- 1st Anniversary Update! Happy Birthday Iconia defenders!! - 18 November 2025
Hello everyone! Today is a magnificent day! It's been 1 year since we launched iconia Defenders! And I wanted to make a little update to celebrate! Say hello to our 1st anniversary update! Update 1.2.0Changelog 1.2.0What's new?It's Iconia Defenders' birthday event! From 18th November to 18th December, we are celebrating Iconia Defenders 1st anniversary with a special event! There is a 20% chance of spawning an Evil Cake of Doom when you defeat an enemy. Cakes of Doom are a new type of enemy that will drop lots of gold and gems! But beware! They are pretty resistant!New enemy: Evil Cake of Doom with 2 variants: Flying and walking. It only appears when defeating enemies. And only during 18th November to 18th December! (yes, 1 month, every year)BalancingAfter reviewing our players' feedback, we are tweaking the early game to make it a bit less challenging and speed-up progression.Reduced O…
- 🧱 Our next game is live on Steam: meet Brickotori! - 8 July 2025
Hi everyone!I'm excited to share something a little different, my next (and second) game, Brickotori, is now live on Steam! 🎉It’s a cozy, creative sandbox game all about building tiny brick worlds and structures, alone or with up to 4 friends in local co-op. There are no timers, no stress, just bricks, calm vibes, and lots of room to express yourself!🧡 If you’ve enjoyed Iconia Defenders, I’d be so grateful if you could check it out and add it to your wishlist: We also had the chance to showcase Brickotori publicly for the very first time at Comiccon Montreal last weekend! it was our first in-person event, and a great experience for me and my wife! 📸 If you’re curious about how that went, checkout our post about it! Thanks again for supporting our journey! Whether it’s via a tower defense, or floating bricks, it means the world. - Rodri
- It's Steam Summer Sale! Get Iconia Defenders at a hot 40% discount 🥵 - 26 June 2025
Hello everyone! It's been a long time, we are full-hands on Brickotori right now. But we didn't forget about our baby! To celebrate that our next game development is going well, this summer you can get Iconia Defenders at 40% off!What? You already have Iconia Defenders? Well, give a copy to a friend and compete for the highscore! Note: The price in the image is in USD, final price may vary per country Wait a moment, these dudes look like necromancers! (͠≖~≖ ͡ ) See you in the battlefield!- Rodri
- It's Steam Spring Sale! Get iconia Defenders at 25% discount - 13 March 2025
Hello everyone! A new season begins and you can get Iconia Defenders at 25% off! From now on till March 20th at 10 AM (PT), you can enjoy a 25% off discount on Iconia Defenders! If you have a friend that likes tower defenses, this is the time :heart: Note: The price in the image is in USD, final price may vary per country See you in the roots of the Tree of Life! - Rodri
- Enjoy a 20% discount on Iconia Defenders! - 28 January 2025
Hello everyone! I'm happy to announce that Iconia Defenders' biggest discount is now live! From now on till February 4th at 1 PM, enjoy a 20% off on your purchase of Iconia Defenders and prepare to save the world from the evil forces of The Corruption! Don't forget to join our Discord and become part of our awesome community! ːsteamhappyː Special thanks to all our players for your support :love: See you in the roots of the Tree of Life! - Rodri
- Changelog 1.1.2 - 8 January 2025
Hello everyone! Today we have some additional fixes to share, this time they are related to the ice mages! Enjoy the notes :) Changelog 1.1.2 Fixes Fixed an issue that was causing blizzards to not cause their respective effects in some situations. Fixed an issue that was causing some enemies to slide instead of staying still when frozen by an ice mage. Fixed an issue that was causing some enemies to become immune when hit by multiple fire and ice mages simultaneously. And that's all! These bugs were hard to track, but now they don't exist anymore :D. Have fun and let's save some timelines! -Rodri
- Changelog 1.1.1 - 3 January 2025
Hello everyone! Today we are releasing our first version of the year, a little patch to say hi to 2025 :) Here are the notes! Changelog V. 1.1.1 What a number! :o Fixes Fixed an issue where the enemies were becoming immortal and stuck instead of multiplying into smaller clones after being killed when having the "slime-mutation" skill. Other Improved crashes and exceptions reports, so now we can detect and solve issues easier. Yep! That's it! Small but a very important one as this was causing the waves to never finish :o You can now freely enjoy the game again! :D Thank you for reading! -Rodri
- Update 1.1.0 is out now! - 16 December 2024
Hey everyone, this is the first big update of Iconia Defenders since launch! We gathered your feedback and implemented some cool stuff, take a look at the notes! Changelog 1.1.0 What's new? New settings screen design! You can now change the game's font in the Settings screen! Between "Classic" (Norse font) and "Roboto", choose the one you prefer for better readability. It will be set as "Robot" by default as we really loved the final result :). We added a new option in the settings screen: "Preview paths", that enables/disables the enemy paths' previews. Enabled by default. We added a new option in the settings screen: "Damage numbers", that enables/disables the damage caused floating texts, good if you prefer a cleaner experience. Enabled by default. If the player is playing a card, pressing ESC will now cancel such action instead of opening the menu overlay. (if there is no action in…
- Hotfix 1.0.2 - 21 November 2024
Changelog 1.0.2 Hi everyone, today's release is about a fix over an important issue reported by our players. Bundled with some translations fixed reported by our Discord members
- Changelog 1.0.1 - 20 November 2024
I just released Version 1.0.1!. Small patch with minor changes Changelog 1.0.1 Fixes Fixed an issue on the leaderboards that was displaying the players' position from 1 to N instead of retrieving the real position from Steam's leaderboard. Fixed an issue on the leaderboards that was displaying a text indicating that the player never played in a certain difficulty when viewing the top 10 scores while not being part of them. Fixed various translations in Spanish, portuguese, and german.
- Iconia Defenders is out now! - 18 November 2024
Hi everyone! Today, and right now, is the moment! Iconia Defenders is now available for everyone to purchase! And with a wonderful 10% launch discount ːsteamhappyː What are you waiting for? That huge skill tree is not gonna be grinded alone! If you are not sure if the game is for you, you can try the demo for free and make your own conclusions :) If your main language is Japanese or chinese, I must clarify that some characters on the demo are missing. I messed up with the fonts, but they are fixed on the main release! (I'm gonna update the demo soon too) Thanks A huge thanks to everyone who supported me and my wife during this Journey! Testers, Friends, Family, the members of the Unity Forums, all the Content Creators that played our demos (specially those who played the early versions), and of course, our Discord members! It has been a whole year of development. A weird and crazy adven…
- Bosses, Trophies & Language fixes - 18 November 2024
Hi everyone! Hope you are doing well! Tomorrow is the day! :sparkles: Are you ready to face the forces of The Corruption and save the timelines? Japanese & Chinese texts fixed First of all, I want to talk about a very important fix that I just uploaded (lol). Translations to Japanese and Chinese are fixed! Now every character should display accordingly. Honestly, I was doing a mess with font files, when in reality I just needed to click some checkboxes (thanks Unity Forums!) Right now the fix only applies to 1.0 and not the demo. But I will try my best to update the demo soon :) Bosses Another topic I want to talk about are the bosses you will face on the game. I will not make any spoiler but rather tell the path of your journey and when they exactly appear: Psst! If you want to discover it all by yourself, don't read this and play the game!
- We are releasing on November 18th! - 13 November 2024
Hello everyone! It's been a while since our last post, this month was really intense! Today I'm happy to announce that we are releasing Iconia Defenders next week on November 18th! I made a special trailer for this milestone, I hope you like it! It showcases a lot of the stuff that is coming in the full release (but not all) https://www.youtube.com/watch?v=qi1D8Zgq1eI The year seems to be shorter in this timeline... but we made it! I will be posting about some of the game features in the next days :), stay tuned! Don't forget to join our Discord to talk and be a part of the process! :) God bless you all! -Rodri
- Version 0.9.2: The Timelines Update - is here! - 14 October 2024
Hey everyone! Today is the begining of the Steam Next Fest! And to celebrate, we have come with a big update for the demo! Which adds lots of interesting content, fixes and balancing improvements. Let's dive into the details! Changelog: 0.9.2 What's new? Branch (timeline) selection is now available whenever we start a new run! Every time you start a new run, you will be able to choose a branch to start on. Branches can have random modifiers chosen from a curated list. In addition to that, they will always have 2 base modifiers that determines the base difficulty of the branch. You can think of it as the base difficulty, like "easy", "regular", and "hard". There will be up to 3 branches on the full game (easy, regular, & hard), only the first 2 branches will be available on the demo. We also added a mini tutorial when you see the screen for the first time. New spell card! Recycle: allows…
- Support us on the DEVGAMM awards! - 11 October 2024
Hey everyone! We’re competing in the DevGAMM Awards 2024 for the Community Vote, and we need your help to win! It’s super easy to vote for us: 1️⃣ Head to https://form.fillout.com/t/hZWP7Kgy7Aus and log in with your email. 2️⃣ Find our game (Iconia Defenders) in the list and submit your vote! Feel free to share the link with your friends to spread the word! Remember, it’s one vote per email, and the last day to vote is October 27. 🥰 Thanks for your support!
- See you at Steam's Next Fest! - 7 October 2024
Hey everyone! Hope you are all doing great today! See you at Next Fest! This is a quick announcement: We will be participating on Steam's Next Fest right next week! New demo coming out on October 14th With the participation of the Next Fest we will be releasing the version 0.9.2 of the demo, that includes new cool stuff! And will be our last major demo version until we finish the full game. Here is a sneak peak of one of the features coming on the next update, can you guess what is it? Thank you everyone for reading, see you soon at the Next Fest! God bless you, and have a wonderful week! - Rodri
- Dev update #9 - New Tier 1 enemies! +1 mini boss for the demo & what's next. - 23 September 2024
Hello hello! It is been a while since our last update about the game!, so i'm going to share a bit of what's coming for Iconia Defenders! New Tier 1 enemies! Now enemies are divided by tier. All the current enemies belong to tier 1. This includes minions and mini bosses. Basically, they are all the enemies that you will face before reaching the first boss. Courtesy of game-icons.net From left to right, prepare to face Giant spiders! These creatures have a strong exoskeleton, so they are resistant to physical damage. And they will spawn baby spiders when defeated! The baby spiders are weak, but they can quickly become a real threat! Then, you may be attacked by Eagles! These flying creatures have high health and are resistant to physical attacks. But they don't go straight to your Extractor like the bats, instead they will fly in circles for some time before attacking. Last but not least…
- Development update #8 - Player's hand: Before & After - 2 September 2024
Hello everybody! Welcome to the 8th development update of Iconia Defenders! In today's post, I'm going to talk about one of the features we were working on in the past, they are already available in the game, but is good to talk in retrospective and how it changed over time. Player's hand Let's start with the "Player's hand". The player's hand is where the cards that you can play appears. At the left of the "Deck button". Originally, the player's hand was very stale. All the cards were blue, walls' shapes were hard to distinguish. And we didn't have a "Discard Pile". As you can see in the following picture: Before Animations were also very basic... We made many improvements on this feature, not only because it is one of the main components of the game, but also thanks to the feedbacks we received from the community. We added new artwork for the wall cards, so now you can distinguish the…
- Update 0.8.1 - The Encyclopedia update - 23 August 2024
Hello everyone! We are just releasing the update 0.8.1! These were great weeks of work, and we could implement a big feature, which took almost the entirety of the development time... the Encyclopedia!, Please take a look at the changelog. We have included some images :) Changelog What's new? You can now check the Encyclopedia! There you can find information about all the enemies, towers, walls, spells, and superior gems that you have unlocked, and all those that you didn't unlock yet. Of course, you will need to discover them before seeing their details ;D We may be bringing some more details in a future post dedicated to it :). Anyways, you can try it right now! You can now see the superior gems chosen in the run! So you will not forget what you picked anymore! Previously, the extractor implosion effect was great, but it didn't feel right, because nothing happened after exploding, it…
- Update 0.7.0 - Discard Pile and applying feedback! - 12 August 2024
Changelog Hello everybody! We've been hearing to your feedback and started to apply many things on the game, improving the overall experience while also adding new cool stuff!! Here is the full changelog of the changes: What's new? Added a Discard Pile! - Now you can see which cards are in your discard pile, and which are on your deck (psst! They are shuffled, so it's not cheating :p) - This includes some fancy animations when discarding cards and refilling the deck with the discarded cards. Now paths will update in real time while placing walls or towers. No more guessing where the enemies may go, yay! Added various story dialogues that appear after certain runs completed or specific events (for example. when meeting the first boss, or killing the first mini boss) We have also reduced the length of the current dialogues. Added a Vsync option in the game settings. Enabled by default. Ad…