- LARGE-SCALE changes - 9 June 2025
Сharacter BuilderDadaskis is here... This is by far the most serious post here. At least, the one i'd actually wish to elaborate on. For the time being i've been working on a utility tool called "Character Builder". It is supposed to resolve one of the critical workflow issues that this project had whenever it came to creation of characters.How was it made before?Create a high-poly model of clothes to combine in one mesh afterwards.Making a quick, dirty low-poly with Instant Meshes.UV unwrapping, baking, texturing, quick rigging, tada.In 8 hours i could make one character! Or, not really 8 hours, sometimes more if you had to make quadruple NVGs for example. This workflow was blazingly fast, really. However, it was suffering from issues that were rather offputting for me as a developer:Each character would require at least 8 hours of work, of course, it could be less... but it would come…
- Index: Purger DEMO - PATCH 1.1.2 - 30 April 2025
- Removed texture quality setting due to sudden GPU bugs.
- Index: Purger DEMO - Patch 1.1.1 - 22 April 2025
https://store.steampowered.com/app/2989940/Index_Purger_Demo_v11/?beta=1 Patch 1.1.1 changes: - Reanimation of viewmodels (by TNP, Dadaskis) - MessageHUD position is now centered - Location relighting (by TNP) - 2D scope for BSR-10 - More details for m_day1_2 and m_day1_2_post0 (by ostap_bender) - Fixed double props in m_day1_3 (by ostap_bender) - NPC AI logic is improved.
- Happy birthday, INDEX - 0! - 9 April 2025
3 years of Index: Purger Three years ago, i was fooling around in my personal Godot playground in attempt to make some simple First-Person Shooter mechanics, like i did before in Unity. Back then, i didn't even expect what kind of rabbit hole this project is going to be. Major Milestones - Steam Page Of course, Steam is flooded with all games of any kind, to the point when nobody cares. But hey, now we have a page. @ostap_bender, dude, if you wouldn't help me, i'm not sure if this game would ever have one lol. I still owe you this one. - 1.495 Tasks Annihilated If i wouldn't have a to-do list, i wouldn't remember what did i do. I have 1.495 untold stories, and... Even if i can tell many of them in detail, i don't think it matters. I just want to tell you that there's a lot of things happening under each little detail of this game. This is labor of my love towards this digital dumpster f…
- Update DEMO V1.1 - 31 December 2024
https://store.steampowered.com/app/2989940/Index_Purger_Demo_v10/ https://store.steampowered.com/app/2743010/Index_Purger_Soundtrack/ Happy new cycle, residents of INDEX-0. In honor of this date, we are releasing a relatively major update for the demo, which adds new weapons, enhances the experience and fixes a lot of bugs! In addition, we are releasing the game's soundtrack for sale! List of changes: - Lowered game file size by 2 GBs - Add Bender weapons - Mausie, Scorpion, EMP-40, PDW-B-M2, G-612 - Added a \"Normal\" difficulty - Add loadout closets *everywhere* - Add motion blur - Added invert X/Y mouse input settings - Added \"Sharpen\" option - Added new perks: Hitman, Highlight, Med. Training - Added foodpacks - Footsteps are now more noticeable - Loadout UI is now showing active mystery modes - Voicelines removed - NPCs improvement and optimization - Updating engine version, whic…
- Index: Purger - Soundtrack Release - 31 December 2024
https://store.steampowered.com/app/2743010/Index_Purger_Soundtrack/ We present you our game's soundtrack! If you wish to support the developer, this is the perfect way to do it! Besides the developer support, you can hear unique tracks right from our game. It is worth mentioning that you can listen to these tracks for free, in our game's demo, which represents current state of development. https://store.steampowered.com/app/2989940/Index_Purger_Demo_v10/
- Index: Purger - 3 patches - 26 December 2024
It's a little late, but here are the past patches! (By the way, 1.0.7 was released on August 10, 2024) PATCH 1.0.5 - News window in menu (asked by @ostap_bender) - Fixed a crash related to usage of drugs like meth - Fixed applying of perks affecting firerate or ammo damage - Fixed replicated case of save system bug that broke @youssef_source game session by rewriting certain mechanisms, status of fix is unknown - Removed x16 anti-aliasing option - Limited maximum spread - Fixed positioning of camera on death if you die while crouching - Fixed loadout selection auto-saving - Investigated the case of @thenetherpug and accidentally blown my brains off PATCH 1.0.6 One anonymous individual reported me a lot. If you are reading this - thank you. - Fix russian news - Changes to processing of modifications - Grenade launcher of AR-131 is launching the grenade with more force - LoadoutSelection…
- Index: Purger, 4 patches in a row - 13 August 2024
Hello, everyone. I hope all of you had fun with demo of Index: Purger. During these days, i had released 4 patches (and god, i need to get a habit of posting details here too). Patch v1.0.1: - Attempted to fix save system (on player death) crash reported by both @Coypu and @eznoobies. The potential reason of this crash (logs say nothing as always) is related to bugged LocationBase reset function. I tried adding more "safety measures", and i really hope it got fixed - @Youssef reported a weird crash related to switch to last loadout menu, i tried to fix it up according to logs he sent, yet i'm not sure if that fixes it Patch v1.0.2: - Fixing the case of @Unnamed Entity that couldn't kill the infinite wave in ClothMan shop. This update is supposed to... fix it i hope. - Removing gas on save loading. Gas was one of the reasons why spawn-killing has occured as much. - Attempted to fix save…
- Index: Purger Start! (Blog #3) - 12 August 2024
*A message from the developer Dadaskis in the official discord 10/08/2024 Today is the Red Letter Day. Probably the biggest milestone in 2 years of this development mess! The demo is out. https://store.steampowered.com/app/2989940 And, i have to clarify that this demo-version is going to serve as healthy replacement of "Early Access". This demo-version will represent current state of this game and YOU can help to make it better by giving more feedback. It is pretty much experimental decision, of course, i really hope it'll work out. Currently there is version 1.0, i plan to make a couple of minor updates to it (a bit more polishment of existing levels and etc). During v2.0 i want to add more content, such as actual starting citizen location (m_day0_x, i miss you), mercenary operations and etc. I hope you'll have fun!
- Index: Purger Progress (Blog #2) - 30 December 2023
Happy New Year, dear citizens. It's time to show what we've been working on! Streets near the Get-Inn Mall With no comms with anyone, exiting this mall barely alive, You will have to find Your way to escape that sector to survive after this failed operation of Omega Security. Technical name of this game level is m_day1_3_post1, for now it is in development. m_day1_3_post1 is not the simplest game level to make for sure. Before that moment, there were limited, simplistic and brutalistic structures of the mega-mall. In this case, that's a whole cityscape to make, which, of course, requires additional assets to create a more believable experience. Example of such assets are cars: Stages of development for current time period Completion of the streets near the Get-Inn Mall Mainly it needs new assets to be developed for mentioned believable atmosphere of the dystopian cityscape. That means c…
- Index: Purger Beginning (Blog #1) - 19 December 2023
Welcome, Index-0 citizen! In this first piece of news, we'd like to touch on the future of this game, as well as talk about the FAQ. Game Mechanics In this blog we'll talk about some of the mechanics of the game. Some mechanics are truly gamechanging! Loadout Loadout is the most important game mechanic. Here you can choose your equipment, weapons and perks. Customize the equipment for yourself! We are currently actively working on locations and weapons. Perks You can also select perks in the loadout. You can choose your own style. Do you want to be a tank or an engineer? The choice is yours alone! And the "Mystery" perk... He can give you new emotions even after completing the game! Will you be able to guess all the combinations? Enemies We have a lot of different enemies! From "whipping boys" to heavyweights who need their own approach to be neutralized! FAQ Will there be a progression…