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Polismos

Polismos Steam news

Composition GS | Dec 6, 2024 | game

Released

0players observed · 24 September 2026 - 21:59:55 UTC

SimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Polismos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews51
  • Release dateDec 6, 2024
  • DeveloperComposition GS
  • PublisherComposition GS

Genres: Simulation, Strategy

Company pages: Developer: Composition GSPublisher: Composition GS

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Polismos Steam news

Polismos news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Divided Empire: SENGOKU - 6 November 2025

    Greetings city leaders of ancient Greece!I'm thrilled to announce Divided Empire: SENGOKU - my upcoming strategy game set in feudal Japan! Lead your clan through Japan's turbulent Sengoku period and unite the land under your banner!

  • Version 1.1.1 b - 15 October 2025

    Unity recently discovered that their game engine had a security flaw and recommended developers to update their games to fix the issue - thus this update :)No other changes.

  • Version 1.1.1 - 3 September 2025

    Error fixingFixed a bug that could happen when placing a building at the map edge.Fixed a potential miss-match between player gov. form and the info shown in the world city-panel.Fixad an issue where the "Deteriorating alliance" event would repeat.BalancingAI aggression frequency has been reduced.Tributaries now give more tribute.The number of soldiers returning from offensive campaigns is now more closely related to the chance of victory.OtherMinor UI changes

  • Version 1.1 is up! - 17 January 2025

    I'm happy to announce that the first major update for Polismos is finally up :) Highlighted changes Warehouse: store goods for later use! Monopteros: small & cheap recreation building Delay demands: give yourself some more time Evening mode: for maximum coziness :) Lots of balancing to make the game more forgiving, flexible, and fun Warehouses dedicated to wood and stone in the city center can speed up construction significantly Special thanks to all those active in the Community Hub, your bug reports and feedback has had a huge impact on this update. Now, without further ado, here is the full changelog for 1.1 ... Additions Building: Warehouse Building: Monopteros Decorative item: Stele Lighting mode: Evening Ability to postpone demand deadlines More demand variety More event variety Expanded tutorialization Balancing Max simultaneous construction request 5 -> 7 Highest game speed incr…

  • Version 1.0.5 - 21 December 2024

    A (very) small patch to fix a bug... Errors Fixed a bug that could cause save files to not load As usual, huge thanks to those that take the time to report bugs! :)

  • Version 1.0.4 - 17 December 2024

    A small patch to fix a big bug... Errors Fixed a bug which could happen in larger cities. This bug could result in walkers freezing in place, time stopping (not moving to next month), and save files not loading. Please note that loading save files where the "time stopping" issue happened may cause some weird behaviour (like the season visuals not being correct etc.), but all other saves files should be fine. Huge thanks to those that take their time to report bugs!

  • Version 1.0.3 - 13 December 2024

    A (very) small patch to address bugs... Errors Family happiness now changes correctly when revoking unpopular policies Towers shoot arrows from the right position even if they have been moved The loading screen should now display correctly at game start If you find any bugs, please let me know! :)

  • Version 1.0.2 - 11 December 2024

    A small patch to address bugs and balancing issues... Errors Archer and hoplite numbers are no longer flipped in the mouse-over details Innovation completetion estimation is now more accurate Moving a building no longer opens the construction panel The encyclopedia now shows correct trait info for martial families Buildings now maintain rotation when being moved, even if they've been moved before Grain aligns properly to ground when loading in Right-clicking to close panels is now be more reliable Balancing Families will now get unhappy if their home hasn't finished construction after a year Hoplite attack increased to 9 (from 8) Tributaries are much more likely to accept requests from the player Steam achievement "Trade hub" requirement lowered to 12 (from 20) Other Visual improvement to grain Weaver now has sand ground Pottery kiln now has sand ground and smoke Can now right-click to…

  • Version 1.0.1 - 8 December 2024

    A small patch to address bugs and balancing issues... Errors Fixed a bug that could cause crashes or failure to load files for very large cities Fixed a bug that caused the family panel list to "jump" back-and-forth each day Fixed a bug which caused attack point indicators to stay on after bribing Fixed a bug where allied troops got the benefit of the "Enhanced training" policy Corrected some spelling & grammatical errors Balancing Other cities are now less aggressive in general Cities with military strength 1 will never attack Extra authority gain from legitimacy now happens at 60/80 legit, instead of 70/90 Demands for expensive buildings now take available public funds into consideration The happiness effect of "Extort" now lasts 3 years, instead of 2 Visuals Fishing boat movement has been improved Grape farm improvements (construction models and ground texture for lv 2) If you encoun…

  • Polismos is now available! - 6 December 2024

    Hello everyone! After many months of waiting Polismos is now finally available! Get ready to lead your polis to greatness in ancient Greece! Polismos is launching with a 10% discount - grab your copy today! :) https://store.steampowered.com/app/2745040/Polismos/ If you're in the mood for even more city-building goodness then be sure to check out the delightful Polismos + Synergy bundle - available for limited time only! If you have any feedback you'd like to share or questions you'd like to ask - head over to Polismos' Community Hub! Huge thanks to all those that have been supporting me through this long journey! :D

  • Dev diary #2: Family matters - 10 August 2024

    Greetings Archons! Today we'll look into one of the most important aspects of your city; it's inhabitants! In Polismos you will interact with families rather than individual citizens, and each family has a trait which defines them. These traits affect how they react to your policies, how fast new innovations can be researched, how much military power you will have, and much more. Having a city made up of mostly intellectual families will make you blaze through innovations, while having lots of martial families will make you much stronger militarily, for example. Last names weren't really a thing in ancient Greece, so a first name is used instead, representing the head of the family. Families also have an approval value which represents how well they think you're leading the city. If enough families disapprove of your rule they might just kick you out! So how do you maintain high approva…

  • Dev diary #1: Location, location, location - 6 July 2024

    Greetings Archons! Welcome to the first dev diary for Polismos! Today we’ll start by looking into how location will affect your city in the game. The political landscape of the ancient Greek world was complex, made up of countless cities and towns, many of which formed their own political unit - the "Polis" (city-state). The game tries to capture some of this complexity with a world map centered around the Aegean sea containing over 150 playable historical cities. If that isn't enough you can also found your polis in a custom location of your own choosing. A view of the world map, with the island of Crete in the foreground When you've decided on a place to call home, the other cities will be controlled by the computer. You can interact with them and they can interact with you, offering goods to trade and diplomatic actions. For all the old school city-builder fans out there: think of "Z…

Patch notes and updates

S.noRelease datePatch nameGID number
115 October 2025Version 1.1.1 b1813674388898551
221 December 2024Version 1.0.51786573930690292
317 December 2024Version 1.0.41785774543683412
413 December 2024Version 1.0.31785774543555375
511 December 2024Version 1.0.21785774543495806
68 December 2024Version 1.0.11785321795704684

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