- Microtopia - v1.2.1 Update - 4 March 2026
Hello there! A small patch but for quite an annoying bug (hehe) v1.2.1 Update Fixed a bug that prevented players from scanning new islands
- Sandbox Update Out Now! - 20 February 2026
Hi everyone!Since the release of the Blueprints update, we’ve been focused on another major update to address your main feedback.This includes the highly requested Sandbox mode, a new system to reveal islands, the Gatherer building (enabling ant pathfinding), and various improvements and fixes (see the full patch notes below).We hope you’ll enjoy this new update! 🐜Sandbox Update - Full Patch Notes: Added a new system to reveal islands, by giving materials to the radar tower, makes it possible to reveal more islands.Ancient Ruins can be found on revealed islands, which can be repaired with ants and materials to gain new unlocks.Added the gatherer building, which enables ant path finding, unlocked via ancient ruins.Added the generator building, which can convert fiber or biofuel into energy.New game now start on a giant blue meadows island.Reworked the tech tree, to make it more clear an…
- Microtopia - v1.1.2 Update - 3 November 2025
Hello everyone! We're back for another small update, addressing bugs (can't help but doing the joke, but we are really addressing bugs though), Unity safety issues, and more! Please find the full patchnote below : Microtopia - v1.1.2 Update Added the possibility to relocate entire floor tile selections Improved performance with many floor tiles Command trails no longer snap to floor tile grids Updated material requirements for iron decorations. Unbuild floor tiles no longer show their progress billboard. Updated the Unity build version in reaction to the recent security risk. Fixed being able to cheat with catapults using paste actions. Fixed being able to create illegal building assignments using pipette.
- Microtopia - v1.1.1 Update - 25 September 2025
Hello everyone! Here's a short pathcnote for the patch 1.1.1 that just went live. Thanks for playing Microtopia, and for all your feedback! Have a nice day, Microtopia - v1.1.1Fixed a crash when you deleted a building containing an ant that was being checked by a counter gate.Disabled two logic trails merging into one.Fixed being able to place blueprints across multiple buildings.Fixed toxic mold not creating action points with nearby trails after growing in.Fixed a few issues with Russian localization.Fixed a bug with blueprint in quickbar slots.Fixed audio issues with deleting multiple buildings at once.Fixed broken launcher UI when it was still in progress.
- The Blueprints Update is here! - 16 September 2025
Hello everyone!As announced a few weeks ago, we have been hard at work on the Blueprints update, featuring the highly requested blueprint feature, unlockable in the tech tree, along with other additions to smooth out your overall experience!To celebrate, Microtopia is 30% off for the first time ever, so if you or a friend haven’t picked up a copy yet, now’s the perfect time!We hope you enjoy this update and are looking forward to your feedback! 🐜 Blueprints Update - Full patch notes:Added blueprints, unlockable in the tech tree. Duplicate entire groups of buildings by using floor tiles.Added Steam Workshop functionality with blueprints.Added the floor tile selector, used to make blueprints.Added the link counter gate, a new logic trail that counts ants that are 'linked' to it. The link won't be lost whenever an ant is upgraded.Counter ends can clear links from ants.Changed the counter…
- 1.1 update in the works – here’s what’s coming! - 15 July 2025
Hey everyone,We hope you're all well!As Microtopia is part of the Automation Fest with a 25% discount, we just wanted to keep you posted on our plans for the game.Microtopia hasn’t been left behind — the developers at Cordyceps Collective are hard at work on the 1.1 update, featuring highly requested features: blueprints, copy/paste, floor tile dragging, decoration, and a new type of logic gate — the Link Gate! This update will be available later in Q3 2025, along with more info about what’s next for the game. 👀 We can’t wait for you to try out what we’ve been working on and hear your feedback. In the meantime, don’t hesitate to share your thoughts or what you’d like to see added — we’re going through all your feedback!Thank you for your support!
- Microtopia - v1.0.9c Update - 20 May 2025
Hello everyone! We're releasing a small update with some tweaks and fixes. While we cannot tell you any date yet, we're now working on some major update ; stay tuned, you'll have news as soon as we've got some to share! Please find today's patch changelog below : Microtopia - v1.0.9c The radio stockpile is now more expensive to make. Changed hazmat digger recipe, now requires digger + hazmat ant at a combiner. Fixed an error causing ants to sometimes illegally enter a building. Catched an error causing a save to not load. Radio stockpile can no longer hold liquids. Fixed a few issues with ant descriptions. Tweaked hazmat digger recycler yields. Note : We didn't manage to fix the giant ant bug, as we're not sure what causes it exactly. But we think it's kind of funny and not impacting the experience, so how about it becomes a feature instead? :D
- Microtopia - v1.0.9b Update - 2 April 2025
Hey all! Get yourselves ready for another update! This time though we bring some new exciting features! Introducing the radio stockpile and the hazmat digger! The radio stockpile is a new special kind of storage building. It has the capability to send construction materials to buildings on other islands! Keep it stocked with a specific material and you’ll always be able to build with it, no matter where you are on the map. This is a pretty big shift in the balance. It removes a major constraint and will likely shake up progression in different ways, but I’m confident these changes will be for the better! The hazmat digger is a new ant caste that fills an important gap in the colony’s workforce. Now you can safely dig those hazardous deposits found in later biomes without risking your other ants. Both of these features can be unlocked in the tech tree. Find all other changes in the chang…
- Microtopia - v1.0.8a Update - 18 March 2025
Hello everyone! We're rolling out a small patch with hotfixes following 1.0.8. Sorry for the inconvenience, here's the full patchnote! Microtopia - v1.0.8a Update Caught several errors causing all ants to stop moving, one in the assembler and one in the catapult. Renamed "ion workers" to "battery workers". Fixed the click UI not working correctly with a very low framerate. Fixed ants being confused by many action points. Fixed mismatch in building percentages. Tweaked facility and smart dispenser collider, can now be placed together more neatly. Fixed typo in Japanese. Fixed a few errors with colliders from islands. Several optimisation fixes.
- Microtopia - v1.0.8 Update - 17 March 2025
Hey ants! Today we bring you another large bug fixing update! Along with a smoother experience, the update also brings a new quality of life feature, that I think many of you will come to appreciate. In this update, whenever an item has fallen to the ground, you'll be able to simply click on it to send it to any stockpile available on the island! You can find the rest of the patch notes in the changelog channel. Hope you have fun! v1.0.8 Update full changelog If an item has fallen to the ground, you can now click on it to send it to a suitable stockpile (if any). Sending items from stockpile to stockpile can now be done even if the target stockpile can't receive everything. Added a warning message if an ant tries to go into a building while carrying an item or is not the right caste. Catapults won't display a warning any longer if the target stockpile can't recieve the item. Tweaked rec…
- Microtopia - v1.0.7a Update - 6 March 2025
Hello everyone! We have fixed some more things since the last update, thank you for your feedback! Microtopia - v1.0.7a Update Fixed flight animation of later gynes. Easier building requirements for the recycler. Fixed a tiling problem in a toxic wasteland ground Imrpoved dissolver and larva booster functionality to prevent them from getting stuck All dissolver recipes cost only 1 acid now. Fixed an error with plants to breaked being able to save. Fixed acid press wind down animation. "Ghost trails" (command trails that lost their owner) are now cleaned up on load and will be less spooky. Fixed a few recycler yields, giving the proper liquid. Fixed unmineable ancient deposits (they will be removed) Fixed a nullref with launched ants, causing them to be stuck mid air. The stockpile gate is unlocked way earlier in the tech tree and no longer costs yellow diamonds. Placing building on an a…
- Microtopia - v1.0.6a Update - 26 February 2025
Hello! A short message from us, the developers of Microtopia! We are incredibly grateful for the overwhelming activity on the game, either here or on the game's Discord since Microtopia’s release one week ago. It’s fantastic to see all the ideas and suggestions coming in. We’re also very happy with the friendly and helpful tone of communication among everyone! We want to assure you that we’re keeping a close eye on all bug reports. Some of the urgent ones have already been fixed and are addressed in this quick-fix patch. (find the changelog below) There are also some other fixes and changes being currently tested, but those one felt urgent enough to push them today! Thank you, everyone, and please continue having fun playing Microtopia! Microtopia - v1.0.6a Update Fixed two instances of possible savegame corruption Added settings: VSync, FPS Limit, World Volume, Invert Cam Render scale…
- Microtopia - v1.0.5 Update - 21 February 2025
Hello everyone! First of all, thanks for the warm welcome you've given Microtopia! We're really happy to see that you're enjoying the game! Your kind words are really great to read. We also want to thank you for all your feedback, either here on the forums or on the game's Discord. It helps a lot, and it allows us to make the game better and fix some bugs that might've gone through our testing nets! Some of them are being fixed in this update, please find the full changelog below! Have a wonderful day, and thanks again for playing Microtopia. Microtopia - v1.0.5 Update Fixed a few wrong translations Added missing credits Fixed a bug with the counter gate not working and causing not being able to save after having started a new colony without first quitting the game. Fixed a bug with empty pod workers being able to block the gyne cocoon, halting its progress. Fixed the tech tree showing…
- Microtopia Out Now! - 18 February 2025
Hey everyone! Microtopia is finally out now!! We're super proud to launch this project—not just because the game is great, but also because the devs at Cordyceps Collective have poured their hearts into it. After your awesome feedback on the demo and the enthusiasm of content creators, we’re beyond excited to bring you the full version of Microtopia! We hope you’ll love it and can’t wait to read your reviews and comments! The devs also have a message for you all: We’re super excited to share this passion project with you and we hope you have as much fun as we had making it. Microtopia’s development always revolved around organic growth together with player feedback. Even though this is a full release, we intend to keep it growing and make it the best game it can be. So please don’t hesitate to share your feedback on our Discord server! IMPORTANT, WE NEED YOUR HELP The first day is cruci…
- Microtopia is launching on February 18, 2025! - 28 January 2025
Hey everyone! It’s official: Microtopia will launch on February 18, 2025! We’re beyond excited to finally share the full game with you, and we can’t thank you enough for all the amazing feedback you’ve given us through the playtests and demo. Check out the release date trailer Here’s what you can look forward to in the game: 30 different ant castes 45 buildings to construct 7 different types of trails 10 logic trails and gates to sort your ants 5 biomes to explore 44 material types to find and craft 3 full tiers of progression, each with their own missions 80 objectives to achieve Microtopia will be available for $19.99 (price may vary by region) with a 10% launch discount during the first two weeks. Don’t forget to wishlist now so you’re ready on day one! https://store.steampowered.com/app/2750000/Microtopia
- Microtopia Needs You: First Playtest Wave is Live! - 26 November 2024
Hi everyone! Big news! The first wave of Microtopia’s playtest is now live and will run until December 9! 🐜 This playtest includes a new build featuring all the content up to Tier 1, representing about 50% of the game’s total progression. Spots are limited, so make sure to act fast! If you’re part of the first wave, you’ll also get access to the second wave starting December 9, where you can continue exploring new content! Want to join the fun? It’s easy—just follow these two simple steps: Step 1 – Request Access Head to the game page on Steam and hit the “Request Access” button. Once approved, you’ll receive an email granting you access to the playtest. Step 2 – Join Our Discord server Hop into our Discord server to share your thoughts, feedback, and suggestions with us! Your input during this playtest is crucial in helping us refine the game and ensure it’s the best it can be. Thank…
- Free Prologue Out Now! - 10 October 2024
Hi everyone, We're happy to announce that the free Prologue of Microtopia is now available for you all to play! In this automation game, you'll manage a colony of robot ants, design a network of transport trails, explore unique environments and expand your settlement. Your goal? To reproduce! Create young queens that will fly out during the nuptial flight to spread out to distant lands. Starting the cycle anew. PROLOGUE CONTENT 5 types of trails, including 2 logic trails 11 different buildings to build 5 kinds of ant castes to produce and interact with 2 islands to explore featuring 2 different biomes Play now: https://store.steampowered.com/app/3082030/Microtopia_Prologue/
- 🐜Microtopia part of Tiny Teams 2024!🐜 - 8 August 2024
Hi all!🐜 Microtopia has been selected to be part of the Tiny Teams Steam Event! For the next week, our game, along with many other amazing titles from micro teams, will be featured on the Tiny Teams Steam page Be sure to watch out for Microtopia as streamers will be playing our latest build, which includes extra content! Check out the Tiny Teams event on -> Steam. Join us on Discord for more updates about Microtopia! Stay small!