- Small Update 0.25 is live + new details on the next Major Update - 17 September 2026
Today we're releasing Update 0.25, a smaller patch focused on quality of life improvements. We’re taking the opportunity with this small update to make a few announcements and share more details about what’s coming in our next Major Update.The next Major Update is coming late octoberThe next Major Update will release at the end of October, about a year after our first launch!It will be our biggest update yet, with a lot of content:A new playable map with a completely different vibe. More than just a new environment, it will bring a new way to explore and experience Species: Unknown, with new situations, new challenges, and plenty of new things to discover. A true new environnement.Steam Achievements was one of the most requested features is coming to Species: Unknown. Get ready for new goals to chase and challenges to complete.In-game Rank progression system that offers a different way…
- Patch Notes 0.24.3 - 4 September 2026
ChangedSentry turrets balancingUpdated “Sentry turrets” modifier description
- New mission modifier : Regular Update v0.24 - 3 September 2026
Today we're releasing Update 0.24, a smaller patch focused on quality of life improvements and bug fixes. This update introduces a new mission modifier called “Sentry Turret”.With summer coming to an end, the team is now back after taking some well-deserved time off over the past few weeks. During the summer, development on our next major update has also continued, including work on the new playable map. We're making good progress and look forward to showing you more very soon.As always, we've also fixed a number of issues reported by the community since the last update.You can find the full changelog below, and we'd love to hear your thoughts once you've had a chance to try the update.AddedNew contract modifier “Sentry Turrets”: The site is protected by automated sentry turrets. Any unauthorized person will be shot on sight.ChangedChanged save process to potentially fix save data becom…
- Species: Unknown roadmap extended to Version 1.0 - 28 July 2026
Hello everyone,Over the past few weeks, we've seen more and more of you asking the same question: "When is the new map coming?"Seeing that excitement around the next map honestly means a lot to us. It's a great sign that so many of you are looking forward to what's next, and we'd first like to thank everyone who continues to play Species: Unknown, share feedback, report bugs, and support the game throughout Early Access.Today we'd like to share an updated roadmap, explain what has changed, and give you a small preview of what's waiting ahead in the end of this post.The new playable map is now planned for October 2026When we first shared our roadmap almost a year ago, our goal was to release the new playable map during Summer 2026. As development progressed, it is now clear that we need a few more weeks to reach the level of quality we expect before putting it into your hands.The release…
- Regular Update 0.23 is now live - 25 June 2026
Today, we are releasing update 0.23, an intermediate patch like the ones we plan to publish between major roadmap milestones throughout Early Access.Thank you to everyone who continues to share feedback on Discord and the Steam Hub.AddedBounty sharing: Players can now share their bounty with teammates at the end of a mission, even if they are not game over. (Useful for groups of friends who always play together and want to pool credits toward shuttle upgrades.)ChangedDifficulty levels renamed into “Danger” levels to avoid new players skipping the “Easy” difficultyFixedAdded new security to avoid more than 4 players in a lobbyAdded new security for lab canisters spawning in inaccessible spotsFixed the "Proximity chat mode" setting resetting to OPEN on every game launch instead of saving the player's choice.Improved session code generation to minimize identical codes.Fixed a texture issue…
- Patch Notes 0.22.5 - 12 June 2026
ChangedReorder public sessions list: those which can be joined are now on top of the list
- Regular Update 0.22 is now live - 11 June 2026
Today we're releasing Update 0.22, a smaller patch focused on quality of life improvements and bug fixes.This update introduces a few requested features, including the ability to reconnect to an ongoing mission after a disconnection, improved visibility of public lobbies in the session browser, and a new optional HUD Effects setting for players looking for a more immersive experience.As always, we've also fixed a number of issues reported by the community since the last update.Thank you to everyone who continues to play, report bugs, share feedback, and help us improve Species: Unknown throughout Early Access. Every report and suggestion helps us prioritize what comes next.You can find the full changelog below, and we'd love to hear your thoughts once you've had a chance to try the update.Added"HUD Effects" setting: A new setting allows players to add effects to the HUD for more immersi…
- Patch Notes 0.21.4 - 22 May 2026
ChangedModified wording in ID_005’s codex for more clarityFixedFixed some navigation problems for ID_005
- A new specimen arrives - Update 0.21 is now live - 21 May 2026
Today, we are releasing update 0.21 for Species: Unknown.This update introduces a new specimen, the first major new specimen added to the game since the beginning of Early Access. It is one of the biggest gameplay additions we have worked on so far, and we are very happy to finally let players discover it.As always, thank you to everyone sharing feedback, clips, bug reports, theories, reviews, and streams around the game. Species: Unknown continues to grow thanks to the community surrounding it.We shared a video teaser for this new specimen one week ago, and we really enjoyed watching your investigations and theories trying to figure out what it was before encountering it. Thank you for that!A new threat aboard the HSS HawkingA new specimen joins the bestiary. It is the main addition of this update and the result of several months of work.We do not want to spoil too much here because di…
- A new specimen arrives on May 21st - 13 May 2026
The 0.21 update will release on Thursday, May 21st. It introduces a new specimen aboard the HSS Hawking, marking the first major addition to the bestiary since the beginning of Early Access.We wanted to take a moment, one week ahead of release, to talk about what this update represents for us and what you can expect from it without revealing too much.Why this update matters to usAdding a new specimen is one of the most demanding things we do: it sits at the core of the gameplay. A specimen is not just a model and an animation set. It is an entire behavioral system that has to coexist with everything already in the game, react to player creativity, remain balanced across difficulty levels and team compositions, support all gameplay phases (being hunted, destroyed, captured...), and stay readable enough for players to learn without feeling unfairly punished.We spent most of the last sprin…
- Single-use Capsules - regular update v0.20 - 4 May 2026
Today, we are releasing update 0.20, an intermediate patch like the ones we plan to publish between major roadmap milestones throughout Early Access.This update introduces a new mission modifier, improves the readability of certain menus, adjusts several audio elements, and fixes a number of issues reported by players since the last update.Thank you to everyone who continues to share feedback on Discord and the Steam Hub.AddedNew modifier: Single-use capsules. Each respawn capsule breaks after one use. You will need to find another capsule to respawn the next time.This new modifier should make certain missions more tense, especially when your team starts running out of margin for error. You will need to think more carefully about when and where to use a capsule, rather than assuming a previously secured area will always remain a safe fallback point.New Tutorial & Tips tab available in t…
- Patch Notes 0.19.6 - 20 April 2026
Balancing“No Map” modifier can’t happen on easy contracts“No Map” bonus bounty increased to 500FixedFixed modifiers “Low Power System” and “No Map” now applied on bounty calculationsFixed “No Map” modifier icon now displayed on score page
- Proximity Chat is now available (regular update v0.19) - 16 April 2026
Proximity Chat & Radio are now live: distance matters, walls matter.Today, we are releasing update 0.19. Proximity Chat is now live, bringing more tension, sometimes chaos, and unforgettable moments to your co-op sessions. This update is an intermediate patch like the ones we plan to publish between major roadmap milestones throughout Early Access.This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all players who reported these needs on the studio’s Discord server or on the Steam Hub.AddedNew modifier: No Map. The ship's map in the command deck is unavailable, you'll have to rely on other means to locate your objective.Added Proximity Chat and Radio:Added proximity effects on voice chat: Voices muffled by distance/obstacles, room reverb.Added a radio for distant communication: hold the R…
- Regular Update v0.18 - 2 April 2026
Today, we are releasing update 0.18, an intermediate patch like the ones we plan to publish between major roadmap milestones.This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all players who reported these needs on the studio’s Discord or on the Steam Hub.AddedNew modifier "Low Power System": all main systems of the ship still work (screens, doors, capsules, etc.), but most lights are out. A new modifier to experience a new journey in the HSS Hawking. Are you ready to move in the dark?\ Communications wheel to improve gameplay and accessibility: 2 new pages in the weapon wheel to send predefined text messages to your teammates. Text messages are displayed in the top right corner of the screen.Added a tutorial prompt to use the communications wheel on first multiplayer gameAdded “Keep th…
- Spring Sale: -20% on Species: Unknown - 19 March 2026
As part of the Steam Spring Sale, Species: Unknown is on sale for the first time since its Early Access release. This is simply the lowest price ever offered since launch 5 months ago.The perfect time to join the adventure and the 280,000 players already in-gameThis sale period is a great opportunity to discover the game at a lower price, invite friends to join multiplayer sessions, and enjoy future updates while purchasing the game at an Early Access price AND on sale.A great moment to contribute to an indie game still in developmentWe are actively continuing the development of the game. The small, self-funded indie team behind Species: Unknown is working on it every day, with ongoing developments such as:The next creatureNew contentMajor new features like proximity chatAs always, your feedback plays a key role in shaping what comes next.Before you jump inThe game is in Early Access, w…
- Regular Update v0.17 - 19 March 2026
Today, we are releasing update 0.17, an intermediate patch like the ones we plan to publish between major roadmap milestones.This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all players who reported these needs on the studio’s Discord or on the Steam Hub.AddedNew “Audio Input Device” option in the Audio settings: allows you to choose which microphone to use directly from within the game.New personal “Blacklist” feature to block players you don’t want to play withPlease note that the game uses a peer-to-peer system for both public and private sessions: the session is hosted by the player who creates it. Each player has their own personal blacklist. There are no dedicated multiplayer servers and no global blacklist.Players you have blacklisted will not be able to join the public sessions…
- PATCH NOTES 0.16.4 - 6 March 2026
FixedFixed swimming creatures stuck outside their jarsPotential fix of revolver sometimes absent in mission for client (causing interaction and animation bugs)Fixed wrong magazine size displayed in upgrade menu for Pistol - upgrade II
- Regular Update v0.16 - 5 March 2026
Today we are releasing update 0.16, an intermediate patch similar to those we plan to publish between the major milestones of the roadmap.This update is based on feedback shared by players. It also includes new features, adjustments, accessibility improvements, and bug fixes. Thank you to all the players who reported these needs on the studio’s Discord or on the Steam Hub.Additions2 new Category 1 weapons in the shop menu. Replace your basic pistol with a TMP (submachine gun) or a Revolver. Each has its own strengths and weaknesses, so choose carefully.Category 1 weapon improvements: these 3 weapons can now be upgraded in the upgrades menu to increase magazine size and improve certain attributes (damage, fire rate, accuracy).ChangesOffer to equip tool or weapon right after purchaseChanged french translation of SMGFixesAdded security to fix pause menu staying stuck over the screen indefi…
- Multiplayer Server Downtime - scheduled 05 March at 2:00 AM ET (max 3hours) - 2 March 2026
Due to a Epic Online Service (EOS) update, the multiplayer servers will be taken offline Thursday, 5 March, at 2:00 AM ET (New York) / 08:00 CET (Paris) with maximum 3 hours of degraded availability.Official statement from EOS : EOS Maintenance - Mar 5, 2026 07:00-10:00 UTC (London) To maintain the overall uptime and stability of Epic Online Services, we are performing scheduled maintenance on March 5, 2026 at 2:00 AM ET for the services listed below.Once complete, the services above will automatically resume regular function and no action is required.You can find out more about the maintenance status of EOS servers at this address : https://status.epicgames.com/
- You are now more than 250.000 players! - 24 February 2026
We wanted to take a moment to say thank you: you are now more than 250,000 players on Species: Unknown.With 94% positive reviews and nearly 300,000 wishlists, these are numbers that feel incredible to us when we take the time to look at them calmly. Behind those stats, there are hours of gameplay, evenings spent with friends, screams in microphones, moments of panic, and plenty of laughter.We also want to thank everyone who actively takes part in the devlogs. Your reactions, comments, questions, and debates around these posts are a huge source of motivation. That closeness, those direct exchanges, are exactly how we love to develop and communicate about our work.A huge thank you as well to the Ambassadors and Specialists on Discord. You are at the heart of the community. You welcome new players, you help, you explain, you keep discussions alive. Your involvement is invaluable and never…