- Jab Got Nerfed - 25 August 2026
Hey Pilots! We've been hard at work on the new mechs and equipment. No big announcements to share right now, but I want to keep you in the loop! In this post: - Release timeline - Minor demo patch (no new mechs, sorry!) - What is Clobber Games - New gifs/previews of upcoming mechs Welcome new players! We recently had a wave of new players join the alpha. Welcome to the game and thanks for joining us! Please read this guide to get an understanding of the fundamental gameplay mechanics. If you have any questions, feel free to ask in the discord. Release timeline You may have noticed the release has been delayed a few times. I'm sorry. Somebody take my keyboard away from me. I need to stop announcing release estimates. My official position is now that it will be released when it's ready. As soon as I can say for sure when this game will be released, I will announce it. Sign up for the news…
- Gifs from my folder - 5 April 2026
Hey Pilots! Sometimes I record gifs while we’re working on new features. I was just looking through my gif folder and thought, why not dump it here? Keep in mind none of these features have been tested or balanced yet, so they will probably change. By the way, I'll occasionally post these in the Discord as I record them. Join us if you want early peeks at what we're working on! It's also a great place to find other players in the Alpha demo. OK, here's a bunch of gifs of WIP content! Dash attack Makes melee standoffs more dynamic. Taunt A little boost if you're outnumbered. Chaos Sudden death if time runs out. Missile Direction Choose where your missiles spawn. Spider Abilities Wall Climb Mortars Cannons Sky Beam Misc Combat Glaiver Abilities Jump Shot {STEAM_CLAN_IMA...
- Release Timeline Change, Equipment Preview, and Other Stuff - 22 September 2025
Hey Pilots! Here’s a progress update for Mecha Simultactics, and a preview of some upcoming mech equipment and features that will be available in the full version. Release DateFirst off, the release has been postponed. Development is progressing well, and there are no roadblocks standing in our way. We simply need more time to work on the game. We don’t want to rush things just to meet an arbitrary deadline. Thank you for your understanding and support! Sign up for the newsletter to get notified when the full game is released. Mech Equipment There are several different types of equipment. In this preview I’ll show main weapons, and some “EX” equipment. As usual, this is WIP content. Some of this might change in the future.EX WeaponsThe EX slots are for miscellaneous equipment in addition to your main weapon. Here’s a preview: And here’s a preview of some main weapons: Titan G1 - Two-Han…
- Preview: New Mechs (And More) - 4 June 2025
Hey Pilots! Here's a preview of some upcoming features like new mechs, sudden death, manual practice mode, new combat abilities, and the Mech Creator with Steam Workshop support. This is an early look at features that are still work in progress, so a few things might change between now and release. Also, the alpha was just updated with a new map! Check out the new map here. New Mechs Here's the first batch of mechs planned for release. We want to make a lot of different mechs. So, after release, we plan to add even more mechs. Havoc SP100 "Spider" The SP100 Spider by Havoc Labs, manufacturer of unconventional mechs. The Spider can climb and mount to walls allowing it to attack from a distance like a turret. Titan G-Proto "GZero" The GZero is a mech from Titan Industry's G-Series. Its unbound momentum provides increased speed at the cost of endurance. It also has a powerful Charge Beam a…
- New map: Cliffside (v0.10 Release Notes) - 4 June 2025
Hey Pilots! We’ve been so busy working on the game I forgot to post news for the past… 5 months?! Rest assured we are still here working very hard, every day. There's a lot to talk about, so I split this update into two parts. In this post I’ll show some of the new things just added to the Alpha. In part two, I'll show a few things we’re working on for the full release (spoiler: new mechs). Release Notes Version 0.10 (Changelog) You can play this update for free in the Mecha Simultactics Alpha. https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha New Map - Cliffside That’s right, a smaller map! In Cliffside, running away is far less effective, and the risk of ring-outs adds a new challenge. New Ability - Vent Added a new ability, Vent, which repairs your mech and pushes enemies away. This depletes your Guts, so it should only be used in dire moments. Gameplay Changes You…
- Networking Improvements (v0.9 Release Notes) - 20 December 2024
Hey Pilots, Just released a small update to improve the prevention and handling of timeouts, disconnects, and desync. Desync should occur much less often now. Please let me know if you encounter any issues! -RJ https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha
- Clash! Combo! (v0.8 Release Notes) - 7 December 2024
Hey Pilots! Mecha Simultactics has just been updated with a new game mode called Clash Combo, plus lots of combat improvements, spectate while waiting, replay studio features, and networking and performance improvements. You can play this update for free in the Mecha Simultactics Alpha. https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha Release Notes Version 0.8 - Changelog New Game Modes New game modes have been added: 1v1 and Clash Combo. In Clash Combo mode, two players automatically clash at the start of battle. Then, combo and fight. When both players reach neutral, they respawn and clash again. This was originally added to be used as a tiebreaker for tournaments that end in draws. It’s also useful for practicing combos or just playing a quick game of Rock Paper Scissors with a twist. Spectate You can now spectate the battle while you wait if you join a lobby mid-m…
- Mecha Simul-Team Battle! (v0.7 Release Notes) - 28 September 2024
Hey Pilots! The first Mecha Simultactics update just dropped! This update includes private lobbies, lobby kick, networking fixes, combat balance, a new self-destruct ability, and a new team battle mode! You can play this update for free in the Mecha Simultactics Alpha: https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha Also... 10,000 Pilots! Wow, over 10,000 people have played the alpha! Thank you so much for playing this weird game with me! You may have noticed a few bugs. But don’t worry, this is what alpha is for. You'd be surprised how many bugs go unreported though. Even though there are 10,000 of you, the community is small enough that I can read and respond to everyone. You're part of a very special phase of development, where you have power to make an impact on this game with your feedback. So, if you find a bug, please let me know. You can post bug reports on t…
- Alpha Out Now! - 5 September 2024
Hey Pilots! The Mecha Simultactics Alpha is out now! https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/
- Alpha Release - September 5th! - 2 September 2024
Hey Pilots! The Mecha Simultactics Alpha Demo is launching on September 5th! -RJ https://store.steampowered.com/app/2898880/Mecha_Simultactics_Alpha/
- HUD Design, Map Props, and Burst - 5 July 2024
Hey Pilots! In this dev log I’ll show details about new things we added to Mecha Simultactics like HUD design, map props, and the “Burst” action. But first, let’s celebrate a milestone: 6,000 wishlists! 🎉 This is an important milestone because Steam will now list the game in the Popular Upcoming sections, generally increasing visibility of the game. Thank you so much for your interest in Mecha Simultactics and for waiting patiently while I work on the Alpha build! If you want to make sure you don’t miss the Alpha release, you can stay in the loop in various ways. Sign up for all the things! Wishlist and Follow Mecha Simultactics Follow RJ Arcade on Steam Join the Newsletter HUD Design Begone placeholders! Here you can see the new battle UI. Here’s the action menu and the clash menu. The clash menu opens if you and your opponent attack at the same time. Action Menu Clash Menu Map Props…
- Verticality, Battle UI, and Custom Maps - 4 June 2024
Hey Pilots! Since the last update I’ve been working on several features for Mecha Simultactics. I implemented the vertical axis, improved the battle UI, and added features to the map editor. Verticality The vertical axis opens up a ton of strategic possibilities. I have finally implemented elevation, allowing you to climb the terrain and fall down if you jump or get knocked off a ledge. Battle UI I’ve been working on improving the battle HUD. We have not created graphics for it yet, but I improved the layout and added necessary information like a minimap, targeted player info, and selected attack information. Also, you can now see characters and the grid behind walls. Custom Maps Up until now the map editor was very janky. Well, It’s still janky. But slightly less so. Map data is now saved in a shareable format so you can share maps with other players. Steam Workshop is not implemented…
- Mech Customization, Soundtrack, and Predicting Turns - 28 April 2024
Hey Pilots! Apologies for the lack of updates. I’ve been so heads-down working on the game I neglected to post here. Moving forward, I'll try to make a post about the game once a month! Here’s an update about what we recently added to Mecha Simultactics, and what's coming up next. Listen To The Soundtrack The soundtrack is now in progress! It will feature EDM, breakcore, and techno created by System ST91. We just released a track from the OST. Listen to it here! Predict Future Turns You can preview the next turn while you are selecting your action to predict how it might play out. Customize Your Mech Mech customization is a highly requested feature. The characters are now split up into multiple sprites, so you can fine-tune their colors. Plus, there will be various equipment options to choose from, visible on your mech. You might be wondering if there will be other types of mechs. The a…
- Announcing MECHA SIMULTACTICS - 26 January 2024
https://store.steampowered.com/app/2738660/Mecha_Simultactics/ Mecha Simultactics is a simultaneous-turn-based tactics game with online PVP on an isometric battlefield. Each turn, players select an action, which are then executed at the same time. Your available actions depend on the outcome of the previous turn. FEATURES - Simultaneous-turn-based tactical gameplay - Multiple types of mechs and customization options - Isometric battlefield with destructible terrain - Anime-inspired battle replays - Map editor - Online PvP netplay Add Mecha Simultactics to your wishlist! Playtesting for Mecha Simultactics will commence soon. You can sign up for the Playtest on the Steam page. https://store.steampowered.com/app/2738660/Mecha_Simultactics/