- UPDATE IS ALREADY AVAILABLE 0.11 - 7 December 2024
Hello everyone We are glad to inform you that we have finally released the long-awaited update. There was silence for half a year for a reason, we actively worked and reworked the game. Now Beetle Nest is a 3rd person shooter, the whole game has been rethought by us and taken to a new level. The entire general technical base is ready, now we will fix bugs, add new content and expand the game. Now about what has been done: - All models and textures have been changed; - Completely redesigned lighting; - Changed the basic mechanics of the character, now everything is from the 3rd person; - Added transport; - All buildings have been changed and new ones have been added; - New AI for all enemies; - Added a new pirate faction; - All enemies are now always on the map, they do not disappear anywhere, they are at enmity with each other and interfere with you; - Geometry rendering is now entirely…
- DEVELOPMENT OF UPDATE 0.11 - 5 July 2024
Major changes: - Biomass has been removed; - Added a resource exchange; - The method of obtaining crystals has been changed; - The exchange post has been removed; - Added the "Local Farm" building; - The construction of the "Mine" has been changed and redesigned. The economic system has undergone significant changes. Now enemies do not provide resources, and materials for improvements and exchange can be found in the world. The materials themselves can only be moved by means of transport, which has loading and unloading drones. After collecting resources, they must be delivered to the nearest outpost, which has a reactor. There is a special unloading area at the outpost, from where your resources will be picked up by a delivery ship and transported to the main station. Now you can get money in several ways. The easiest way is to complete some kind of cleanup or search task. But the most…
- DEVELOPMENT OF UPDATE 0.11 - 1 July 2024
There have been no posts for a long time. But this is due to a lot of added and recycled gameplay elements, mechanics, and more. The update will be released very soon, even before the end of the summer sale. Now I am preparing and assembling everything, but not everything was able to be done as planned. The rest of the content will be added every week throughout July. The update size will be about 1.5 gigabytes, which is twice the size of the game itself. A lot has been done, including I have organized a reserve for multiplayer. But again, not everything could be done even in 3 months of development due to the many details. The main feature will be a complete update of the visual part. The system requirements will be increased, but this increase is not based on an empty place. The game now features highly polygonal models, high-resolution textures, infinite drawing range, and support fo…
- Development of update 0.11 - 1 May 2024
Yesterday I finished developing the landscape for the first planet. I thought for a long time why the characters don't really fit into the environment, but then I remembered that this is still space. As a result, I changed the entire color scheme of the environment and changed the approach to vegetation. Maroon, lilac and turquoise colors now prevail. Each planet will have its own recognizable style. I decided to increase the map in size and now it is 16 square kilometers. There used to be 4 squares. There are 11 outposts scattered on the planet, which are randomly generated. In addition to outposts, side buildings were made to help in development and encourage exploration of the planet. There are also plans to add some collectible plant seeds that can be collected on different planets and grown on the ship to produce products from them and sell on the stock exchange. The exchange will…
- Development of update 0.11 - 5 April 2024
- Beetles are now represented by several subspecies in each of the species. - The types of enemies vary from planet to planet, but the number of species is always limited to two or three (not including special individuals). - Each subspecies will be different due to its abilities. - The appearance of all enemies has now been redesigned. The number of geometries has been increased and all textures have been redrawn. - Beetles now do not appear out of nowhere, but crawl out of their nests. - Nests can always be destroyed completely and get rid of enemies in a certain area. - Nests grow over time, even when the player is not around, this must be taken into account. - The size of the beetles now depends on the nest itself. The size is always individual and affects health, speed and attack. - Removed bio-mass that dropped out of enemies. This element is outdated and will be replaced by other…
- Development of update 0.11 - 4 April 2024
- Outposts will be the main link in the whole new gameplay chain. - Tasks and various activities will be associated with them. - They will always be in the same places, but with each new start of the level you will always find them in different states. - Outposts can be invaded by pirates or bugs. - The player can almost always restore their functionality. - 80% of all buildings are generated inside outposts. - Outposts and buildings will require energy. - The functional buildings inside them will always be different.
- Development of update 0.11 - 28 March 2024
The update will change almost the entire game and will be focused on a third-person shooter, but the idea will remain the same. Details are coming soon.
- UPDATE 0.10 - 28 February 2024
Hello everyone, so I've completed a new update that has brought a lot of new changes to the game. Short and concise: - Complete change of interface styling; - Spacecraft recycling; - New farm ship module; - New third-person view mode; - Redesigned the mechanics of improvements; - Some models have been redesigned; - Balancing of some devices has been carried out; - Improved performance. Now let's talk in more detail about each innovation. Finally, a style has been found that will suit the game, and it will stay with us for a long time throughout the game. Now it is more futuristic, has sharp corners and edges, as well as all the graphics along with the models. Along with the new interface came the convenience of using many elements that had previously been made not quite successfully. The spacecraft has been almost completely redesigned and optimized as much as possible. Now it looks exa…
- DEV NEWS #2 - 16 February 2024
I'm continuing to work on 0.10. The new update should be one of the largest. A new mode will be added, new gameplay features, some resources have been redesigned, the economy has been updated, the balance has been redesigned, the main lobby and interface design have been changed. I decided to apply a number of non-standard solutions for this genre. We'll see what happens, but the players obviously don't expect it. This update will be a preparation for version 0.11 or 0.12, in which it is planned to expand the plot and add mechanics that it was decided to abandon earlier. In addition, I am conducting initial preparation of the multiplayer and testing whether it will be possible to do it at all, since replication is a very difficult task, especially if it is done efficiently. It is further complicated by the fact that the game was originally made with the expectation of a single game. And…
- DEV NEWS #1 - 9 February 2024
I am continuing to work on the update 0. 09, which should bring new elements of development and changes to the economy. It is planned to add something like a "farm" on the spacecraft so that alien plants can be grown for sale and breeding. In addition, new crystals can be displayed on the farm, which are required to improve the character's equipment. The characteristics of the new devices will change and the old devices that have existed since the very first Alpha version will be redesigned, without changes. Their balance will be carried out, and in some cases, a complete reworking of the functionality. Minor improvements will also be added that will enhance the gaming experience. If there is time left, then I will finally add new achievements for the second planet, which has existed for a long time without them. It is also planned to rework the training, which in its current form does…
- Beetle Nest is now available on Steam! - 6 February 2024
Hello everyone The long-awaited release took place today, we hope that you will like the game! We are waiting for your ratings and reviews, it is your opinion that we will focus on when creating new content. Thank you all!
- The game will be released on Steam soon - 4 February 2024
Hi everyone! Here we are, getting in touch before the Early Access release. We would like to share our expectations and emotions with you, as this is our first game. As already mentioned, this is our first game, so we thank in advance all users who decide to purchase the game and will actively participate in the life of the community. Your opinion is very important to us, no matter what it is, as we are always happy with positive feedback. It helps us understand that we are doing everything right and that you really enjoy this game. But we also don't forget about negative feedback. We respect all players who didn't like the game for some reason and we consider any such feedback as an incentive to work on mistakes and move on. We especially appreciate constructive criticism, which allows us to clearly understand what we are doing wrong. Only 2 people worked on the game and its release, w…