SPSTEAMPULSELIVE ANALYTICS
Tank Fight

Tank Fight Steam metadata

Pixel_Gamer, TNT_MAN1111 | Mar 14, 2025 | game

Released

0players observed · 22 September 2026 - 09:32:02 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)750
  • Revenue (VGI)$3,838
  • Review score96% positive

Tank Fight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)750
  • Revenue (VGI)$3,838
  • Review score96% positive
  • Total reviews25
  • Release dateMar 14, 2025
  • DeveloperPixel_Gamer, TNT_MAN1111
  • PublisherPixel_Gamer

Genres: Action

Company pages: Developer: Pixel_Gamer, TNT_MAN1111Publisher: Pixel_Gamer

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tank Fight Steam metadata

Tank Fight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2735540/metadata
Steam Storehttps://store.steampowered.com/app/2735540/
Steam Communityhttps://steamcommunity.com/app/2735540
PCGamingWiki search
IGDB searchSearch IGDB for Tank Fight

Reviews, pricing, and metadata

Review summary

Positive

96% positive, 24 positive, 1 negative

Price and discount

$7.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Steam Achievements, Steam Workshop, Steam Cloud

Achievements

26

Platform releases
  • Steam 1 March 2024

Latest Steam announcements

  • Update v1.1.0! - 12 April 2026

    Hi everyone It's been a while since any changes to the game, these are just all the small changes that we've been slowly silent patching since release. Here is the change log since v1.0.0!BugsFixed an issue when getting swapped to a player with smaller size would sometimes softlock the players in wallsChanged the bot pathing to prefer to run more from the zone because they sometimes would forget about how close they wereFixed an issue with parasite not keeping you on the stack if you teleport too far awayFixed issue where bots would just constantly fire after the game endsFixed issue where healing field would heal the the wrong amountFixed bug where if you open and close your shop in Bot Rush your activatable cooldown gets reset allowing use of infinite activatable usage The host would receive team chat errors instead of the client who ran the commandFixed one of the issues with player…

  • Bot Rush Update v1.0.0! - 14 March 2025

    We finally made it to release! This is likely going to be the last major update unless we decide to come back and add more. We made our most requested new gamemode: "Bot Rush" along with many small bug fixes and QOL, we also added drill bullets as a new modifier. Here is the change log since v0.21.0! New Features Added new gamemode Bot Rush Added fireworks to final scoreboard win screen Added modifier Drill Bullets Bugs Fixed issue where a dead players would appear at the center of the map if they die far away Fixed issue where bullets shot from a high spread gun would break all the bullets shot Fixed bug where when a player joins during a global shop you couldn't spectate them Fixed sand background turning into sand block when saving/loading maps in the level editor Fixed glitchy visuals for flags when at high fps Fixed movespeed to actually increase move speed rather than just acceler…

  • Game Art Update Part 2 v0.21.0! - 27 November 2024

    In this update I've finished creating the new art for the game as well as re-doing the old UI look. We've also refactored the bot shopping AI and combat. There have also been many QOL and bug fix changes. Here is the change log since v0.20.0! New Features Added new visuals to all UI buttons, sliders, inputs, drop downs, and toggles Changed more of low-res textures to high-res Added a start of game text that tells you which gamemode it is and a rough idea on what to do in it Added hover visual when hovering modifiers in the shop Made bots able to purchase activatable abilities Made bots pre-fire around corners Improved bot shopping AI Added a tournament mode command which disables unwanted features, makes most things host authoritative and saves a game log after each game Added ghost hat Added final game end screen that shows the top three players/teams Made scoreboard confetti more colo…

  • Game Art Update Part 1 v0.20.0! - 16 July 2024

    We've redone most of the art in the game to get rid of the repeating grid pattern! We have also reworked player and bullet collision as to not eat as much performance. There have also been some balance changes and there is now a slow-mo effect when you kill the last player! Here is the change log since v0.19.0! New Features Remade most of the tile visuals for the game Background tiles are now able to place behind foreground transparent tiles Bugs Fixed bug where pings would not expire fast on clients Fixed bug where text size wasn't uniform over all the modifiers QOL Made spectators not show up in the scoreboard Made host only chat commands only show if you are the host Added a slow-mo win effect to know if you just killed the last player Balance Changed Adrenaline Rush to only give 10% move speed and made it cost 7 Changed Heavy Bullet's cost to 3 Changed Heavy Bullets and No-Grav Bull…

  • Bots Update v0.19.0! - 25 June 2024

    In this update we have added bots! There is also now a modifier selector panel in the host's settings where the host can enable and disable annoying modifiers. Bots aren't quite intelligent enough to play on some of the complex gamemodes yet, so that might come in a later update. You should also experience much better performance with large amounts of players or bots, and bullets are next up for optimization. We have also added a command for players to enter spectator mode if you would like to observe rather than play. Here is the change log since v0.18.0! New Features Added bots Added lists in the settings menu that allow you to enable or disable certain modifiers Added a command to enter and leave spectate mode Added a W hat Bugs Fixed bug where you could hit players while they are unloaded Fixed Capture The Flag respawn time not being used correctly Fixed bug where bullets would pass…

  • Bottle Collectors Update v0.18.0! - 24 April 2024

    It's been a long wait, but Bottle Collectors is finally here! We have also made some changes to the range of teleport, along with that, there are quite a few other small bug fixes and QOL changes. Here is the change log since v0.17.0! New Features Added new gamemode Bottle Collectors Bugs Fixed bug where if a player leaves you will get things in your shop that you already have max of Fixed extend points command to extend time in Castle Siege and Bottle Collectors Fixed bug where sometimes players will randomly explode while respawning Fixed bug where players can die in the shop while playing Juggernaut Fixed bug where Random would give modifiers that put you over maximum QOL Changed the "invalid arguments" prompt to be more useful when typing commands Changed Capture The Flag's respawn time go up over time so that the game doesn't last forever Added a recommended players input while mak…

  • Improved Shop Update v0.17.0! - 12 April 2024

    There have been a bunch of new changes in this update! First of all there are 5 new modifiers, a couple tweaks to the scoreboard, some changes to how teams work, and most of all the shop has been reworked to allow for locking in modifiers so it will appear next round! There has also been a few extra minor changes as well and quite a few bug fixes. Here is the change log since v0.16.17! New Features Added the ability to lock modifiers in the shop so you can buy it next round Added new modifier Smoke Field Added new modifier Lethal blades Added new modifier Stinky Added new modifier Anti-Grav Bullets Added new modifier Heavy Bullets Added a command to extend the points to win mid game Added ability to change team's names and colors Bugs Fixed conversion rate from crit chance to damage Fixed scoreboard would disappear when you go back to lobby Fixed bug where you could leave and rejoin to…

  • Proximity Mine & Dash Update v0.16.17! - 4 April 2024

    There are two main new features in this update the new Proximity Mine and Dash activatable ability! A bunch of other minor changes as well. Here is the change log since v0.16.8! New Features Added modifier Dash Added modifier Proximity Mine Added halo hat Bugs Fixed huge issue where bullets would sometimes not register a hit Fixed issue where y was displayed before x in the of a level Fixed Parasite where you will now hop on to the closest player in range Fixed chat where it would sometimes have weird large gaps Made bouncy tiles bouncy on the bottom QOL Levels now show spawn count in level editor and in the level select in-game Made juggernaut damaging players scores text stay visible for longer Balance Changed Shrinkify to add values rather than a set them Changed the price of Shield Recharge to 7 Changed the price of Double Jump to 6

  • Update v0.16.8! - 27 March 2024

    Changes Since v0.16.0 Bugs Fixed death effects not showing when you die as you are invisible Fixed glitching when riding another player Fixed bug where rejoining in Death Match you can shoot while in shop Potential fix for a bug where both flags would be spawned on the same side QOL Changed loading of map previews to happen over time Made input to let you cycle back to a previous message using up and down arrows Made input to let you auto complete the command you are typing Made the movement interpolation better Made players on a parasite stack act as one player Balance Changed cloaking to make you visible after 10 seconds Added negative bullet size to Compact Design Changed some of the stats that is given for Critical Strike Added a limit to how much a player can be donated

  • Activatable Abilities Update v0.16.0! - 22 March 2024

    This update features a new addition, activatable abilities! There are some other bug fixes as well. Here is the change log since v0.15.0! New Features Added new modifier Parasite Added new modifier Teleport Added new modifier Recall Added new modifier Cloaking Device Added new modifier Healing Field Added new modifier Bubble Protection Added new modifier Shrinkify Added new modifier Purify Added new modifier Damage Reflection Added new modifier Berserk Added new modifier Repulser Bugs Fixed bug where you could see a bullet inside you with Precision level 2 Fixed bug where after cancelling an upload to workshop you couldn't do anything Fixed visual bug where the king lost his crown Fixed bug where you wouldn't receive money as a client from donations Fixed issue where some hats would intersect with names in scoreboard QOL Added hot keys for level editor tools

  • Ping Wheel Update v0.15.0! - 8 March 2024

    The Ping Wheel Update is here! You can now give teammates hints on where enemies or flags are! Along with that there are a couple more commands and tiles available. Here is the change log since v0.14.0! New Features Added Ping Wheel team notification system Changed hats to be locked behind steam achievements (not all hats have been migrated over yet) Added predictive bullets trajectories for level 2 of precision Added a command to force end global shopping Added a command for kick and ban Added a command to donate money to other players Added a command to increase money for players Added bricks tile Added sand tile Added death tile Added magma tile Bugs Fixed combo no longer gets increased unless you hit someone from a bullet Fixed Shield Shredder would not count towards max damage stat Fixed a bug in Juggernaut where if someone left the game as a non-Juggernaut while everyone is dead i…

  • Update v0.14.0! - 3 March 2024

    Here are all the changes since v0.13.0! New Features Added control rebinding Added chat commands Added modifier Thruster Bullets Added modifier Confused Bullets Added modifier Turret Added modifier Double Jump Added modifier Lumpy Bullet Added modifier Angler Added modifier Sniper Added modifier Kamikaze Bugs Fixed incorrect font in level editor gamemode specific settings while selected on Battle Royale Fixed issue where rejoing would give you more modifiers than you should have if you refunded them Fixed description of modifier at bottom of your modifiers list was not readable QOL Gave Explosive Bullets a visual damage radius Balance Changed Combo Master to more shield for more combos you have, combos reset if you take damage Performance Made bullets generate randomness using it's bullet index as a seed

  • Refundable Modifiers Update v0.13.0! - 20 February 2024

    We've added one of the most requested features of being able to remove/refund a modifier after being purchased! As always there are a bunch of QOL improvements and other changes since v0.12.0! New Features Added the ability to remove purchased modifiers in the same shop you purchased them in Added Extended Barrel modifier Added icons for Castle Siege classes Bugs Fixed Heat Per Shot was displayed wrongly in the modifier shop stat display Fixed Sumo Damage was calculated wrongly in the modifier shop stat display Fixed explosive radius to be larger depending on bullet size Fixed bullet spawning to be depending on where your camera is not your body Fixed move color selector over to the right a little bit to avoid UI intersection Fixed map save issue while holding the border selection tool Fixed stalemate if a player leaves with one player left Fixed issue when joining through steam from th…

  • Update v0.12.0! - 4 February 2024

    There has been a bunch of QOL improvements and changes Since v0.11.0! New Features Added Grave Yard hat Added Taco hat Added Eyes hat Added Snowman hat Added Fruit Bowl hat Added Confusion hat Added Speech Bubble hat Added Duck hat Added Balloon hat Added Pickle Jar hat Added Alien hat Bugs Fixed players were not being spawned properly in Castle Siege Fixed issue where you were able to pick up the flag as the death event happens Fixed bug where forcing back to lobby during map load you would get stuck in the map load screen Fixed scoreboard would get stuck open on back to lobby when its open Fixed bug with Swapper Bullets where it would make you go invisible Fixed spectating would get stuck on dead bodies Fixed color selector UI scaling Fixed UI scaling for the players done shopping text Fixed you could see players in map viewer QOL You can no longer spectate enemies unless all your tea…

  • Level Editor Update v0.11.0! - 28 January 2024

    You can now easily create levels with the new changes done to the level editor! As always there are a bunch of QOL improvements and changes Since v0.10.0! New Features Added level editor gamemode specific elements Added Ctrl+Z to undo changes in the Level Editor Added tried to buy modifier sound Added bought modifier Sound Added a top 3 damaging players in juggernaut scoreboard Added Q to quick pick block of type under your mouse Added a limit to the boarder size Added error display for when you have wrong amount of spawns Bugs Fixed kill feed UI was covering other UI Fixed spectating would get stuck on dead bodies Forgot to add shopping time game setting for Capture The Flag Fixed Capture The Flag doesn't sync team points on join Fixed hat selector UI at weird resolutions Fixed scoreboard could be seen while closed at weird resolutions Fixed issue with player names display setting when…

  • Capture The Flag Update v0.10.0! - 19 January 2024

    You can now play Capture The Flag with your friends! Along with that there are many new QOL improvements Since v0.9.34! New Features Added new Gamemode Capture The Flag! Completely changed and reworked the network connection system Bugs Fixed UI scaling with ultra wide screen resolution in modifier shop and scoreboard menus Fixed you can no longer join a lobby with the wrong version Fixed tooltip for gamemode info won't disappear anymore Fixed a bug where you could crash a players lobby by clicking cancel while joining them QOL Added a chat message display for clients to see what gamemode is selected when they join Fixed tiling visuals when zooming out really far in level editor and map view Fixed scoreboard UI scaling when having large amounts of players Added error display of what happened when you disconnected Added stat for fire delay Added info hovers to stats Added a button to joi…

  • Update v0.9.34! - 11 January 2024

    Changes Since v0.9.25 Bugs Fixed Proprietary Design would damage enemies rather than resist lifesteal Fixed money resync when rejoining in Battle Royale Fixed Armored Knight class in Castle Siege was not regenerating shield Fixed players menu would not update on player disconnect Fixed Juggernaut would not get extra HP or damage Fixed players would not respawn in Juggernaut Fixed the host would sometimes keep spectating their body after they die QOL Moved lobby code to players menu Added short descriptions for each gamemode in the game settings menu for the host Added icons for Impact Cooled Armor and Removed Unnecessary Weight Added a saving icon/animation when saving a map Added display names for players in the scoreboard Optimized modifier resync over the network

  • Update v0.9.25! - 6 January 2024

    Changes Since v0.9.0 New Features Added new breakable blocks system Breakable blocks now have variants Breakable block variants have different health values Added a menu that shows all connected players Added host kick and ban buttons for players Added new gamemode Juggernaut Added Removed Unnecessary Weight modifier Added Impact Cooled Armor modifier Bugs Fixed breakable blocks dysync when joining mid-game Fixed bug where map selection would sometimes deselect some maps Fixed you could buy two of the same modifier instance at once Fixed you would get less money when rejoin than you sshould have Fixed duplicate kill feeds when killing yourself quickly Fixed you would get the modifiers in CS when joining mid-game Fixed you could hit players while they're being respawned Fixed Immortal Fixed players would spawn in weird positions QOL Changed bullet trails to be more visible when your colo…

  • Update v0.9.0! - 22 December 2023

    Changes Since v0.8.0 New Features Added new gamemode Deathmatch Added lobby parkour Added new gamemode Castle Siege Added built-in maps Added steam workshop support for downloading maps Bugs Fixed allowed game to start when everyone is on the same team Fixed major issue with player mismatching Fixed rare player mismatching while spectating Fixed negative heat dissipation and speed from Cowardice Fixed ability to hit players while being respawned Fixed gaining money while in lobby issue Fixed you were sometimes able to jump from the roof of your tank Fixed bullets are hitting each other causing desync on the client while using shotgun QOL Added a button in level editor to open map save directory Balance Balanced Auto Repair System

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2026Update v1.1.0!1829528821313302
216 July 2024Game Art Update Part 1 v0.20.0!6000566704284813514
327 March 2024Update v0.16.8!5749481331433794166
43 March 2024Update v0.14.0!5688680204381932994
54 February 2024Update v0.12.0!5582843074950082891
611 January 2024Update v0.9.34!6300039510118139315
76 January 2024Update v0.9.25!5410576585187375991
822 December 2023Update v0.9.0!5410576585132112990

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2735540
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateMar 14, 2025
DeveloperPixel_Gamer, TNT_MAN1111
PublisherPixel_Gamer
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent96%
Positive reviews24
Negative reviews1
Total reviews25
Steam recommendationsNot available
Achievements26
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2735540/

Short description

Tank Fight is a PvP game where you upgrade your tank and compete with others until someone wins.

About this game

This game offers: Bots to play agianst Over 80 upgrades to change your tank in unique ways. 8 different gamemodes all with unique features. Private and public lobbies up to 250 players. Note: You will need above average internet to host more than 20 players Support for rejoining, if you ever lose connection don't worry you can rejoin at any point. Text chat and message system for discussing things with people you're playing with. Chat commands for lobby moderation and administration. A cosmetic system that allows you to change your color and put on a hat of your choice. Custom game settings for each gamemode set by the host. The ability to join teams, or play free for all, or a mix of either. An easy-to-use map editor with copy paste flip rotate tools. Gamemodes! Battle Royale - A shrinking ring of death closes in forcing players to kill each other, the last player or team alive wins. King Of The Hill - Players fight over a capture point to score points. Capture The Flag - A team gamemode where you work with your team to keep your flag safe and capture the enemy flag. Deathmatch - A gamemode where you kill everyone in your sight, whoever gets the most kills win. Juggernaut - A player is chosen at random to get buffed and everyone else must work together to kill them. Castle Siege - A team gamemode that you attack or defend a king, the game ends when the timer runs out. Bottle Collectors - A four way team gamemode where each team tries to collect and steal bottles from other teams while also keeping their bottles safe. Bot Rush - A wave defense 1-4 Co-op gamemode where every wave the bots get more powerful, fight against cool bosses and see how far you can make it! Modifier Shop! A majority of the gamemodes have a modifier shop where you can buy tank modifications to make your tank into a personalized killing machine. Some gamemodes have pre-made classes to keep the gamemodes fast-paced. Most of the modifiers act passively but some of them can be activated for special effects! Bots! Tank Fight offers slightly above average skilled bots that can be added to Battle Royale, King Of The Hill, Deathmatch, and Juggernaut. The bots only come in one…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
22Steam Achievements
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Tank Fight's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tank Fight's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tank Fight at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

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