- Version Update(1.1.0.3) - 4 December 2024
Lab interaction panels and text displays have been resized
- Version update (1.1.0.1) - 27 November 2024
New interface changes have been made for the new version: Hovering over a pawn now displays an alert panel with detailed information. Talent's hint panel shows more information Reworked the one-click exile/recruit button for prisons. Adjusted the transparency and challenge information in the battle selection panel. Fixed 1 issue that was affecting game crashes and archiving. We are always happy to hear from you guys about any in-game imbalances or bugs, or to give you valuable suggestions on how to improve the game! Translated with DeepL.com (free version)
- Version update preview (1.1.0.0) - 26 November 2024
The details of the update are as follows, All UIs in the game have been redone, UX experience has been optimized, and we hope that this time we can give players a better gaming experience. English and Spanish localization is now live, a lot of errors and inaccurate texts are fixed and updated. Three new boss level characters have been added! Values of some talents have been adjusted. Players are compensated with extra gold when remaining talents/skills are discarded in Labs. Several issues affecting game crashes and archiving have been fixed. Your feedback on in-game unbalanced data and bug issues or valuable gameplay suggestions are always welcome!
- Version update(1.0.2.7) - 13 July 2024
1. Skill casting has been optimized to significantly reduce stuttering and frame drops that now occur later in the game. 2. Warlock units cast abilities that heal friendly units first and deal damage to enemy units second. 3. Added a separate special effect to the healing effect of Warlock units. 4. Fixed several bug where characters could not be generated. 5. Fixed an issue where quick exit from the skill learning panel would cause character learning skills to disappear. 6. Fixed an issue where some skills would not take effect.
- Version update(1.0.2.5) - 27 June 2024
1. Fixed an issue where captured units would be lost in save files. 2. Fixed errors in some text. 3. Enemies can now only trigger one skill per hit. 4. The negative effects of Shattered and Chaos-level talents are now halved. 5. The effect of the Toughness talent is now increased by 100%. 6. Difficulty/Challenge/Endless modes will become more challenging in the late game. 7. Remade the UI for displaying Bonds. 8. Fixed and adjusted other known issues, and made balancing changes to some data. We welcome your feedback on any imbalances or bugs you find in the game, as well as your valuable game suggestions!
- Version update (1.0.2.1) - 28 May 2024
Fixed the issue of incorrect character attribute bonuses
- Version Update (1.0.2.0) - 28 May 2024
1. This major update is a save optimization! Saving in the new version takes about one-eighth of the time it did before, and since the save time has been reduced to an acceptable level for players, we will be opening up the game's save feature completely. It is important to note that archives from older versions of the game will not be playable after this update, so lords, please hurry up and finish the rest of your journey! 2. Item values have been balanced. 3. Item enhancement will consume more resources. 4. Corrected some errors in the English text and UI display issues. 5. Fixed the problem of incorrect population upgrade data. 6. Fixed some talent text errors. 7. Fixed the problem of incorrect display of ties after loading. 8. Repair the problem that various stores will not update the time after loading the archive. 9. Fixed and adjusted other known issues, and made balance changes…
- Version Update Preview (1.0.2.0) - 28 May 2024
1. This major update is a save optimization! Saving in the new version takes about one-eighth of the time it did before, and since the save time has been reduced to an acceptable level for players, we will be opening up the game's save feature completely. It is important to note that archives from older versions of the game will not be playable after this update, so lords, please hurry up and finish the rest of your journey! 2. Item values have been balanced. 3. Item enhancement will consume more resources. 4. Corrected some errors in the English text and UI display issues. 5. Fixed the problem of incorrect population upgrade data. 6. Fixed some talent text errors. 7. Fixed the problem of incorrect display of ties after loading. 8. Repair the problem that various stores will not update the time after loading the archive. 9. Fixed and adjusted other known issues, and made balance changes…
- Version Update (1.0.1.1) - 22 May 2024
Hello everyone, the game has been updated to (1.0.1.1) version, we have fixed a lot of issues and bugs. The game currently has some unbalanced data, and we will continue to focus on these issues in the future and continue to improve. If you have any bug feedback or suggestions for game updates, we'd love to talk to you! This update fixes 2 issues that caused errors in the game 1. Fixed an issue where purchases could not be made when the store was locked 2. Fixed an issue where characters in the lab would learn talents and skills incorrectly in English language.
- Version Update (1.0.1.0) - 21 May 2024
the specific updates are as follows 1. Introducing a new feature called "turn-taking": players can adjust the maximum number of soldiers on the battlefield based on their computer performance, and both lords will send reinforcements according to the battle situation. 2. Adjusting the capture rate of characters: significantly increasing the capture rate in the early and mid-game stages, gradually decreasing in the later stage as enemies become stronger. 3. Balancing and adjusting multiple game openings: encouraging players to use different openings in the game. 4. Reducing the initial population upgrade cost (10->5). 5. Completely revamping the "Mage" ties: the new "Mage" ties will make the battle even crazier! Get ready for a magic frenzy! 6. Correcting talent descriptions in both Chinese and English, making them more accurate and clear. 7. Adding tutorial prompts in the laboratory, now…
- Version Update Notice (1.0.1.0) - 20 May 2024
the specific updates are as follows 1. Introducing a new feature called "turn-taking": players can adjust the maximum number of soldiers on the battlefield based on their computer performance, and both lords will send reinforcements according to the battle situation. 2. Adjusting the capture rate of characters: significantly increasing the capture rate in the early and mid-game stages, gradually decreasing in the later stage as enemies become stronger. 3. Balancing and adjusting multiple game openings: encouraging players to use different openings in the game. 4. Reducing the initial population upgrade cost (10->5). 5. Completely revamping the "Mage" ties: the new "Mage" ties will make the battle even crazier! Get ready for a magic frenzy! 6. Correcting talent descriptions in both Chinese and English, making them more accurate and clear. 7. Adding tutorial prompts in the laboratory, now…
- Emergency fix (1.0.0.3) - 19 May 2024
Hello players. We had an update yesterday and we discovered a bug that would cause character rarity to be incorrect, for which we have made an urgent fix to the issue. We are very sorry for the trouble caused to the players and would like to make this announcement!
- Version update (1.0.0.3) - 18 May 2024
We have received feedback from many players that there are too many captured units in the later stages of the game and that the battle levels are lagging. We will add a ‘turn-taking’ mechanism in the next update to solve the problem of lagging in the later stages of the game when there are too many units on the battlefield. Specifically: players can adjust the maximum capacity of soldiers on the battlefield according to their own computer performance, and the system will adjust the number of units on the battlefield in real time according to the number of people on both sides. The specific content of this update is as follows: 1. Added a mechanism to reduce the capture rate in the later stages: as the number of levels increases, the probability of players capturing enemy units in battle will decrease. 2. The early levels will no longer have daunting high difficulty areas. 3. Optimise th…
- Version optimisation and update (1.0.0.2) - 17 May 2024
Stardust Light Studios apologises to players for the problems with the current version of the game. The game's current development funds do not support our excellent localisation and beautiful human translation of the game. We have used translation software to do the translations, with the intention that English-speaking players will also be able to play our game as soon as possible. We apologise for any inconvenience this may have caused you and many other native English speakers. Our internal team has already begun to calibrate the Chinese and English texts on our own and to seek help from the English-speaking team. We have many enthusiastic players who want to help us optimise the game's text, and we'd like to thank you all for enjoying the game and giving us your feedback, as your sincere suggestions are the direction we're trying to improve. Currently we have recalibrated 80% of th…
- Hello players, this is Stardust Light Studios - 15 May 2024
Random Legion has received a lot of attention and play from players since its launch, and we sincerely thank players for giving us a chance. We are concerned about the game into the middle and late lag will be more serious, this is our technical negligence, we have finished the school thesis defence, will be re-invested in the development of Random Legion to take measures. In the future, we will still pay attention to the game's performance problems and continue to improve the player's experience. The content of this update is as follows: 1. Performance optimisation: alleviate lag and frame dropping issues in the late game. 2. Balance data modification to the equipment upgrade mechanism of the blacksmith shop. 3. Modification of some talent texts. 4. The character ‘Wind Bamboo’ is now an ties. We are always happy to receive your feedback on the game's unbalanced data and bugs, or your v…
- Hello players, this is a small fix patch that has now been updated - 14 May 2024
① Reduced the total number of enemy units in the late game on Endless difficulty and increased the total strength of enemy units. ② Reduced the number of damage numbers displayed, reducing the likelihood that the host may get stuck in late game levels. ③ Fixed several known issues.
- Hello everyone, we are Stardust Light Studio - 6 May 2024
Many players gave their suggestions on the new content, and this feedback is very valuable to us. Our development team carefully collected and analysed players' feedback, and made systematic adjustments and optimisations in this update to address the problems in the game experience. In addition, we have fixed several issues that may affect the smooth operation of the game, and improved the text descriptions of some skills and talents. The main specific updates are as follows: 1. Optimised the range of character's enemy catch determination. 2. Added a dynamic price system to the shop. 3. Enemy units in different difficulty levels will also learn a different number of skills on their own according to their progress. 4. Reduced the probability of captive recruitment. 5. Increased the amount of gold obtained from levels. 6. Increased the maximum capacity of the initial team. 7. Fixed some p…
- Game mechanic remastering and performance optimisation has been completed - 1 May 2024
Here are the details of the update: ① In response to the calls of many players, we have expanded the number of free trial levels to 25. ② We have made a large number of changes to the characters, items, talents, and skills in the game. ③ Adjusted the bond values and corresponding text descriptions of some professions and races. ④ Fixed several known issues. Regarding the laboratory, although we have conducted initial testing, some issues may still exist (the newbie tutorial for the laboratory is not yet complete). If players encounter any problems, please contact us through the store page or the contact information displayed on the main game interface.
- Announcement of Delayed Release for "Random Legion" - 27 April 2024
The release date of "Random Legion" will be briefly postponed until “ENDLESS REPLAYABILITY FEST“ in May of this year, and the specific date will be announced separately. The reasons for the delay are as follows: ① A redesign is needed for the in-game talent and skill learning and combination mechanism. ② There are performance optimization issues with large-scale battle scenes in the game: as the number of combatants in the game increases, there will be frame drops and lagging. ③ Due to the significant changes in the talent and skill learning and combination mechanism, there is a change in the total resource acquisition, which requires a redesign of the level difficulty and organization of tests. Making this decision was very difficult for us, as it means we have to give up the massive traffic exposure provided by the Steam platform to game developers, but our team firmly believes that t…
- 0.9.9.1 Patch (synchronized to Demo) - 21 April 2024
The following known bugs have been fixed: 1. Fixed a Bug where excessive superposition of skill buffs occupied system memory, causing the game to crash and the card owner. 2. Fixed a Bug where the compositing room was not functioning correctly. 3. Fixed a Bug where some Boss level characters changed incorrectly. 4. Adjust and repair other problems, etc.