extremely busy. As it's a night club, after all. So, the outside will be covered with posters, the building won't be flat looking, and it will overall be my favorite build…
- Devlog #8 - Town Modelling Begins, Screenshots, Patreon News, Etc. - 21 June 2024
Alright, so let's start with the most obnoxious thing that everyone hates, and I'm sorry to promote it here. (If you want, scroll down a bit, and ignore this, you may pretend this is a YOUTUBE Ad, the real stuff is down below.) I did make a Patreon, I'll make some post sometimes with exclusive things, there will be public posts and private post for Patrons only. So, just something I'd mention. I feel I would mention this because some people have some lovely characters of their OCs, and I'd like to happily add some characters around town. https://www.patreon.com/freggs/membership If anyone does purchase this tier, they will be added to the game, no questions asked. (Well, questions are asked, actually. That was just a joke, here are some questions, or answers.) Why is a character so expensive? Think about it this way, I'm drawing your character, rigging them, animating them, then program…
- Devlog #7 - Gameplay Tests Video, Model Progress, Reworked Dialogue System, etc. - 29 May 2024
New stuffs, and new meanings. Let's get into it. So I've been doing some model stuff, the 3D model stuff. And I showed off what it was originally. And it was THIS: Now, it turned out to be THIS: Completely done and fleshed out. What was changed? Well, I did re-do a lot in this. I looked at a lot in this area and thought about some stuff. I don't like some things and always mentioned that the trees are something I plan on changing in the future, and so I got to work. These trees and bushes are all stuff I created, and the leaf texture is all created by me. Well, the bark, not me. Not yet, at least. The leafs? Yes. Let me just make a list, blah blah. - New trees, bushes, and grass. All animated. Previously, the last trees were not animated. Only the leaves will move with the wind. The tree is low poly. I have some trees / bushes that are around 2k-4k tris/polys if you're a nerd. Nothing a…
- Devlog #6 - Dialogue Progress, Side Objectives, Screenshots, 2020 WGDITA? - 17 May 2024
Alright, let's do this. So, dialogue was talked about briefly before. I plan on making this as detailed as possible. How will the dialogue system work? - The player can interact with the world, by going up to certain things and getting a popup and holding the "E" key. This will then bring up the dialogue. I will also plan on adding certain things such as a phone for Frei, (the main character) after interacting with certain things, he will get lyrics for songs and sometimes doodle on those lyrics. Writing his own inspriation for his lyrics. - Talking with NPCs. Frei can talk with NPCs around the world, some of the NPCs can start side objectives. I'll talk about this soon. - Selecting certain dialogue as NPCs respond is something I'm still working on, so please keep with me on this. I plan on adding certain bubbles below or above that players can select if they'd like to respond. NPCs wil…
- Devlog #5 - Weather, Statement On NOT a Cancelled project. - 12 April 2024
So, let's get to it. Not gonna lie, took a small break on the project, though it wasn't truly a break since I've been learning on tools to help me progress with the project. I was working on this project daily for the past few months. So that's great! I'm a college student and mixing this is not great, haha. But to me, it's still a huge dream to get this out there. What do I mean though by I'm learning on tools to help me and taking a break... Well, I'm a student, and I'm learning how to properly make 3D models, not bad ones with poor topology, this means poor performance, and overall just bad looking models. So, that's why I remade a lot of things so far. Such as the main menu, it was full of poor models. Now, I moved from Sketchup to Maya as stated before, and I'm just learning from school and getting the best I can at it. Give me some time, of course. I've been making small models fo…
- Devlog #4 - Graphical Update, New Screenshots URP Pipeline, - 2 March 2024
Heyo, let's see what changed. So, a lot has happened behind the scenes these past few weeks. I'd like to show you. I decided to make some new graphical changes. But why? Mostly because I just felt like things were outdated already. There were FPS drops in the models since I used Sketchup 3D. Used.Now, I use Maya. Also, I remodeled everything and created my own grass textures, anything you see that is a stock asset, I plan on changing. So please, no worries. I plan on using my own assets, no worries. I remade the ENTIRE game from what I had already. This was pretty quick. Y'know, the time going and all. Let me show you the progress. I remade the entire main menu. Let me show you main menu before. While it wasn't bad a few months ago to me, I look at it now and think it's pretty bad. It isn't bad to most people either, The FPS in this was pretty bad. Like, terrible. The models would have…
- Devlog #3 - Achievements, Regarding AI, and a lot more. - 20 February 2024
Alrighty, let's talk about stuff. Achievements! I've been a developer for a while now, and my previous games were lacking in this section. So yes, my game will have achievements. I'm hoping to have quite a few achievements, so, don't worry. If you're a person who likes achievements, this is something to enjoy. I'll try and make them as fair and also challenging. Nothing that will require any software to change the game around, or wait for this amount of time, yada yada.. Maybe, we'll see. It's achievements, we'll see. I want them to be pretty fun, and actually awarding, though. And art will be applied to each achievement, I'm hoping. They will be there at release. Now the fun topic, hopefully we all agree on this... AI stuff, okay. AI has been big in talk recently and with software being in help recently with other artist, there are programs that make pictures easily. For example, I cou…
- Devlog #2 - Player Stuff & Progress! We're Getting Deeper Into The Abyss - 2 February 2024
What have I been working on? Player Controller Stuffs Well, still. Mostly it's just been the player controller and how it functions and runs around and how the audio works on it. I added a system where the footsteps will change depending on where the player is. And is there rain? (and yes, there will be RAIN in the game, pretty awesome right?) Let's take an example, okay? Let me show you an old running / walking gif from my previous devlog. Notice how there isn't anything below him? Well, there isn't any particles, like smoke, or dust. I have added this now so it looks better and overall just looks more appealing to the scene. I made this system to where I can change it when I want, so wherever the player is located, these particles will change. Here is an example on what this will look like: he is speedin' Looks great to me. What else does this add? Well, it's adding a benefit of a foo…
- Devlog #1 - We're Getting Deeper Into The Abyss - 9 January 2024
Heyo, it's time for a DEVLOG, So far, I've been working on the intro of the game. So, it's been pretty slow to say the least, this requires all the boring process of models, and lighting through multiple scenes. But it's a place you'll see multiple times in the game from what I'd like. Anyway, what have I made in this area? Well, it's simple. I don't want to spoil much, you can see what it is, but story wise, I'd like it to be figured out while playing. So, hey. The intro scene, woo. Just an intro scene for the player to get the controls before moving on or testing the options. I feel as a developer, there should be a part in the beginning instantly to test out settings for lower end PCs, or just keybinds, stuff like that for gamers. Or just motion blur, people hate that too. (Including me.) The teasers aren't too much, and have been seen before, but this shows the character in play. I…
- Steam Page - New Teaser Images Here! - Plans - - 14 December 2023
Hey there! So, the Steam page is now officially up! Kinda rad, the game is still very early in development, I cannot stress that enough. Though, this page is up to let people know the game exist, and I plan on giving constant updates as a single developer. What do I plan on sharing on this page? Well, everything, really. Screenshots Lotta screenshots, I will refrain from sharing a lot of screenshots when it comes to big spoilers in game though, as this is a story game, of course. But when it comes to bigger areas and such, of course. I'd love to share these things, art and stuff too! I've been making a lot of progress. How about some now? This is still pretty early in development, but won't be too far off from the final, who knows. As said, things will definitely change. I'll go back and forth between things. Progress reports Lots of this, too. I'd like to tell you everything that goes…