- Patch 1.1.32 - 16 May 2025
Patch 1.1.32 * Fixed text issues on negative map modifiers. * Added rarity labels for equipment comparisons/crafting. * When salvaging buildings the cursor will snap to grid. * If all sides of a replicator are blocked, units will spawn in the nearest open tile. * Fixed bug where on the crafting screen if you had an equipment selected, and then pressed craft the comparison would still appear. * Fixed bug where the area beside the "Start Engine" would block cursor interactions. * When maps fail to generate because they can't place resources, make the map larger as well, * Make the validation check faster when determining whether or not a map is valid. * The Massive Reinforcements modifier label now properly says 5 minutes (instead of 10). * Fix bug where the last slot of your drill modules were not being properly saved when you were in T3.
- Patch 1.1 out now! - 31 March 2025
Hi everyone! This patch has been in the works for quite some time and I am glad to finally release it. Version 1.1 Patch Notes General New Bosses. New weapons, buildings and drones. Slightly reduced the difficulty. Knowledge is now gained quicker. Shortened the length of each run. Drill Changes Forge - New Drill module used to spend Forge Cores to increase crafted equipment's power. New random events that can happen while drilling! Increased chance of finding higher rarity equipment. Renamed all gear from old/advanced/expert to now be Mk1/Mk2/Mk3. In Game Changes New level types can now appear, including special boss levels. Completely new map generation for tunnel maps. No longer linear paths and more balanced difficulty in comparison to open maps. Reworked awareness system - New visual indicator of progress towards next awareness level. Enemy waves are now directly tied to awareness a…
- Patch 1.0.67 - 17 October 2024
Patch 1.0.67 Drill UI Improvements Added tabs onto the right side UI to contain crafting, equipment lists and augments. Hovering over equipment now shows the stats and gives comparisons. When you have no valid starting units, the game will notify you immediately. Gameplay Changes You can now queue orders for your units. Added "Patrol" unit command. Slightly improved unit movement to not get stuck when moving in a giant ball. Added Supply Placement Helper - When placing supply towers the game will find the closest position that keeps the supply chain going. This will allow you to rapidly place supply towers and never accidentally place them out of supply range. Holding ctrl will cancel supply placement helper and allow you to place anywhere, you can also disable it in the game options. New supply overlay colour for supply towers that are not yet built. Each time a unit or turret attacks…
- Patch 1.0.54 - 9 October 2024
Patch 1.0.54 New Features & Improvements Remade the Drill UI to make it simpler to use, faster to compare and require less clicks to do what you want to do. Crafting core equipment (Miner & Generator) now have separate crafting buttons. Crafting all supports is 1 part cheaper, while crafting equipment has been increased by 1. Crafting drone equipment now costs 5, while supports cost 3. (Great deal!) Added lock cursor to window setting. Bug Fixes Fixed bug where the run difficulty would not be what you chose. Heavy Projectiles / Instant Reload augments now properly only apply to units.
- Patch 1.0.33 - 28 September 2024
Patch 1.0.33 Ordering units to move/attack move off the map should still work and try and path to the nearest open tile In the leaderboards your name/stats will appear bolded Leaderboard global tab will now show the top 20 (Was top 21) Clicking the minimap should be more precise and center the camera on the exact tile clicked Fixed the text "Play TIme" to "Play Time"
- Deep Among the Swarm - Out Now! - 25 September 2024
The day has finally arrived. Deep Among the Swarm (DATS) is officially available on Steam! I have solo developed this game for the past 3 years and am extremely excited for everyone to get to play it. Big shoutout to all the playtesters that helped provide feedback, report bugs and have just been a blast to interact with. If you enjoy the game, I’d love it if you could leave a review. This really helps DATS gain traction on Steam and helps provide feedback. Join the community: Discord
- Demo v0.1.42 patch notes - 9 June 2024
Demo v0.1.42 patch notes Added drone strikes -> New Drill module called Drone Launcher can be equipped with different drone strikes. Activate them in game on the right side of the screen for a cost. Added select all units hotkey (Default "~" key) Added building picker tool (Default "T" key) -> Pressing this while hovering over a building will put you in build mode with that hovered building type selected Ability to target craft certain types of upgrades in the forge, but costs slightly more parts Fixed screen shake slider not working Slightly improved pathfinding (Though still not where I want it to be) Fixed spread going negative Fixed fog of war bug where visibility was improperly being calculated Don't forget to join the discord to discuss the game, provide feedback, or give suggestions! Join Discord
- Demo v0.1.39 patch notes - 2 June 2024
Demo v0.1.35 -> v0.1.39 patch notes Added steam cloud saves Added partial fog of war Readjusted how depth affects map generation and when it spawns special swarm monsters. Don't forget to join the discord to discuss the game, provide feedback, or give suggestions!
- Demo v0.1.34 patch notes - 28 May 2024
Demo v0.1.34 patch notes Fixed soft lock where game gets stuck frozen New graphics for enemy Massive, Insane and God Swarm units Reduced game difficulty and scaling Made the Discord button larger Don't forget to join the discord to discuss the game, provide feedback, or give suggestions!
- Demo v0.1.32 patch notes - 26 May 2024
Demo v0.1.32 patch notes New blueprint unlocking system, unlock upgrades by finding blueprints in missions 2 new Drill Modules (Forge and Core). Each module on your Drill will be upgradeable giving bonuses. The new forge module will be focused around improving your ability to craft upgrades, increasing their power and will be where you view/scrap your unused upgrades. Upgrades (Weapons, armour, turrets etc) will now have a tier associated with them, which can only be crafted once your forge has been upgraded to that tier. As upgrades get higher tier, they are more powerful but cost more. Can now upgrade miners and generators A bunch of new support upgrades for your units and turrets Unlockable bonuses that are randomly rolled on your upgrades Plus a bunch of other changes Don't forget to join the discord to discuss the game, provide feedback, or give suggestions!
- Demo v0.1.29 patch notes - 10 March 2024
Demo v0.1.29 patch notes You can now select enemy units and buildings to view their stats Added Death Nests Increased health of the more powerful enemies Added a few new upgrades Fixed bug where upgrading health wouldn't affect currently alive units Fixed various other small bugs Don't forget to join the discord to discuss the game, provide feedback or suggestions!
- Demo v0.1.27 patch notes - 3 March 2024
Demo v0.1.27 patch notes Meta Progression revamped, Total of 69 meta upgrades available now. Drill now starts with 250 maximum radium storage, must be upgraded to get more Loot crates are now given instead of upgrades when destroying Wrecks / enemy bases. Loot crates are opened after the level and give you a choice between multiple upgrades. Melee units now cost 0 copper, and your initial starting unit is melee New Melee weapon sword does aoe damage Unit armour / head colours can be changed between levels Difficulty heavily changed, Near impossible to clear the full levels at the start until you have meta progression upgrades Tons of other minor changes Don't forget to join the discord to discuss the game, provide feedback or suggestions!
- Demo v0.1.25 patch notes - 23 February 2024
Demo v0.1.25 patch notes Keybindings can now be changed! Mine production now increases speed by 20% instead of +1 resource gained Reload time and Spread now properly show as Green when the value is negative Added new setting for camera speed which affects speed when mousing at the border, or using the arrow keys Unit names should always be unique now Added another tick mark at the top to identify the minimum amount of radium required to begin fueling Added some special events that can happen, only a few now but the infrastructure is there for more Added enemy turrets at spawners and hives Added a new short ranged enemy after beating the first few missions Units / Turrets can now be ordered to attack a specific enemy by right-click/attack-move on them Game now properly pauses when on victory or defeat screen Minor text changes in a few places The first mission will automatically start af…
- Deep Among the Swarm in Steam Next Fest - 6 February 2024
Deep Among the Swarm is participating in Next Fest! Join us for the second livestream on February 6th at 10:00am EST.
- Deep Among the Swarm in Steam Next Fest! - 3 February 2024
Deep Among the Swarm is participating in Next Fest! Could watch the livestream and play the demo on February 5th at 6:30pm EST.