- Monsters and Mysteries await: Alone in the Dark is OUT NOW! - 20 March 2024
Monsters and Mysteries await: Alone in the Dark is OUT NOW! Play as Emily or Edward, portrayed by the brilliant actors Jodie Comer and David Harbour, to uncover the secrets of Derceto Manor. Skövde, Sweden / Vienna, Austria - March 20, 2024: Today, THQ Nordic and Pieces Interactive released horror-survival game Alone in the Dark, a faithful love letter to the original. Watch the release trailer here: https://youtu.be/6lyDlYbbqkY. Get the game here: https://store.steampowered.com/app/1310410/Alone_in_the_Dark/ Set in the haunting Derceto Manor, players take on the roles of Emily Hardwood and Edward Carnby, portrayed by the talented actors Jodie Comer (Free Guy, Killing Eve) and David Harbour (Stranger Things). Together, they must unravel the disappearance of Emily's uncle, delving deep into the secrets that shroud the manor's dark past. Alone in the Dark challenges players to solve puzzl…
- New Update! Welcome to Moonlight Trailer Park! - 26 October 2016
“Thro’ the ghoul-guarded gateways of slumber, Past the wan-moon’d abysses of night, I have liv’d o’er my lives without number, I have sounded all things with my sight; And I struggle and shriek ere the daybreak, being driven to madness with fright.” Oops! What we meant to say was… “Welcome to Moonlight Trailer Park, your Outdoor Escape Destination!” https://youtu.be/A-n5Yik9x74 Greetings Illuminators! This massive Halloween update for Alone in the Dark: Illumination brings a completely brand new, horrific location and a pulse-pounding new way to play. Paired with a ton of animation and visual refinements, AITD has never been more terrifying! Read on for additional details and our full build notes. New Environment: Moonlight Trailer Park Navigate the dilapidated Moonlight Trailer Park as you dodge the Old One’s ever-pursuing minions. This unique, huge map offers an open-ended play experi…
- New Update! Welcome to Moonlight Trailer Park! - 26 October 2016
“Thro’ the ghoul-guarded gateways of slumber, Past the wan-moon’d abysses of night, I have liv’d o’er my lives without number, I have sounded all things with my sight; And I struggle and shriek ere the daybreak, being driven to madness with fright.” Oops! What we meant to say was… “Welcome to Moonlight Trailer Park, your Outdoor Escape Destination!” https://youtu.be/A-n5Yik9x74 Greetings Illuminators! This massive Halloween update for Alone in the Dark: Illumination brings a completely brand new, horrific location and a pulse-pounding new way to play. Paired with a ton of animation and visual refinements, AITD has never been more terrifying! Read on for additional details and our full build notes. New Environment: Moonlight Trailer Park Navigate the dilapidated Moonlight Trailer Park as you dodge the Old One’s ever-pursuing minions. This unique, huge map offers an open-ended play experi…
- Summer 2016 Update is Here! - 21 June 2016
Greetings Illuminators! From the darkest shadows, the Alone in the Dark: Illumination team has summoned forth a terrifying new content update! Check out the new TRAILER and PATCH NOTES for all the details! https://www.youtube.com/watch?v=XxXIYtWhsOk Overhauled Advancement System: New skill tree progression, new ability enhancements, and a smoother pace to level advancement. Improved Player Abilities: From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes. Streamlined Missions and Objectives: More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging. New Monster Types and Behaviors: From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more. Updated Narrative: Refined narrative delivery and added voiceover. Let us kno…
- Summer 2016 Update is Here! - 21 June 2016
Greetings Illuminators! From the darkest shadows, the Alone in the Dark: Illumination team has summoned forth a terrifying new content update! Check out the new TRAILER and PATCH NOTES for all the details! https://www.youtube.com/watch?v=XxXIYtWhsOk Overhauled Advancement System: New skill tree progression, new ability enhancements, and a smoother pace to level advancement. Improved Player Abilities: From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes. Streamlined Missions and Objectives: More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging. New Monster Types and Behaviors: From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more. Updated Narrative: Refined narrative delivery and added voiceover. Let us kno…
- Summer 2016 Update - SNEAK PEEK! - 16 June 2016
Okay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination! Think of this as a “sneak peek” before we announce to the wider Steam community next week. We’ve put a big emphasis on player progression and gameplay pacing. The “big ticket” items include: Overhauled Advancement System: New skill tree progression, new ability enhancements, and a smoother pace to level advancement. Improved Player Abilities: From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes. Streamlined Missions and Objectives: More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging. New Monster Types and Behaviors: From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more. Updated Narrative: Refined narrative deli…
- Summer 2016 Update - SNEAK PEEK! - 16 June 2016
Okay Illuminators! As promised, we have a HUGE new update for Alone in the Dark: Illumination! Think of this as a “sneak peek” before we announce to the wider Steam community next week. We’ve put a big emphasis on player progression and gameplay pacing. The “big ticket” items include: Overhauled Advancement System: New skill tree progression, new ability enhancements, and a smoother pace to level advancement. Improved Player Abilities: From a new fireball for the Witch to a revised weapon loadout for the Hunter, each class gets some meaningful changes. Streamlined Missions and Objectives: More variety and improved monster spawning AI should make objectives feel challenging, rewarding and more engaging. New Monster Types and Behaviors: From a tougher Goblin Brute to new type of Shapes, tons of tweaks to monster behavior, animations and much more. Updated Narrative: Refined narrative deli…
- There's Something in the Darkness.... - 14 June 2016
Greetings AitD Fans! It’s been a little while, but we’ve been continuing work on Alone in the Dark: Illumination, and have made some awesome improvements in the past few months that are just about ready for release. We are super excited to get this new content into players’ hands, and we hope you’ll love it too! Keep your eyes peeled for more updates in the coming days, in the meantime, check out the attached screenshot for a little taste of what is coming.
- There's Something in the Darkness.... - 14 June 2016
Greetings AitD Fans! It’s been a little while, but we’ve been continuing work on Alone in the Dark: Illumination, and have made some awesome improvements in the past few months that are just about ready for release. We are super excited to get this new content into players’ hands, and we hope you’ll love it too! Keep your eyes peeled for more updates in the coming days, in the meantime, check out the attached screenshot for a little taste of what is coming.
- Update 7/17 - New Powers! - 17 July 2015
http://i.imgur.com/3RkRE50l.jpg Greetings Illuminators! As you may have noticed, we launched a patch last week addressing various audio issues. And we have another exciting patch coming later today! This brand new patch adds in two new devastating powers, the Witch's "Arc Pulse"... http://i.giphy.com/xTiTnwD25CGArUBj32.gif And the Priest's "Judgement"! http://i.giphy.com/3o85xGEzXZRZ1aojKg.gif In our previous patch, we focused on audio tweaks throughout the game. In addition to a wide-reaching look at individual sounds, we took a deep dive into the overall audio system, and found some great opportunities for improvement! To put it simply, while we’ve seen some very nice improvements to sounds across the board, the biggest discovery has been some awesome memory savings in the way audio is handled. This memory savings directly leads to improved performance in the overall gameplay experien…
- Update 7/17 - New Powers! - 17 July 2015
http://i.imgur.com/3RkRE50l.jpg Greetings Illuminators! As you may have noticed, we launched a patch last week addressing various audio issues. And we have another exciting patch coming later today! This brand new patch adds in two new devastating powers, the Witch's "Arc Pulse"... http://i.giphy.com/xTiTnwD25CGArUBj32.gif And the Priest's "Judgement"! http://i.giphy.com/3o85xGEzXZRZ1aojKg.gif In our previous patch, we focused on audio tweaks throughout the game. In addition to a wide-reaching look at individual sounds, we took a deep dive into the overall audio system, and found some great opportunities for improvement! To put it simply, while we’ve seen some very nice improvements to sounds across the board, the biggest discovery has been some awesome memory savings in the way audio is handled. This memory savings directly leads to improved performance in the overall gameplay experien…
- Update 6/26! - 26 June 2015
http://i.imgur.com/FiMaquG.jpg Hello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements. In particular, our devs worked out some new audio optimizations that should increase game performance across the board. Our full list of changes is below: - Adjusted boulder behavior in campaign 1 - Adjusted damage on Hunter’s assault rifles - Adjusted spawn logic in campaign 3 safe room area - Revised the lighting solution in the Saferoom Railroad area of Campaign 3. - Adjusted menu UI to avoid blocking “Back” button - Adjusted objective randomization in Campaign 3. - Adjusted blocking volume inside of the processing facility of Campaign 3 - Numerous small crash fixes, optimizations and tweaks! http://i.giphy.com/3o85xIktmiaq6iB3lC.gif We'd also like to point y…
- Update 6/26! - 26 June 2015
http://i.imgur.com/FiMaquG.jpg Hello Illuminators! We hope you're enjoying, and surviving, your trip into the blasted wastes of Lorwich. We've just released a new build, featuring a number of gameplay and technical enhancements. In particular, our devs worked out some new audio optimizations that should increase game performance across the board. Our full list of changes is below: - Adjusted boulder behavior in campaign 1 - Adjusted damage on Hunter’s assault rifles - Adjusted spawn logic in campaign 3 safe room area - Revised the lighting solution in the Saferoom Railroad area of Campaign 3. - Adjusted menu UI to avoid blocking “Back” button - Adjusted objective randomization in Campaign 3. - Adjusted blocking volume inside of the processing facility of Campaign 3 - Numerous small crash fixes, optimizations and tweaks! http://i.giphy.com/3o85xIktmiaq6iB3lC.gif We'd also like to point y…
- Updates! - 23 June 2015
Greetings AITD: Illuminati! http://i.giphy.com/l41lRbJCdn9TYCz4c.gif After a very busy launch week, we want to stop by and THANK YOU for your ongoing support for Alone in the Dark: Illumination! By now you will know that we launched the game June 11, just in time for E3! We had a great showing at E3, and have already seen some positive feedback from the folks we met with, and expect to see more stories hitting over the coming days. We hope everyone has had a chance to pick up a copy of the game. As you may have noticed, we’ve been steadily working to quickly fix any bugs that may have slipped through to launch. - Fixes for elevator logic in multiplayer - Lightning Strike mana cost reduced - Witch's pistol damage increased - Priest’s pistols damage increased - Multiple tweaks to the boss fights including boss health, attacks, and difficulty scaling - Multiple localization language tweaks…
- Updates! - 23 June 2015
Greetings AITD: Illuminati! http://i.giphy.com/l41lRbJCdn9TYCz4c.gif After a very busy launch week, we want to stop by and THANK YOU for your ongoing support for Alone in the Dark: Illumination! By now you will know that we launched the game June 11, just in time for E3! We had a great showing at E3, and have already seen some positive feedback from the folks we met with, and expect to see more stories hitting over the coming days. We hope everyone has had a chance to pick up a copy of the game. As you may have noticed, we’ve been steadily working to quickly fix any bugs that may have slipped through to launch. - Fixes for elevator logic in multiplayer - Lightning Strike mana cost reduced - Witch's pistol damage increased - Priest’s pistols damage increased - Multiple tweaks to the boss fights including boss health, attacks, and difficulty scaling - Multiple localization language tweaks…
- Survived Horror Alone In The Dark: Illumination Released - 12 June 2015
Alone in the Dark: Illumination is a curious name for a game that’ll have you neither alone nor really in the dark, but strange things happen when games carry papers plucked from the corpses of fallen franchises frozen on the battlefield of the industry. The shooter named after ye olde survival horror series launched last night with class-based shooty action and support for co-op with up to four players. I suppose you are in the dark mostly, but there are lots of convenient fires and your guns do have flashlights. …
- Illumination: Release Date - Game is Live! - 5 June 2015
http://i.imgur.com/IIWlgg2.jpg UPDATE: The game is live! Download today! The time is nigh! Ancient evil arises from below, and only you can stave off the forces of this vile darkness. http://i.imgur.com/9yfunSi.jpg We've worked long and hard on this next chapter in the AITD universe, and can't wait to finally get the finished game out to you all. Your comments, criticisms, and suggestions throughout our Beta weekends have been invaluable in crafting the game we have now. Be on the lookout for more info upon release! - The AITD Team
- Illumination: Release Date - Game is Live! - 5 June 2015
http://i.imgur.com/IIWlgg2.jpg UPDATE: The game is live! Download today! The time is nigh! Ancient evil arises from below, and only you can stave off the forces of this vile darkness. http://i.imgur.com/9yfunSi.jpg We've worked long and hard on this next chapter in the AITD universe, and can't wait to finally get the finished game out to you all. Your comments, criticisms, and suggestions throughout our Beta weekends have been invaluable in crafting the game we have now. Be on the lookout for more info upon release! - The AITD Team
- Illumination: Let There Be Light - 2 June 2015
Of all the resources available to you in AitD: Illumination, light is the most abundant and yet the most precious. The monsters that infest Lorwich are nearly invincible in the dark, but light removes their thick carapace and leaves them vulnerable to your attacks. Fortunately, there are a number of light sources available to players throughout the game. http://i.giphy.com/3o85xIktmiaq6iB3lC.gif Each player is equipped with a flashlight that when shined on monsters will momentarily stun them, make their skin crack with blue light, and most importantly, make them partially vulnerable to gunfire. When playing cooperatively, as more players shine their lights on any one monster the effect is multiplied until the monster is left defenseless. Communication is imperative to survival, and players will benefit from focusing their fire on single enemies. http://i.giphy.com/3oEdv0TwPMW3bVYXgA.gif…
- Illumination: Let There Be Light - 2 June 2015
Of all the resources available to you in AitD: Illumination, light is the most abundant and yet the most precious. The monsters that infest Lorwich are nearly invincible in the dark, but light removes their thick carapace and leaves them vulnerable to your attacks. Fortunately, there are a number of light sources available to players throughout the game. http://i.giphy.com/3o85xIktmiaq6iB3lC.gif Each player is equipped with a flashlight that when shined on monsters will momentarily stun them, make their skin crack with blue light, and most importantly, make them partially vulnerable to gunfire. When playing cooperatively, as more players shine their lights on any one monster the effect is multiplied until the monster is left defenseless. Communication is imperative to survival, and players will benefit from focusing their fire on single enemies. http://i.giphy.com/3oEdv0TwPMW3bVYXgA.gif…