- Update version 1.6.7 - 19 June 2024
Version 1.6.7 While reviewing everything after the last update, I came across a few things I wanted to refine, so I'm releasing another version so soon. Optimized the fear of mannequins in the first intermediate level, as loading the models caused extremely low FPS on some PCs. This should no longer be noticeable. Changed the post-processing effect for the appearance of some fears to be visually better and not overwhelm the image with excessive brightness. Tweaked, optimized, and improved the lighting of the first intermediate level. Prepared systems for possible future DLCs (currently only testing).
- Update Version 1.6.6 - 17 June 2024
Version 1.6.6 Fixed an issue where the selected fear in the initial questionnaire was sometimes not saved, resulting in the default monster fear always being displayed and the cutscenes and enemies not changing according to your choice. Fixed an issue with the level selection option in the main menu where it remained visible while navigating between other menus. Fixed minor placement errors of some level fragments that prevented some placement options. Made some small changes to the placement of objects.
- Update 1.6.5 - 21 May 2024
Several bugs have been fixed, and a new function has been added, which I believe will be nice. There shouldn't be as many frequent updates from now on; any future updates will likely be for bug fixes that I either detect or you report. Thank you to everyone enjoying my game ^,^ Added an option to the main menu to select the level you want to play. This option is only accessible once you have completed the game. Fixed the cinematic for the fear of the depths where some main models were missing. Fixed the cinematics of the endings of Intermediate Level 3 that were not displaying correctly due to misadjusted optimizations. Applied some optimizations to the first intermediate level depending on the fear selected. Applied some corrections to the initial questionnaire. Fixed the animation of the shutter in the main menu when clicking on extras; it now opens and closes correctly. Applied outli…
- Update 1.6.2 - 15 May 2024
Update 1.6.2: Modified save system: Now it saves progress upon reaching the target Fragment and after completing the laser puzzle. This way, if there's any issue, you get stuck, or you want to exit the game, you won't have to repeat the entire level again. Fixed an issue where sometimes the questionnaire wouldn't allow you to directly enter your name without clicking in the area first. Fixed a bug where the flashlight would remain visible during the cinematic of the first intermediate level if the fear of the unknown was selected and the flashlight was active. Fixed a bug where sometimes the conversation wouldn't continue after destroying the last wall in the second intermediate level. Resolved a graphical issue where reflections were not visible or elements were seen below the ground based on the camera's zenithal position. Applied some minor corrections to elements that shouldn't be v…
- Update 1.6.1 - 11 May 2024
Update 1.6.1: Optimization of Intermediate Level 3 Fixed issues preventing the loading of final cinematics in Intermediate Level 3 Fixed a bug related to null references that could cause issues or slowdowns with laser puzzles.
- Fragmented World now available! - 10 May 2024
At last, you can now enjoy Fragmented World! After relentless and hard work, I'm thrilled to announce that Fragmented World is now available, and I hope you all enjoy it! As a solo independent developer, I'm incredibly proud to have launched this first game that I poured so much effort and hard work into, a project born out of my passion for game creation. It's been tough but I've learned a lot along the way. I hope you like it and that I can develop many more! Of course, I'll keep updating this game with any bugs that arise, that you report, or that I detect, and with possible improvements in the future. I hope you enjoy diving into the world of Fragmented World, and thank you for your interest.
- Update and Release Date - 26 April 2024
Hello everyone! I wanted to update you on how things are going. After encountering several technical issues, running multiple tests, and gathering feedback from both the demo and internal tests, I realized I needed to focus on optimizing the game as it was consuming graphics resources excessively. After much work, I can say that the final game will be much more optimized than what was seen in the demo, which I'll likely update later to better represent the final game. I've been working hard on this, which has impacted the planned development schedule a bit. This means I'll be pushing back the release date, but not by much. The good news is that I'll be setting a specific release date. Instead of this April, the final release will be in the following month, specifically on May 10th. With these extra days, I hope to fully polish the experience so you can enjoy this game properly. It's als…
- Fragmented World is advancing! - 21 March 2024
Hello again everyone! As a solo developer, finding time to showcase progress and updates is quite challenging for me. However, I wanted to show that this project is still moving forward, and I'm currently finalizing the last mechanics of the game along with integrating it with Steam to provide some exciting achievements. All of what I'm showing you today is still in development, so it may change. But here you can see some things that didn't make it into the demo: - For those who may not know, the idea for this game originated from a small game I made for a Game Jam. Due to time constraints at that moment, I had to implement a shooting system to defeat enemies, but it was never the intention... So, I decided to create a system as I initially envisioned. There are still some details and variations to be added since the difficulty will escalate and what happens will vary based on your fear…
- Demo of Fragmented World now available! - 26 February 2024
Hello everyone! After a lot of polishing and testing work, I can finally bring you a demo of Fragmented World. In this demo, you'll be able to experience the early stages of the story and get a taste of both the puzzle and narrative aspects, giving you a better idea of what the game is like. : https://store.steampowered.com/app/2852410/Fragmented_World_Demo I would greatly appreciate it if you give it a try, and if you have any feedback or comments, it's always welcome. Thank you to everyone who tries it out, and I hope you enjoy it. I'll continue working on the full game, which I hope won't take too long to complete. Now, let's see if you can overcome your fears and fix that Fragmented World... or not.
- Hello everyone - 12 January 2024
Here comes Fragmented World! Finally, I can bring my first solo professional project to this platform. I'm very excited to be here and to bring this game that I've been working on for a long time, from its original concept for a game jam. Soon, I will release a demo I'm working on so you can get a better idea of what Fragmented World is like, and I hope you like it. I'm working hard to make this project a reality, hoping it will be enjoyable and maybe even helpful to someone. I'll keep you informed of any updates here!