SPSTEAMPULSELIVE ANALYTICS
Decurion

Decurion Steam metadata

Luminous Lore | July 2026 | game

Released

0players observed · observation time unavailable

ActionIndie

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Decurion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJuly 2026
  • DeveloperLuminous Lore
  • PublisherLuminous Lore

Genres: Action, Indie

Company pages: Developer: Luminous LorePublisher: Luminous Lore

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Decurion Steam metadata

Decurion metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2751560/metadata
Steam Communityhttps://steamcommunity.com/app/2751560
PCGamingWiki search
IGDB searchSearch IGDB for Decurion

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, DualShock Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Update: Combo System Added - 1 September 2026

    The main idea of this system is to recognize skilled gameplay and to give extra points for that.When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one. Every action resets the timer, so the combo can continue as long as you keep acting within the timeframe of the last action. If no action is performed in that timeframe, the combo is concluded. A combo needs a minimum of 2 actions. Here is an example of combos that are performed during a level:Vertical lines are combos, so the first one is M(melee) -> R(ranged kill) -> M(melee) -> C(close call). The total value of that specific combo is 577. The total value of all combos during this round is 9790.How combo is calculated?Every action has its base score value and 1 extra (bonus) value called Switch bonus. Both are fixed per action t…

  • Beta update 5.0.4 - 2 April 2026

    Added:Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode.Fixed:Game over menu soft locks the game in some edge cases.Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times.Power up particles not cleaned after scene reload.Transition from one inactive state to another is no longer possible (can't be stunned when using pilot ability for example).HUD being visible in pause menu.Evolve also adds energy (issue with energy resetting every time).Polished:Game over screen reworked. Loading indicator and screen fade.UI messages now look different. Much more visible.HUD indicators are now interactive. Picking/using/recharging has now visual feedback.Danger zones are now prompted to the player (Notify when in danger).Info tooltip added on + button hover…

  • Beta update 0.5.3 - 16 March 2026

    What`s added:When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards:100 Energy (60% chance) refills your power meter. +1 Life (40% chance) gives you an extra life. The amount of ghosts is unlimited. When played coop the second player can also pick up "your" ghost. This system gives a way to recover a bit.What`s polished:Klaus is a bit faster. Shotgun spread tweaked. It also destroys a walls faster when bumped into it.Visuals tweaked a bit. Mechs are more visible.Energy is now also gathered from power ups/downs. Particles are "sticky".What`s next:Leaderboards system (Competitive ranking). Starting a next playtest round.

  • Beta update - 2 March 2026

    Controller support & UI cleanupFull controller navigation for all UI screens (main menu + sub‑menus).Support for two gamepads in couch co‑op.Audio cues added to every controller selection and click action.Resolved “controller not visible” bug after Windows startup or USB port change.Fixed layout glitches: quit‑confirmation focus, 2P continue button enable/disable, UI handling in Level 0 & language screen.Added bullet icon to indicate usable shots for the alternative fire mode.GameplayEnemy hit feedback reworked - lights dim on kills. Destroy particles tweaked.Small time delays added to melee kicks and dash kills for clearer feedback.Laser‑beam ability fixed. Now shoots from player to a single marked point (much quicker, usable).Airstrike capped at 2 shots even in mech’s third form.Power‑up appearance redesigned. No more hexagons.Blue power‑ups to differentiate +1 AP / Life boosts.Brief…

  • Playtest Update - 22 September 2025

    Here’s what’s added in this version:LevelsAdded levels 6 through 10, each with proper anomalies and balance.Here’s how the levels look:Level6Level 7Level 8Level 9 Level 10 Player gets a free save after beating Level 3.Power-ups/downsPower downs: Displace base and disable player weapon added. The first one changes the player base position. The second one disables the player weapon for 10 seconds.. Player can still do melee or use mech/pilot abilities.Power up: Base mega shield added. Replaces the normal shield with one that can absorb 3 hits.Obstacles & EnvironmentRigged obstacles added and optimized.Improved wall destruction logic (prevents getting stuck, better particles, thresholds).Nozomi ghost can now walk through obstacles.HUD, UI & SoundsCleaned up HUD (removed shake/scale animations, fixed layouts).Added new sounds: power-ups/downs, enemy shooting, melee, footsteps, mech abilitie…

  • Playtest Update: New version is playable - 10 August 2025

    Things that are added in this version:Added save/load system. Run progress can be saved and restored now. To save, player has to have enough Save points. Those can be exchanged for scorepoints (7K for each save point). 1 save point = 1 save. Once saved, player can always restart the run from that save point.Freeplay is available again. All levels discovered in Run mode are playable here.5th level added and glide terrain added. Looks like this. When stepped on, the player gets some inertia. Simulates glidable surface. Affects only player at this moment.Enabled ReMaze anomaly. Only enabled in 5th level for now. This one randomly repositions level obstacles. Added "Synergy" concept. +1 pilot ability use (for September and Meg) for every mech upgrade. So a mech that is evolved to the first state can mark up to 2 targets for rocket and landmine. Second state 3 marks, third state 4 marks. The…

  • Playtest Update – Nozomi is Added! - 7 July 2025

    This update is about the last of the three mechs, Nozomi.In terms of mobility, it's between Agamemnon and Klaus.Main weapon is the Revolver. Alternative weapon – Piercing Shot. This one goes through regular obstacles and enemies.Action – Ghost: It summons a projection for 10 seconds that can move and shoot (can’t use any ability). During these 10 seconds, the player controls the Ghost instead of Nozomi (who goes into an idle state). After 10 seconds, the Ghost is auto-destroyed and Nozomi resumes control. If the Ghost is destroyed, control resumes immediately. The player can’t cancel the Ghost to resume control.That’s it for this update. All 3 mechs are now available in the Playtest, so feel free to join if you like what you see.

  • Playtest Update: Klaus is Added! - 13 June 2025

    In this update, I’ll introduce the second Mech currently available in the playtest version - Klaus.Playstyle-wise, Klaus is slower than Agamemnon, with less mobility. It's more durable though because of its Action, and thus it's better at holding positions.Action – InvincibilityBecomes immune to all damage for 2 seconds. While invincible, all projectile damage received is directly converted into Energy.Klaus can thus engage in heavy combat or disengage when overwhelmed.Alternative Fire – ShotgunOne-shots multiple enemies. Especially effective in close combat and against large groups.The playtest - it's currently open and contains all three pilots and two mechs, including Klaus.I'm always looking for feedback, so if you're interested - join the playtest and share your opinion.

  • Classic vs. Free Movement - 5 June 2025

    This update is a bit experimental and based on feedback received from players. One thing that keeps coming up in feedback is the missing diagonal movement. The game was designed with 4-way movement in mind, due to its maze-like environment, tactical pacing, and focus on precision shooting. However, many players have said this system can feel a bit limiting. To test whether an alternative system could be fun—and possibly fit into the gameplay—an optional free movement system has now been added. It might still be rough around the edges, so keep that in mind. How does it work? At the start of each run, the player can choose to switch to the alternative movement system. This enables mouse control, strafing, and diagonal movement. The gameplay changes drastically—it becomes much more action-based. Still fun, but very different from the core experience. If the player doesn’t select this optio…

  • Playtest Update: Second Anomaly Added! - 30 May 2025

    It was finished some time ago but needed polishing and balancing. Now it’s complete and has been added to the beta version of the game. It works as follows: A warning appears. The anomaly is activated. It remains active for 8 seconds, during which most of the light sources in the level are disabled. The player's flashlight is automatically enabled, allowing for limited visibility. Chance to appear: 30%. The anomaly is deactivated. It starts appearing from level 3 onward. So level 3 has two anomaly types that can occur multiple times per level, with a 30-second interval between them.I'm always looking for feedback, so if you're interested - join the playtest and share your opinion.

  • Beta Update: Meet Bebek! - 16 May 2025

    Meet Bebek! The third enemy type (of five) is now added. Here is some details about him. He is surrounded by a total of 3 energy shields, so the player has to take them out to kill him. Each shield is disabled on every collision, so the player doesn’t need to attack them directly. Pilot abilities like airstrike or trap ignore energy shields. Bek`s main attack: Hammer throw — a piercing attack. AOE attack: Triggers when Bebek enters its guarding state. Bebek first appears starting from level 3. Destroying him will give you a total of 300 points — the highest so far. I'm always looking for feedback, so if you're interested - join the playtest and share your opinion.

  • Dev Update: Playtest Release Announcement. - 10 May 2025

    Why Playtest version? This version was created to introduce new functionality to people who are interested in the project and want to try out the latest features. It will continue to diverge from the Demo and will receive regular updates (unlike the Demo). That’s the main reason this version exists. Here’s a quick overview of what’s been added in this update. Version b0.3.0. It’s released today and it contains all 3 pilots. They are playable only in singleplayer, but I will unlock them in coop as well in the next update. I'm always looking for feedback, so if you're interested - join the playtest and share your opinion.

  • Dev Update: Combat Roles Explained - 17 April 2025

    What to Choose, and Why? Before starting any run, the player chooses a Mech and a Pilot. The default combo is Agamemnon (Mech) and September (Pilot). You're free to choose any Mech and pair it with any Pilot. So—how are they different, and how does your choice affect the game? Mechs and Pilots Every Mech and Pilot has a unique ability that defines the playstyle of the unit. In addition, each Mech comes with its own alternative fire mode. Here is the default combo as an example. Agamemnon (Mech) Ability: Dash Agamemnon can dash for 3 seconds, significantly increasing speed and destroying everything it touches (except enemy projectiles). It’s highly agile—great for repositioning on the grid, quick retreats, grabbing power-ups, getting to the base, or digging into the environment. And of course, it can chain killstreaks easily by wiping out enemies mid-dash. Simple to use and fast-paced. S…

  • Dev Update: Environment Mechanics Explained - 9 April 2025

    Environmental Gameplay – What to Do About It? The environment in every level is interactable - it's one of the game’s core features. Here's a quick overview of the current state and what the player can do with it. Grid First, there's the tile grid, which has a fixed size of 15x13 tiles. The player can move freely in all four directions (up, down, left, right), but not diagonally. Enemies, however, can move diagonally under certain circumstances. The grid always fits the screen, giving the player a full view of what’s going on at every moment Obstacles Obstacles form the core of the level environment. They're blocks of different heights placed on the grid to create a maze-like layout. The player must use this maze to their advantage whether it's for cover, flanking, or escaping danger. Most of these blocks can be destroyed by the player, enemies, or external factors. Currently, there are…

  • Demo Updated to v0.2.3 - 6 April 2025

    Changes: Alt fire works differently now — it’s no longer time-bound. Each enemy and power-up drops 20 energy, which can be collected for points and used to switch to alt fire mode. The player can switch to alt fire mode when 100 energy is available. Once activated, each shot consumes 10 energy. When energy reaches 0, the player is automatically switched back to normal fire mode. The player can also return to normal mode at any time, but 100 energy is required to activate alt fire again. Added the option to buy Lives / Mech AP / Pilot AP between levels. Added visual feedback when switching to alt fire mode — the weapon now has a distinct visual appearance. Added feedback for the following events: Attempting to use Mech/Pilot abilities without enough AP Trying to use the Shield while it’s recharging Attempting to shoot while reloading Trying to perform a melee attack when it's not ready M…

  • What is Decurion about? - 12 March 2025

    Decurion is a top-down score attack shooter with a strong arcade element. The game revolves around player skill - movement, assessing situations, and acting accordingly. What makes it distinctive is its environmental gameplay. Players must use level elements strategically while balancing offense and defense. This game is thus not chill or cozy - it's an old-school hard game that will require attention and focus. There are no experience points - only the experience you naturally gain by playing. The more you play, the more you lose, the more you learn, the better you get. How the game goes There are multiple levels, each with the same goals but different challenges. Before starting, the player picks a mech and a pilot. Each comes with a unique ability. The mech ability affects how the player interacts with the environment. For example, the mech might be able to sprint, become invincible,…

  • Demo updated to v0.2.2 - 6 March 2025

    Improvements and fixes in this version Added best score to the level summary screen. Players can now reflect on and compare their previous and current results. Added a visual cue to the operator ability. The operator ability is activated by holding the button for 1 second. I often noticed, however, that players tend to press the ability button briefly, get confused when nothing happens, and then stop using it altogether. To prevent this, I added visual feedback to indicate that the ability is available and that the button must be held to activate it. Refactored the code responsible for the speed debuff while an anomaly is active. The behavior is now more stable and expandable. This refactoring also helped fix and reorganize certain enemy states (specifically when an enemy is disabled by a player power-up).

  • Version 0.2.1 is out! - 22 February 2025

    Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them. Changed how the operator ability works: The player holds E (1 second). A marker is spawned. The player selects a point on the battlefield and presses E. Projectiles strike the selected location. It’s now much more usable. The player has unlimited time to choose the target, allowing them to find an optimal spot and 'snipe' multiple enemies at once. However, the player remains fully vulnerable during targeting since movement is disabled, making pacing and timing crucial. Added support for multiple new languages. Implemented custom font-per-language mapping. The built-in fallback system was insufficient, especially for seven languages. Fixed a bug where the player's speed was constantly decreasing in an edge case (when just revived while an anomaly was activated). Fix…

  • Decurion on Steam – Couch Co-Op Fest! - 10 February 2025

    Hi everyone! Just wanted to quickly share some news with you! Decurion will be part of the event, bringing its hardcore, skill-based experience to the spotlight. Grab a friend, and put your teamwork to the test! I'll be sharing some new footage and gameplay—should be interesting! The free demo is available—stop by anytime!

  • Visuals and Co-op Preparations - 27 January 2025

    This is what was changed in this version: Level Color Palette The color palette is now more cohesive. Each level has been redesigned to improve how the visuals work together. The goal was to finalize the intended look of the levels. Below are comparisons of each level in their old and new appearances. Level1 OLD Level1 NEW Level2 OLD Level2 NEW Level3 OLD Level3 NEW Level4 OLD Level4 NEW New Main Menu. Redesigned Level Summary Screen for Co-op Mode The level summary screen for co-op mode has been reworked. Co-op Mode Bug Fixes Player stats were displayed in the wrong order. Restarting a level after the second player is destroyed now correctly resets stats. Power-ups are no longer dropped on the base. Add buttons now properly apply stats to the correct player. Returning to the main menu now resets stats correctly, even if one of the players is destroyed.

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2026Beta update 5.0.41828894815558295
216 March 2026Beta update 0.5.31826992588601904
36 March 2025Demo updated to v0.2.21793384379362342
411 October 2024Version 0.1.05 released6931694080294535537
54 September 2024Local coop!6242640076592707279
629 May 2024New content is added5742731639327051939
721 May 2024Multiple updates and bugfixes5747233970437367548

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2751560
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateJuly 2026
DeveloperLuminous Lore
PublisherLuminous Lore
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A top-down shooter where everything dies in one hit, and you have to defend your base. Solo or in co-op.

About this game

Decurion is a top-down score attack shooter with short and focused levels where everything dies in one hit. The main goal is to clear every level and get the best score. The game is fast paced and is primarily about skill. Combos The biggest source of score is a combo chain. Every action you do can be linked into it. The longer and more varied it gets, the bigger the bonus. You also get points for kill streaks, completing the level fast, and not dying during the level. Level Every level is a fixed-size, maze-like environment that is fully destructible. You use it to flank or gank enemies. The secondary goal of the level is to protect the base. Enemies will actively try to reach it, and if it's hit, the level is over. So you have to balance offense and defense. Score Score earned during a level is your currency. It's spendable on upgrades between levels. It also earns you a place on the scoreboard. Anomalies These are events that may occur during the level and impact the map and everything on it in some way.

Supported languages

English, Simplified Chinese, Japanese, Korean, Polish, Russian, Ukrainian

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
55DualShock Controller Support
57DualSense Controller Support
18Partial Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Decurion's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Decurion's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Decurion at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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Palworld40,98224 September 2026 - 22:12:54 UTC2,101,535451,088Pocketpair
Slay the Spire 239,34424 September 2026 - 22:39:21 UTC574,638199,438Mega Crit
Geometry Dash37,53324 September 2026 - 22:28:53 UTC108,707590,977RobTop Games
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe
Rocket League®32,02324 September 2026 - 22:14:47 UTC146,902579,707Psyonix LLC

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